summaryrefslogtreecommitdiff
path: root/src/VisVim/VsReadMe.txt
diff options
context:
space:
mode:
authorBram Moolenaar <Bram@vim.org>2004-06-13 20:20:40 +0000
committerBram Moolenaar <Bram@vim.org>2004-06-13 20:20:40 +0000
commit071d4279d6ab81b7187b48f3a0fc61e587b6db6c (patch)
tree221cbe3c40e043163c06f61c52a7ba2eb41e12ce /src/VisVim/VsReadMe.txt
parentb4210b3bc14e2918f153a7307530fbe6eba659e1 (diff)
downloadvim-git-071d4279d6ab81b7187b48f3a0fc61e587b6db6c.tar.gz
updated for version 7.0001v7.0001
Diffstat (limited to 'src/VisVim/VsReadMe.txt')
-rw-r--r--src/VisVim/VsReadMe.txt91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/VisVim/VsReadMe.txt b/src/VisVim/VsReadMe.txt
new file mode 100644
index 000000000..f480c6be4
--- /dev/null
+++ b/src/VisVim/VsReadMe.txt
@@ -0,0 +1,91 @@
+========================================================================
+ DEVELOPER STUDIO ADD-IN : VisVim
+========================================================================
+
+
+The Add-in Wizard has created this VisVim DLL for you. This DLL not only
+demonstrates the basics of creating a Developer Studio add-in, but it is also
+a starting point for writing your own add-in.
+
+An add-in mainly does two things.
+ (1) It adds commands to Developer Studio, which can then be tied
+ to keystrokes or toolbar buttons by the user or programmatically
+ by the add-in.
+ (2) It responds to events fired by Developer Studio.
+In both cases, the add-in code has access to the full Developer Studio
+Automation Object Model, and may manipulate those objects to affect the
+behavior of Developer Studio.
+
+This file contains a summary of what you will find in each of the files that
+make up your VisVim DLL.
+
+
+VisVim.h
+ This is the main header file for the DLL. It declares the
+ CVisVimApp class.
+
+VisVim.cpp
+ This is the main DLL source file. It contains the class CVisVimApp.
+ It also contains the OLE entry points required of inproc servers.
+
+VisVim.odl
+ This file contains the Object Description Language source code for the
+ type library of your DLL.
+
+VisVim.rc
+ This is a listing of all of the Microsoft Windows resources that the
+ program uses. It includes the sample toolbar bitmap that is stored
+ in the RES subdirectory. This file can be directly edited in Microsoft
+ Developer Studio.
+
+res\VisVim.rc2
+ This file contains resources that are not edited by Microsoft
+ Developer Studio. You should place all resources not
+ editable by the resource editor in this file.
+
+VisVim.def
+ This file contains information about the DLL that must be
+ provided to run with Microsoft Windows. It defines parameters
+ such as the name and description of the DLL. It also exports
+ functions from the DLL.
+
+VisVim.clw
+ This file contains information used by ClassWizard to edit existing
+ classes or add new classes. ClassWizard also uses this file to store
+ information needed to create and edit message maps and dialog data
+ maps and to create prototype member functions.
+
+/////////////////////////////////////////////////////////////////////////////
+Add-in-specific files:
+
+DSAddIn.cpp, DSAddIn.h
+ These files contain the CDSAddIn class, which implements the
+ IDSAddIn interface. This interface contains handlers
+ for connecting and disconnecting the add-in.
+
+Commands.cpp, Commands.h
+ These files contain the CCommands class, which implements your
+ command dispatch interface. This interface contains one method
+ for each command you add to Developer Studio.
+ These files also contain stub implementations of handlers for all events
+ fired by the Developer Studio Application object.
+
+OleAut.cpp
+ These files contain a general OLE automation class used to communicate
+ with vim.
+
+Reg.cpp
+ These files contain functions to access the registry.
+
+
+/////////////////////////////////////////////////////////////////////////////
+Other standard files:
+
+StdAfx.h, StdAfx.cpp
+ These files are used to build a precompiled header (PCH) file
+ named VisVim.pch and a precompiled types file named StdAfx.obj.
+
+Resource.h
+ This is the standard header file, which defines new resource IDs.
+ Microsoft Developer Studio reads and updates this file.
+