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-rw-r--r--runtime/macros/life/click.me9
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-rw-r--r--runtime/macros/life/life.vim260
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+
+To run the "Conway's game of life" macros:
+
+ 1. Type ":so life.vim". This loads the macros.
+ 2. Type "g" to run the macros.
+ 3. Type CTRL-C to interrupt.
+ 4. Type ":q!" to get out.
+
+See life.vim for more advanced usage.
diff --git a/runtime/macros/life/click.me.info b/runtime/macros/life/click.me.info
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diff --git a/runtime/macros/life/life.vim b/runtime/macros/life/life.vim
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+" Macros to play Conway's Game of Life in vi
+" Version 1.0m: edges wrap
+" by Eli-the-Bearded (eli@netusa.net), Sept 1996
+" This file may be free distributed so long as these credits remain unchanged.
+"
+" Modified by Bram Moolenaar (Bram@vim.org), 1996 Sept 10
+" - Made it quite a bit faster, but now needs search patterns in the text
+" - Changed the order of mappings to top-down.
+" - Made "g" run the whole thing, "C" run one generation.
+" - Added support for any uppercase character instead of 'X'
+"
+" Rules:
+" If a germ has 0 or 1 live neighbors it dies of loneliness
+" If a germ has 2 or 3 live neighbors it survives
+" If a germ has 4 to 8 live neighbors it dies of starvation
+" If an empty box has 3 live neighbors a new germ is born
+"
+" A new born germ is an "A". Every generation it gets older: B, C, etc.
+" A germ dies of old age when it reaches "Z".
+"
+" Notice the rules do not mention edges. This version has the edges wrap
+" around. I have an earlier version that offers the option of live edges or
+" dead edges. Email me if you are interested. -Eli-
+"
+" Note: This is slow! One generation may take up to ten minutes (depends on
+" your computer and the vi version).
+"
+" Quite a lot of the messy stuff is to work around the vi error "Can't yank
+" inside global/macro". Still doesn't work for all versions of vi.
+"
+" To use these macros:
+"
+" vi start vi/vim
+"
+" :so life.mac Source this file
+"
+" g 'g'o! runs everything until interrupted: "IR".
+"
+" I Initialize everything. A board will be drawn at the end
+" of the current buffer. All line references in these macros
+" are relative to the end of the file and playing the game
+" can be done safely with any file as the current buffer.
+"
+" Change the left field with spaces and uppercase letters to suit
+" your taste.
+"
+" C 'C'ompute one generation.
+" + idem, time running one generation.
+" R 'R'un 'C'ompute until interrupted.
+" i<nr><Esc>z Make a number the only thing on the current line and use
+" 'z' to time that many generations.
+"
+" Time to run 30 generations on my 233 AMD K6 (FreeBSD 3.0):
+" vim 5.4 xterm 51 sec
+" gvim 5.4 Athena 42 sec
+" gvim 5.4 Motif 42 sec
+" gvim 5.4 GTK 50 sec
+" nvi 1.79 xterm 58 sec
+" vi 3.7 xterm 2 min 30 sec
+" Elvis 2.1 xterm 7 min 50 sec
+" Elvis 2.1 X11 6 min 31 sec
+"
+" Time to run 30 generations on my 850 AMD Duron (FreeBSD 4.2):
+" vim 5.8 xterm 21 sec
+" vim 6.0 xterm 24 sec
+" vim 6.0 Motif 32 sec
+" nvi 1.79 xterm 29 sec
+" vi 3.7 xterm 32 sec
+" elvis 2.1.4 xterm 34 sec
+"
+" And now the macros, more or less in top-down order.
+"
+" ----- macros that can be used by the human -----
+"
+" 'g'o: 'I'nitialize and then 'R'un 'C'ompute recursively (used by the human)
+map g IR
+"
+"
+" 'R'un 'C'ompute recursively (used by the human and 'g'o)
+map R CV
+" work around "tail recursion" problem in vi, "V" == "R".
+map V R
+"
+"
+" 'I'nitialize the board (used by the human and 'g'o)
+map I G)0)0)0)0)1)0)0)2)0)0)0)0,ok,-11k,-,R,IIN
+"
+"
+" 'C'ompute next generation (used by the human and others)
+map C T>>>>>>>>B&
+"
+"
+" Time running one generation (used by the human)
+map + <1C<2
+"
+"
+" Time running N generations, where N is the number on the current line.
+" (used by the human)
+map z ,^,&,*,&<1,*<2
+"
+" ----- END of macros that can be used by the human -----
+"
+" ----- Initialisation -----
+"
+map ,- :s/./-/g
+map ,o oPut 'X's in the left box, then hit 'C' or 'R'
+map ,R 03stop
+"
+" Write a new line (used by 'I'nitialize board)
+map )0 o- --....................--....................-
+map )1 o- VIM --....................--....................-
+map )2 o- LIVES --....................--....................-
+"
+"
+" Initialisation of the pattern/command to execute for working out a square.
+" Pattern is: "#<germ><count>"
+" where <germ> is " " if the current germ is dead, "X" when living.
+" <count> is the number of living neighbours (including current germ)
+" expressed in X's
+"
+map ,Il8 O#XXXXXXXXXX .`a22lr 
+map ,Id8 o# XXXXXXXX .`a22lr 
+map ,Il7 o#XXXXXXXXX .`a22lr 
+map ,Id7 o# XXXXXXX .`a22lr 
+map ,Il6 o#XXXXXXXX .`a22lr 
+map ,Id6 o# XXXXXX .`a22lr 
+map ,Il5 o#XXXXXXX .`a22lr 
+map ,Id5 o# XXXXX .`a22lr 
+map ,Il4 o#XXXXXX .`a22lr 
+map ,Id4 o# XXXX .`a22lr 
+map ,Il3 o#XXXXX .,a
+map ,Id3 o# XXX .`a22lrA
+map ,Il2 o#XXXX .,a
+map ,Id2 o# XX .`a22lr 
+map ,Il1 o#XXX .`a22lr 
+map ,Id1 o# X .`a22lr 
+map ,Il0 o#XX .`a22lr 
+map ,Id0 o# .`a22lr 
+"
+" Patterns used to replace a germ with it's next generation
+map ,Iaa o=AB =BC =CD =DE =EF =FG =GH =HI =IJ =JK =KL =LM =MN =NO =OP =PQ =QR
+map ,Iab o=RS =ST =TU =UV =VW =WX =XY =YZ =Z 
+"
+" Insert the searched patterns above the board
+map ,IIN G?^top ,Il8,Id8,Il7,Id7,Il6,Id6,Il5,Id5,Il4,Id4,Il3,Id3,Il2,Id2,Il1,Id1,Il0,Id0,Iaa,Iab
+"
+" ----- END of Initialisation -----
+"
+" ----- Work out one line -----
+"
+" Work out 'T'op line (used by show next)
+map T G,c2k,!9k,@,#j>2k,$j
+"
+" Work out 'B'ottom line (used by show next)
+map B ,%k>,$
+"
+" Work out a line (used by show next, work out top and bottom lines)
+map > 0 LWWWWWWWWWWWWWWWWWW,rj
+"
+" Refresh board (used by show next)
+map & :%s/^\(-[ A-Z]*-\)\(-[ A-Z]*-\)\(-[.]*-\)$/\2\3\3/
+"
+"
+" Work around vi multiple yank/put in a single macro limitation
+" (used by work out top and/or bottom line)
+map ,$ dd
+map ,% "cp
+map ,! "byy
+map ,@ "cyy
+map ,# "bP
+map ,c c$
+"
+" ----- END of Work out one line -----
+"
+" ----- Work out one square -----
+"
+" The next three work out a square: put all nine chars around the current
+" character on the bottom line (the bottom line must be empty when starting).
+"
+" 'W'ork out a center square (used by work out line)
+map W makh,3`ah,3`ajh,3(
+"
+"
+" Work out a 'L'eft square (used by work out line)
+map L makf-h,1`ak,2`af-h,1`a,2`ajf-h,1`aj,2(
+"
+"
+" Work out a 'R'ight square (used by work out line)
+map ,r makh,2`akF-l,1`ah,2`aF-l,1`ajh,2`ajF-l,1(
+"
+" 'M'ove a character to the end of the file (used by all work out square
+" macros)
+"
+map ,1 y G$p
+map ,2 2y G$p
+map ,3 3y G$p
+"
+"
+" ----- END of Work out one square -----
+"
+" ----- Work out one germ -----
+"
+" Generate an edit command that depends on the number of living in the last
+" line, and then run the edit command. (used by work out square).
+" Leaves the cursor on the next character to be processed.
+"
+map ( ,s,i,X0i?^#A  0,df.l,Y21h
+"
+" Delete 's'paces (deads);
+" The number of remaining characters is the number of living neighbours.
+map ,s :.g/ /s///g
+"
+" Insert current character in the last line
+map ,i `ay GP
+"
+" Replace any uppercase letter with 'X';
+map ,X :.g/[A-Z]/s//X/g
+"
+" Delete and execute the rest of the line
+map ,d "qd$@q
+"
+" Yank and execute the rest of the line
+map ,Y "qy$@q
+"
+" Yank the character under the cursor
+map ,j y
+"
+" Put the current cut buffer after the cursor
+map ,m p
+"
+" Delete the character under the cursor
+map ,n x
+"
+" Replace a character by it's next, A --> B, B --> C, etc.
+map ,a `a,jGi?=,ma 0,dll,j`a21l,ml,nh
+"
+" ----- END of Work out one germ -----
+"
+" ----- timing macros -----
+"
+" Get current date (used by time a generation)
+map << :r!date
+map <1 G?^top O<<
+map <2 G?^top k<<
+"
+"
+" Turn number on current line into edit command (used by time N generations)
+map ,^ AiC
+"
+"
+" Delete current line and save current line (used by time N generations)
+map ,& 0"gd$
+"
+"
+" Run saved line (used by time N generations)
+map ,* @g
+"
+" ----- END of timing macros -----
+"
+" End of the macros.