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+/* vi:set ts=8 sts=4 sw=4:
+ *
+ * VIM - Vi IMproved by Bram Moolenaar
+ * BeBox GUI support Copyright 1998 by Olaf Seibert.
+ * All Rights Reserved.
+ *
+ * Do ":help uganda" in Vim to read copying and usage conditions.
+ * Do ":help credits" in Vim to see a list of people who contributed.
+ *
+ * BeOS GUI.
+ *
+ * GUI support for the Buzzword Enhanced Operating System.
+ *
+ * Ported to R4 by Richard Offer <richard@whitequeen.com> Jul 99
+ *
+ */
+
+/*
+ * Structure of the BeOS GUI code:
+ *
+ * There are 3 threads.
+ * 1. The initial thread. In gui_mch_prepare() this gets to run the
+ * BApplication message loop. But before it starts doing that,
+ * it creates thread 2:
+ * 2. The main() thread. This thread is created in gui_mch_prepare()
+ * and its purpose in life is to call main(argc, argv) again.
+ * This thread is doing the bulk of the work.
+ * 3. Sooner or later, a window is opened by the main() thread. This
+ * causes a second message loop to be created: the window thread.
+ *
+ * == alternatively ===
+ *
+ * #if RUN_BAPPLICATION_IN_NEW_THREAD...
+ *
+ * 1. The initial thread. In gui_mch_prepare() this gets to spawn
+ * thread 2. After doing that, it returns to main() to do the
+ * bulk of the work, being the main() thread.
+ * 2. Runs the BApplication.
+ * 3. The window thread, just like in the first case.
+ *
+ * This second alternative is cleaner from Vim's viewpoint. However,
+ * the BeBook seems to assume everywhere that the BApplication *must*
+ * run in the initial thread. So perhaps doing otherwise is very wrong.
+ *
+ * However, from a B_SINGLE_LAUNCH viewpoint, the first is better.
+ * If Vim is marked "Single Launch" in its application resources,
+ * and a file is dropped on the Vim icon, and another Vim is already
+ * running, the file is passed on to the earlier Vim. This happens
+ * in BApplication::Run(). So we want Vim to terminate if
+ * BApplication::Run() terminates. (See the BeBook, on BApplication.
+ * However, it seems that the second copy of Vim isn't even started
+ * in this case... which is for the better since I wouldn't know how
+ * to detect this case.)
+ *
+ * Communication between these threads occurs mostly by translating
+ * BMessages that come in and posting an appropriate translation on
+ * the VDCMP (Vim Direct Communication Message Port). Therefore the
+ * actions required for keypresses and window resizes, etc, are mostly
+ * performed in the main() thread.
+ *
+ * A notable exception to this is the Draw() event. The redrawing of
+ * the window contents is performed asynchronously from the window
+ * thread. To make this work correctly, a locking protocol is used when
+ * any thread is accessing the essential variables that are used by
+ * the window thread.
+ *
+ * This locking protocol consists of locking Vim's window. This is both
+ * convenient and necessary.
+ */
+extern "C" {
+
+#define new xxx_new_xxx
+
+#include <float.h>
+#include <assert.h>
+#include "vim.h"
+#include "globals.h"
+#include "proto.h"
+#include "option.h"
+
+#undef new
+
+} /* extern "C" */
+
+/* ---------------- start of header part ---------------- */
+
+#include <be/app/MessageQueue.h>
+#include <be/app/Clipboard.h>
+#include <be/kernel/OS.h>
+#include <be/support/Beep.h>
+#include <be/interface/View.h>
+#include <be/interface/Window.h>
+#include <be/interface/MenuBar.h>
+#include <be/interface/MenuItem.h>
+#include <be/interface/ScrollBar.h>
+#include <be/interface/Region.h>
+#include <be/interface/Screen.h>
+#include <be/storage/Path.h>
+#include <be/storage/Directory.h>
+#include <be/storage/Entry.h>
+#include <be/app/Application.h>
+#include <be/support/Debug.h>
+
+/*
+ * The macro B_PIXEL_ALIGNMENT shows us which version
+ * of the header files we're using.
+ */
+#if defined(B_PIXEL_ALIGNMENT)
+#define HAVE_R3_OR_LATER 1
+#else
+#define HAVE_R3_OR_LATER 0
+#endif
+
+class VimApp;
+class VimFormView;
+class VimTextAreaView;
+class VimWindow;
+
+extern key_map *keyMap;
+extern char *keyMapChars;
+
+extern int main(int argc, char **argv);
+
+#ifndef B_MAX_PORT_COUNT
+#define B_MAX_PORT_COUNT 100
+#endif
+
+/*
+ * VimApp seems comparable to the X "vimShell"
+ */
+class VimApp: public BApplication
+{
+ typedef BApplication Inherited;
+public:
+ VimApp(const char *appsig);
+ ~VimApp();
+
+ // callbacks:
+#if 0
+ virtual void DispatchMessage(BMessage *m, BHandler *h)
+ {
+ m->PrintToStream();
+ Inherited::DispatchMessage(m, h);
+ }
+#endif
+ virtual void ReadyToRun();
+ virtual void ArgvReceived(int32 argc, char **argv);
+ virtual void RefsReceived(BMessage *m);
+ virtual bool QuitRequested();
+
+ static void SendRefs(BMessage *m, bool changedir);
+private:
+};
+
+class VimWindow: public BWindow
+{
+ typedef BWindow Inherited;
+public:
+ VimWindow();
+ ~VimWindow();
+
+ virtual void DispatchMessage(BMessage *m, BHandler *h);
+ virtual void WindowActivated(bool active);
+ virtual bool QuitRequested();
+
+ VimFormView *formView;
+
+private:
+ void init();
+
+};
+
+class VimFormView: public BView
+{
+ typedef BView Inherited;
+public:
+ VimFormView(BRect frame);
+ ~VimFormView();
+
+ // callbacks:
+ virtual void AllAttached();
+ virtual void FrameResized(float new_width, float new_height);
+
+#define MENUBAR_MARGIN 1
+ float MenuHeight() const
+ { return menuBar ? menuBar->Frame().Height() + MENUBAR_MARGIN: 0; }
+ BMenuBar *MenuBar() const
+ { return menuBar; }
+
+private:
+ void init(BRect);
+
+ BMenuBar *menuBar;
+ VimTextAreaView *textArea;
+};
+
+class VimTextAreaView: public BView
+{
+ typedef BView Inherited;
+public:
+ VimTextAreaView(BRect frame);
+ ~VimTextAreaView();
+
+ // callbacks:
+ virtual void Draw(BRect updateRect);
+ virtual void KeyDown(const char *bytes, int32 numBytes);
+ virtual void MouseDown(BPoint point);
+ virtual void MouseUp(BPoint point);
+ virtual void MouseMoved(BPoint point, uint32 transit, const BMessage *message);
+ virtual void MessageReceived(BMessage *m);
+
+ // own functions:
+ int mchInitFont(char_u *name);
+ void mchDrawString(int row, int col, char_u *s, int len, int flags);
+ void mchClearBlock(int row1, int col1, int row2, int col2);
+ void mchClearAll();
+ void mchDeleteLines(int row, int num_lines);
+ void mchInsertLines(int row, int num_lines);
+
+ static void guiSendMouseEvent(int button, int x, int y, int repeated_click, int_u modifiers);
+ static void guiBlankMouse(bool should_hide);
+ static int_u mouseModifiersToVim(int32 beModifiers);
+
+ int32 mouseDragEventCount;
+
+private:
+ void init(BRect);
+
+ int_u vimMouseButton;
+ int_u vimMouseModifiers;
+};
+
+class VimScrollBar: public BScrollBar
+{
+ typedef BScrollBar Inherited;
+public:
+ VimScrollBar(scrollbar_T *gsb, orientation posture);
+ ~VimScrollBar();
+
+ virtual void ValueChanged(float newValue);
+ virtual void MouseUp(BPoint where);
+ void SetValue(float newval);
+ scrollbar_T *getGsb()
+ { return gsb; }
+
+ int32 scrollEventCount;
+
+private:
+ scrollbar_T *gsb;
+ float ignoreValue;
+};
+
+
+/*
+ * For caching the fonts that are used;
+ * Vim seems rather sloppy in this regard.
+ */
+class VimFont: public BFont
+{
+ typedef BFont Inherited;
+public:
+ VimFont();
+ VimFont(const VimFont *rhs);
+ VimFont(const BFont *rhs);
+ VimFont(const VimFont &rhs);
+ ~VimFont();
+
+ VimFont *next;
+ int refcount;
+ char_u *name;
+
+private:
+ void init();
+};
+
+/* ---------------- end of GUI classes ---------------- */
+
+struct MainArgs {
+ int argc;
+ char **argv;
+};
+
+/*
+ * These messages are copied through the VDCMP.
+ * Therefore they ought not to have anything fancy.
+ * They must be of POD type (Plain Old Data)
+ * as the C++ standard calls them.
+ */
+
+#define KEY_MSG_BUFSIZ 7
+#if KEY_MSG_BUFSIZ < MAX_KEY_CODE_LEN
+#error Increase KEY_MSG_BUFSIZ!
+#endif
+
+struct VimKeyMsg {
+ char_u length;
+ char_u chars[KEY_MSG_BUFSIZ]; /* contains Vim encoding */
+};
+
+struct VimResizeMsg {
+ int width;
+ int height;
+};
+
+struct VimScrollBarMsg {
+ VimScrollBar *sb;
+ long value;
+ int stillDragging;
+};
+
+struct VimMenuMsg {
+ vimmenu_T *guiMenu;
+};
+
+struct VimMouseMsg {
+ int button;
+ int x;
+ int y;
+ int repeated_click;
+ int_u modifiers;
+};
+
+struct VimFocusMsg {
+ bool active;
+};
+
+struct VimRefsMsg {
+ BMessage *message;
+ bool changedir;
+};
+
+struct VimMsg {
+ enum VimMsgType {
+ Key, Resize, ScrollBar, Menu, Mouse, Focus, Refs
+ };
+
+ union {
+ struct VimKeyMsg Key;
+ struct VimResizeMsg NewSize;
+ struct VimScrollBarMsg Scroll;
+ struct VimMenuMsg Menu;
+ struct VimMouseMsg Mouse;
+ struct VimFocusMsg Focus;
+ struct VimRefsMsg Refs;
+ } u;
+};
+
+#define RGB(r, g, b) ((char_u)(r) << 16 | (char_u)(g) << 8 | (char_u)(b) << 0)
+#define GUI_TO_RGB(g) { (g) >> 16, (g) >> 8, (g) >> 0, 255 }
+
+/* ---------------- end of header part ---------------- */
+
+static struct specialkey
+{
+ uint16 BeKeys;
+#define KEY(a,b) ((a)<<8|(b))
+#define K(a) KEY(0,a) // for ASCII codes
+#define F(b) KEY(1,b) // for scancodes
+ char_u vim_code0;
+ char_u vim_code1;
+} special_keys[] =
+{
+ {K(B_UP_ARROW), 'k', 'u'},
+ {K(B_DOWN_ARROW), 'k', 'd'},
+ {K(B_LEFT_ARROW), 'k', 'l'},
+ {K(B_RIGHT_ARROW), 'k', 'r'},
+ {K(B_BACKSPACE), 'k', 'b'},
+ {K(B_INSERT), 'k', 'I'},
+ {K(B_DELETE), 'k', 'D'},
+ {K(B_HOME), 'k', 'h'},
+ {K(B_END), '@', '7'},
+ {K(B_PAGE_UP), 'k', 'P'}, /* XK_Prior */
+ {K(B_PAGE_DOWN), 'k', 'N'}, /* XK_Next, */
+
+#define FIRST_FUNCTION_KEY 11
+ {F(B_F1_KEY), 'k', '1'},
+ {F(B_F2_KEY), 'k', '2'},
+ {F(B_F3_KEY), 'k', '3'},
+ {F(B_F4_KEY), 'k', '4'},
+ {F(B_F5_KEY), 'k', '5'},
+ {F(B_F6_KEY), 'k', '6'},
+ {F(B_F7_KEY), 'k', '7'},
+ {F(B_F8_KEY), 'k', '8'},
+ {F(B_F9_KEY), 'k', '9'},
+ {F(B_F10_KEY), 'k', ';'},
+
+ {F(B_F11_KEY), 'F', '1'},
+ {F(B_F12_KEY), 'F', '2'},
+// {XK_F13, 'F', '3'}, /* would be print screen/ */
+ /* sysreq */
+ {F(0x0F), 'F', '4'}, /* scroll lock */
+ {F(0x10), 'F', '5'}, /* pause/break */
+// {XK_F16, 'F', '6'},
+// {XK_F17, 'F', '7'},
+// {XK_F18, 'F', '8'},
+// {XK_F19, 'F', '9'},
+// {XK_F20, 'F', 'A'},
+//
+// {XK_F21, 'F', 'B'},
+// {XK_F22, 'F', 'C'},
+// {XK_F23, 'F', 'D'},
+// {XK_F24, 'F', 'E'},
+// {XK_F25, 'F', 'F'},
+// {XK_F26, 'F', 'G'},
+// {XK_F27, 'F', 'H'},
+// {XK_F28, 'F', 'I'},
+// {XK_F29, 'F', 'J'},
+// {XK_F30, 'F', 'K'},
+//
+// {XK_F31, 'F', 'L'},
+// {XK_F32, 'F', 'M'},
+// {XK_F33, 'F', 'N'},
+// {XK_F34, 'F', 'O'},
+// {XK_F35, 'F', 'P'}, /* keysymdef.h defines up to F35 */
+
+// {XK_Help, '%', '1'}, /* XK_Help */
+ {F(B_PRINT_KEY), '%', '9'},
+
+#if 0
+ /* Keypad keys: */
+ {F(0x48), 'k', 'l'}, /* XK_KP_Left */
+ {F(0x4A), 'k', 'r'}, /* XK_KP_Right */
+ {F(0x38), 'k', 'u'}, /* XK_KP_Up */
+ {F(0x59), 'k', 'd'}, /* XK_KP_Down */
+ {F(0x64), 'k', 'I'}, /* XK_KP_Insert */
+ {F(0x65), 'k', 'D'}, /* XK_KP_Delete */
+ {F(0x37), 'k', 'h'}, /* XK_KP_Home */
+ {F(0x58), '@', '7'}, /* XK_KP_End */
+ {F(0x39), 'k', 'P'}, /* XK_KP_Prior */
+ {F(0x60), 'k', 'N'}, /* XK_KP_Next */
+ {F(0x49), '&', '8'}, /* XK_Undo, keypad 5 */
+#endif
+
+ /* End of list marker: */
+ {0, 0, 0}
+};
+
+#define NUM_SPECIAL_KEYS (sizeof(special_keys)/sizeof(special_keys[0]))
+
+/* ---------------- VimApp ---------------- */
+
+ static void
+docd(BPath &path)
+{
+ mch_chdir(path.Path());
+ /* Do this to get the side effects of a :cd command */
+ do_cmdline_cmd((char_u *)"cd .");
+}
+
+/*
+ * Really handle dropped files and folders.
+ */
+ static void
+RefsReceived(BMessage *m, bool changedir)
+{
+ uint32 type;
+ int32 count;
+
+ //m->PrintToStream();
+ switch (m->what) {
+ case B_REFS_RECEIVED:
+ case B_SIMPLE_DATA:
+ m->GetInfo("refs", &type, &count);
+ if (type != B_REF_TYPE)
+ goto bad;
+ break;
+ case B_ARGV_RECEIVED:
+ m->GetInfo("argv", &type, &count);
+ if (type != B_STRING_TYPE)
+ goto bad;
+ if (changedir) {
+ char *dirname;
+ if (m->FindString("cwd", (const char **) &dirname) == B_OK) {
+ chdir(dirname);
+ do_cmdline_cmd((char_u *)"cd .");
+ }
+ }
+ break;
+ default:
+ bad:
+ //fprintf(stderr, "bad!\n");
+ delete m;
+ return;
+ }
+
+#ifdef FEAT_VISUAL
+ reset_VIsual();
+#endif
+
+ char_u **fnames;
+ fnames = (char_u **) alloc(count * sizeof(char_u *));
+ int fname_index = 0;
+
+ switch (m->what) {
+ case B_REFS_RECEIVED:
+ case B_SIMPLE_DATA:
+ //fprintf(stderr, "case B_REFS_RECEIVED\n");
+ for (int i = 0; i < count; ++i)
+ {
+ entry_ref ref;
+ if (m->FindRef("refs", i, &ref) == B_OK) {
+ BEntry entry(&ref, false);
+ BPath path;
+ entry.GetPath(&path);
+
+ /* Change to parent directory? */
+ if (changedir) {
+ BPath parentpath;
+ path.GetParent(&parentpath);
+ docd(parentpath);
+ }
+
+ /* Is it a directory? If so, cd into it. */
+ BDirectory bdir(&ref);
+ if (bdir.InitCheck() == B_OK) {
+ /* don't cd if we already did it */
+ if (!changedir)
+ docd(path);
+ } else {
+ mch_dirname(IObuff, IOSIZE);
+ char_u *fname = shorten_fname((char_u *)path.Path(), IObuff);
+ if (fname == NULL)
+ fname = (char_u *)path.Path();
+ fnames[fname_index++] = vim_strsave(fname);
+ //fprintf(stderr, "%s\n", fname);
+ }
+
+ /* Only do it for the first file/dir */
+ changedir = false;
+ }
+ }
+ break;
+ case B_ARGV_RECEIVED:
+ //fprintf(stderr, "case B_ARGV_RECEIVED\n");
+ for (int i = 1; i < count; ++i)
+ {
+ char *fname;
+
+ if (m->FindString("argv", i, (const char **) &fname) == B_OK) {
+ fnames[fname_index++] = vim_strsave((char_u *)fname);
+ }
+ }
+ break;
+ default:
+ //fprintf(stderr, "case default\n");
+ break;
+ }
+
+ delete m;
+
+ /* Handle the drop, :edit to get to the file */
+ if (fname_index > 0) {
+ handle_drop(fname_index, fnames, FALSE);
+
+ /* Update the screen display */
+ update_screen(NOT_VALID);
+ setcursor();
+ out_flush();
+ } else {
+ vim_free(fnames);
+ }
+}
+
+VimApp::VimApp(const char *appsig):
+ BApplication(appsig)
+{
+}
+
+VimApp::~VimApp()
+{
+}
+
+ void
+VimApp::ReadyToRun()
+{
+ /*
+ * Apparently signals are inherited by the created thread -
+ * disable the most annoying ones.
+ */
+ signal(SIGINT, SIG_IGN);
+ signal(SIGQUIT, SIG_IGN);
+}
+
+ void
+VimApp::ArgvReceived(int32 arg_argc, char **arg_argv)
+{
+ if (!IsLaunching()) {
+ /*
+ * This can happen if we are set to Single or Exclusive
+ * Launch. Be nice and open the file(s).
+ */
+ if (gui.vimWindow)
+ gui.vimWindow->Minimize(false);
+ BMessage *m = CurrentMessage();
+ DetachCurrentMessage();
+ SendRefs(m, true);
+ }
+}
+
+ void
+VimApp::RefsReceived(BMessage *m)
+{
+ /* Horrible hack!!! XXX XXX XXX
+ * The real problem is that b_start_ffc is set too late for
+ * the initial empty buffer. As a result the window will be
+ * split instead of abandoned.
+ */
+ int limit = 15;
+ while (--limit >= 0 && (curbuf == NULL || curbuf->b_start_ffc == 0))
+ snooze(100000); // 0.1 s
+ if (gui.vimWindow)
+ gui.vimWindow->Minimize(false);
+ DetachCurrentMessage();
+ SendRefs(m, true);
+}
+
+/*
+ * Pass a BMessage on to the main() thread.
+ * Caller must have detached the message.
+ */
+ void
+VimApp::SendRefs(BMessage *m, bool changedir)
+{
+ VimRefsMsg rm;
+ rm.message = m;
+ rm.changedir = changedir;
+
+ write_port(gui.vdcmp, VimMsg::Refs, &rm, sizeof(rm));
+ // calls ::RefsReceived
+}
+
+ bool
+VimApp::QuitRequested()
+{
+ (void)Inherited::QuitRequested();
+ return false;
+}
+
+/* ---------------- VimWindow ---------------- */
+
+VimWindow::VimWindow():
+ BWindow(BRect(40, 40, 150, 150),
+ "Vim",
+ B_TITLED_WINDOW,
+ 0,
+ B_CURRENT_WORKSPACE)
+
+{
+ init();
+}
+
+VimWindow::~VimWindow()
+{
+ if (formView) {
+ RemoveChild(formView);
+ delete formView;
+ }
+ gui.vimWindow = NULL;
+}
+
+ void
+VimWindow::init()
+{
+ /* Attach the VimFormView */
+ formView = new VimFormView(Bounds());
+ if (formView != NULL) {
+ AddChild(formView);
+ }
+}
+
+ void
+VimWindow::DispatchMessage(BMessage *m, BHandler *h)
+{
+ /*
+ * Route B_MOUSE_UP messages to MouseUp(), in
+ * a manner that should be compatible with the
+ * intended future system behaviour.
+ */
+ switch (m->what) {
+ case B_MOUSE_UP:
+ // if (!h) h = PreferredHandler();
+// gcc isn't happy without this extra set of braces, complains about
+// jump to case label crosses init of 'class BView * v'
+// richard@whitequeen.com jul 99
+ {
+ BView *v = dynamic_cast<BView *>(h);
+ if (v) {
+ //m->PrintToStream();
+ BPoint where;
+ m->FindPoint("where", &where);
+ v->MouseUp(where);
+ } else {
+ Inherited::DispatchMessage(m, h);
+ }
+ }
+ break;
+ default:
+ Inherited::DispatchMessage(m, h);
+ }
+}
+
+ void
+VimWindow::WindowActivated(bool active)
+{
+ Inherited::WindowActivated(active);
+ /* the textArea gets the keyboard action */
+ if (active && gui.vimTextArea)
+ gui.vimTextArea->MakeFocus(true);
+
+ struct VimFocusMsg fm;
+ fm.active = active;
+
+ write_port(gui.vdcmp, VimMsg::Focus, &fm, sizeof(fm));
+}
+
+ bool
+VimWindow::QuitRequested()
+{
+ struct VimKeyMsg km;
+ km.length = 5;
+ memcpy((char *)km.chars, "\033:qa\r", km.length);
+
+ write_port(gui.vdcmp, VimMsg::Key, &km, sizeof(km));
+
+ return false;
+}
+
+/* ---------------- VimFormView ---------------- */
+
+VimFormView::VimFormView(BRect frame):
+ BView(frame, "VimFormView", B_FOLLOW_ALL_SIDES,
+ B_WILL_DRAW | B_FRAME_EVENTS),
+ menuBar(NULL),
+ textArea(NULL)
+{
+ init(frame);
+}
+
+VimFormView::~VimFormView()
+{
+ if (menuBar) {
+ RemoveChild(menuBar);
+#ifdef never
+ // deleting the menuBar leads to SEGV on exit
+ // richard@whitequeen.com Jul 99
+ delete menuBar;
+#endif
+ }
+ if (textArea) {
+ RemoveChild(textArea);
+ delete textArea;
+ }
+ gui.vimForm = NULL;
+}
+
+ void
+VimFormView::init(BRect frame)
+{
+ menuBar = new BMenuBar(BRect(0,0,-MENUBAR_MARGIN,-MENUBAR_MARGIN),
+ "VimMenuBar");
+
+ AddChild(menuBar);
+
+ BRect remaining = frame;
+ textArea = new VimTextAreaView(remaining);
+ AddChild(textArea);
+ /* The textArea will be resized later when menus are added */
+
+ gui.vimForm = this;
+}
+
+ void
+VimFormView::AllAttached()
+{
+ /*
+ * Apparently signals are inherited by the created thread -
+ * disable the most annoying ones.
+ */
+ signal(SIGINT, SIG_IGN);
+ signal(SIGQUIT, SIG_IGN);
+
+ if (menuBar && textArea) {
+ /*
+ * Resize the textArea to fill the space left over by the menu.
+ * This is somewhat futile since it will be done again once
+ * menus are added to the menu bar.
+ */
+ BRect remaining = Bounds();
+ remaining.top = MenuHeight();
+ textArea->ResizeTo(remaining.Width(), remaining.Height());
+ textArea->MoveTo(remaining.left, remaining.top);
+
+#ifdef FEAT_MENU
+ menuBar->ResizeTo(remaining.right, remaining.top);
+ gui.menu_height = (int) remaining.top;
+#endif
+ }
+ Inherited::AllAttached();
+}
+
+ void
+VimFormView::FrameResized(float new_width, float new_height)
+{
+ BWindow *w = Window();
+#if 1
+ /*
+ * Look if there are more resize messages in the queue.
+ * If so, ignore this one. The later one will be handled
+ * eventually.
+ */
+ BMessageQueue *q = w->MessageQueue();
+ if (q->FindMessage(B_VIEW_RESIZED, 0) != NULL) {
+ return;
+ }
+#endif
+ new_width += 1; // adjust from width to number of pixels occupied
+ new_height += 1;
+
+#if !HAVE_R3_OR_LATER
+ int adjust_h, adjust_w;
+
+ adjust_w = ((int)new_width - gui_get_base_width()) % gui.char_width;
+ adjust_h = ((int)new_height - gui_get_base_height()) % gui.char_height;
+
+ if (adjust_w > 0 || adjust_h > 0) {
+ /*
+ * This will generate a new FrameResized() message.
+ * If we're running R3 or later, SetWindowAlignment() should make
+ * sure that this does not happen.
+ */
+ w->ResizeBy(-adjust_w, -adjust_h);
+
+ return;
+ }
+#endif
+
+ struct VimResizeMsg sm;
+ sm.width = (int) new_width;
+ sm.height = (int) new_height;
+
+ write_port(gui.vdcmp, VimMsg::Resize, &sm, sizeof(sm));
+ // calls gui_resize_shell(new_width, new_height);
+
+ return;
+
+ /*
+ * The area below the vertical scrollbar is erased to the colour
+ * set with SetViewColor() automatically, because we had set
+ * B_WILL_DRAW. Resizing the window tight around the vertical
+ * scroll bar also helps to avoid debris.
+ */
+}
+
+/* ---------------- VimTextAreaView ---------------- */
+
+VimTextAreaView::VimTextAreaView(BRect frame):
+ BView(frame, "VimTextAreaView", B_FOLLOW_ALL_SIDES,
+ B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE),
+ mouseDragEventCount(0)
+{
+ init(frame);
+}
+
+VimTextAreaView::~VimTextAreaView()
+{
+ gui.vimTextArea = NULL;
+}
+
+ void
+VimTextAreaView::init(BRect frame)
+{
+ /* set up global var for fast access */
+ gui.vimTextArea = this;
+
+ /*
+ * Tell the app server not to erase the view: we will
+ * fill it in completely by ourselves.
+ * (Does this really work? Even if not, it won't harm either.)
+ */
+ SetViewColor(B_TRANSPARENT_32_BIT);
+#define PEN_WIDTH 1
+ SetPenSize(PEN_WIDTH);
+}
+
+ void
+VimTextAreaView::Draw(BRect updateRect)
+{
+ /*
+ * XXX Other ports call here:
+ * out_flush(); * make sure all output has been processed *
+ * but we can't do that, since it involves too much information
+ * that is owned by other threads...
+ */
+
+ /*
+ * No need to use gui.vimWindow->Lock(): we are locked already.
+ * However, it would not hurt.
+ */
+ gui_redraw((int) updateRect.left, (int) updateRect.top,
+ (int) (updateRect.Width() + PEN_WIDTH), (int) (updateRect.Height() + PEN_WIDTH));
+
+ /* Clear the border areas if needed */
+ rgb_color rgb = GUI_TO_RGB(gui.back_pixel);
+ SetLowColor(rgb);
+
+ if (updateRect.left < FILL_X(0)) // left border
+ FillRect(BRect(updateRect.left, updateRect.top,
+ FILL_X(0)-PEN_WIDTH, updateRect.bottom), B_SOLID_LOW);
+ if (updateRect.top < FILL_Y(0)) // top border
+ FillRect(BRect(updateRect.left, updateRect.top,
+ updateRect.right, FILL_Y(0)-PEN_WIDTH), B_SOLID_LOW);
+ if (updateRect.right >= FILL_X(Columns)) // right border
+ FillRect(BRect(FILL_X((int)Columns), updateRect.top,
+ updateRect.right, updateRect.bottom), B_SOLID_LOW);
+ if (updateRect.bottom >= FILL_Y(Rows)) // bottom border
+ FillRect(BRect(updateRect.left, FILL_Y((int)Rows),
+ updateRect.right, updateRect.bottom), B_SOLID_LOW);
+}
+
+ void
+VimTextAreaView::KeyDown(const char *bytes, int32 numBytes)
+{
+ struct VimKeyMsg km;
+ char_u *dest = km.chars;
+
+ BMessage *msg = Window()->CurrentMessage();
+ assert(msg);
+ //msg->PrintToStream();
+
+ /*
+ * Convert special keys to Vim codes.
+ * I think it is better to do it in the window thread
+ * so we use at least a little bit of the potential
+ * of our 2 CPUs. Besides, due to the fantastic mapping
+ * of special keys to UTF-8, we have quite some work to
+ * do...
+ * TODO: I'm not quite happy with detection of special
+ * keys. Perhaps I should use scan codes after all...
+ */
+ if (numBytes > 1) {
+ /* This cannot be a special key */
+ if (numBytes > KEY_MSG_BUFSIZ)
+ numBytes = KEY_MSG_BUFSIZ; // should never happen... ???
+ km.length = numBytes;
+ memcpy((char *)dest, bytes, numBytes);
+ } else {
+ int32 scancode = 0;
+ msg->FindInt32("key", &scancode);
+
+ int32 beModifiers = 0;
+ msg->FindInt32("modifiers", &beModifiers);
+
+ char_u string[3];
+ int len = 0;
+ km.length = 0;
+
+ bool canHaveVimModifiers = false;
+
+ /*
+ * For normal, printable ASCII characters, don't look them up
+ * to check if they might be a special key. They aren't.
+ */
+ assert(B_BACKSPACE <= 0x20);
+ assert(B_DELETE == 0x7F);
+ if (((char_u)bytes[0] <= 0x20 || (char_u)bytes[0] == 0x7F) &&
+ numBytes == 1) {
+ /*
+ * Due to the great nature of Be's mapping of special keys,
+ * viz. into the range of the control characters,
+ * we can only be sure it is *really* a special key if
+ * if it is special without using ctrl. So, only if ctrl is
+ * used, we need to check it unmodified.
+ */
+ if (beModifiers & B_CONTROL_KEY) {
+ int index = keyMap->normal_map[scancode];
+ int newNumBytes = keyMapChars[index];
+ char_u *newBytes = (char_u *)&keyMapChars[index + 1];
+
+ /*
+ * Check if still special without the control key.
+ * This is needed for BACKSPACE: that key does produce
+ * different values with modifiers (DEL).
+ * Otherwise we could simply have checked for equality.
+ */
+ if (newNumBytes != 1 || (*newBytes > 0x20 &&
+ *newBytes != 0x7F )) {
+ goto notspecial;
+ }
+ bytes = (char *)newBytes;
+ }
+ canHaveVimModifiers = true;
+
+ uint16 beoskey;
+ int first, last;
+
+ /*
+ * If numBytes == 0 that probably always indicates a special key.
+ * (does not happen yet)
+ */
+ if (numBytes == 0 || bytes[0] == B_FUNCTION_KEY) {
+ beoskey = F(scancode);
+ first = FIRST_FUNCTION_KEY;
+ last = NUM_SPECIAL_KEYS;
+ } else if (*bytes == '\n' && scancode == 0x47) {
+ /* remap the (non-keypad) ENTER key from \n to \r. */
+ string[0] = '\r';
+ len = 1;
+ first = last = 0;
+ } else {
+ beoskey = K(bytes[0]);
+ first = 0;
+ last = FIRST_FUNCTION_KEY;
+ }
+
+ for (int i = first; i < last; i++) {
+ if (special_keys[i].BeKeys == beoskey) {
+ string[0] = CSI;
+ string[1] = special_keys[i].vim_code0;
+ string[2] = special_keys[i].vim_code1;
+ len = 3;
+ }
+ }
+ }
+ notspecial:
+ if (len == 0) {
+ string[0] = bytes[0];
+ len = 1;
+ }
+
+ /* Special keys (and a few others) may have modifiers */
+#if 0
+ if (len == 3 ||
+ bytes[0] == B_SPACE || bytes[0] == B_TAB ||
+ bytes[0] == B_RETURN || bytes[0] == '\r' ||
+ bytes[0] == B_ESCAPE)
+#else
+ if (canHaveVimModifiers)
+#endif
+ {
+ int modifiers;
+ modifiers = 0;
+ if (beModifiers & B_SHIFT_KEY)
+ modifiers |= MOD_MASK_SHIFT;
+ if (beModifiers & B_CONTROL_KEY)
+ modifiers |= MOD_MASK_CTRL;
+ if (beModifiers & B_OPTION_KEY)
+ modifiers |= MOD_MASK_ALT;
+
+ /*
+ * For some keys a shift modifier is translated into another key
+ * code. Do we need to handle the case where len != 1 and
+ * string[0] != CSI? (Not for BeOS, since len == 3 implies
+ * string[0] == CSI...)
+ */
+ int key;
+ if (string[0] == CSI && len == 3)
+ key = TO_SPECIAL(string[1], string[2]);
+ else
+ key = string[0];
+ key = simplify_key(key, &modifiers);
+ if (IS_SPECIAL(key))
+ {
+ string[0] = CSI;
+ string[1] = K_SECOND(key);
+ string[2] = K_THIRD(key);
+ len = 3;
+ }
+ else
+ {
+ string[0] = key;
+ len = 1;
+ }
+
+ if (modifiers)
+ {
+ *dest++ = CSI;
+ *dest++ = KS_MODIFIER;
+ *dest++ = modifiers;
+ km.length = 3;
+ }
+ }
+ memcpy((char *)dest, string, len);
+ km.length += len;
+ }
+
+ write_port(gui.vdcmp, VimMsg::Key, &km, sizeof(km));
+
+ /*
+ * blank out the pointer if necessary
+ */
+ if (p_mh && !gui.pointer_hidden)
+ {
+ guiBlankMouse(true);
+ gui.pointer_hidden = TRUE;
+ }
+}
+ void
+VimTextAreaView::guiSendMouseEvent(
+ int button,
+ int x,
+ int y,
+ int repeated_click,
+ int_u modifiers)
+{
+ VimMouseMsg mm;
+
+ mm.button = button;
+ mm.x = x;
+ mm.y = y;
+ mm.repeated_click = repeated_click;
+ mm.modifiers = modifiers;
+
+ write_port(gui.vdcmp, VimMsg::Mouse, &mm, sizeof(mm));
+ // calls gui_send_mouse_event()
+
+ /*
+ * if our pointer is currently hidden, then we should show it.
+ */
+ if (gui.pointer_hidden)
+ {
+ guiBlankMouse(false);
+ gui.pointer_hidden = FALSE;
+ }
+}
+
+ void
+VimTextAreaView::guiBlankMouse(bool should_hide)
+{
+ if (should_hide) {
+ //gui.vimApp->HideCursor();
+ gui.vimApp->ObscureCursor();
+ /*
+ * ObscureCursor() would even be easier, but then
+ * Vim's idea of mouse visibility does not necessarily
+ * correspond to reality.
+ */
+ } else {
+ //gui.vimApp->ShowCursor();
+ }
+}
+
+ int_u
+VimTextAreaView::mouseModifiersToVim(int32 beModifiers)
+{
+ int_u vim_modifiers = 0x0;
+
+ if (beModifiers & B_SHIFT_KEY)
+ vim_modifiers |= MOUSE_SHIFT;
+ if (beModifiers & B_CONTROL_KEY)
+ vim_modifiers |= MOUSE_CTRL;
+ if (beModifiers & B_OPTION_KEY) /* Alt or Meta key */
+ vim_modifiers |= MOUSE_ALT;
+
+ return vim_modifiers;
+}
+
+ void
+VimTextAreaView::MouseDown(BPoint point)
+{
+ BMessage *m = Window()->CurrentMessage();
+ assert(m);
+
+ int32 buttons = 0;
+ m->FindInt32("buttons", &buttons);
+
+ int vimButton;
+
+ if (buttons & B_PRIMARY_MOUSE_BUTTON)
+ vimButton = MOUSE_LEFT;
+ else if (buttons & B_SECONDARY_MOUSE_BUTTON)
+ vimButton = MOUSE_RIGHT;
+ else if (buttons & B_TERTIARY_MOUSE_BUTTON)
+ vimButton = MOUSE_MIDDLE;
+ else
+ return; /* Unknown button */
+
+ vimMouseButton = 1; /* don't care which one */
+
+ /* Handle multiple clicks */
+ int32 clicks = 0;
+ m->FindInt32("clicks", &clicks);
+
+ int32 modifiers = 0;
+ m->FindInt32("modifiers", &modifiers);
+
+ vimMouseModifiers = mouseModifiersToVim(modifiers);
+
+ guiSendMouseEvent(vimButton, point.x, point.y,
+ clicks > 1 /* = repeated_click*/, vimMouseModifiers);
+}
+
+ void
+VimTextAreaView::MouseUp(BPoint point)
+{
+ vimMouseButton = 0;
+
+ BMessage *m = Window()->CurrentMessage();
+ assert(m);
+ //m->PrintToStream();
+
+ int32 modifiers = 0;
+ m->FindInt32("modifiers", &modifiers);
+
+ vimMouseModifiers = mouseModifiersToVim(modifiers);
+
+ guiSendMouseEvent(MOUSE_RELEASE, point.x, point.y,
+ 0 /* = repeated_click*/, vimMouseModifiers);
+
+ Inherited::MouseUp(point);
+}
+
+ void
+VimTextAreaView::MouseMoved(BPoint point, uint32 transit, const BMessage *message)
+{
+ /*
+ * if our pointer is currently hidden, then we should show it.
+ */
+ if (gui.pointer_hidden)
+ {
+ guiBlankMouse(false);
+ gui.pointer_hidden = FALSE;
+ }
+
+ if (!vimMouseButton) /* could also check m->"buttons" */
+ return;
+
+ atomic_add(&mouseDragEventCount, 1);
+
+ /* Don't care much about "transit" */
+ guiSendMouseEvent(MOUSE_DRAG, point.x, point.y, 0, vimMouseModifiers);
+}
+
+ void
+VimTextAreaView::MessageReceived(BMessage *m)
+{
+ switch (m->what) {
+ case 'menu':
+ {
+ VimMenuMsg mm;
+ mm.guiMenu = NULL; /* in case no pointer in msg */
+ m->FindPointer("VimMenu", (void **)&mm.guiMenu);
+
+ write_port(gui.vdcmp, VimMsg::Menu, &mm, sizeof(mm));
+ }
+ break;
+ default:
+ if (m->WasDropped()) {
+ BWindow *w = Window();
+ w->DetachCurrentMessage();
+ w->Minimize(false);
+ VimApp::SendRefs(m, (modifiers() & B_SHIFT_KEY) != 0);
+ } else {
+ Inherited::MessageReceived(m);
+ }
+ break;
+ }
+}
+
+ int
+VimTextAreaView::mchInitFont(char_u *name)
+{
+ VimFont *newFont = (VimFont *)gui_mch_get_font(name, 0);
+
+ gui.norm_font = (GuiFont)newFont;
+ gui_mch_set_font((GuiFont)newFont);
+ if (name)
+ hl_set_font_name(name);
+
+ SetDrawingMode(B_OP_COPY);
+
+ /*
+ * Try to load other fonts for bold, italic, and bold-italic.
+ * We should also try to work out what font to use for these when they are
+ * not specified by X resources, but we don't yet.
+ */
+
+ return OK;
+}
+
+ void
+VimTextAreaView::mchDrawString(int row, int col, char_u *s, int len, int flags)
+{
+ /*
+ * First we must erase the area, because DrawString won't do
+ * that for us. XXX Most of the time this is a waste of effort
+ * since the bachground has been erased already... DRAW_TRANSP
+ * should be set when appropriate!!!
+ * (Rectangles include the bottom and right edge)
+ */
+ if (!(flags & DRAW_TRANSP)) {
+ BRect r(FILL_X(col), FILL_Y(row),
+ FILL_X(col + len) - PEN_WIDTH, FILL_Y(row + 1) - PEN_WIDTH);
+ FillRect(r, B_SOLID_LOW);
+ }
+ BPoint where(TEXT_X(col), TEXT_Y(row));
+ DrawString((char *)s, len, where);
+
+ if (flags & DRAW_BOLD) {
+ where.x += 1.0;
+ SetDrawingMode(B_OP_BLEND);
+ DrawString((char *)s, len, where);
+ SetDrawingMode(B_OP_COPY);
+ }
+ if (flags & DRAW_UNDERL) {
+ BPoint start(FILL_X(col), FILL_Y(row + 1) - PEN_WIDTH);
+ BPoint end(FILL_X(col + len) - PEN_WIDTH, start.y);
+
+ StrokeLine(start, end);
+ }
+}
+
+ void
+VimTextAreaView::mchClearBlock(
+ int row1,
+ int col1,
+ int row2,
+ int col2)
+{
+ BRect r(FILL_X(col1), FILL_Y(row1),
+ FILL_X(col2 + 1) - PEN_WIDTH, FILL_Y(row2 + 1) - PEN_WIDTH);
+ gui_mch_set_bg_color(gui.back_pixel);
+ FillRect(r, B_SOLID_LOW);
+}
+
+ void
+VimTextAreaView::mchClearAll()
+{
+ gui_mch_set_bg_color(gui.back_pixel);
+ FillRect(Bounds(), B_SOLID_LOW);
+}
+
+/*
+ * mchDeleteLines() Lock()s the window by itself.
+ */
+ void
+VimTextAreaView::mchDeleteLines(int row, int num_lines)
+{
+ if (row + num_lines > gui.scroll_region_bot)
+ {
+ /* Scrolled out of region, just blank the lines out */
+ gui_clear_block(row, gui.scroll_region_left,
+ gui.scroll_region_bot, gui.scroll_region_right);
+ }
+ else
+ {
+ /* copy one extra pixel, for when bold has spilled over */
+ int width = gui.char_width * (gui.scroll_region_right
+ - gui.scroll_region_left + 1) + 1 - PEN_WIDTH;
+ int height = gui.char_height *
+ (gui.scroll_region_bot - row - num_lines + 1) - PEN_WIDTH;
+
+ BRect source, dest;
+
+ source.left = FILL_X(gui.scroll_region_left);
+ source.top = FILL_Y(row + num_lines);
+ source.right = source.left + width;
+ source.bottom = source.top + height;
+
+ dest.left = FILL_X(gui.scroll_region_left);
+ dest.top = FILL_Y(row);
+ dest.right = dest.left + width;
+ dest.bottom = dest.top + height;
+
+ /* XXX Attempt at a hack: */
+ gui.vimWindow->UpdateIfNeeded();
+#if 0
+ /* XXX Attempt at a hack: */
+ if (gui.vimWindow->NeedsUpdate()) {
+ fprintf(stderr, "mchDeleteLines: NeedsUpdate!\n");
+ gui.vimWindow->UpdateIfNeeded();
+ while (gui.vimWindow->NeedsUpdate()) {
+ if (false && gui.vimWindow->Lock()) {
+ Sync();
+ gui.vimWindow->Unlock();
+ }
+ snooze(2);
+ }
+ }
+#endif
+
+ if (gui.vimWindow->Lock()) {
+ Sync();
+ CopyBits(source, dest);
+ //Sync();
+
+ /* Update gui.cursor_row if the cursor scrolled or copied over */
+ if (gui.cursor_row >= row
+ && gui.cursor_col >= gui.scroll_region_left
+ && gui.cursor_col <= gui.scroll_region_right)
+ {
+ if (gui.cursor_row < row + num_lines)
+ gui.cursor_is_valid = FALSE;
+ else if (gui.cursor_row <= gui.scroll_region_bot)
+ gui.cursor_row -= num_lines;
+ }
+
+ /* Clear one column more for when bold has spilled over */
+ gui_clear_block(gui.scroll_region_bot - num_lines + 1,
+ gui.scroll_region_left,
+ gui.scroll_region_bot, gui.scroll_region_right);
+
+ gui.vimWindow->Unlock();
+ /*
+ * The Draw() callback will be called now if some of the source
+ * bits were not in the visible region.
+ */
+
+ //gui_x11_check_copy_area();
+ }
+ }
+}
+
+/*
+ * mchInsertLines() Lock()s the window by itself.
+ */
+ void
+VimTextAreaView::mchInsertLines(int row, int num_lines)
+{
+ if (row + num_lines > gui.scroll_region_bot)
+ {
+ /* Scrolled out of region, just blank the lines out */
+ gui_clear_block(row, gui.scroll_region_left,
+ gui.scroll_region_bot, gui.scroll_region_right);
+ }
+ else
+ {
+ /* copy one extra pixel, for when bold has spilled over */
+ int width = gui.char_width * (gui.scroll_region_right
+ - gui.scroll_region_left + 1) + 1 - PEN_WIDTH;
+ int height = gui.char_height *
+ (gui.scroll_region_bot - row - num_lines + 1) - PEN_WIDTH;
+
+ BRect source, dest;
+
+ source.left = FILL_X(gui.scroll_region_left);
+ source.top = FILL_Y(row);
+ source.right = source.left + width;
+ source.bottom = source.top + height;
+
+ dest.left = FILL_X(gui.scroll_region_left);
+ dest.top = FILL_Y(row + num_lines);
+ dest.right = dest.left + width;
+ dest.bottom = dest.top + height;
+
+ /* XXX Attempt at a hack: */
+ gui.vimWindow->UpdateIfNeeded();
+#if 0
+ /* XXX Attempt at a hack: */
+ if (gui.vimWindow->NeedsUpdate())
+ fprintf(stderr, "mchInsertLines: NeedsUpdate!\n");
+ gui.vimWindow->UpdateIfNeeded();
+ while (gui.vimWindow->NeedsUpdate())
+ snooze(2);
+#endif
+
+ if (gui.vimWindow->Lock()) {
+ Sync();
+ CopyBits(source, dest);
+ //Sync();
+
+ /* Update gui.cursor_row if the cursor scrolled or copied over */
+ if (gui.cursor_row >= gui.row
+ && gui.cursor_col >= gui.scroll_region_left
+ && gui.cursor_col <= gui.scroll_region_right)
+ {
+ if (gui.cursor_row <= gui.scroll_region_bot - num_lines)
+ gui.cursor_row += num_lines;
+ else if (gui.cursor_row <= gui.scroll_region_bot)
+ gui.cursor_is_valid = FALSE;
+ }
+ /* Clear one column more for when bold has spilled over */
+ gui_clear_block(row, gui.scroll_region_left,
+ row + num_lines - 1, gui.scroll_region_right);
+
+ gui.vimWindow->Unlock();
+ /*
+ * The Draw() callback will be called now if some of the source
+ * bits were not in the visible region.
+ * However, if we scroll too fast it can't keep up and the
+ * update region gets messed up. This seems to be because copying
+ * un-Draw()n bits does not generate Draw() calls for the copy...
+ * I moved the hack to before the CopyBits() to reduce the
+ * amount of additional waiting needed.
+ */
+
+ //gui_x11_check_copy_area();
+ }
+ }
+
+}
+
+/* ---------------- VimScrollBar ---------------- */
+
+/* BUG: XXX
+ * It seems that BScrollBar determine their direction not from
+ * "posture" but from if they are "tall" or "wide" in shape...
+ *
+ * Also, place them out of sight, because Vim enables them before
+ * they are positioned.
+ */
+VimScrollBar::VimScrollBar(scrollbar_T *g, orientation posture):
+ BScrollBar(posture == B_HORIZONTAL ? BRect(-100,-100,-10,-90) :
+ BRect(-100,-100,-90,-10),
+ "vim scrollbar", (BView *)NULL,
+ 0.0, 10.0, posture),
+ ignoreValue(-1),
+ scrollEventCount(0)
+{
+ gsb = g;
+ SetResizingMode(B_FOLLOW_NONE);
+}
+
+VimScrollBar::~VimScrollBar()
+{
+}
+
+ void
+VimScrollBar::ValueChanged(float newValue)
+{
+ if (ignoreValue >= 0.0 && newValue == ignoreValue) {
+ ignoreValue = -1;
+ return;
+ }
+ ignoreValue = -1;
+ /*
+ * We want to throttle the amount of scroll messages generated.
+ * Normally I presume you won't get a new message before we've
+ * handled the previous one, but because we're passing them on this
+ * happens very quickly. So instead we keep a counter of how many
+ * scroll events there are (or will be) in the VDCMP, and the
+ * throttling happens at the receiving end.
+ */
+ atomic_add(&scrollEventCount, 1);
+
+ struct VimScrollBarMsg sm;
+
+ sm.sb = this;
+ sm.value = (long) newValue;
+ sm.stillDragging = TRUE;
+
+ write_port(gui.vdcmp, VimMsg::ScrollBar, &sm, sizeof(sm));
+
+ // calls gui_drag_scrollbar(sb, newValue, TRUE);
+}
+
+/*
+ * When the mouse goes up, report that scrolling has stopped.
+ * MouseUp() is NOT called when the mouse-up occurs outside
+ * the window, even though the thumb does move while the mouse
+ * is outside... This has some funny effects... XXX
+ * So we do special processing when the window de/activates.
+ */
+ void
+VimScrollBar::MouseUp(BPoint where)
+{
+ //BMessage *m = Window()->CurrentMessage();
+ //m->PrintToStream();
+
+ atomic_add(&scrollEventCount, 1);
+
+ struct VimScrollBarMsg sm;
+
+ sm.sb = this;
+ sm.value = (long) Value();
+ sm.stillDragging = FALSE;
+
+ write_port(gui.vdcmp, VimMsg::ScrollBar, &sm, sizeof(sm));
+
+ // calls gui_drag_scrollbar(sb, newValue, FALSE);
+
+ Inherited::MouseUp(where);
+}
+
+ void
+VimScrollBar::SetValue(float newValue)
+{
+ if (newValue == Value())
+ return;
+
+ ignoreValue = newValue;
+ Inherited::SetValue(newValue);
+}
+
+/* ---------------- VimFont ---------------- */
+
+VimFont::VimFont(): BFont()
+{
+ init();
+}
+
+VimFont::VimFont(const VimFont *rhs): BFont(rhs)
+{
+ init();
+}
+
+VimFont::VimFont(const BFont *rhs): BFont(rhs)
+{
+ init();
+}
+
+VimFont::VimFont(const VimFont &rhs): BFont(rhs)
+{
+ init();
+}
+
+VimFont::~VimFont()
+{
+}
+
+ void
+VimFont::init()
+{
+ next = NULL;
+ refcount = 1;
+ name = NULL;
+}
+
+/* ---------------- ---------------- */
+
+// some global variables
+static char appsig[] = "application/x-vnd.Rhialto-Vim-5";
+key_map *keyMap;
+char *keyMapChars;
+int main_exitcode = 127;
+
+ status_t
+gui_beos_process_event(bigtime_t timeout)
+{
+ struct VimMsg vm;
+ long what;
+ ssize_t size;
+
+ size = read_port_etc(gui.vdcmp, &what, &vm, sizeof(vm),
+ B_TIMEOUT, timeout);
+
+ if (size >= 0) {
+ switch (what) {
+ case VimMsg::Key:
+ {
+ char_u *string = vm.u.Key.chars;
+ int len = vm.u.Key.length;
+ if (len == 1 && string[0] == Ctrl_chr('C')) {
+ trash_input_buf();
+ got_int = TRUE;
+ }
+ add_to_input_buf(string, len);
+ }
+ break;
+ case VimMsg::Resize:
+ gui_resize_shell(vm.u.NewSize.width, vm.u.NewSize.height);
+ break;
+ case VimMsg::ScrollBar:
+ {
+ /*
+ * If loads of scroll messages queue up, use only the last
+ * one. Always report when the scrollbar stops dragging.
+ * This is not perfect yet anyway: these events are queued
+ * yet again, this time in the keyboard input buffer.
+ */
+ int32 oldCount =
+ atomic_add(&vm.u.Scroll.sb->scrollEventCount, -1);
+ if (oldCount <= 1 || !vm.u.Scroll.stillDragging)
+ gui_drag_scrollbar(vm.u.Scroll.sb->getGsb(),
+ vm.u.Scroll.value, vm.u.Scroll.stillDragging);
+ }
+ break;
+ case VimMsg::Menu:
+ gui_menu_cb(vm.u.Menu.guiMenu);
+ break;
+ case VimMsg::Mouse:
+ {
+ int32 oldCount;
+ if (vm.u.Mouse.button == MOUSE_DRAG)
+ oldCount =
+ atomic_add(&gui.vimTextArea->mouseDragEventCount, -1);
+ else
+ oldCount = 0;
+ if (oldCount <= 1)
+ gui_send_mouse_event(vm.u.Mouse.button, vm.u.Mouse.x,
+ vm.u.Mouse.y, vm.u.Mouse.repeated_click,
+ vm.u.Mouse.modifiers);
+ }
+ break;
+ case VimMsg::Focus:
+ gui.in_focus = vm.u.Focus.active;
+ /* XXX Signal that scrollbar dragging has stopped?
+ * This is needed because we don't get a MouseUp if
+ * that happens while outside the window... :-(
+ */
+ if (gui.dragged_sb) {
+ gui.dragged_sb = SBAR_NONE;
+ }
+ gui_update_cursor(TRUE, FALSE);
+ break;
+ case VimMsg::Refs:
+ ::RefsReceived(vm.u.Refs.message, vm.u.Refs.changedir);
+ break;
+ default:
+ // unrecognised message, ignore it
+ break;
+ }
+ }
+
+ /*
+ * If size < B_OK, it is an error code.
+ */
+ return size;
+}
+
+/*
+ * Here are some functions to protect access to ScreenLines[] and
+ * LineOffset[]. These are used from the window thread to respond
+ * to a Draw() callback. When that occurs, the window is already
+ * locked by the system.
+ *
+ * Other code that needs to lock is any code that changes these
+ * variables. Other read-only access, or access merely to the
+ * contents of the screen buffer, need not be locked.
+ *
+ * If there is no window, don't call Lock() but do succeed.
+ */
+
+ int
+vim_lock_screen()
+{
+ return !gui.vimWindow || gui.vimWindow->Lock();
+}
+
+ void
+vim_unlock_screen()
+{
+ if (gui.vimWindow)
+ gui.vimWindow->Unlock();
+}
+
+#define RUN_BAPPLICATION_IN_NEW_THREAD 0
+
+#if RUN_BAPPLICATION_IN_NEW_THREAD
+
+ int32
+run_vimapp(void *args)
+{
+ VimApp app(appsig);
+
+ gui.vimApp = &app;
+ app.Run(); /* Run until Quit() called */
+
+ return 0;
+}
+
+#else
+
+ int32
+call_main(void *args)
+{
+ struct MainArgs *ma = (MainArgs *)args;
+
+ return main(ma->argc, ma->argv);
+}
+#endif
+
+extern "C" {
+
+/*
+ * Parse the GUI related command-line arguments. Any arguments used are
+ * deleted from argv, and *argc is decremented accordingly. This is called
+ * when vim is started, whether or not the GUI has been started.
+ */
+ void
+gui_mch_prepare(
+ int *argc,
+ char **argv)
+{
+ /*
+ * We don't have any command line arguments for the BeOS GUI yet,
+ * but this is an excellent place to create our Application object.
+ */
+ if (!gui.vimApp) {
+ thread_info tinfo;
+ get_thread_info(find_thread(NULL), &tinfo);
+
+ /* May need the port very early on to process RefsReceived() */
+ gui.vdcmp = create_port(B_MAX_PORT_COUNT, "vim VDCMP");
+
+#if RUN_BAPPLICATION_IN_NEW_THREAD
+ thread_id tid = spawn_thread(run_vimapp, "vim VimApp",
+ tinfo.priority, NULL);
+ if (tid >= B_OK) {
+ resume_thread(tid);
+ } else {
+ getout(1);
+ }
+#else
+ MainArgs ma = { *argc, argv };
+ thread_id tid = spawn_thread(call_main, "vim main()",
+ tinfo.priority, &ma);
+ if (tid >= B_OK) {
+ VimApp app(appsig);
+
+ gui.vimApp = &app;
+ resume_thread(tid);
+ /*
+ * This is rather horrible.
+ * call_main will call main() again...
+ * There will be no infinite recursion since
+ * gui.vimApp is set now.
+ */
+ app.Run(); /* Run until Quit() called */
+ //fprintf(stderr, "app.Run() returned...\n");
+ status_t dummy_exitcode;
+ (void)wait_for_thread(tid, &dummy_exitcode);
+
+ /*
+ * This path should be the normal one taken to exit Vim.
+ * The main() thread calls mch_exit() which calls
+ * gui_mch_exit() which terminates its thread.
+ */
+ exit(main_exitcode);
+ }
+#endif
+ }
+ /* Don't fork() when starting the GUI. Spawned threads are not
+ * duplicated with a fork(). The result is a mess.
+ */
+ gui.dofork = FALSE;
+ /*
+ * XXX Try to determine whether we were started from
+ * the Tracker or the terminal.
+ * It would be nice to have this work, because the Tracker
+ * follows symlinks, so even if you double-click on gvim,
+ * when it is a link to vim it will still pass a command name
+ * of vim...
+ * We try here to see if stdin comes from /dev/null. If so,
+ * (or if there is an error, which should never happen) start the GUI.
+ * This does the wrong thing for vim - </dev/null, and we're
+ * too early to see the command line parsing. Tough.
+ * On the other hand, it starts the gui for vim file & which is nice.
+ */
+ if (!isatty(0)) {
+ struct stat stat_stdin, stat_dev_null;
+
+ if (fstat(0, &stat_stdin) == -1 ||
+ stat("/dev/null", &stat_dev_null) == -1 ||
+ (stat_stdin.st_dev == stat_dev_null.st_dev &&
+ stat_stdin.st_ino == stat_dev_null.st_ino))
+ gui.starting = TRUE;
+ }
+}
+
+/*
+ * Check if the GUI can be started. Called before gvimrc is sourced.
+ * Return OK or FAIL.
+ */
+ int
+gui_mch_init_check(void)
+{
+ return OK; /* TODO: GUI can always be started? */
+}
+
+/*
+ * Initialise the GUI. Create all the windows, set up all the call-backs
+ * etc.
+ */
+ int
+gui_mch_init()
+{
+ gui.def_norm_pixel = RGB(0x00, 0x00, 0x00); // black
+ gui.def_back_pixel = RGB(0xFF, 0xFF, 0xFF); // white
+ gui.norm_pixel = gui.def_norm_pixel;
+ gui.back_pixel = gui.def_back_pixel;
+
+ gui.scrollbar_width = (int) B_V_SCROLL_BAR_WIDTH;
+ gui.scrollbar_height = (int) B_H_SCROLL_BAR_HEIGHT;
+#ifdef FEAT_MENU
+ gui.menu_height = 19; // initial guess -
+ // correct for my default settings
+#endif
+ gui.border_offset = 3; // coordinates are inside window borders
+
+ if (gui.vdcmp < B_OK)
+ return FAIL;
+ get_key_map(&keyMap, &keyMapChars);
+
+ gui.vimWindow = new VimWindow(); /* hidden and locked */
+ if (!gui.vimWindow)
+ return FAIL;
+
+ gui.vimWindow->Run(); /* Run() unlocks but does not show */
+
+ /* Get the colors from the "Normal" group (set in syntax.c or in a vimrc
+ * file) */
+ set_normal_colors();
+
+ /*
+ * Check that none of the colors are the same as the background color
+ */
+ gui_check_colors();
+
+ /* Get the colors for the highlight groups (gui_check_colors() might have
+ * changed them) */
+ highlight_gui_started(); /* re-init colors and fonts */
+
+ gui_mch_new_colors(); /* window must exist for this */
+
+ return OK;
+}
+
+/*
+ * Called when the foreground or background color has been changed.
+ */
+ void
+gui_mch_new_colors()
+{
+ rgb_color rgb = GUI_TO_RGB(gui.back_pixel);
+
+ if (gui.vimWindow->Lock()) {
+ gui.vimForm->SetViewColor(rgb);
+ // Does this not have too much effect for those small rectangles?
+ gui.vimForm->Invalidate();
+ gui.vimWindow->Unlock();
+ }
+}
+
+/*
+ * Open the GUI window which was created by a call to gui_mch_init().
+ */
+ int
+gui_mch_open()
+{
+ if (gui_win_x != -1 && gui_win_y != -1)
+ gui_mch_set_winpos(gui_win_x, gui_win_y);
+
+ /* Actually open the window */
+ if (gui.vimWindow->Lock()) {
+ gui.vimWindow->Show();
+ gui.vimWindow->Unlock();
+
+#if USE_THREAD_FOR_INPUT_WITH_TIMEOUT
+ /* Kill the thread that may have been created for the Terminal */
+ beos_cleanup_read_thread();
+#endif
+
+ return OK;
+ }
+
+ return FAIL;
+}
+
+ void
+gui_mch_exit(int vim_exitcode)
+{
+ if (gui.vimWindow) {
+ thread_id tid = gui.vimWindow->Thread();
+ gui.vimWindow->Lock();
+ gui.vimWindow->Quit();
+ /* Wait until it is truely gone */
+ int32 exitcode;
+ wait_for_thread(tid, &exitcode);
+ }
+ delete_port(gui.vdcmp);
+#if !RUN_BAPPLICATION_IN_NEW_THREAD
+ /*
+ * We are in the main() thread - quit the App thread and
+ * quit ourselves (passing on the exitcode). Use a global since the
+ * value from exit_thread() is only used if wait_for_thread() is
+ * called in time (race condition).
+ */
+#endif
+ if (gui.vimApp) {
+ VimTextAreaView::guiBlankMouse(false);
+
+ main_exitcode = vim_exitcode;
+#if RUN_BAPPLICATION_IN_NEW_THREAD
+ thread_id tid = gui.vimApp->Thread();
+ int32 exitcode;
+ gui.vimApp->Lock();
+ gui.vimApp->Quit();
+ gui.vimApp->Unlock();
+ wait_for_thread(tid, &exitcode);
+#else
+ gui.vimApp->Lock();
+ gui.vimApp->Quit();
+ gui.vimApp->Unlock();
+ /* suicide */
+ exit_thread(vim_exitcode);
+#endif
+ }
+ /* If we are somehow still here, let mch_exit() handle things. */
+}
+
+/*
+ * Get the position of the top left corner of the window.
+ */
+ int
+gui_mch_get_winpos(int *x, int *y)
+{
+ /* TODO */
+ return FAIL;
+}
+
+/*
+ * Set the position of the top left corner of the window to the given
+ * coordinates.
+ */
+ void
+gui_mch_set_winpos(int x, int y)
+{
+ /* TODO */
+}
+
+/*
+ * Set the size of the window to the given width and height in pixels.
+ */
+ void
+gui_mch_set_shellsize(
+ int width,
+ int height,
+ int min_width,
+ int min_height,
+ int base_width,
+ int base_height)
+{
+ /*
+ * We are basically given the size of the VimForm, if I understand
+ * correctly. Since it fills the window completely, this will also
+ * be the size of the window.
+ */
+ if (gui.vimWindow->Lock()) {
+ gui.vimWindow->ResizeTo(width - PEN_WIDTH, height - PEN_WIDTH);
+
+ /* set size limits */
+ float minWidth, maxWidth, minHeight, maxHeight;
+
+ gui.vimWindow->GetSizeLimits(&minWidth, &maxWidth,
+ &minHeight, &maxHeight);
+ gui.vimWindow->SetSizeLimits(min_width, maxWidth,
+ min_height, maxHeight);
+
+#if HAVE_R3_OR_LATER
+ /*
+ * Set the resizing alignment depending on font size.
+ * XXX This is untested, since I don't have R3 yet.
+ */
+ SetWindowAlignment(
+ B_PIXEL_ALIGNMENT, // window_alignment mode,
+ 1, // int32 h,
+ 0, // int32 hOffset = 0,
+ gui.char_width, // int32 width = 0,
+ base_width, // int32 widthOffset = 0,
+ 1, // int32 v = 0,
+ 0, // int32 vOffset = 0,
+ gui.char_height, // int32 height = 0,
+ base_height // int32 heightOffset = 0
+ );
+#else
+ /* don't know what to do with base_{width,height}. */
+#endif
+
+ gui.vimWindow->Unlock();
+ }
+}
+
+ void
+gui_mch_get_screen_dimensions(
+ int *screen_w,
+ int *screen_h)
+{
+ BRect frame;
+
+ {
+ BScreen screen(gui.vimWindow);
+
+ if (screen.IsValid()) {
+ frame = screen.Frame();
+ } else {
+ frame.right = 640;
+ frame.bottom = 480;
+ }
+ }
+
+ /* XXX approximations... */
+ *screen_w = (int) frame.right - 2 * gui.scrollbar_width - 20;
+ *screen_h = (int) frame.bottom - gui.scrollbar_height
+#ifdef FEAT_MENU
+ - gui.menu_height
+#endif
+ - 30;
+}
+
+ void
+gui_mch_set_text_area_pos(
+ int x,
+ int y,
+ int w,
+ int h)
+{
+ if (!gui.vimTextArea)
+ return;
+
+ if (gui.vimWindow->Lock()) {
+ gui.vimTextArea->MoveTo(x, y);
+ gui.vimTextArea->ResizeTo(w - PEN_WIDTH, h - PEN_WIDTH);
+ gui.vimWindow->Unlock();
+ }
+}
+
+
+/*
+ * Scrollbar stuff:
+ */
+
+ void
+gui_mch_enable_scrollbar(
+ scrollbar_T *sb,
+ int flag)
+{
+ VimScrollBar *vsb = sb->id;
+ if (gui.vimWindow->Lock()) {
+ /*
+ * This function is supposed to be idempotent, but Show()/Hide()
+ * is not. Therefore we test if they are needed.
+ */
+ if (flag) {
+ if (vsb->IsHidden()) {
+ vsb->Show();
+ }
+ } else {
+ if (!vsb->IsHidden()) {
+ vsb->Hide();
+ }
+ }
+ gui.vimWindow->Unlock();
+ }
+}
+
+ void
+gui_mch_set_scrollbar_thumb(
+ scrollbar_T *sb,
+ int val,
+ int size,
+ int max)
+{
+ if (gui.vimWindow->Lock()) {
+ VimScrollBar *s = sb->id;
+ if (max == 0) {
+ s->SetValue(0);
+ s->SetRange(0.0, 0.0);
+ } else {
+ s->SetProportion((float)size / (max + 1.0));
+ s->SetSteps(1.0, size > 5 ? size - 2 : size);
+#ifndef SCROLL_PAST_END // really only defined in gui.c...
+ max = max + 1 - size;
+#endif
+ if (max < s->Value()) {
+ /*
+ * If the new maximum is lower than the current value,
+ * setting it would cause the value to be clipped and
+ * therefore a ValueChanged() call.
+ * We avoid this by setting the value first, because
+ * it presumably is <= max.
+ */
+ s->SetValue(val);
+ s->SetRange(0.0, max);
+ } else {
+ /*
+ * In the other case, set the range first, since the
+ * new value might be higher than the current max.
+ */
+ s->SetRange(0.0, max);
+ s->SetValue(val);
+ }
+ }
+ gui.vimWindow->Unlock();
+ }
+}
+
+ void
+gui_mch_set_scrollbar_pos(
+ scrollbar_T *sb,
+ int x,
+ int y,
+ int w,
+ int h)
+{
+ if (gui.vimWindow->Lock()) {
+ VimScrollBar *vsb = sb->id;
+ vsb->MoveTo(x, y);
+ vsb->ResizeTo(w - PEN_WIDTH, h - PEN_WIDTH);
+ gui.vimWindow->Unlock();
+ }
+}
+
+ void
+gui_mch_create_scrollbar(
+ scrollbar_T *sb,
+ int orient) /* SBAR_VERT or SBAR_HORIZ */
+{
+ orientation posture =
+ (orient == SBAR_HORIZ) ? B_HORIZONTAL : B_VERTICAL;
+
+ VimScrollBar *vsb = sb->id = new VimScrollBar(sb, posture);
+ if (gui.vimWindow->Lock()) {
+ vsb->SetTarget(gui.vimTextArea);
+ vsb->Hide();
+ gui.vimForm->AddChild(vsb);
+ gui.vimWindow->Unlock();
+ }
+}
+
+#if defined(FEAT_WINDOWS) || defined(PROTO)
+ void
+gui_mch_destroy_scrollbar(
+ scrollbar_T *sb)
+{
+ if (gui.vimWindow->Lock()) {
+ sb->id->RemoveSelf();
+ delete sb->id;
+ gui.vimWindow->Unlock();
+ }
+}
+#endif
+
+/*
+ * Cursor blink functions.
+ *
+ * This is a simple state machine:
+ * BLINK_NONE not blinking at all
+ * BLINK_OFF blinking, cursor is not shown
+ * BLINK_ON blinking, cursor is shown
+ */
+
+#define BLINK_NONE 0
+#define BLINK_OFF 1
+#define BLINK_ON 2
+
+static int blink_state = BLINK_NONE;
+static long_u blink_waittime = 700;
+static long_u blink_ontime = 400;
+static long_u blink_offtime = 250;
+static int blink_timer = 0;
+
+ void
+gui_mch_set_blinking(
+ long waittime,
+ long on,
+ long off)
+{
+ /* TODO */
+ blink_waittime = waittime;
+ blink_ontime = on;
+ blink_offtime = off;
+}
+
+/*
+ * Stop the cursor blinking. Show the cursor if it wasn't shown.
+ */
+ void
+gui_mch_stop_blink()
+{
+ /* TODO */
+ if (blink_timer != 0)
+ {
+ //XtRemoveTimeOut(blink_timer);
+ blink_timer = 0;
+ }
+ if (blink_state == BLINK_OFF)
+ gui_update_cursor(TRUE, FALSE);
+ blink_state = BLINK_NONE;
+}
+
+/*
+ * Start the cursor blinking. If it was already blinking, this restarts the
+ * waiting time and shows the cursor.
+ */
+ void
+gui_mch_start_blink()
+{
+ /* TODO */
+ if (blink_timer != 0)
+ ;//XtRemoveTimeOut(blink_timer);
+ /* Only switch blinking on if none of the times is zero */
+ if (blink_waittime && blink_ontime && blink_offtime && gui.in_focus)
+ {
+ blink_timer = 1; //XtAppAddTimeOut(app_context, blink_waittime,
+ blink_state = BLINK_ON;
+ gui_update_cursor(TRUE, FALSE);
+ }
+}
+
+/*
+ * Initialise vim to use the font with the given name. Return FAIL if the font
+ * could not be loaded, OK otherwise.
+ */
+ int
+gui_mch_init_font(
+ char_u *font_name,
+ int fontset)
+{
+ if (gui.vimWindow->Lock())
+ {
+ int rc = gui.vimTextArea->mchInitFont(font_name);
+ gui.vimWindow->Unlock();
+
+ return rc;
+ }
+
+ return FAIL;
+}
+
+ int
+gui_mch_adjust_charsize()
+{
+ return FAIL;
+}
+
+ GuiFont
+gui_mch_get_font(
+ char_u *name,
+ int giveErrorIfMissing)
+{
+ VimFont *font = 0;
+ static VimFont *fontList = NULL;
+
+ if (!gui.in_use) /* can't do this when GUI not running */
+ return NOFONT;
+
+ if (!name)
+ name = (char_u *)"be_fixed_font";
+
+ VimFont *flp;
+ for (flp = fontList; flp; flp = flp->next) {
+ if (STRCMP(name, flp->name) == 0) {
+ flp->refcount++;
+ return (GuiFont)flp;
+ }
+ }
+
+ font = new VimFont(be_fixed_font);
+
+ /* Set some universal features: */
+ font->SetSpacing(B_FIXED_SPACING);
+ font->SetEncoding(B_ISO_8859_1);
+
+ /* Remember font for later use */
+ font->name = vim_strsave(name);
+ font->next = fontList;
+ fontList = font;
+
+ font_family family;
+ font_style style;
+ int size;
+ int len;
+ char_u *end;
+
+#ifdef never
+ // This leads to SEGV/BUS on R4+
+ // Replace underscores with spaces, and I can't see why ?
+ // richard@whitequeen.com jul 99
+ while (end = (char_u *)strchr((char *)name, '_'))
+ *end = ' ';
+#endif
+ /*
+ * Parse font names as Family/Style/Size.
+ * On errors, just keep the be_fixed_font.
+ */
+ end = (char_u *)strchr((char *)name, '/');
+ if (!end)
+ goto error;
+ strncpy(family, (char *)name, len = end - name);
+ family[len] = '\0';
+
+ name = end + 1;
+ end = (char_u *)strchr((char *)name, '/');
+ if (!end)
+ goto error;
+ strncpy(style, (char *)name, len = end - name);
+ style[len] = '\0';
+
+ name = end + 1;
+ size = atoi((char *)name);
+ if (size <= 0)
+ goto error;
+
+ font->SetFamilyAndStyle(family, style);
+ font->SetSize(size);
+ font->SetSpacing(B_FIXED_SPACING);
+ font->SetEncoding(B_ISO_8859_1);
+ //font->PrintToStream();
+
+ return (GuiFont)font;
+
+error:
+ if (giveErrorIfMissing)
+ EMSG2("(fe0) Unknown font: %s", name);
+
+ return (GuiFont)font;
+}
+
+/*
+ * Set the current text font.
+ */
+ void
+gui_mch_set_font(
+ GuiFont font)
+{
+ if (gui.vimWindow->Lock()) {
+ VimFont *vf = (VimFont *)font;
+
+ gui.vimTextArea->SetFont(vf);
+
+ gui.char_width = (int) vf->StringWidth("n");
+ font_height fh;
+ vf->GetHeight(&fh);
+ gui.char_height = (int)(fh.ascent + 0.9999)
+ + (int)(fh.descent + 0.9999) + (int)(fh.leading + 0.9999);
+ gui.char_ascent = (int)(fh.ascent + 0.9999);
+
+ gui.vimWindow->Unlock();
+ }
+}
+
+#if 0 /* not used */
+/*
+ * Return TRUE if the two fonts given are equivalent.
+ */
+ int
+gui_mch_same_font(
+ GuiFont f1,
+ GuiFont f2)
+{
+ VimFont *vf1 = (VimFont *)f1;
+ VimFont *vf2 = (VimFont *)f2;
+
+ return f1 == f2 ||
+ (vf1->FamilyAndStyle() == vf2->FamilyAndStyle() &&
+ vf1->Size() == vf2->Size());
+}
+#endif
+
+/* XXX TODO This is apparently never called... */
+ void
+gui_mch_free_font(
+ GuiFont font)
+{
+ VimFont *f = (VimFont *)font;
+ if (--f->refcount <= 0) {
+ if (f->refcount < 0)
+ fprintf(stderr, "VimFont: refcount < 0\n");
+ delete f;
+ }
+}
+
+ static int
+hex_digit(int c)
+{
+ if (isdigit(c))
+ return c - '0';
+ c = TOLOWER_ASC(c);
+ if (c >= 'a' && c <= 'f')
+ return c - 'a' + 10;
+ return -1000;
+}
+
+/*
+ * This function has been lifted from gui_w32.c and extended a bit.
+ *
+ * Return the Pixel value (color) for the given color name.
+ * Return INVALCOLOR for error.
+ */
+ guicolor_T
+gui_mch_get_color(
+ char_u *name)
+{
+ typedef struct GuiColourTable
+ {
+ char *name;
+ guicolor_T colour;
+ } GuiColourTable;
+
+#define NSTATIC_COLOURS 32
+#define NDYNAMIC_COLOURS 33
+#define NCOLOURS (NSTATIC_COLOURS + NDYNAMIC_COLOURS)
+
+ static GuiColourTable table[NCOLOURS] =
+ {
+ {"Black", RGB(0x00, 0x00, 0x00)},
+ {"DarkGray", RGB(0x80, 0x80, 0x80)},
+ {"DarkGrey", RGB(0x80, 0x80, 0x80)},
+ {"Gray", RGB(0xC0, 0xC0, 0xC0)},
+ {"Grey", RGB(0xC0, 0xC0, 0xC0)},
+ {"LightGray", RGB(0xD3, 0xD3, 0xD3)},
+ {"LightGrey", RGB(0xD3, 0xD3, 0xD3)},
+ {"White", RGB(0xFF, 0xFF, 0xFF)},
+ {"DarkRed", RGB(0x80, 0x00, 0x00)},
+ {"Red", RGB(0xFF, 0x00, 0x00)},
+ {"LightRed", RGB(0xFF, 0xA0, 0xA0)},
+ {"DarkBlue", RGB(0x00, 0x00, 0x80)},
+ {"Blue", RGB(0x00, 0x00, 0xFF)},
+ {"LightBlue", RGB(0xA0, 0xA0, 0xFF)},
+ {"DarkGreen", RGB(0x00, 0x80, 0x00)},
+ {"Green", RGB(0x00, 0xFF, 0x00)},
+ {"LightGreen", RGB(0xA0, 0xFF, 0xA0)},
+ {"DarkCyan", RGB(0x00, 0x80, 0x80)},
+ {"Cyan", RGB(0x00, 0xFF, 0xFF)},
+ {"LightCyan", RGB(0xA0, 0xFF, 0xFF)},
+ {"DarkMagenta", RGB(0x80, 0x00, 0x80)},
+ {"Magenta", RGB(0xFF, 0x00, 0xFF)},
+ {"LightMagenta", RGB(0xFF, 0xA0, 0xFF)},
+ {"Brown", RGB(0x80, 0x40, 0x40)},
+ {"Yellow", RGB(0xFF, 0xFF, 0x00)},
+ {"LightYellow", RGB(0xFF, 0xFF, 0xA0)},
+ {"DarkYellow", RGB(0xBB, 0xBB, 0x00)},
+ {"SeaGreen", RGB(0x2E, 0x8B, 0x57)},
+ {"Orange", RGB(0xFF, 0xA5, 0x00)},
+ {"Purple", RGB(0xA0, 0x20, 0xF0)},
+ {"SlateBlue", RGB(0x6A, 0x5A, 0xCD)},
+ {"Violet", RGB(0xEE, 0x82, 0xEE)},
+ };
+
+ static int endColour = NSTATIC_COLOURS;
+ static int newColour = NSTATIC_COLOURS;
+
+ int r, g, b;
+ int i;
+
+ if (name[0] == '#' && STRLEN(name) == 7)
+ {
+ /* Name is in "#rrggbb" format */
+ r = hex_digit(name[1]) * 16 + hex_digit(name[2]);
+ g = hex_digit(name[3]) * 16 + hex_digit(name[4]);
+ b = hex_digit(name[5]) * 16 + hex_digit(name[6]);
+ if (r < 0 || g < 0 || b < 0)
+ return INVALCOLOR;
+ return RGB(r, g, b);
+ }
+ else
+ {
+ /* Check if the name is one of the colours we know */
+ for (i = 0; i < endColour; i++)
+ if (STRICMP(name, table[i].name) == 0)
+ return table[i].colour;
+ }
+
+ /*
+ * Last attempt. Look in the file "$VIM/rgb.txt".
+ */
+ {
+#define LINE_LEN 100
+ FILE *fd;
+ char line[LINE_LEN];
+ char_u *fname;
+
+ fname = expand_env_save((char_u *)"$VIM/rgb.txt");
+ if (fname == NULL)
+ return INVALCOLOR;
+
+ fd = fopen((char *)fname, "rt");
+ vim_free(fname);
+ if (fd == NULL)
+ return INVALCOLOR;
+
+ while (!feof(fd))
+ {
+ int len;
+ int pos;
+ char *colour;
+
+ fgets(line, LINE_LEN, fd);
+ len = strlen(line);
+
+ if (len <= 1 || line[len-1] != '\n')
+ continue;
+
+ line[len-1] = '\0';
+
+ i = sscanf(line, "%d %d %d %n", &r, &g, &b, &pos);
+ if (i != 3)
+ continue;
+
+ colour = line + pos;
+
+ if (STRICMP(colour, name) == 0)
+ {
+ fclose(fd);
+ /*
+ * Now remember this colour in the table.
+ * A LRU scheme might be better but this is simpler.
+ * Or could use a growing array.
+ */
+ guicolor_T gcolour = RGB(r,g,b);
+
+ vim_free(table[newColour].name);
+ table[newColour].name = (char *)vim_strsave((char_u *)colour);
+ table[newColour].colour = gcolour;
+
+ newColour++;
+ if (newColour >= NCOLOURS)
+ newColour = NSTATIC_COLOURS;
+ if (endColour < NCOLOURS)
+ endColour = newColour;
+
+ return gcolour;
+ }
+ }
+
+ fclose(fd);
+ }
+
+ return INVALCOLOR;
+}
+
+/*
+ * Set the current text foreground color.
+ */
+ void
+gui_mch_set_fg_color(
+ guicolor_T color)
+{
+ rgb_color rgb = GUI_TO_RGB(color);
+ if (gui.vimWindow->Lock()) {
+ gui.vimTextArea->SetHighColor(rgb);
+ gui.vimWindow->Unlock();
+ }
+}
+
+/*
+ * Set the current text background color.
+ */
+ void
+gui_mch_set_bg_color(
+ guicolor_T color)
+{
+ rgb_color rgb = GUI_TO_RGB(color);
+ if (gui.vimWindow->Lock()) {
+ gui.vimTextArea->SetLowColor(rgb);
+ gui.vimWindow->Unlock();
+ }
+}
+
+ void
+gui_mch_draw_string(
+ int row,
+ int col,
+ char_u *s,
+ int len,
+ int flags)
+{
+ if (gui.vimWindow->Lock()) {
+ gui.vimTextArea->mchDrawString(row, col, s, len, flags);
+ gui.vimWindow->Unlock();
+ }
+}
+
+/*
+ * Return OK if the key with the termcap name "name" is supported.
+ */
+ int
+gui_mch_haskey(
+ char_u *name)
+{
+ int i;
+
+ for (i = 0; special_keys[i].BeKeys != 0; i++)
+ if (name[0] == special_keys[i].vim_code0 &&
+ name[1] == special_keys[i].vim_code1)
+ return OK;
+ return FAIL;
+}
+
+ void
+gui_mch_beep()
+{
+ ::beep();
+}
+
+ void
+gui_mch_flash(int msec)
+{
+ /* Do a visual beep by reversing the foreground and background colors */
+
+ if (gui.vimWindow->Lock()) {
+ BRect rect = gui.vimTextArea->Bounds();
+
+ gui.vimTextArea->SetDrawingMode(B_OP_INVERT);
+ gui.vimTextArea->FillRect(rect);
+ gui.vimTextArea->Sync();
+ snooze(msec * 1000); /* wait for a few msec */
+ gui.vimTextArea->FillRect(rect);
+ gui.vimTextArea->SetDrawingMode(B_OP_COPY);
+ gui.vimTextArea->Flush();
+ gui.vimWindow->Unlock();
+ }
+}
+
+/*
+ * Invert a rectangle from row r, column c, for nr rows and nc columns.
+ */
+ void
+gui_mch_invert_rectangle(
+ int r,
+ int c,
+ int nr,
+ int nc)
+{
+ BRect rect;
+ rect.left = FILL_X(c);
+ rect.top = FILL_Y(r);
+ rect.right = rect.left + nc * gui.char_width - PEN_WIDTH;
+ rect.bottom = rect.top + nr * gui.char_height - PEN_WIDTH;
+
+ if (gui.vimWindow->Lock()) {
+ gui.vimTextArea->SetDrawingMode(B_OP_INVERT);
+ gui.vimTextArea->FillRect(rect);
+ gui.vimTextArea->SetDrawingMode(B_OP_COPY);
+ gui.vimWindow->Unlock();
+ }
+}
+
+/*
+ * Iconify the GUI window.
+ */
+ void
+gui_mch_iconify()
+{
+ if (gui.vimWindow->Lock()) {
+ gui.vimWindow->Minimize(true);
+ gui.vimWindow->Unlock();
+ }
+}
+
+#if defined(FEAT_EVAL) || defined(PROTO)
+/*
+ * Bring the Vim window to the foreground.
+ */
+ void
+gui_mch_set_foreground()
+{
+ /* TODO */
+}
+#endif
+
+/*
+ * Set the window title
+ */
+ void
+gui_mch_settitle(
+ char_u *title,
+ char_u *icon)
+{
+ if (gui.vimWindow->Lock()) {
+ gui.vimWindow->SetTitle((char *)title);
+ gui.vimWindow->Unlock();
+ }
+}
+
+/*
+ * Draw a cursor without focus.
+ */
+ void
+gui_mch_draw_hollow_cursor(guicolor_T color)
+{
+ gui_mch_set_fg_color(color);
+
+ BRect r;
+ r.left = FILL_X(gui.col);
+ r.top = FILL_Y(gui.row);
+ r.right = r.left + gui.char_width - PEN_WIDTH;
+ r.bottom = r.top + gui.char_height - PEN_WIDTH;
+
+ if (gui.vimWindow->Lock()) {
+ gui.vimTextArea->StrokeRect(r);
+ gui.vimWindow->Unlock();
+ //gui_mch_flush();
+ }
+}
+
+/*
+ * Draw part of a cursor, only w pixels wide, and h pixels high.
+ */
+ void
+gui_mch_draw_part_cursor(
+ int w,
+ int h,
+ guicolor_T color)
+{
+ gui_mch_set_fg_color(color);
+
+ BRect r;
+ r.left =
+#ifdef FEAT_RIGHTLEFT
+ /* vertical line should be on the right of current point */
+ CURSOR_BAR_RIGHT ? FILL_X(gui.col + 1) - w :
+#endif
+ FILL_X(gui.col);
+ r.right = r.left + w - PEN_WIDTH;
+ r.bottom = FILL_Y(gui.row + 1) - PEN_WIDTH;
+ r.top = r.bottom - h + PEN_WIDTH;
+
+ if (gui.vimWindow->Lock()) {
+ gui.vimTextArea->FillRect(r);
+ gui.vimWindow->Unlock();
+ //gui_mch_flush();
+ }
+}
+
+/*
+ * Catch up with any queued events. This may put keyboard input into the
+ * input buffer, call resize call-backs, trigger timers etc. If there is
+ * nothing in the event queue (& no timers pending), then we return
+ * immediately.
+ */
+ void
+gui_mch_update()
+{
+ gui_mch_flush();
+ while (port_count(gui.vdcmp) > 0 &&
+ !vim_is_input_buf_full() &&
+ gui_beos_process_event(0) >= B_OK)
+ /* nothing */ ;
+}
+
+/*
+ * GUI input routine called by gui_wait_for_chars(). Waits for a character
+ * from the keyboard.
+ * wtime == -1 Wait forever.
+ * wtime == 0 This should never happen.
+ * wtime > 0 Wait wtime milliseconds for a character.
+ * Returns OK if a character was found to be available within the given time,
+ * or FAIL otherwise.
+ */
+ int
+gui_mch_wait_for_chars(
+ int wtime)
+{
+ int focus;
+ bigtime_t until, timeout;
+ status_t st;
+
+ if (wtime >= 0) {
+ timeout = wtime * 1000;
+ until = system_time() + timeout;
+ } else {
+ timeout = B_INFINITE_TIMEOUT;
+ }
+
+ focus = gui.in_focus;
+ for (;;)
+ {
+ /* Stop or start blinking when focus changes */
+ if (gui.in_focus != focus)
+ {
+ if (gui.in_focus)
+ gui_mch_start_blink();
+ else
+ gui_mch_stop_blink();
+ focus = gui.in_focus;
+ }
+
+ gui_mch_flush();
+ /*
+ * Don't use gui_mch_update() because then we will spin-lock until a
+ * char arrives, instead we use gui_beos_process_event() to hang until
+ * an event arrives. No need to check for input_buf_full because we
+ * are returning as soon as it contains a single char.
+ */
+ st = gui_beos_process_event(timeout);
+
+ if (input_available())
+ return OK;
+ if (st < B_OK) /* includes B_TIMED_OUT */
+ return FAIL;
+
+ /*
+ * Calculate how much longer we're willing to wait for the
+ * next event.
+ */
+ if (wtime >= 0) {
+ timeout = until - system_time();
+ if (timeout < 0)
+ break;
+ }
+ }
+ return FAIL;
+
+}
+
+/*
+ * Output routines.
+ */
+
+/*
+ * Flush any output to the screen. This is typically called before
+ * the app goes to sleep.
+ */
+ void
+gui_mch_flush()
+{
+ // does this need to lock the window? Apparently not but be safe.
+ if (gui.vimWindow->Lock()) {
+ gui.vimWindow->Flush();
+ gui.vimWindow->Unlock();
+ }
+ return;
+}
+
+/*
+ * Clear a rectangular region of the screen from text pos (row1, col1) to
+ * (row2, col2) inclusive.
+ */
+ void
+gui_mch_clear_block(
+ int row1,
+ int col1,
+ int row2,
+ int col2)
+{
+ if (gui.vimWindow->Lock()) {
+ gui.vimTextArea->mchClearBlock(row1, col1, row2, col2);
+ gui.vimWindow->Unlock();
+ }
+}
+
+ void
+gui_mch_clear_all()
+{
+ if (gui.vimWindow->Lock()) {
+ gui.vimTextArea->mchClearAll();
+ gui.vimWindow->Unlock();
+ }
+}
+
+/*
+ * Delete the given number of lines from the given row, scrolling up any
+ * text further down within the scroll region.
+ */
+ void
+gui_mch_delete_lines(
+ int row,
+ int num_lines)
+{
+ gui.vimTextArea->mchDeleteLines(row, num_lines);
+}
+
+/*
+ * Insert the given number of lines before the given row, scrolling down any
+ * following text within the scroll region.
+ */
+ void
+gui_mch_insert_lines(
+ int row,
+ int num_lines)
+{
+ gui.vimTextArea->mchInsertLines(row, num_lines);
+}
+
+#if defined(FEAT_MENU) || defined(PROTO)
+/*
+ * Menu stuff.
+ */
+
+ void
+gui_mch_enable_menu(
+ int flag)
+{
+ if (gui.vimWindow->Lock())
+ {
+ BMenuBar *menubar = gui.vimForm->MenuBar();
+ menubar->SetEnabled(flag);
+ gui.vimWindow->Unlock();
+ }
+}
+
+ void
+gui_mch_set_menu_pos(
+ int x,
+ int y,
+ int w,
+ int h)
+{
+ /* It will be in the right place anyway */
+}
+
+/*
+ * Add a sub menu to the menu bar.
+ */
+ void
+gui_mch_add_menu(
+ vimmenu_T *menu,
+ int idx)
+{
+ vimmenu_T *parent = menu->parent;
+
+ if (!menu_is_menubar(menu->name)
+ || (parent != NULL && parent->submenu_id == NULL))
+ return;
+
+ if (gui.vimWindow->Lock())
+ {
+/* Major re-write of the menu code, it was failing with memory corruption when
+ * we started loading multiple files (the Buffer menu)
+ *
+ * Note we don't use the preference values yet, all are inserted into the
+ * menubar on a first come-first served basis...
+ *
+ * richard@whitequeen.com jul 99
+ */
+
+ BMenu *tmp;
+
+ if ( parent )
+ tmp = parent->submenu_id;
+ else
+ tmp = gui.vimForm->MenuBar();
+// make sure we don't try and add the same menu twice. The Buffers menu tries to
+// do this and Be starts to crash...
+
+ if ( ! tmp->FindItem((const char *) menu->dname)) {
+
+ BMenu *bmenu = new BMenu((char *)menu->dname);
+
+ menu->submenu_id = bmenu;
+
+// when we add a BMenu to another Menu, it creates the interconnecting BMenuItem
+ tmp->AddItem(bmenu);
+
+// Now its safe to query the menu for the associated MenuItem....
+ menu->id = tmp->FindItem((const char *) menu->dname);
+
+ }
+ gui.vimWindow->Unlock();
+ }
+}
+
+ void
+gui_mch_toggle_tearoffs(int enable)
+{
+ /* no tearoff menus */
+}
+
+ static BMessage *
+MenuMessage(vimmenu_T *menu)
+{
+ BMessage *m = new BMessage('menu');
+ m->AddPointer("VimMenu", (void *)menu);
+
+ return m;
+}
+
+/*
+ * Add a menu item to a menu
+ */
+ void
+gui_mch_add_menu_item(
+ vimmenu_T *menu,
+ int idx)
+{
+ int mnemonic = 0;
+ vimmenu_T *parent = menu->parent;
+
+ if (parent->submenu_id == NULL)
+ return;
+
+#ifdef never
+ /* why not add separators ?
+ * richard
+ */
+ /* Don't add menu separator */
+ if (menu_is_separator(menu->name))
+ return;
+#endif
+
+ /* TODO: use menu->actext */
+ /* This is difficult, since on Be, an accelerator must be a single char
+ * and a lot of Vim ones are the standard VI commands.
+ *
+ * Punt for Now...
+ * richard@whiequeen.com jul 99
+ */
+ if (gui.vimWindow->Lock())
+ {
+ if ( menu_is_separator(menu->name)) {
+ BSeparatorItem *item = new BSeparatorItem();
+ parent->submenu_id->AddItem(item);
+ menu->id = item;
+ menu->submenu_id = NULL;
+ }
+ else {
+ BMenuItem *item = new BMenuItem((char *)menu->dname,
+ MenuMessage(menu));
+ item->SetTarget(gui.vimTextArea);
+ item->SetTrigger((char) menu->mnemonic);
+ parent->submenu_id->AddItem(item);
+ menu->id = item;
+ menu->submenu_id = NULL;
+ }
+ gui.vimWindow->Unlock();
+ }
+}
+
+/*
+ * Destroy the machine specific menu widget.
+ */
+ void
+gui_mch_destroy_menu(
+ vimmenu_T *menu)
+{
+ if (gui.vimWindow->Lock())
+ {
+ assert(menu->submenu_id == NULL || menu->submenu_id->CountItems() == 0);
+ /*
+ * Detach this menu from its parent, so that it is not deleted
+ * twice once we get to delete that parent.
+ * Deleting a BMenuItem also deletes the associated BMenu, if any
+ * (which does not have any items anymore since they were
+ * removed and deleted before).
+ */
+ BMenu *bmenu = menu->id->Menu();
+ if (bmenu)
+ {
+ bmenu->RemoveItem(menu->id);
+ /*
+ * If we removed the last item from the menu bar,
+ * resize it out of sight.
+ */
+ if (bmenu == gui.vimForm->MenuBar() && bmenu->CountItems() == 0)
+ {
+ bmenu->ResizeTo(-MENUBAR_MARGIN, -MENUBAR_MARGIN);
+ }
+ }
+ delete menu->id;
+ menu->id = NULL;
+ menu->submenu_id = NULL;
+
+ gui.menu_height = (int) gui.vimForm->MenuHeight();
+ gui.vimWindow->Unlock();
+ }
+}
+
+/*
+ * Make a menu either grey or not grey.
+ */
+ void
+gui_mch_menu_grey(
+ vimmenu_T *menu,
+ int grey)
+{
+ if (menu->id != NULL)
+ menu->id->SetEnabled(!grey);
+}
+
+/*
+ * Make menu item hidden or not hidden
+ */
+ void
+gui_mch_menu_hidden(
+ vimmenu_T *menu,
+ int hidden)
+{
+ if (menu->id != NULL)
+ menu->id->SetEnabled(!hidden);
+}
+
+/*
+ * This is called after setting all the menus to grey/hidden or not.
+ */
+ void
+gui_mch_draw_menubar()
+{
+ /* Nothing to do in BeOS */
+}
+
+#endif /* FEAT_MENU */
+
+/* Mouse stuff */
+
+#ifdef FEAT_CLIPBOARD
+/*
+ * Clipboard stuff, for cutting and pasting text to other windows.
+ */
+char textplain[] = "text/plain";
+char vimselectiontype[] = "application/x-vnd.Rhialto-Vim-selectiontype";
+
+/*
+ * Get the current selection and put it in the clipboard register.
+ */
+ void
+clip_mch_request_selection(VimClipboard *cbd)
+{
+ if (be_clipboard->Lock())
+ {
+ BMessage *m = be_clipboard->Data();
+ //m->PrintToStream();
+
+ char_u *string = NULL;
+ ssize_t stringlen = -1;
+
+ if (m->FindData(textplain, B_MIME_TYPE,
+ (const void **)&string, &stringlen) == B_OK
+ || m->FindString("text", (const char **)&string) == B_OK)
+ {
+ if (stringlen == -1)
+ stringlen = STRLEN(string);
+
+ int type;
+ char *seltype;
+ ssize_t seltypelen;
+
+ /*
+ * Try to get the special vim selection type first
+ */
+ if (m->FindData(vimselectiontype, B_MIME_TYPE,
+ (const void **)&seltype, &seltypelen) == B_OK)
+ {
+ switch (*seltype)
+ {
+ default:
+ case 'L': type = MLINE; break;
+ case 'C': type = MCHAR; break;
+#ifdef FEAT_VISUAL
+ case 'B': type = MBLOCK; break;
+#endif
+ }
+ }
+ else
+ {
+ /* Otherwise use heuristic as documented */
+ type = memchr(string, stringlen, '\n') ? MLINE : MCHAR;
+ }
+ clip_yank_selection(type, string, (long)stringlen, cbd);
+ }
+ be_clipboard->Unlock();
+ }
+}
+/*
+ * Make vim the owner of the current selection.
+ */
+ void
+clip_mch_lose_selection(VimClipboard *cbd)
+{
+ /* Nothing needs to be done here */
+}
+
+/*
+ * Make vim the owner of the current selection. Return OK upon success.
+ */
+ int
+clip_mch_own_selection(VimClipboard *cbd)
+{
+ /*
+ * Never actually own the clipboard. If another application sets the
+ * clipboard, we don't want to think that we still own it.
+ */
+ return FAIL;
+}
+
+/*
+ * Send the current selection to the clipboard.
+ */
+ void
+clip_mch_set_selection(VimClipboard *cbd)
+{
+ if (be_clipboard->Lock())
+ {
+ be_clipboard->Clear();
+ BMessage *m = be_clipboard->Data();
+ assert(m);
+
+ /* If the '*' register isn't already filled in, fill it in now */
+ cbd->owned = TRUE;
+ clip_get_selection(cbd);
+ cbd->owned = FALSE;
+
+ char_u *str = NULL;
+ long_u count;
+ int type;
+
+ type = clip_convert_selection(&str, &count, cbd);
+
+ if (type < 0)
+ return;
+
+ m->AddData(textplain, B_MIME_TYPE, (void *)str, count);
+
+ /* Add type of selection */
+ char vtype;
+ switch (type)
+ {
+ default:
+ case MLINE: vtype = 'L'; break;
+ case MCHAR: vtype = 'C'; break;
+#ifdef FEAT_VISUAL
+ case MBLOCK: vtype = 'B'; break;
+#endif
+ }
+ m->AddData(vimselectiontype, B_MIME_TYPE, (void *)&vtype, 1);
+
+ vim_free(str);
+
+ be_clipboard->Commit();
+ be_clipboard->Unlock();
+ }
+}
+
+#endif /* FEAT_CLIPBOARD */
+
+/*
+ * Return the RGB value of a pixel as long.
+ */
+ long_u
+gui_mch_get_rgb(guicolor_T pixel)
+{
+ rgb_color rgb = GUI_TO_RGB(pixel);
+
+ return ((rgb.red & 0xff) << 16) + ((rgb.green & 0xff) << 8)
+ + (rgb.blue & 0xff);
+}
+
+ void
+gui_mch_setmouse(int x, int y)
+{
+ TRACE();
+ /* TODO */
+}
+
+ void
+gui_mch_show_popupmenu(vimmenu_T *menu)
+{
+ TRACE();
+ /* TODO */
+}
+
+int
+gui_mch_get_mouse_x()
+{
+ TRACE();
+ return 0;
+}
+
+
+int
+gui_mch_get_mouse_y()
+{
+ TRACE();
+ return 0;
+}
+
+} /* extern "C" */