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authorBram Moolenaar <Bram@vim.org>2020-01-21 22:33:58 +0100
committerBram Moolenaar <Bram@vim.org>2020-01-21 22:33:58 +0100
commitade0d39468014fd55d30f7647a1ac104baff4bc5 (patch)
tree5cdf1d0b4b39ce292bdcbd163e3f13e9dd33e4b7 /runtime/doc/syntax.txt
parent2387773d933bd6c483e44803db8ec79737ecf7ed (diff)
downloadvim-git-ade0d39468014fd55d30f7647a1ac104baff4bc5.tar.gz
Update runtime files.
Diffstat (limited to 'runtime/doc/syntax.txt')
-rw-r--r--runtime/doc/syntax.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/runtime/doc/syntax.txt b/runtime/doc/syntax.txt
index 0246e7f34..28b328b4d 100644
--- a/runtime/doc/syntax.txt
+++ b/runtime/doc/syntax.txt
@@ -2315,7 +2315,7 @@ contain very long structures that Vim does not synchronize anymore.
PAPP *papp.vim* *ft-papp-syntax*
-The PApp syntax file handles .papp files and, to a lesser extend, .pxml
+The PApp syntax file handles .papp files and, to a lesser extent, .pxml
and .pxsl files which are all a mixture of perl/xml/html/other using xml
as the top-level file format. By default everything inside phtml or pxml
sections is treated as a string with embedded preprocessor commands. If
@@ -2687,12 +2687,12 @@ Note: only existence of these options matter, not their value. You can replace
QUAKE *quake.vim* *ft-quake-syntax*
-The Quake syntax definition should work for most any FPS (First Person
-Shooter) based on one of the Quake engines. However, the command names vary
-a bit between the three games (Quake, Quake 2, and Quake 3 Arena) so the
-syntax definition checks for the existence of three global variables to allow
-users to specify what commands are legal in their files. The three variables
-can be set for the following effects:
+The Quake syntax definition should work for most FPS (First Person Shooter)
+based on one of the Quake engines. However, the command names vary a bit
+between the three games (Quake, Quake 2, and Quake 3 Arena) so the syntax
+definition checks for the existence of three global variables to allow users
+to specify what commands are legal in their files. The three variables can
+be set for the following effects:
set to highlight commands only available in Quake: >
:let quake_is_quake1 = 1
@@ -3028,7 +3028,7 @@ variables in your <.vimrc>:
ksh: >
let g:is_kornshell = 1
-< posix: (using this is the nearly the same as setting g:is_kornshell to 1) >
+< posix: (using this is nearly the same as setting g:is_kornshell to 1) >
let g:is_posix = 1
< bash: >
let g:is_bash = 1