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Diffstat (limited to 'src/gui_w16.c')
-rw-r--r-- | src/gui_w16.c | 1524 |
1 files changed, 1524 insertions, 0 deletions
diff --git a/src/gui_w16.c b/src/gui_w16.c new file mode 100644 index 000000000..e6aa85057 --- /dev/null +++ b/src/gui_w16.c @@ -0,0 +1,1524 @@ +/* vi:set ts=8 sts=4 sw=4: + * + * VIM - Vi IMproved by Bram Moolenaar + * GUI support by Robert Webb + * + * Do ":help uganda" in Vim to read copying and usage conditions. + * Do ":help credits" in Vim to see a list of people who contributed. + * See README.txt for an overview of the Vim source code. + */ +/* + * gui_w16.c + * + * GUI support for Microsoft Windows 3.1x + * + * George V. Reilly <george@reilly.org> wrote the original Win32 GUI. + * Robert Webb reworked it to use the existing GUI stuff and added menu, + * scrollbars, etc. + * + * Vince Negri then butchered the code to get it compiling for + * 16-bit windows. + * + */ + +/* + * Include the common stuff for MS-Windows GUI. + */ +#include "gui_w48.c" + +#include "guiw16rc.h" + +/* Undocumented Windows Message - not even defined in some SDK headers */ +#define WM_EXITSIZEMOVE 0x0232 + + +#ifdef FEAT_TOOLBAR +# define CMD_TB_BASE (99) +# include <vimtbar.h> +#endif + +#ifdef PROTO +# define WINAPI +#endif + +#define HANDLE_WM_DROPFILES(hwnd, wParam, lParam, fn) \ + ((fn)((hwnd), (HDROP)(wParam)), 0L) + + +/* Local variables: */ + +#ifdef FEAT_MENU +static UINT s_menu_id = 100; +#endif + + +#define VIM_NAME "vim" +#define VIM_CLASS "Vim" + +#define DLG_ALLOC_SIZE 16 * 1024 + +/* + * stuff for dialogs, menus, tearoffs etc. + */ +#if defined(FEAT_GUI_DIALOG) || defined(PROTO) +static BOOL CALLBACK dialog_callback(HWND, UINT, WPARAM, LPARAM); + +static LPWORD +add_dialog_element( + LPWORD p, + DWORD lStyle, + WORD x, + WORD y, + WORD w, + WORD h, + WORD Id, + BYTE clss, + const char *caption); + +static int dialog_default_button = -1; +#endif + +static void get_dialog_font_metrics(void); + +#ifdef FEAT_TOOLBAR +static void initialise_toolbar(void); +#endif + + +#ifdef FEAT_MENU +/* + * Figure out how high the menu bar is at the moment. + */ + static int +gui_mswin_get_menu_height( + int fix_window) /* If TRUE, resize window if menu height changed */ +{ + static int old_menu_height = -1; + + int num; + int menu_height; + + if (gui.menu_is_active) + num = GetMenuItemCount(s_menuBar); + else + num = 0; + + if (num == 0) + menu_height = 0; + else if (gui.starting) + menu_height = GetSystemMetrics(SM_CYMENU); + else + { + RECT r1, r2; + int frameht = GetSystemMetrics(SM_CYFRAME); + int capht = GetSystemMetrics(SM_CYCAPTION); + + /* get window rect of s_hwnd + * get client rect of s_hwnd + * get cap height + * subtract from window rect, the sum of client height, + * (if not maximized)frame thickness, and caption height. + */ + GetWindowRect(s_hwnd, &r1); + GetClientRect(s_hwnd, &r2); + menu_height = r1.bottom - r1.top - (r2.bottom-r2.top + + 2 * frameht * (!IsZoomed(s_hwnd)) + capht); + } + + if (fix_window && menu_height != old_menu_height) + { + old_menu_height = menu_height; + gui_set_shellsize(FALSE, FALSE); + } + + return menu_height; +} +#endif /*FEAT_MENU*/ + + +/* + * Even though we have _DuringSizing() which makes the rubber band a valid + * size, we need this for when the user maximises the window. + * TODO: Doesn't seem to adjust the width though for some reason. + */ + static BOOL +_OnWindowPosChanging( + HWND hwnd, + LPWINDOWPOS lpwpos) +{ + + if (!IsIconic(hwnd) && !(lpwpos->flags & SWP_NOSIZE)) + { + gui_mswin_get_valid_dimensions(lpwpos->cx, lpwpos->cy, + &lpwpos->cx, &lpwpos->cy); + } + return 0; +} + + + + + + static LRESULT CALLBACK +_WndProc( + HWND hwnd, + UINT uMsg, + WPARAM wParam, + LPARAM lParam) +{ + /* + TRACE("WndProc: hwnd = %08x, msg = %x, wParam = %x, lParam = %x\n", + hwnd, uMsg, wParam, lParam); + */ + + HandleMouseHide(uMsg, lParam); + + s_uMsg = uMsg; + s_wParam = wParam; + s_lParam = lParam; + + switch (uMsg) + { + HANDLE_MSG(hwnd, WM_DEADCHAR, _OnDeadChar); + HANDLE_MSG(hwnd, WM_SYSDEADCHAR, _OnDeadChar); + /* HANDLE_MSG(hwnd, WM_ACTIVATE, _OnActivate); */ + HANDLE_MSG(hwnd, WM_CHAR, _OnChar); + HANDLE_MSG(hwnd, WM_CLOSE, _OnClose); + /* HANDLE_MSG(hwnd, WM_COMMAND, _OnCommand); */ + HANDLE_MSG(hwnd, WM_DESTROY, _OnDestroy); + HANDLE_MSG(hwnd, WM_DROPFILES, _OnDropFiles); + HANDLE_MSG(hwnd, WM_HSCROLL, _OnScroll); + HANDLE_MSG(hwnd, WM_KILLFOCUS, _OnKillFocus); +#ifdef FEAT_MENU + HANDLE_MSG(hwnd, WM_COMMAND, _OnMenu); +#endif + /* HANDLE_MSG(hwnd, WM_MOVE, _OnMove); */ + /* HANDLE_MSG(hwnd, WM_NCACTIVATE, _OnNCActivate); */ + HANDLE_MSG(hwnd, WM_SETFOCUS, _OnSetFocus); + HANDLE_MSG(hwnd, WM_SIZE, _OnSize); + /* HANDLE_MSG(hwnd, WM_SYSCOMMAND, _OnSysCommand); */ + /* HANDLE_MSG(hwnd, WM_SYSKEYDOWN, _OnAltKey); */ + HANDLE_MSG(hwnd, WM_VSCROLL, _OnScroll); + HANDLE_MSG(hwnd, WM_WINDOWPOSCHANGING, _OnWindowPosChanging); + HANDLE_MSG(hwnd, WM_ACTIVATEAPP, _OnActivateApp); + + case WM_QUERYENDSESSION: /* System wants to go down. */ + gui_shell_closed(); /* Will exit when no changed buffers. */ + return FALSE; /* Do NOT allow system to go down. */ + + case WM_ENDSESSION: + if (wParam) /* system only really goes down when wParam is TRUE */ + _OnEndSession(); + break; + + case WM_SYSCHAR: + /* + * if 'winaltkeys' is "no", or it's "menu" and it's not a menu + * shortcut key, handle like a typed ALT key, otherwise call Windows + * ALT key handling. + */ +#ifdef FEAT_MENU + if ( !gui.menu_is_active + || p_wak[0] == 'n' + || (p_wak[0] == 'm' && !gui_is_menu_shortcut((int)wParam)) + ) +#endif + return HANDLE_WM_SYSCHAR((hwnd), (wParam), (lParam), (_OnSysChar)); +#ifdef FEAT_MENU + else + return MyWindowProc(hwnd, uMsg, wParam, lParam); +#endif + + case WM_SYSKEYUP: +#ifdef FEAT_MENU + /* Only when menu is active, ALT key is used for that. */ + if (gui.menu_is_active) + { + return MyWindowProc(hwnd, uMsg, wParam, lParam); + } + else +#endif + return 0; + +#if defined(MENUHINTS) && defined(FEAT_MENU) + case WM_MENUSELECT: + if (((UINT) LOWORD(lParam) + & (0xffff ^ (MF_MOUSESELECT + MF_BITMAP + MF_POPUP))) + == MF_HILITE + && (State & CMDLINE) == 0) + { + UINT idButton; + int idx; + vimmenu_T *pMenu; + + idButton = (UINT)LOWORD(wParam); + pMenu = gui_mswin_find_menu(root_menu, idButton); + if (pMenu) + { + idx = MENU_INDEX_TIP; + msg_clr_cmdline(); + if (pMenu->strings[idx]) + msg(pMenu->strings[idx]); + else + msg(""); + setcursor(); + out_flush(); + } + } + break; +#endif + case WM_NCHITTEST: + { + LRESULT result; + int x, y; + int xPos = GET_X_LPARAM(lParam); + + result = MyWindowProc(hwnd, uMsg, wParam, lParam); + if (result == HTCLIENT) + { + gui_mch_get_winpos(&x, &y); + xPos -= x; + + if (xPos < 48) /*<VN> TODO should use system metric?*/ + return HTBOTTOMLEFT; + else + return HTBOTTOMRIGHT; + } + else + return result; + } + /* break; */ + default: +#ifdef MSWIN_FIND_REPLACE + if (uMsg == s_findrep_msg && s_findrep_msg != 0) + { + _OnFindRepl(); + } +#endif + return MyWindowProc(hwnd, uMsg, wParam, lParam); + } + + return 1; +} + + + +/* + * End of call-back routines + */ + + +/* + * Parse the GUI related command-line arguments. Any arguments used are + * deleted from argv, and *argc is decremented accordingly. This is called + * when vim is started, whether or not the GUI has been started. + */ + void +gui_mch_prepare(int *argc, char **argv) +{ + /* No special args for win16 GUI at the moment. */ + +} + +/* + * Initialise the GUI. Create all the windows, set up all the call-backs + * etc. + */ + int +gui_mch_init(void) +{ + const char szVimWndClass[] = VIM_CLASS; + const char szTextAreaClass[] = "VimTextArea"; + WNDCLASS wndclass; + +#ifdef WIN16_3DLOOK + Ctl3dRegister(s_hinst); + Ctl3dAutoSubclass(s_hinst); +#endif + + /* Display any pending error messages */ + display_errors(); + + gui.scrollbar_width = GetSystemMetrics(SM_CXVSCROLL); + gui.scrollbar_height = GetSystemMetrics(SM_CYHSCROLL); +#ifdef FEAT_MENU + gui.menu_height = 0; /* Windows takes care of this */ +#endif + gui.border_width = 0; + + gui.currBgColor = INVALCOLOR; + + s_brush = CreateSolidBrush(GetSysColor(COLOR_BTNFACE)); + + if (GetClassInfo(s_hinst, szVimWndClass, &wndclass) == 0) { + wndclass.style = 0; + wndclass.lpfnWndProc = _WndProc; + wndclass.cbClsExtra = 0; + wndclass.cbWndExtra = 0; + wndclass.hInstance = s_hinst; + wndclass.hIcon = LoadIcon(wndclass.hInstance, MAKEINTRESOURCE(IDR_VIM)); + wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); + wndclass.hbrBackground = s_brush; + wndclass.lpszMenuName = NULL; + wndclass.lpszClassName = szVimWndClass; + + if (( +#ifdef GLOBAL_IME + atom = +#endif + RegisterClass(&wndclass)) == 0) + return FAIL; + } + + s_hwnd = CreateWindow( + szVimWndClass, "Vim MSWindows GUI", + WS_OVERLAPPEDWINDOW, + gui_win_x == -1 ? CW_USEDEFAULT : gui_win_x, + gui_win_y == -1 ? CW_USEDEFAULT : gui_win_y, + 100, /* Any value will do */ + 100, /* Any value will do */ + NULL, NULL, + s_hinst, NULL); + + if (s_hwnd == NULL) + return FAIL; + +#ifdef GLOBAL_IME + global_ime_init(atom, s_hwnd); +#endif + + /* Create the text area window */ + if (GetClassInfo(s_hinst, szTextAreaClass, &wndclass) == 0) { + wndclass.style = CS_OWNDC; + wndclass.lpfnWndProc = _TextAreaWndProc; + wndclass.cbClsExtra = 0; + wndclass.cbWndExtra = 0; + wndclass.hInstance = s_hinst; + wndclass.hIcon = NULL; + wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); + wndclass.hbrBackground = NULL; + wndclass.lpszMenuName = NULL; + wndclass.lpszClassName = szTextAreaClass; + + if (RegisterClass(&wndclass) == 0) + return FAIL; + } + s_textArea = CreateWindow( + szTextAreaClass, "Vim text area", + WS_CHILD | WS_VISIBLE, 0, 0, + 100, /* Any value will do for now */ + 100, /* Any value will do for now */ + s_hwnd, NULL, + s_hinst, NULL); + + if (s_textArea == NULL) + return FAIL; + +#ifdef FEAT_MENU + s_menuBar = CreateMenu(); +#endif + s_hdc = GetDC(s_textArea); + +#ifdef MSWIN16_FASTTEXT + SetBkMode(s_hdc, OPAQUE); +#endif + + DragAcceptFiles(s_hwnd, TRUE); + + /* Do we need to bother with this? */ + /* m_fMouseAvail = GetSystemMetrics(SM_MOUSEPRESENT); */ + + /* Get background/foreground colors from the system */ + gui_mch_def_colors(); + + /* Get the colors from the "Normal" group (set in syntax.c or in a vimrc + * file) */ + set_normal_colors(); + + /* + * Check that none of the colors are the same as the background color. + * Then store the current values as the defaults. + */ + gui_check_colors(); + gui.def_norm_pixel = gui.norm_pixel; + gui.def_back_pixel = gui.back_pixel; + + /* Get the colors for the highlight groups (gui_check_colors() might have + * changed them) */ + highlight_gui_started(); + + /* + * Start out by adding the configured border width into the border offset + */ + gui.border_offset = gui.border_width; + + + /* + * compute a couple of metrics used for the dialogs + */ + get_dialog_font_metrics(); +#ifdef FEAT_TOOLBAR + /* + * Create the toolbar + */ + initialise_toolbar(); +#endif +#ifdef MSWIN_FIND_REPLACE + /* + * Initialise the dialog box stuff + */ + s_findrep_msg = RegisterWindowMessage(FINDMSGSTRING); + + /* Initialise the struct */ + s_findrep_struct.lStructSize = sizeof(s_findrep_struct); + s_findrep_struct.lpstrFindWhat = alloc(MSWIN_FR_BUFSIZE); + s_findrep_struct.lpstrFindWhat[0] = NUL; + s_findrep_struct.lpstrReplaceWith = alloc(MSWIN_FR_BUFSIZE); + s_findrep_struct.lpstrReplaceWith[0] = NUL; + s_findrep_struct.wFindWhatLen = MSWIN_FR_BUFSIZE; + s_findrep_struct.wReplaceWithLen = MSWIN_FR_BUFSIZE; +#endif + + return OK; +} + + +/* + * Set the size of the window to the given width and height in pixels. + */ + void +gui_mch_set_shellsize(int width, int height, + int min_width, int min_height, int base_width, int base_height) +{ + RECT workarea_rect; + int win_width, win_height; + int win_xpos, win_ypos; + WINDOWPLACEMENT wndpl; + + /* try to keep window completely on screen */ + /* get size of the screen work area - use SM_CYFULLSCREEN + * instead of SM_CYSCREEN so that we don't overlap the + * taskbar if someone fires us up on Win95/NT */ + workarea_rect.left = 0; + workarea_rect.top = 0; + workarea_rect.right = GetSystemMetrics(SM_CXSCREEN); + workarea_rect.bottom = GetSystemMetrics(SM_CYFULLSCREEN); + + /* get current posision of our window */ + wndpl.length = sizeof(WINDOWPLACEMENT); + GetWindowPlacement(s_hwnd, &wndpl); + if (wndpl.showCmd == SW_SHOWNORMAL) + { + win_xpos = wndpl.rcNormalPosition.left; + win_ypos = wndpl.rcNormalPosition.top; + } + else + { + win_xpos = workarea_rect.left; + win_ypos = workarea_rect.top; + } + + /* compute the size of the outside of the window */ + win_width = width + GetSystemMetrics(SM_CXFRAME) * 2; + win_height = height + GetSystemMetrics(SM_CYFRAME) * 2 + + GetSystemMetrics(SM_CYCAPTION) +#ifdef FEAT_MENU + + gui_mswin_get_menu_height(FALSE) +#endif + ; + + /* if the window is going off the screen, move it on to the screen */ + if (win_xpos + win_width > workarea_rect.right) + win_xpos = workarea_rect.right - win_width; + + if (win_xpos < workarea_rect.left) + win_xpos = workarea_rect.left; + + if (win_ypos + win_height > workarea_rect.bottom) + win_ypos = workarea_rect.bottom - win_height; + + if (win_ypos < workarea_rect.top) + win_ypos = workarea_rect.top; + + /* set window position */ + SetWindowPos(s_hwnd, NULL, win_xpos, win_ypos, win_width, win_height, + SWP_NOZORDER | SWP_NOACTIVATE); + +#ifdef FEAT_MENU + /* Menu may wrap differently now */ + gui_mswin_get_menu_height(!gui.starting); +#endif +} + + void +gui_mch_set_scrollbar_thumb( + scrollbar_T *sb, + long val, + long size, + long max) +{ + sb->scroll_shift = 0; + while (max > 32767) + { + max = (max + 1) >> 1; + val >>= 1; + size >>= 1; + ++sb->scroll_shift; + } + + if (sb->scroll_shift > 0) + ++size; + + SetScrollRange(sb->id, SB_CTL, 0, (int) max, FALSE); + SetScrollPos(sb->id, SB_CTL, (int) val, TRUE); +} + + +/* + * Set the current text font. + */ + void +gui_mch_set_font(GuiFont font) +{ + gui.currFont = font; + SelectFont(s_hdc, gui.currFont); +} + + + + +/* + * Set the current text foreground color. + */ + void +gui_mch_set_fg_color(guicolor_T color) +{ + gui.currFgColor = color; + SetTextColor(s_hdc, gui.currFgColor); +} + +/* + * Set the current text background color. + */ + void +gui_mch_set_bg_color(guicolor_T color) +{ + if (gui.currBgColor == color) + return; + + gui.currBgColor = color; + SetBkColor(s_hdc, gui.currBgColor); +} + + + + void +gui_mch_draw_string( + int row, + int col, + char_u *text, + int len, + int flags) +{ +#ifndef MSWIN16_FASTTEXT + static int *padding = NULL; + static int pad_size = 0; + int i; +#endif + HPEN hpen, old_pen; + int y; + +#ifndef MSWIN16_FASTTEXT + /* + * Italic and bold text seems to have an extra row of pixels at the bottom + * (below where the bottom of the character should be). If we draw the + * characters with a solid background, the top row of pixels in the + * character below will be overwritten. We can fix this by filling in the + * background ourselves, to the correct character proportions, and then + * writing the character in transparent mode. Still have a problem when + * the character is "_", which gets written on to the character below. + * New fix: set gui.char_ascent to -1. This shifts all characters up one + * pixel in their slots, which fixes the problem with the bottom row of + * pixels. We still need this code because otherwise the top row of pixels + * becomes a problem. - webb. + */ + HBRUSH hbr; + RECT rc; + + if (!(flags & DRAW_TRANSP)) + { + /* + * Clear background first. + * Note: FillRect() excludes right and bottom of rectangle. + */ + rc.left = FILL_X(col); + rc.top = FILL_Y(row); +#ifdef FEAT_MBYTE + if (has_mbyte) + { + int cell_len = 0; + + /* Compute the length in display cells. */ + for (n = 0; n < len; n += MB_BYTE2LEN(text[n])) + cell_len += (*mb_ptr2cells)(text + n); + rc.right = FILL_X(col + cell_len); + } + else +#endif + rc.right = FILL_X(col + len); + rc.bottom = FILL_Y(row + 1); + hbr = CreateSolidBrush(gui.currBgColor); + FillRect(s_hdc, &rc, hbr); + DeleteBrush(hbr); + + SetBkMode(s_hdc, TRANSPARENT); + + /* + * When drawing block cursor, prevent inverted character spilling + * over character cell (can happen with bold/italic) + */ + if (flags & DRAW_CURSOR) + { + pcliprect = &rc; + foptions = ETO_CLIPPED; + } + } +#else + /* + * Alternative: write the characters in opaque mode, since we have blocked + * bold or italic fonts. + */ + /* The OPAQUE mode and backcolour have already been set */ +#endif + /* The forecolor and font have already been set */ + +#ifndef MSWIN16_FASTTEXT + + if (pad_size != Columns || padding == NULL || padding[0] != gui.char_width) + { + vim_free(padding); + pad_size = Columns; + + padding = (int *)alloc(pad_size * sizeof(int)); + if (padding != NULL) + for (i = 0; i < pad_size; i++) + padding[i] = gui.char_width; + } +#endif + + /* + * We have to provide the padding argument because italic and bold versions + * of fixed-width fonts are often one pixel or so wider than their normal + * versions. + * No check for DRAW_BOLD, Windows will have done it already. + */ +#ifndef MSWIN16_FASTTEXT + ExtTextOut(s_hdc, TEXT_X(col), TEXT_Y(row), 0, NULL, + (char *)text, len, padding); +#else + TextOut(s_hdc, TEXT_X(col), TEXT_Y(row), (char *)text, len); +#endif + + if (flags & DRAW_UNDERL) + { + hpen = CreatePen(PS_SOLID, 1, gui.currFgColor); + old_pen = SelectObject(s_hdc, hpen); + /* When p_linespace is 0, overwrite the bottom row of pixels. + * Otherwise put the line just below the character. */ + y = FILL_Y(row + 1) - 1; +#ifndef MSWIN16_FASTTEXT + if (p_linespace > 1) + y -= p_linespace - 1; +#endif + MoveToEx(s_hdc, FILL_X(col), y, NULL); + /* Note: LineTo() excludes the last pixel in the line. */ + LineTo(s_hdc, FILL_X(col + len), y); + DeleteObject(SelectObject(s_hdc, old_pen)); + } +} + + +/* + * Output routines. + */ + +/* Flush any output to the screen */ + void +gui_mch_flush(void) +{ + /* Is anything needed here? */ +} + + static void +clear_rect(RECT *rcp) +{ + /* Use trick for fast rect clear */ + gui_mch_set_bg_color(gui.back_pixel); + ExtTextOut(s_hdc, 0, 0, ETO_CLIPPED | ETO_OPAQUE, rcp, NULL, 0, NULL); +} + + + + +#if defined(FEAT_MENU) || defined(PROTO) +/* + * Add a sub menu to the menu bar. + */ + void +gui_mch_add_menu( + vimmenu_T *menu, + int pos) +{ + vimmenu_T *parent = menu->parent; + + menu->submenu_id = CreatePopupMenu(); + menu->id = s_menu_id++; + + if (menu_is_menubar(menu->name)) + { + InsertMenu((parent == NULL) ? s_menuBar : parent->submenu_id, + (UINT)pos, MF_POPUP | MF_STRING | MF_BYPOSITION, + (UINT)menu->submenu_id, menu->name); + } + + /* Fix window size if menu may have wrapped */ + if (parent == NULL) + gui_mswin_get_menu_height(!gui.starting); +} + + void +gui_mch_show_popupmenu(vimmenu_T *menu) +{ + POINT mp; + + (void)GetCursorPos((LPPOINT)&mp); + gui_mch_show_popupmenu_at(menu, (int)mp.x, (int)mp.y); +} + + void +gui_make_popup(char_u *path_name) +{ + vimmenu_T *menu = gui_find_menu(path_name); + + if (menu != NULL) + { + /* Find the position of the current cursor */ + DWORD temp_p; + POINT p; + temp_p = GetDCOrg(s_hdc); + p.x = LOWORD(temp_p); + p.y = HIWORD(temp_p); + if (curwin!=NULL) + { + p.x+= TEXT_X(W_WINCOL(curwin) + curwin->w_wcol +1); + p.y+= TEXT_Y(W_WINROW(curwin) + curwin->w_wrow +1); + } + msg_scroll = FALSE; + gui_mch_show_popupmenu_at(menu, (int)p.x, (int)p.y); + } +} + +/* + * Add a menu item to a menu + */ + void +gui_mch_add_menu_item( + vimmenu_T *menu, + int idx) +{ + vimmenu_T *parent = menu->parent; + + menu->id = s_menu_id++; + menu->submenu_id = NULL; + +#ifdef FEAT_TOOLBAR + if (menu_is_toolbar(parent->name)) + { + TBBUTTON newtb; + + vim_memset(&newtb, 0, sizeof(newtb)); + if (menu_is_separator(menu->name)) + { + newtb.iBitmap = 0; + newtb.fsStyle = TBSTYLE_SEP; + } + else + { + if (menu->iconidx >= TOOLBAR_BITMAP_COUNT) + newtb.iBitmap = -1; + else + newtb.iBitmap = menu->iconidx; + newtb.fsStyle = TBSTYLE_BUTTON; + } + newtb.idCommand = menu->id; + newtb.fsState = TBSTATE_ENABLED; + SendMessage(s_toolbarhwnd, TB_INSERTBUTTON, (WPARAM)idx, + (LPARAM)&newtb); + menu->submenu_id = (HMENU)-1; + } + else +#endif + { + InsertMenu(parent->submenu_id, (UINT)idx, + (menu_is_separator(menu->name) ? MF_SEPARATOR : MF_STRING) + | MF_BYPOSITION, + (UINT)menu->id, menu->name); + } +} + +/* + * Destroy the machine specific menu widget. + */ + void +gui_mch_destroy_menu(vimmenu_T *menu) +{ + UINT i, j; + char pants[80]; /*<VN> hack*/ +#ifdef FEAT_TOOLBAR + /* + * is this a toolbar button? + */ + if (menu->submenu_id == (HMENU)-1) + { + int iButton; + + iButton = SendMessage(s_toolbarhwnd, TB_COMMANDTOINDEX, (WPARAM)menu->id, 0); + SendMessage(s_toolbarhwnd, TB_DELETEBUTTON, (WPARAM)iButton, 0); + } + else +#endif + { + /* + * negri: horrible API bug when running 16-bit programs under Win9x or + * NT means that we can't use MF_BYCOMMAND for menu items which have + * submenus, including the top-level headings. We have to find the menu + * item and use MF_BYPOSITION instead. :-p + */ + if (menu->parent != NULL + && menu_is_popup(menu->parent->dname) + && menu->parent->submenu_id != NULL) + RemoveMenu(menu->parent->submenu_id, menu->id, MF_BYCOMMAND); + else if (menu->submenu_id == NULL) + RemoveMenu(s_menuBar, menu->id, MF_BYCOMMAND); + else if (menu->parent != NULL) + { + i = GetMenuItemCount(menu->parent->submenu_id); + for (j = 0; j < i; ++j) + { + GetMenuString(menu->parent->submenu_id, j, + pants, 80, MF_BYPOSITION); + if (strcmp(pants, menu->name) == 0) + { + RemoveMenu(menu->parent->submenu_id, j, MF_BYPOSITION); + break; + } + } + } + else + { + i = GetMenuItemCount(s_menuBar); + for (j = 0; j < i; ++j) + { + GetMenuString(s_menuBar, j, pants, 80, MF_BYPOSITION); + if (strcmp(pants, menu->name) == 0) + { + RemoveMenu(s_menuBar, j, MF_BYPOSITION); + break; + } + } + } + + if (menu->submenu_id != NULL) + DestroyMenu(menu->submenu_id); + } + DrawMenuBar(s_hwnd); +} + + +/* + * Make a menu either grey or not grey. + */ + void +gui_mch_menu_grey( + vimmenu_T *menu, + int grey) +{ +#ifdef FEAT_TOOLBAR + /* + * is this a toolbar button? + */ + if (menu->submenu_id == (HMENU)-1) + { + SendMessage(s_toolbarhwnd, TB_ENABLEBUTTON, + (WPARAM)menu->id, (LPARAM) MAKELONG((grey ? FALSE : TRUE), 0) ); + } + else +#endif + if (grey) + EnableMenuItem(s_menuBar, menu->id, MF_BYCOMMAND | MF_GRAYED); + else + EnableMenuItem(s_menuBar, menu->id, MF_BYCOMMAND | MF_ENABLED); + +} + + +#endif /*FEAT_MENU*/ + + +/* define some macros used to make the dialogue creation more readable */ + +#define add_string(s) strcpy((LPSTR)p, s); (LPSTR)p += (strlen((LPSTR)p) + 1) +#define add_word(x) *p++ = (x) +#define add_byte(x) *((LPSTR)p)++ = (x) +#define add_long(x) *((LPDWORD)p)++ = (x) + +#if defined(FEAT_GUI_DIALOG) || defined(PROTO) +/* + * stuff for dialogs + */ + +/* + * The callback routine used by all the dialogs. Very simple. First, + * acknowledges the INITDIALOG message so that Windows knows to do standard + * dialog stuff (Return = default, Esc = cancel....) Second, if a button is + * pressed, return that button's ID - IDCANCEL (2), which is the button's + * number. + */ + static BOOL CALLBACK +dialog_callback( + HWND hwnd, + UINT message, + WPARAM wParam, + LPARAM lParam) +{ + if (message == WM_INITDIALOG) + { + CenterWindow(hwnd, GetWindow(hwnd, GW_OWNER)); + /* Set focus to the dialog. Set the default button, if specified. */ + (void)SetFocus(hwnd); + if (dialog_default_button > IDCANCEL) + (void)SetFocus(GetDlgItem(hwnd, dialog_default_button)); +// if (dialog_default_button > 0) +// (void)SetFocus(GetDlgItem(hwnd, dialog_default_button + IDCANCEL)); + return FALSE; + } + + if (message == WM_COMMAND) + { + int button = LOWORD(wParam); + + /* Don't end the dialog if something was selected that was + * not a button. + */ + if (button >= DLG_NONBUTTON_CONTROL) + return TRUE; + + /* If the edit box exists, copy the string. */ + if (s_textfield != NULL) + GetDlgItemText(hwnd, DLG_NONBUTTON_CONTROL + 2, + s_textfield, IOSIZE); + + /* + * Need to check for IDOK because if the user just hits Return to + * accept the default value, some reason this is what we get. + */ + if (button == IDOK) + EndDialog(hwnd, dialog_default_button); + else + EndDialog(hwnd, button - IDCANCEL); + return TRUE; + } + + if ((message == WM_SYSCOMMAND) && (wParam == SC_CLOSE)) + { + EndDialog(hwnd, 0); + return TRUE; + } + return FALSE; +} + +/* + * Create a dialog dynamically from the parameter strings. + * type = type of dialog (question, alert, etc.) + * title = dialog title. may be NULL for default title. + * message = text to display. Dialog sizes to accommodate it. + * buttons = '\n' separated list of button captions, default first. + * dfltbutton = number of default button. + * + * This routine returns 1 if the first button is pressed, + * 2 for the second, etc. + * + * 0 indicates Esc was pressed. + * -1 for unexpected error + * + * If stubbing out this fn, return 1. + */ + +static const char_u dlg_icons[] = /* must match names in resource file */ +{ + IDR_VIM, + IDR_VIM_ERROR, + IDR_VIM_ALERT, + IDR_VIM_INFO, + IDR_VIM_QUESTION +}; + + int +gui_mch_dialog( + int type, + char_u *title, + char_u *message, + char_u *buttons, + int dfltbutton, + char_u *textfield) +{ + FARPROC dp; + LPWORD p, pnumitems; + int numButtons; + int *buttonWidths, *buttonPositions; + int buttonYpos; + int nchar, i; + DWORD lStyle; + int dlgwidth = 0; + int dlgheight; + int editboxheight; + int horizWidth; + int msgheight; + char_u *pstart; + char_u *pend; + char_u *tbuffer; + RECT rect; + HWND hwnd; + HDC hdc; + HFONT oldFont; + TEXTMETRIC fontInfo; + int fontHeight; + int textWidth, minButtonWidth, messageWidth; + int maxDialogWidth; + int vertical; + int dlgPaddingX; + int dlgPaddingY; + HGLOBAL hglbDlgTemp; + +#ifndef NO_CONSOLE + /* Don't output anything in silent mode ("ex -s") */ + if (silent_mode) + return dfltbutton; /* return default option */ +#endif + + /* If there is no window yet, open it. */ + if (s_hwnd == NULL && gui_mch_init() == FAIL) + return dfltbutton; + + if ((type < 0) || (type > VIM_LAST_TYPE)) + type = 0; + + /* allocate some memory for dialog template */ + /* TODO should compute this really*/ + + hglbDlgTemp = GlobalAlloc(GHND, DLG_ALLOC_SIZE); + if (hglbDlgTemp == NULL) + return -1; + + p = (LPWORD) GlobalLock(hglbDlgTemp); + + if (p == NULL) + return -1; + + /* + * make a copy of 'buttons' to fiddle with it. complier grizzles because + * vim_strsave() doesn't take a const arg (why not?), so cast away the + * const. + */ + tbuffer = vim_strsave(buttons); + if (tbuffer == NULL) + return -1; + + --dfltbutton; /* Change from one-based to zero-based */ + + /* Count buttons */ + numButtons = 1; + for (i = 0; tbuffer[i] != '\0'; i++) + { + if (tbuffer[i] == DLG_BUTTON_SEP) + numButtons++; + } + if (dfltbutton >= numButtons) + dfltbutton = 0; + + /* Allocate array to hold the width of each button */ + buttonWidths = (int *) lalloc(numButtons * sizeof(int), TRUE); + if (buttonWidths == NULL) + return -1; + + /* Allocate array to hold the X position of each button */ + buttonPositions = (int *) lalloc(numButtons * sizeof(int), TRUE); + if (buttonPositions == NULL) + return -1; + + /* + * Calculate how big the dialog must be. + */ + hwnd = GetDesktopWindow(); + hdc = GetWindowDC(hwnd); + oldFont = SelectFont(hdc, GetStockObject(SYSTEM_FONT)); + dlgPaddingX = DLG_OLD_STYLE_PADDING_X; + dlgPaddingY = DLG_OLD_STYLE_PADDING_Y; + + GetTextMetrics(hdc, &fontInfo); + fontHeight = fontInfo.tmHeight; + + /* Minimum width for horizontal button */ + minButtonWidth = GetTextWidth(hdc, "Cancel", 6); + + /* Maximum width of a dialog, if possible */ + GetWindowRect(s_hwnd, &rect); + maxDialogWidth = rect.right - rect.left + - GetSystemMetrics(SM_CXFRAME) * 2; + if (maxDialogWidth < DLG_MIN_MAX_WIDTH) + maxDialogWidth = DLG_MIN_MAX_WIDTH; + + /* Set dlgwidth to width of message */ + pstart = message; + messageWidth = 0; + msgheight = 0; + do + { + pend = vim_strchr(pstart, DLG_BUTTON_SEP); + if (pend == NULL) + pend = pstart + STRLEN(pstart); /* Last line of message. */ + msgheight += fontHeight; + textWidth = GetTextWidth(hdc, pstart, pend - pstart); + if (textWidth > messageWidth) + messageWidth = textWidth; + pstart = pend + 1; + } while (*pend != NUL); + dlgwidth = messageWidth; + + /* Add width of icon to dlgwidth, and some space */ + dlgwidth += DLG_ICON_WIDTH + 3 * dlgPaddingX; + + if (msgheight < DLG_ICON_HEIGHT) + msgheight = DLG_ICON_HEIGHT; + + /* + * Check button names. A long one will make the dialog wider. + */ + vertical = (vim_strchr(p_go, GO_VERTICAL) != NULL); + if (!vertical) + { + // Place buttons horizontally if they fit. + horizWidth = dlgPaddingX; + pstart = tbuffer; + i = 0; + do + { + pend = vim_strchr(pstart, DLG_BUTTON_SEP); + if (pend == NULL) + pend = pstart + STRLEN(pstart); // Last button name. + textWidth = GetTextWidth(hdc, pstart, pend - pstart); + if (textWidth < minButtonWidth) + textWidth = minButtonWidth; + textWidth += dlgPaddingX; /* Padding within button */ + buttonWidths[i] = textWidth; + buttonPositions[i++] = horizWidth; + horizWidth += textWidth + dlgPaddingX; /* Pad between buttons */ + pstart = pend + 1; + } while (*pend != NUL); + + if (horizWidth > maxDialogWidth) + vertical = TRUE; // Too wide to fit on the screen. + else if (horizWidth > dlgwidth) + dlgwidth = horizWidth; + } + + if (vertical) + { + // Stack buttons vertically. + pstart = tbuffer; + do + { + pend = vim_strchr(pstart, DLG_BUTTON_SEP); + if (pend == NULL) + pend = pstart + STRLEN(pstart); // Last button name. + textWidth = GetTextWidth(hdc, pstart, pend - pstart); + textWidth += dlgPaddingX; /* Padding within button */ + textWidth += DLG_VERT_PADDING_X * 2; /* Padding around button */ + if (textWidth > dlgwidth) + dlgwidth = textWidth; + pstart = pend + 1; + } while (*pend != NUL); + } + + if (dlgwidth < DLG_MIN_WIDTH) + dlgwidth = DLG_MIN_WIDTH; /* Don't allow a really thin dialog!*/ + + /* start to fill in the dlgtemplate information. addressing by WORDs */ + lStyle = DS_MODALFRAME | WS_CAPTION | WS_VISIBLE ; + + add_long(lStyle); + pnumitems = p; /*save where the number of items must be stored*/ + add_byte(0); // NumberOfItems(will change later) + add_word(10); // x + add_word(10); // y + add_word(PixelToDialogX(dlgwidth)); + + // Dialog height. + if (vertical) + dlgheight = msgheight + 2 * dlgPaddingY + + DLG_VERT_PADDING_Y + 2 * fontHeight * numButtons; + else + dlgheight = msgheight + 3 * dlgPaddingY + 2 * fontHeight; + + // Dialog needs to be taller if contains an edit box. + editboxheight = fontHeight + dlgPaddingY + 4 * DLG_VERT_PADDING_Y; + if (textfield != NULL) + dlgheight += editboxheight; + + add_word(PixelToDialogY(dlgheight)); + + add_byte(0); //menu + add_byte(0); //class + + /* copy the title of the dialog */ + add_string(title ? title : ("Vim"VIM_VERSION_MEDIUM)); + + buttonYpos = msgheight + 2 * dlgPaddingY; + + if (textfield != NULL) + buttonYpos += editboxheight; + + pstart = tbuffer; //dflt_text + horizWidth = (dlgwidth - horizWidth) / 2; /* Now it's X offset */ + for (i = 0; i < numButtons; i++) + { + /* get end of this button. */ + for ( pend = pstart; + *pend && (*pend != DLG_BUTTON_SEP); + pend++) + ; + + if (*pend) + *pend = '\0'; + + /* + * NOTE: + * setting the BS_DEFPUSHBUTTON style doesn't work because Windows sets + * the focus to the first tab-able button and in so doing makes that + * the default!! Grrr. Workaround: Make the default button the only + * one with WS_TABSTOP style. Means user can't tab between buttons, but + * he/she can use arrow keys. + * + * NOTE (Thore): Setting BS_DEFPUSHBUTTON works fine when it's the + * first one, so I changed the correct button to be this style. This + * is necessary because when an edit box is added, we need a button to + * be default. The edit box will be the default control, and when the + * user presses enter from the edit box we want the default button to + * be pressed. + */ + if (vertical) + { + p = add_dialog_element(p, + ((i == dfltbutton || dfltbutton < 0) && textfield != NULL + ? BS_DEFPUSHBUTTON : BS_PUSHBUTTON) | WS_TABSTOP, + PixelToDialogX(DLG_VERT_PADDING_X), + PixelToDialogY(buttonYpos /* TBK */ + + 2 * fontHeight * i), + PixelToDialogX(dlgwidth - 2 * DLG_VERT_PADDING_X), + (WORD)(PixelToDialogY(2 * fontHeight) - 1), + (WORD)(IDCANCEL + 1 + i), (BYTE)0x80, pstart); + } + else + { + p = add_dialog_element(p, + ((i == dfltbutton || dfltbutton < 0) && textfield != NULL + ? BS_DEFPUSHBUTTON : BS_PUSHBUTTON) | WS_TABSTOP, + PixelToDialogX(horizWidth + buttonPositions[i]), + PixelToDialogY(buttonYpos), /* TBK */ + PixelToDialogX(buttonWidths[i]), + (WORD)(PixelToDialogY(2 * fontHeight) - 1), + (WORD)(IDCANCEL + 1 + i), (BYTE)0x80, pstart); + } + + pstart = pend + 1; /*next button*/ + + } + *pnumitems += numButtons; + + /* Vim icon */ + p = add_dialog_element(p, SS_ICON, + PixelToDialogX(dlgPaddingX), + PixelToDialogY(dlgPaddingY), + PixelToDialogX(DLG_ICON_WIDTH), + PixelToDialogY(DLG_ICON_HEIGHT), + DLG_NONBUTTON_CONTROL + 0, (BYTE)0x82, + &dlg_icons[type]); + + + /* Dialog message */ + p = add_dialog_element(p, SS_LEFT, + PixelToDialogX(2 * dlgPaddingX + DLG_ICON_WIDTH), + PixelToDialogY(dlgPaddingY), + (WORD)(PixelToDialogX(messageWidth) + 1), + PixelToDialogY(msgheight), + DLG_NONBUTTON_CONTROL + 1, (BYTE)0x82, message); + + /* Edit box */ + if (textfield != NULL) + { + p = add_dialog_element(p, ES_LEFT | ES_AUTOHSCROLL | WS_TABSTOP | WS_BORDER, + PixelToDialogX(2 * dlgPaddingX), + PixelToDialogY(2 * dlgPaddingY + msgheight), + PixelToDialogX(dlgwidth - 4 * dlgPaddingX), + PixelToDialogY(fontHeight + dlgPaddingY), + DLG_NONBUTTON_CONTROL + 2, (BYTE)0x81, textfield); + *pnumitems += 1; + } + + *pnumitems += 2; + + SelectFont(hdc, oldFont); + ReleaseDC(hwnd, hdc); + dp = MakeProcInstance((FARPROC)dialog_callback, s_hinst); + + + /* Let the dialog_callback() function know which button to make default + * If we have an edit box, make that the default. We also need to tell + * dialog_callback() if this dialog contains an edit box or not. We do + * this by setting s_textfield if it does. + */ + if (textfield != NULL) + { + dialog_default_button = DLG_NONBUTTON_CONTROL + 2; + s_textfield = textfield; + } + else + { + dialog_default_button = IDCANCEL + 1 + dfltbutton; + s_textfield = NULL; + } + + /*show the dialog box modally and get a return value*/ + nchar = DialogBoxIndirect( + s_hinst, + (HGLOBAL) hglbDlgTemp, + s_hwnd, + (DLGPROC)dp); + + FreeProcInstance( dp ); + GlobalUnlock(hglbDlgTemp); + GlobalFree(hglbDlgTemp); + vim_free(tbuffer); + vim_free(buttonWidths); + vim_free(buttonPositions); + + + return nchar; +} + +/* + * Put a simple element (basic class) onto a dialog template in memory. + * return a pointer to where the next item should be added. + * + * parameters: + * lStyle = additional style flags + * x,y = x & y positions IN DIALOG UNITS + * w,h = width and height IN DIALOG UNITS + * Id = ID used in messages + * clss = class ID, e.g 0x80 for a button, 0x82 for a static + * caption = usually text or resource name + * + * TODO: use the length information noted here to enable the dialog creation + * routines to work out more exactly how much memory they need to alloc. + */ + static LPWORD +add_dialog_element( + LPWORD p, + DWORD lStyle, + WORD x, + WORD y, + WORD w, + WORD h, + WORD Id, + BYTE clss, + const char *caption) +{ + + lStyle = lStyle | WS_VISIBLE | WS_CHILD; + + add_word(x); + add_word(y); + add_word(w); + add_word(h); + add_word(Id); + add_long(lStyle); + add_byte(clss); + if (((lStyle & SS_ICON) != 0) && (clss == 0x82)) + { + /* Use resource ID */ + add_byte(0xff); + add_byte(*caption); + } + else + add_string(caption); + + add_byte(0); //# of extra bytes following + + + return p; +} + +#undef add_byte +#undef add_string +#undef add_long +#undef add_word + +#endif /* FEAT_GUI_DIALOG */ + + static void +get_dialog_font_metrics(void) +{ + DWORD dlgFontSize; + dlgFontSize = GetDialogBaseUnits(); /* fall back to big old system*/ + s_dlgfntwidth = LOWORD(dlgFontSize); + s_dlgfntheight = HIWORD(dlgFontSize); +} + + +#if defined(FEAT_TOOLBAR) || defined(PROTO) +#include "gui_w3~1.h" +/* + * Create the toolbar, initially unpopulated. + * (just like the menu, there are no defaults, it's all + * set up through menu.vim) + */ + static void +initialise_toolbar(void) +{ + s_toolbarhwnd = CreateToolbar( + s_hwnd, + WS_CHILD | WS_VISIBLE, + CMD_TB_BASE, /*<vn>*/ + 31, //number of images in inital bitmap + s_hinst, + IDR_TOOLBAR1, // id of initial bitmap + NULL, + 0 // initial number of buttons + ); + + gui_mch_show_toolbar(vim_strchr(p_go, GO_TOOLBAR) != NULL); +} +#endif + +#if defined(FEAT_OLE) || defined(FEAT_EVAL) || defined(PROTO) +/* + * Make the GUI window come to the foreground. + */ + void +gui_mch_set_foreground(void) +{ + if (IsIconic(s_hwnd)) + SendMessage(s_hwnd, WM_SYSCOMMAND, SC_RESTORE, 0); + SetActiveWindow(s_hwnd); +} +#endif |