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author | Dominique Pelle <dominique.pelle@gmail.com> | 2021-06-06 15:07:09 +0200 |
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committer | Bram Moolenaar <Bram@vim.org> | 2021-06-06 15:07:09 +0200 |
commit | c64ed2b714e605930e7c4102d4e80a2b1d9ff9bf (patch) | |
tree | 7eeb8216cd346e351ff34304cb0ca173f16ce1c2 /src/testdir | |
parent | 3cfa5b16b06bcc034f6de77070fa779d698ab5e9 (diff) | |
download | vim-git-c64ed2b714e605930e7c4102d4e80a2b1d9ff9bf.tar.gz |
patch 8.2.2950: sound code not fully testedv8.2.2950
Problem: Sound code not fully tested.
Solution: Add more sound tests. (Dominique Pellé, closes #8332)
Diffstat (limited to 'src/testdir')
-rw-r--r-- | src/testdir/test_sound.vim | 39 |
1 files changed, 36 insertions, 3 deletions
diff --git a/src/testdir/test_sound.vim b/src/testdir/test_sound.vim index c8f6305ef..cc01bf6a7 100644 --- a/src/testdir/test_sound.vim +++ b/src/testdir/test_sound.vim @@ -1,12 +1,12 @@ " Tests for the sound feature +source check.vim source shared.vim -if !has('sound') - throw 'Skipped: sound feature not available' -endif +CheckFeature sound func PlayCallback(id, result) + let g:playcallback_count += 1 let g:id = a:id let g:result = a:result endfunc @@ -15,20 +15,24 @@ func Test_play_event() if has('win32') throw 'Skipped: Playing event with callback is not supported on Windows' endif + let g:playcallback_count = 0 let g:id = 0 let id = 'bell'->sound_playevent('PlayCallback') if id == 0 throw 'Skipped: bell event not available' endif + " Stop it quickly, avoid annoying the user. sleep 20m eval id->sound_stop() call WaitForAssert({-> assert_equal(id, g:id)}) call assert_equal(1, g:result) " sound was aborted + call assert_equal(1, g:playcallback_count) endfunc func Test_play_silent() let fname = fnamemodify('silent.wav', '%p') + let g:playcallback_count = 0 " play without callback let id1 = sound_playfile(fname) @@ -41,6 +45,7 @@ func Test_play_silent() call assert_true(id2 > 0) call WaitForAssert({-> assert_equal(id2, g:id)}) call assert_equal(0, g:result) + call assert_equal(1, g:playcallback_count) let id2 = sound_playfile(fname, 'PlayCallback') call assert_true(id2 > 0) @@ -48,6 +53,13 @@ func Test_play_silent() call sound_clear() call WaitForAssert({-> assert_equal(id2, g:id)}) call assert_equal(1, g:result) " sound was aborted + call assert_equal(2, g:playcallback_count) + + " Play 2 sounds almost at the same time to exercise + " code with multiple callbacks in the callback list. + call sound_playfile(fname, 'PlayCallback') + call sound_playfile(fname, 'PlayCallback') + call WaitForAssert({-> assert_equal(4, g:playcallback_count)}) " recursive use was causing a crash func PlayAgain(id, fname) @@ -62,4 +74,25 @@ func Test_play_silent() call WaitForAssert({-> assert_true(g:id > 0)}) endfunc +func Test_play_event_error() + " Do not run test on Windows as: + " - playing event with callback is not supported on Windows. + " - FIXME: even without callback, sound_playevent('') does not return 0 on Windows. Bug? + CheckNotMSWindows + + call assert_equal(0, sound_playevent('')) + call assert_equal(0, sound_playevent(test_null_string())) + call assert_equal(0, sound_playevent('doesnotexist')) + call assert_equal(0, sound_playevent('doesnotexist', 'doesnotexist')) + call assert_equal(0, sound_playevent(test_null_string(), test_null_string())) + call assert_equal(0, sound_playevent(test_null_string(), test_null_function())) + + call assert_equal(0, sound_playfile('')) + call assert_equal(0, sound_playfile(test_null_string())) + call assert_equal(0, sound_playfile('doesnotexist')) + call assert_equal(0, sound_playfile('doesnotexist', 'doesnotexist')) + call assert_equal(0, sound_playfile(test_null_string(), test_null_string())) + call assert_equal(0, sound_playfile(test_null_string(), test_null_function())) +endfunc + " vim: shiftwidth=2 sts=2 expandtab |