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namespace Clutter {
	[CCode (type_id = "CLUTTER_TYPE_ACTOR_BOX", cheader_filename = "clutter/clutter.h")]
	public struct ActorBox {
		[CCode (cname = "clutter_actor_box_from_vertices")]
		public ActorBox.from_vertices (Clutter.Vertex[] verts);
	}

	public struct Matrix : Cogl.Matrix {
	}

	public class Backend : GLib.Object {
		[NoWrapper]
		public virtual void add_options (GLib.OptionGroup group);
		[NoWrapper]
		public virtual bool create_context () throws GLib.Error;
		[NoWrapper]
		public virtual unowned Clutter.StageWindow create_stage (Clutter.Stage wrapper) throws GLib.Error;
		[NoWrapper]
		public virtual void ensure_context (Clutter.Stage stage);
		[NoWrapper]
		public virtual unowned Clutter.DeviceManager get_device_manager ();
		[NoWrapper]
		public virtual Clutter.FeatureFlags get_features ();
		[NoWrapper]
		public virtual void init_events ();
		[NoWrapper]
		public virtual void init_features ();
		[NoWrapper]
		public virtual bool post_parse () throws GLib.Error;
		[NoWrapper]
		public virtual bool pre_parse () throws GLib.Error;
		[NoWrapper]
		public virtual void redraw (Clutter.Stage stage);
	}

	[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_box_get_type ()")]
	public class Box : Clutter.Actor {
		public Clutter.LayoutManager layout_manager { get; set; }
	}

	[CCode (type_id = "CLUTTER_TYPE_COLOR", cheader_filename = "clutter/clutter.h")]
	public struct Color {
		[CCode (cname = "clutter_color_from_hls")]
		public Color.from_hls (float hue, float luminance, float saturation);
		[CCode (cname = "clutter_color_from_pixel")]
		public Color.from_pixel (uint32 pixel);
		[CCode (cname = "clutter_color_from_string")]
		public Color.from_string (string str);
		[CCode (cname = "clutter_color_from_string")]
		public bool parse_string (string str);
	}

	[CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_container_get_type ()")]
	public interface Container : GLib.Object {
		public void add (params Clutter.Actor[] actors);
		[CCode (cname = "clutter_container_class_find_child_property")]
		public class unowned GLib.ParamSpec find_child_property (string property_name);
		[CCode (cname = "clutter_container_class_list_child_properties")]
		public class unowned GLib.ParamSpec[] list_child_properties ();
	}

	[CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_get_type ()")]
	[Compact]
	public class Event {
		public Clutter.AnyEvent any { [CCode (cname = "(ClutterAnyEvent *)")] get; }
		public Clutter.ButtonEvent button { [CCode (cname = "(ClutterButtonEvent *)")] get; }
		public Clutter.CrossingEvent crossing { [CCode (cname = "(ClutterCrossingEvent *)")] get; }
		public Clutter.KeyEvent key { [CCode (cname = "(ClutterKeyEvent *)")] get; }
		public Clutter.MotionEvent motion { [CCode (cname = "(ClutterMotionEvent *)")] get; }
		public Clutter.ScrollEvent scroll { [CCode (cname = "(ClutterScrollEvent *)")] get; }
		public Clutter.StageStateEvent stage_state { [CCode (cname = "(ClutterStageStateEvent *)")] get; }
		public Clutter.TouchEvent touch { [CCode (cname = "(ClutterTouchEvent *)")] get; }
		public Clutter.TouchpadPinchEvent touchpad_pinch { [CCode (cname = "(ClutterTouchpadPinchEvent *)")] get; }
		public Clutter.TouchpadSwipeEvent touchpad_swipe { [CCode (cname = "(ClutterTouchpadSwipeEvent *)")] get; }
	}

	[CCode (type_id = "clutter_stage_get_type ()", cheader_filename = "clutter/clutter.h")]
	public class Stage : Clutter.Group {
		[CCode (cname = "clutter_redraw")]
		public void redraw ();
	}

	[CCode (cheader_filename = "clutter/clutter.h")]
	public interface StageWindow : GLib.Object {
		[NoWrapper]
		public abstract void add_redraw_clip (Clutter.Geometry stage_rectangle);
		[NoWrapper]
		public abstract void get_geometry (Clutter.Geometry geometry);
		[NoWrapper]
		public abstract int get_pending_swaps ();
		[NoWrapper]
		public abstract unowned Clutter.Actor get_wrapper ();
		[NoWrapper]
		public abstract bool has_redraw_clips ();
		[NoWrapper]
		public abstract void hide ();
		[NoWrapper]
		public abstract bool ignoring_redraw_clips ();
		[NoWrapper]
		public abstract bool realize ();
		[NoWrapper]
		public abstract void resize (int width, int height);
		[NoWrapper]
		public abstract void set_cursor_visible (bool cursor_visible);
		[NoWrapper]
		public abstract void set_fullscreen (bool is_fullscreen);
		[NoWrapper]
		public abstract void set_title (string title);
		[NoWrapper]
		public abstract void set_user_resizable (bool is_resizable);
		[NoWrapper]
		public abstract void show (bool do_raise);
		[NoWrapper]
		public abstract void unrealize ();
	}

	[CCode (type_id = "clutter_texture_get_type ()", cheader_filename = "clutter/clutter.h")]
	public class Texture : Clutter.Actor {
		public Cogl.Material cogl_material { get; set; }
		public Cogl.Texture cogl_texture { get; set; }
	}

	[Compact]
	[CCode (cheader_filename = "clutter/clutter.h")]
	public class TimeoutPool {
		[CCode (has_construct_function = false)]
		public TimeoutPool (int priority);
	}

	[CCode (cprefix = "CLUTTER_FEATURE_", cheader_filename = "clutter/clutter.h")]
	[Flags]
	public enum FeatureFlags {
		TEXTURE_NPOT;
		[CCode (cname = "clutter_feature_available")]
		public bool is_available ();
		[CCode (cname = "clutter_feature_get_all")]
		public static Clutter.FeatureFlags @get ();
	}

	[CCode (type_id = "CLUTTER_TYPE_UNITS", cheader_filename = "clutter/clutter.h")]
	public struct Units {
		[CCode (cname = "clutter_units_from_cm")]
		public Units.from_cm (float cm);
		[CCode (cname = "clutter_units_from_em")]
		public Units.from_em (float em);
		[CCode (cname = "clutter_units_from_em_for_font")]
		public Units.from_em_for_font (string font_name, float em);
		[CCode (cname = "clutter_units_from_mm")]
		public Units.from_mm (float mm);
		[CCode (cname = "clutter_units_from_pixels")]
		public Units.from_pixels (int px);
		[CCode (cname = "clutter_units_from_pt")]
		public Units.from_pt (float pt);
		[CCode (cname = "clutter_units_from_string")]
		public Units.from_string (string str);
	}
}