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author | Bram Moolenaar <Bram@vim.org> | 2004-06-13 20:20:40 +0000 |
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committer | Bram Moolenaar <Bram@vim.org> | 2004-06-13 20:20:40 +0000 |
commit | 071d4279d6ab81b7187b48f3a0fc61e587b6db6c (patch) | |
tree | 221cbe3c40e043163c06f61c52a7ba2eb41e12ce /runtime/doc/develop.txt | |
parent | b4210b3bc14e2918f153a7307530fbe6eba659e1 (diff) | |
download | vim-git-071d4279d6ab81b7187b48f3a0fc61e587b6db6c.tar.gz |
updated for version 7.0001v7.0001
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diff --git a/runtime/doc/develop.txt b/runtime/doc/develop.txt new file mode 100644 index 000000000..6e4f4e35a --- /dev/null +++ b/runtime/doc/develop.txt @@ -0,0 +1,384 @@ +*develop.txt* For Vim version 7.0aa. Last change: 2004 Jan 17 + + + VIM REFERENCE MANUAL by Bram Moolenaar + + +Development of Vim. *development* + +This text is important for those who want to be involved in further developing +Vim. + +1. Design goals |design-goals| +2. Coding style |coding-style| +3. Design decisions |design-decisions| +4. Assumptions |design-assumptions| + +See the file README.txt in the "src" directory for an overview of the source +code. + +Vim is open source software. Everybody is encouraged to contribute to help +improving Vim. For sending patches a context diff "diff -c" is preferred. +Also see http://www.vim.org/tips/tip.php?tip_id=618. + +============================================================================== +1. Design goals *design-goals* + +Most important things come first (roughly). + +Note that quite a few items are contradicting. This is intentional. A +balance must be found between them. + + +VIM IS... VI COMPATIBLE *design-compatible* + +First of all, it should be possible to use Vim as a drop-in replacement for +Vi. When the user wants to, he can use Vim in compatible mode and hardly +notice any difference with the original Vi. + +Exceptions: +- We don't reproduce obvious Vi bugs in Vim. +- There are different versions of Vi. I am using Version 3.7 (6/7/85) as a + reference. But support for other versions is also included when possible. + The Vi part of POSIX is not considered a definitive source. +- Vim adds new commands, you cannot rely on some command to fail because it + didn't exist in Vi. +- Vim will have a lot of features that Vi doesn't have. Going back from Vim + to Vi will be a problem, this cannot be avoided. +- Some things are hardly ever used (open mode, sending an e-mail when + crashing, etc.). Those will only be included when someone has a good reason + why it should be included and it's not too much work. +- For some items it is debatable whether Vi compatibility should be + maintained. There will be an option flag for these. + + +VIM IS... IMPROVED *design-improved* + +The IMproved bits of Vim should make it a better Vi, without becoming a +completely different editor. Extensions are done with a "Vi spirit". +- Use the keyboard as much as feasible. The mouse requires a third hand, + which we don't have. Many terminals don't have a mouse. +- When the mouse is used anyway, avoid the need to switch back to the + keyboard. Avoid mixing mouse and keyboard handling. +- Add commands and options in a consistent way. Otherwise people will have a + hard time finding and remembering them. Keep in mind that more commands and + options will be added later. +- A feature that people do not know about is a useless feature. Don't add + obscure features, or at least add hints in documentation that they exists. +- Minimize using CTRL and other modifiers, they are more difficult to type. +- There are many first-time and inexperienced Vim users. Make it easy for + them to start using Vim and learn more over time. +- There is no limit to the features that can be added. Selecting new features + is one based on (1) what users ask for, (2) how much effort it takes to + implement and (3) someone actually implementing it. + + +VIM IS... MULTI PLATFORM *design-multi-platform* + +Vim tries to help as many users on as many platforms as possible. +- Support many kinds of terminals. The minimal demands are cursor positioning + and clear-screen. Commands should only use key strokes that most keyboards + have. Support all the keys on the keyboard for mapping. +- Support many platforms. A condition is that there is someone willing to do + Vim development on that platform, and it doesn't mean messing up the code. +- Support many compilers and libraries. Not everybody is able or allowed to + install another compiler or GUI library. +- People switch from one platform to another, and from GUI to terminal + version. Features should be present in all versions, or at least in as many + as possible with a reasonable effort. Try to avoid that users must switch + between platforms to accomplish their work efficiently. +- That a feature is not possible on some platforms, or only possible on one + platform, does not mean it cannot be implemented. [This intentionally + contradicts the previous item, these two must be balanced.] + + +VIM IS... WELL DOCUMENTED *design-documented* + +- A feature that isn't documented is a useless feature. A patch for a new + feature must include the documentation. +- Documentation should be comprehensive and understandable. Using examples is + recommended. +- Don't make the text unnecessarily long. Less documentation means that an + item is easier to find. + + +VIM IS... HIGH SPEED AND SMALL IN SIZE *design-speed-size* + +Using Vim must not be a big attack on system resources. Keep it small and +fast. +- Computers are becoming faster and bigger each year. Vim can grow too, but + no faster than computers are growing. Keep Vim usable on older systems. +- Many users start Vim from a shell very often. Startup time must be short. +- Commands must work efficiently. The time they consume must be as small as + possible. Useful commands may take longer. +- Don't forget that some people use Vim over a slow connection. Minimize the + communication overhead. +- Items that add considerably to the size and are not used by many people + should be a feature that can be disabled. +- Vim is a component among other components. Don't turn it into a massive + application, but have it work well together with other programs. + + +VIM IS... MAINTAINABLE *design-maintain* + +- The source code should not become a mess. It should be reliable code. +- Use the same layout in all files to make it easy to read |coding-style|. +- Use comments in a useful way! +- Porting to another platform should be made easy, without having to change + too much platform-independent code. +- Use the object-oriented spirit: Put data and code together. Minimize the + knowledge spread to other parts of the code. + + +VIM IS... FLEXIBLE *design-flexible* + +Vim should make it easy for users to work in their preferred styles rather +than coercing its users into particular patterns of work. This can be for +items with a large impact (e.g., the 'compatible' option) or for details. The +defaults are carefully chosen such that most users will enjoy using Vim as it +is. Commands and options can be used to adjust Vim to the desire of the user +and its environment. + + +VIM IS... NOT *design-not* + +- Vim is not a shell or an Operating System. You will not be able to run a + shell inside Vim or use it to control a debugger. This should work the + other way around: Use Vim as a component from a shell or in an IDE. + A satirical way to say this: "Unlike Emacs, Vim does not attempt to include + everything but the kitchen sink, but some people say that you can clean one + with it. ;-)" +- Vim is not a fancy GUI editor that tries to look nice at the cost of + being less consistent over all platforms. But functional GUI features are + welcomed. + +============================================================================== +2. Coding style *coding-style* + +These are the rules to use when making changes to the Vim source code. Please +stick to these rules, to keep the sources readable and maintainable. + +This list is not complete. Look in the source code for more examples. + + +MAKING CHANGES *style-changes* + +The basic steps to make changes to the code: +1. Adjust the documentation. Doing this first gives you an impression of how + your changes affect the user. +2. Make the source code changes. +3. Check ../doc/todo.txt if the change affects any listed item. +4. Make a patch with "diff -c" against the unmodified code and docs. +5. Make a note about what changed and include it with the patch. + + +USE OF COMMON FUNCTIONS *style-functions* + +Some functions that are common to use, have a special Vim version. Always +consider using the Vim version, because they were introduced with a reason. + +NORMAL NAME VIM NAME DIFFERENCE OF VIM VERSION +free() vim_free() Checks for freeing NULL +malloc() alloc() Checks for out of memory situation +malloc() lalloc() Like alloc(), but has long argument +strcpy() STRCPY() Includes cast to (char *), for char_u * args +strchr() vim_strchr() Accepts special characters +strrchr() vim_strrchr() Accepts special characters +isspace() vim_isspace() Can handle characters > 128 +iswhite() vim_iswhite() Only TRUE for Tab and space +memcpy() vim_memmove() Handles overlapped copies +bcopy() vim_memmove() Handles overlapped copies +memset() vim_memset() Uniform for all systems + + +NAMES *style-names* + +Function names can not be more than 31 characters long (because of VMS). + +Don't use "delete" as a variable name, C++ doesn't like it. + +Because of the requirement that Vim runs on as many systems as possible, we +need to avoid using names that are already defined by the system. This is a +list of names that are known to cause trouble. The name is given as a regexp +pattern. + +is.*() POSIX, ctype.h +to.*() POSIX, ctype.h + +d_.* POSIX, dirent.h +l_.* POSIX, fcntl.h +gr_.* POSIX, grp.h +pw_.* POSIX, pwd.h +sa_.* POSIX, signal.h +mem.* POSIX, string.h +str.* POSIX, string.h +wcs.* POSIX, string.h +st_.* POSIX, stat.h +tms_.* POSIX, times.h +tm_.* POSIX, time.h +c_.* POSIX, termios.h +MAX.* POSIX, limits.h +__.* POSIX, system +_[A-Z].* POSIX, system +E[A-Z0-9]* POSIX, errno.h + +*_t POSIX, for typedefs. Use *_T instead. + +wait don't use as argument to a function, conflicts with types.h +index shadows global declaration +time shadows global declaration +new C++ reserved keyword +try Borland C++ doesn't like it to be used as a variable. + +basename() GNU string function +dirname() GNU string function +get_env_value() Linux system function + + +VARIOUS *style-various* + +Typedef'ed names should end in "_t": > + typedef int some_t; +Define'ed names should be uppercase: > + #define SOME_THING +Features always start with "FEAT_": > + #define FEAT_FOO + +Don't use '\"', some compilers can't handle it. '"' works fine. + +Don't use: + #if HAVE_SOME +Some compilers can't handle that and complain that "HAVE_SOME" is not defined. +Use + #ifdef HAVE_SOME +or + #if defined(HAVE_SOME) + + +STYLE *style-examples* + +General rule: One statement per line. + +Wrong: if (cond) a = 1; + +OK: if (cond) + a = 1; + +Wrong: while (cond); + +OK: while (cond) + ; + +Wrong: do a = 1; while (cond); + +OK: do + a = 1; + while (cond); + + +Functions start with: + +Wrong: int function_name(int arg1, int arg2) + +OK: /* + * Explanation of what this function is used for. + * + * Return value explanation. + */ + int + function_name(arg1, arg2) + int arg1; /* short comment about arg1 */ + int arg2; /* short comment about arg2 */ + { + int local; /* comment about local */ + + local = arg1 * arg2; + +NOTE: Don't use ANSI style function declarations. A few people still have to +use a compiler that doesn't support it. + + +SPACES AND PUNCTUATION *style-spaces* + +No space between a function name and the bracket: + +Wrong: func (arg); +OK: func(arg); + +Do use a space after if, while, switch, etc. + +Wrong: if(arg) for(;;) +OK: if (arg) for (;;) + +Use a space after a comma and semicolon: + +Wrong: func(arg1,arg2); for (i = 0;i < 2;++i) +OK: func(arg1, arg2); for (i = 0; i < 2; ++i) + +Use a space before and after '=', '+', '/', etc. + +Wrong: var=a*5; +OK: var = a * 5; + +In general: Use empty lines to group lines of code together. Put a comment +just above the group of lines. This makes it more easy to quickly see what is +being done. + +OK: /* Prepare for building the table. */ + get_first_item(); + table_idx = 0; + + /* Build the table */ + while (has_item()) + table[table_idx++] = next_item(); + + /* Finish up. */ + cleanup_items(); + generate_hash(table); + +============================================================================== +3. Design decisions *design-decisions* + +Folding + +Several forms of folding should be possible for the same buffer. For example, +have one window that shows the text with function bodies folded, another +window that shows a function body. + +Folding is a way to display the text. It should not change the text itself. +Therefore the folding has been implemented as a filter between the text stored +in a buffer (buffer lines) and the text displayed in a window (logical lines). + + +Naming the window + +The word "window" is commonly used for several things: A window on the screen, +the xterm window, a window inside Vim to view a buffer. +To avoid confusion, other items that are sometimes called window have been +given another name. Here is an overview of the related items: + +screen The whole display. For the GUI it's something like 1024x768 + pixels. The Vim shell can use the whole screen or part of it. +shell The Vim application. This can cover the whole screen (e.g., + when running in a console) or part of it (xterm or GUI). +window View on a buffer. There can be several windows in Vim, + together with the command line, menubar, toolbar, etc. they + fit in the shell. + + +To be continued... + +============================================================================== +4. Assumptions *design-assumptions* + +Size of variables: +char 8 bit signed +char_u 8 bit unsigned +int 16, 32 or 64 bit signed +unsigned 16, 32 or 64 bit unsigned +long 32 or 64 bit signed, can hold a pointer + +Note that some compilers cannot handle long lines or strings. The C89 +standard specifies a limit of 509 characters. + + vim:tw=78:ts=8:ft=help:norl: |