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+*develop.txt* For Vim version 7.0aa. Last change: 2004 Jan 17
+
+
+ VIM REFERENCE MANUAL by Bram Moolenaar
+
+
+Development of Vim. *development*
+
+This text is important for those who want to be involved in further developing
+Vim.
+
+1. Design goals |design-goals|
+2. Coding style |coding-style|
+3. Design decisions |design-decisions|
+4. Assumptions |design-assumptions|
+
+See the file README.txt in the "src" directory for an overview of the source
+code.
+
+Vim is open source software. Everybody is encouraged to contribute to help
+improving Vim. For sending patches a context diff "diff -c" is preferred.
+Also see http://www.vim.org/tips/tip.php?tip_id=618.
+
+==============================================================================
+1. Design goals *design-goals*
+
+Most important things come first (roughly).
+
+Note that quite a few items are contradicting. This is intentional. A
+balance must be found between them.
+
+
+VIM IS... VI COMPATIBLE *design-compatible*
+
+First of all, it should be possible to use Vim as a drop-in replacement for
+Vi. When the user wants to, he can use Vim in compatible mode and hardly
+notice any difference with the original Vi.
+
+Exceptions:
+- We don't reproduce obvious Vi bugs in Vim.
+- There are different versions of Vi. I am using Version 3.7 (6/7/85) as a
+ reference. But support for other versions is also included when possible.
+ The Vi part of POSIX is not considered a definitive source.
+- Vim adds new commands, you cannot rely on some command to fail because it
+ didn't exist in Vi.
+- Vim will have a lot of features that Vi doesn't have. Going back from Vim
+ to Vi will be a problem, this cannot be avoided.
+- Some things are hardly ever used (open mode, sending an e-mail when
+ crashing, etc.). Those will only be included when someone has a good reason
+ why it should be included and it's not too much work.
+- For some items it is debatable whether Vi compatibility should be
+ maintained. There will be an option flag for these.
+
+
+VIM IS... IMPROVED *design-improved*
+
+The IMproved bits of Vim should make it a better Vi, without becoming a
+completely different editor. Extensions are done with a "Vi spirit".
+- Use the keyboard as much as feasible. The mouse requires a third hand,
+ which we don't have. Many terminals don't have a mouse.
+- When the mouse is used anyway, avoid the need to switch back to the
+ keyboard. Avoid mixing mouse and keyboard handling.
+- Add commands and options in a consistent way. Otherwise people will have a
+ hard time finding and remembering them. Keep in mind that more commands and
+ options will be added later.
+- A feature that people do not know about is a useless feature. Don't add
+ obscure features, or at least add hints in documentation that they exists.
+- Minimize using CTRL and other modifiers, they are more difficult to type.
+- There are many first-time and inexperienced Vim users. Make it easy for
+ them to start using Vim and learn more over time.
+- There is no limit to the features that can be added. Selecting new features
+ is one based on (1) what users ask for, (2) how much effort it takes to
+ implement and (3) someone actually implementing it.
+
+
+VIM IS... MULTI PLATFORM *design-multi-platform*
+
+Vim tries to help as many users on as many platforms as possible.
+- Support many kinds of terminals. The minimal demands are cursor positioning
+ and clear-screen. Commands should only use key strokes that most keyboards
+ have. Support all the keys on the keyboard for mapping.
+- Support many platforms. A condition is that there is someone willing to do
+ Vim development on that platform, and it doesn't mean messing up the code.
+- Support many compilers and libraries. Not everybody is able or allowed to
+ install another compiler or GUI library.
+- People switch from one platform to another, and from GUI to terminal
+ version. Features should be present in all versions, or at least in as many
+ as possible with a reasonable effort. Try to avoid that users must switch
+ between platforms to accomplish their work efficiently.
+- That a feature is not possible on some platforms, or only possible on one
+ platform, does not mean it cannot be implemented. [This intentionally
+ contradicts the previous item, these two must be balanced.]
+
+
+VIM IS... WELL DOCUMENTED *design-documented*
+
+- A feature that isn't documented is a useless feature. A patch for a new
+ feature must include the documentation.
+- Documentation should be comprehensive and understandable. Using examples is
+ recommended.
+- Don't make the text unnecessarily long. Less documentation means that an
+ item is easier to find.
+
+
+VIM IS... HIGH SPEED AND SMALL IN SIZE *design-speed-size*
+
+Using Vim must not be a big attack on system resources. Keep it small and
+fast.
+- Computers are becoming faster and bigger each year. Vim can grow too, but
+ no faster than computers are growing. Keep Vim usable on older systems.
+- Many users start Vim from a shell very often. Startup time must be short.
+- Commands must work efficiently. The time they consume must be as small as
+ possible. Useful commands may take longer.
+- Don't forget that some people use Vim over a slow connection. Minimize the
+ communication overhead.
+- Items that add considerably to the size and are not used by many people
+ should be a feature that can be disabled.
+- Vim is a component among other components. Don't turn it into a massive
+ application, but have it work well together with other programs.
+
+
+VIM IS... MAINTAINABLE *design-maintain*
+
+- The source code should not become a mess. It should be reliable code.
+- Use the same layout in all files to make it easy to read |coding-style|.
+- Use comments in a useful way!
+- Porting to another platform should be made easy, without having to change
+ too much platform-independent code.
+- Use the object-oriented spirit: Put data and code together. Minimize the
+ knowledge spread to other parts of the code.
+
+
+VIM IS... FLEXIBLE *design-flexible*
+
+Vim should make it easy for users to work in their preferred styles rather
+than coercing its users into particular patterns of work. This can be for
+items with a large impact (e.g., the 'compatible' option) or for details. The
+defaults are carefully chosen such that most users will enjoy using Vim as it
+is. Commands and options can be used to adjust Vim to the desire of the user
+and its environment.
+
+
+VIM IS... NOT *design-not*
+
+- Vim is not a shell or an Operating System. You will not be able to run a
+ shell inside Vim or use it to control a debugger. This should work the
+ other way around: Use Vim as a component from a shell or in an IDE.
+ A satirical way to say this: "Unlike Emacs, Vim does not attempt to include
+ everything but the kitchen sink, but some people say that you can clean one
+ with it. ;-)"
+- Vim is not a fancy GUI editor that tries to look nice at the cost of
+ being less consistent over all platforms. But functional GUI features are
+ welcomed.
+
+==============================================================================
+2. Coding style *coding-style*
+
+These are the rules to use when making changes to the Vim source code. Please
+stick to these rules, to keep the sources readable and maintainable.
+
+This list is not complete. Look in the source code for more examples.
+
+
+MAKING CHANGES *style-changes*
+
+The basic steps to make changes to the code:
+1. Adjust the documentation. Doing this first gives you an impression of how
+ your changes affect the user.
+2. Make the source code changes.
+3. Check ../doc/todo.txt if the change affects any listed item.
+4. Make a patch with "diff -c" against the unmodified code and docs.
+5. Make a note about what changed and include it with the patch.
+
+
+USE OF COMMON FUNCTIONS *style-functions*
+
+Some functions that are common to use, have a special Vim version. Always
+consider using the Vim version, because they were introduced with a reason.
+
+NORMAL NAME VIM NAME DIFFERENCE OF VIM VERSION
+free() vim_free() Checks for freeing NULL
+malloc() alloc() Checks for out of memory situation
+malloc() lalloc() Like alloc(), but has long argument
+strcpy() STRCPY() Includes cast to (char *), for char_u * args
+strchr() vim_strchr() Accepts special characters
+strrchr() vim_strrchr() Accepts special characters
+isspace() vim_isspace() Can handle characters > 128
+iswhite() vim_iswhite() Only TRUE for Tab and space
+memcpy() vim_memmove() Handles overlapped copies
+bcopy() vim_memmove() Handles overlapped copies
+memset() vim_memset() Uniform for all systems
+
+
+NAMES *style-names*
+
+Function names can not be more than 31 characters long (because of VMS).
+
+Don't use "delete" as a variable name, C++ doesn't like it.
+
+Because of the requirement that Vim runs on as many systems as possible, we
+need to avoid using names that are already defined by the system. This is a
+list of names that are known to cause trouble. The name is given as a regexp
+pattern.
+
+is.*() POSIX, ctype.h
+to.*() POSIX, ctype.h
+
+d_.* POSIX, dirent.h
+l_.* POSIX, fcntl.h
+gr_.* POSIX, grp.h
+pw_.* POSIX, pwd.h
+sa_.* POSIX, signal.h
+mem.* POSIX, string.h
+str.* POSIX, string.h
+wcs.* POSIX, string.h
+st_.* POSIX, stat.h
+tms_.* POSIX, times.h
+tm_.* POSIX, time.h
+c_.* POSIX, termios.h
+MAX.* POSIX, limits.h
+__.* POSIX, system
+_[A-Z].* POSIX, system
+E[A-Z0-9]* POSIX, errno.h
+
+*_t POSIX, for typedefs. Use *_T instead.
+
+wait don't use as argument to a function, conflicts with types.h
+index shadows global declaration
+time shadows global declaration
+new C++ reserved keyword
+try Borland C++ doesn't like it to be used as a variable.
+
+basename() GNU string function
+dirname() GNU string function
+get_env_value() Linux system function
+
+
+VARIOUS *style-various*
+
+Typedef'ed names should end in "_t": >
+ typedef int some_t;
+Define'ed names should be uppercase: >
+ #define SOME_THING
+Features always start with "FEAT_": >
+ #define FEAT_FOO
+
+Don't use '\"', some compilers can't handle it. '"' works fine.
+
+Don't use:
+ #if HAVE_SOME
+Some compilers can't handle that and complain that "HAVE_SOME" is not defined.
+Use
+ #ifdef HAVE_SOME
+or
+ #if defined(HAVE_SOME)
+
+
+STYLE *style-examples*
+
+General rule: One statement per line.
+
+Wrong: if (cond) a = 1;
+
+OK: if (cond)
+ a = 1;
+
+Wrong: while (cond);
+
+OK: while (cond)
+ ;
+
+Wrong: do a = 1; while (cond);
+
+OK: do
+ a = 1;
+ while (cond);
+
+
+Functions start with:
+
+Wrong: int function_name(int arg1, int arg2)
+
+OK: /*
+ * Explanation of what this function is used for.
+ *
+ * Return value explanation.
+ */
+ int
+ function_name(arg1, arg2)
+ int arg1; /* short comment about arg1 */
+ int arg2; /* short comment about arg2 */
+ {
+ int local; /* comment about local */
+
+ local = arg1 * arg2;
+
+NOTE: Don't use ANSI style function declarations. A few people still have to
+use a compiler that doesn't support it.
+
+
+SPACES AND PUNCTUATION *style-spaces*
+
+No space between a function name and the bracket:
+
+Wrong: func (arg);
+OK: func(arg);
+
+Do use a space after if, while, switch, etc.
+
+Wrong: if(arg) for(;;)
+OK: if (arg) for (;;)
+
+Use a space after a comma and semicolon:
+
+Wrong: func(arg1,arg2); for (i = 0;i < 2;++i)
+OK: func(arg1, arg2); for (i = 0; i < 2; ++i)
+
+Use a space before and after '=', '+', '/', etc.
+
+Wrong: var=a*5;
+OK: var = a * 5;
+
+In general: Use empty lines to group lines of code together. Put a comment
+just above the group of lines. This makes it more easy to quickly see what is
+being done.
+
+OK: /* Prepare for building the table. */
+ get_first_item();
+ table_idx = 0;
+
+ /* Build the table */
+ while (has_item())
+ table[table_idx++] = next_item();
+
+ /* Finish up. */
+ cleanup_items();
+ generate_hash(table);
+
+==============================================================================
+3. Design decisions *design-decisions*
+
+Folding
+
+Several forms of folding should be possible for the same buffer. For example,
+have one window that shows the text with function bodies folded, another
+window that shows a function body.
+
+Folding is a way to display the text. It should not change the text itself.
+Therefore the folding has been implemented as a filter between the text stored
+in a buffer (buffer lines) and the text displayed in a window (logical lines).
+
+
+Naming the window
+
+The word "window" is commonly used for several things: A window on the screen,
+the xterm window, a window inside Vim to view a buffer.
+To avoid confusion, other items that are sometimes called window have been
+given another name. Here is an overview of the related items:
+
+screen The whole display. For the GUI it's something like 1024x768
+ pixels. The Vim shell can use the whole screen or part of it.
+shell The Vim application. This can cover the whole screen (e.g.,
+ when running in a console) or part of it (xterm or GUI).
+window View on a buffer. There can be several windows in Vim,
+ together with the command line, menubar, toolbar, etc. they
+ fit in the shell.
+
+
+To be continued...
+
+==============================================================================
+4. Assumptions *design-assumptions*
+
+Size of variables:
+char 8 bit signed
+char_u 8 bit unsigned
+int 16, 32 or 64 bit signed
+unsigned 16, 32 or 64 bit unsigned
+long 32 or 64 bit signed, can hold a pointer
+
+Note that some compilers cannot handle long lines or strings. The C89
+standard specifies a limit of 509 characters.
+
+ vim:tw=78:ts=8:ft=help:norl: