summaryrefslogtreecommitdiff
path: root/vapi/cogl-1.0.vapi
blob: 0083631c6f2ecfba1c9ad9a9a4d40c355093eadc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
/* cogl-1.0.vapi generated by vapigen, do not modify. */

[CCode (gir_namespace = "Cogl", gir_version = "1.0")]
namespace Cogl {
	[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
	[Compact]
	public class Bitmap : Cogl.Handle {
		public static GLib.Type error_get_type ();
		public static GLib.Quark error_quark ();
		public static bool get_size_from_file (string filename, out int width, out int height);
		public static Cogl.Bitmap new_from_file (string filename) throws GLib.Error;
	}
	[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
	[Compact]
	public class Buffer : Cogl.Handle {
		public static GLib.Type access_get_type ();
		public static GLib.Type bit_get_type ();
		public uint get_size ();
		public Cogl.BufferUpdateHint get_update_hint ();
		public uchar map (Cogl.BufferAccess access);
		public static GLib.Type map_hint_get_type ();
		public bool set_data (size_t offset, [CCode (array_length_type = "size_t")] uint8[] data);
		public void set_update_hint (Cogl.BufferUpdateHint hint);
		public static GLib.Type target_get_type ();
		public void unmap ();
		public static GLib.Type update_hint_get_type ();
	}
	[CCode (cheader_filename = "cogl/cogl.h")]
	[Compact]
	public class Framebuffer {
	}
	[CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_handle_ref", unref_function = "cogl_handle_unref")]
	[Compact]
	public class Handle {
		[CCode (cname = "cogl_is_bitmap")]
		public bool is_bitmap ();
		[CCode (cname = "cogl_is_buffer")]
		public bool is_buffer ();
		[CCode (cname = "cogl_is_material")]
		public bool is_material ();
		[CCode (cname = "cogl_is_offscreen")]
		public bool is_offscreen ();
		[CCode (cname = "cogl_is_pixel_buffer")]
		public bool is_pixel_buffer ();
		[CCode (cname = "cogl_is_program")]
		public bool is_program ();
		[CCode (cname = "cogl_is_shader")]
		public bool is_shader ();
		[CCode (cname = "cogl_is_texture")]
		public bool is_texture ();
		[CCode (cname = "cogl_is_vertex_buffer")]
		public bool is_vertex_buffer ();
	}
	[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_material_ref", unref_function = "cogl_material_unref")]
	[Compact]
	public class Material : Cogl.Handle {
		[CCode (has_construct_function = false, type = "CoglHandle*")]
		public Material ();
		public static GLib.Type alpha_func_get_type ();
		public Cogl.Material copy ();
		public static GLib.Type filter_get_type ();
		public static void foreach_layer (Cogl.Material material, Cogl.MaterialLayerCallback callback);
		public void get_ambient (out Cogl.Color ambient);
		public void get_color (out Cogl.Color color);
		public static void get_depth_range (Cogl.Material material, float near_val, float far_val);
		public static bool get_depth_test_enabled (Cogl.Material material);
		public static Cogl.DepthTestFunction get_depth_test_function (Cogl.Material material);
		public static bool get_depth_writing_enabled (Cogl.Material material);
		public void get_diffuse (out Cogl.Color diffuse);
		public void get_emission (out Cogl.Color emission);
		public static bool get_layer_point_sprite_coords_enabled (Cogl.Material material, int layer_index);
		public unowned GLib.List<Cogl.MaterialLayer> get_layers ();
		public int get_n_layers ();
		public float get_point_size ();
		public float get_shininess ();
		public void get_specular (out Cogl.Color specular);
		public static unowned Cogl.Bitmap get_user_program (Cogl.Material material);
		public void remove_layer (int layer_index);
		public void set_alpha_test_function (Cogl.MaterialAlphaFunc alpha_func, float alpha_reference);
		public void set_ambient (Cogl.Color ambient);
		public void set_ambient_and_diffuse (Cogl.Color color);
		public bool set_blend (string blend_string) throws Cogl.BlendStringError;
		public void set_blend_constant (Cogl.Color constant_color);
		public void set_color (Cogl.Color color);
		public void set_color4f (float red, float green, float blue, float alpha);
		public void set_color4ub (uchar red, uchar green, uchar blue, uchar alpha);
		public static bool set_depth_range (Cogl.Material material, float near_val, float far_val) throws GLib.Error;
		public static void set_depth_test_enabled (Cogl.Material material, bool enable);
		public static void set_depth_test_function (Cogl.Material material, Cogl.DepthTestFunction function);
		public static void set_depth_writing_enabled (Cogl.Material material, bool enable);
		public void set_diffuse (Cogl.Color diffuse);
		public void set_emission (Cogl.Color emission);
		public void set_layer (int layer_index, Cogl.Texture texture);
		public bool set_layer_combine (int layer_index, string blend_string) throws Cogl.BlendStringError;
		public void set_layer_combine_constant (int layer_index, Cogl.Color constant);
		public void set_layer_filters (int layer_index, Cogl.MaterialFilter min_filter, Cogl.MaterialFilter mag_filter);
		public void set_layer_matrix (int layer_index, Cogl.Matrix matrix);
		public static bool set_layer_point_sprite_coords_enabled (Cogl.Material material, int layer_index, bool enable) throws GLib.Error;
		public static void set_layer_wrap_mode (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
		public static void set_layer_wrap_mode_p (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
		public static void set_layer_wrap_mode_s (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
		public static void set_layer_wrap_mode_t (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
		public void set_point_size (float point_size);
		public void set_shininess (float shininess);
		public void set_specular (Cogl.Color specular);
		public static void set_user_program (Cogl.Material material, Cogl.Bitmap program);
		public static GLib.Type wrap_mode_get_type ();
	}
	[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
	[Compact]
	public class MaterialLayer : Cogl.Handle {
		public Cogl.MaterialFilter get_mag_filter ();
		public Cogl.MaterialFilter get_min_filter ();
		public unowned Cogl.Texture? get_texture ();
		public Cogl.MaterialLayerType get_type ();
		public static Cogl.MaterialWrapMode get_wrap_mode_p (Cogl.MaterialLayer layer);
		public static Cogl.MaterialWrapMode get_wrap_mode_s (Cogl.MaterialLayer layer);
		public static Cogl.MaterialWrapMode get_wrap_mode_t (Cogl.MaterialLayer layer);
		public static GLib.Type type_get_type ();
	}
	[CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_object_ref", unref_function = "cogl_object_unref")]
	[Compact]
	public class Object {
		public void* get_user_data (Cogl.UserDataKey key);
		public void set_user_data (Cogl.UserDataKey key, Cogl.UserDataDestroyCallback destroy);
	}
	[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_offscreen_ref", unref_function = "cogl_offscreen_unref")]
	[Compact]
	public class Offscreen : Cogl.Handle {
		[CCode (cname = "cogl_pop_draw_buffer")]
		public static void pop_draw_buffer ();
		[CCode (cname = "cogl_push_draw_buffer")]
		public static void push_draw_buffer ();
		[CCode (instance_pos = -1)]
		public void set_draw_buffer (Cogl.BufferTarget target);
		[CCode (cname = "cogl_offscreen_new_to_texture", has_construct_function = false, type = "CoglHandle*")]
		public Offscreen.to_texture (Cogl.Texture handle);
	}
	[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
	[Compact]
	public class PangoFontMap {
		[CCode (has_construct_function = false, type = "PangoFontMap*")]
		public PangoFontMap ();
		public void clear_glyph_cache ();
		public unowned Pango.Context create_context ();
		public unowned Pango.Renderer get_renderer ();
		public bool get_use_mipmapping ();
		public void set_resolution (double dpi);
		public void set_use_mipmapping (bool value);
	}
	[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
	[Compact]
	public class PangoRenderer {
	}
	[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
	[Compact]
	public class PangoRendererClass {
	}
	[CCode (cheader_filename = "cogl/cogl.h", copy_function = "cogl_path_copy")]
	[Compact]
	public class Path {
		public static void arc (float center_x, float center_y, float radius_x, float radius_y, float angle_1, float angle_2);
		public static void close ();
		public unowned Cogl.Path copy ();
		public static void curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3);
		public static void ellipse (float center_x, float center_y, float radius_x, float radius_y);
		public static void fill ();
		public static void fill_preserve ();
		public static GLib.Type fill_rule_get_type ();
		public static Cogl.PathFillRule get_fill_rule ();
		public static void line (float x_1, float y_1, float x_2, float y_2);
		public static void line_to (float x, float y);
		public static void move_to (float x, float y);
		public static void @new ();
		public static void polygon ([CCode (array_length = false)] float[] coords, int num_points);
		public static void polyline ([CCode (array_length = false)] float[] coords, int num_points);
		public static void rectangle (float x_1, float y_1, float x_2, float y_2);
		public static void rel_curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3);
		public static void rel_line_to (float x, float y);
		public static void rel_move_to (float x, float y);
		public static void round_rectangle (float x_1, float y_1, float x_2, float y_2, float radius, float arc_step);
		public static void set_fill_rule (Cogl.PathFillRule fill_rule);
		public static void stroke ();
		public static void stroke_preserve ();
	}
	[CCode (cheader_filename = "cogl/cogl.h")]
	[Compact]
	public class PixelArray {
	}
	[CCode (cheader_filename = "cogl/cogl.h")]
	[Compact]
	public class PixelBuffer : Cogl.Handle {
		public PixelBuffer (uint size);
		public PixelBuffer.for_size (uint width, uint height, Cogl.PixelFormat format, uint stride);
	}
	[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_program_ref", unref_function = "cogl_program_unref")]
	[Compact]
	public class Program : Cogl.Handle {
		[CCode (cname = "cogl_create_program", has_construct_function = false, type = "CoglHandle*")]
		public Program ();
		public void attach_shader (Cogl.Shader shader_handle);
		public int get_uniform_location (string uniform_name);
		public void link ();
		public static void uniform_1f (int uniform_no, float value);
		public static void uniform_1i (int uniform_no, int value);
		public static void uniform_float (int uniform_no, int size, [CCode (array_length_pos = 2.9)] float[] value);
		public static void uniform_int (int uniform_no, int size, [CCode (array_length_pos = 2.9)] int[] value);
		public static void uniform_matrix (int uniform_no, int size, bool transpose, [CCode (array_length_pos = 2.9)] float[] value);
		public void use ();
	}
	[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_shader_ref", unref_function = "cogl_shader_unref")]
	[Compact]
	public class Shader : Cogl.Handle {
		[CCode (cname = "cogl_create_shader", has_construct_function = false, type = "CoglHandle*")]
		public Shader (Cogl.ShaderType shader_type);
		public void compile ();
		public string get_info_log ();
		public Cogl.ShaderType get_type ();
		public bool is_compiled ();
		public void source (string source);
	}
	[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_texture_ref", unref_function = "cogl_texture_unref")]
	[Compact]
	public class Texture : Cogl.Handle {
		public Texture.from_bitmap (Cogl.Bitmap bmp_handle, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format);
		public Texture.from_data (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat format, Cogl.PixelFormat internal_format, uint rowstride, [CCode (array_length = false)] uchar[] data);
		public Texture.from_file (string filename, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format) throws GLib.Error;
		public Texture.from_sub_texture (Cogl.Texture full_texture, int sub_x, int sub_y, int sub_width, int sub_height);
		public int get_data (Cogl.PixelFormat format, uint rowstride, [CCode (array_length = false)] uint8[] data);
		public Cogl.PixelFormat get_format ();
		public uint get_height ();
		public int get_max_waste ();
		public uint get_rowstride ();
		public uint get_width ();
		public bool is_sliced ();
		public bool set_region (int src_x, int src_y, int dst_x, int dst_y, uint dst_width, uint dst_height, int width, int height, Cogl.PixelFormat format, uint rowstride, [CCode (array_length = false)] uint8[] data);
		public Texture.with_size (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format);
	}
	[CCode (cheader_filename = "cogl/cogl.h")]
	[Compact]
	public class UserDataKey {
		public int unused;
	}
	[CCode (cheader_filename = "cogl/cogl.h")]
	[Compact]
	public class Vector3 {
		public float x;
		public float y;
		public float z;
	}
	[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_vertex_buffer_ref", unref_function = "cogl_vertex_buffer_unref")]
	[Compact]
	public class VertexBuffer : Cogl.Handle {
		[CCode (has_construct_function = false, type = "CoglHandle*")]
		public VertexBuffer (uint n_vertices);
		public void add (string attribute_name, uchar n_components, Cogl.AttributeType type, bool normalized, uint16 stride, void* pointer);
		public void @delete (string attribute_name);
		public void disable (string attribute_name);
		public void draw (Cogl.VerticesMode mode, int first, int count);
		public void draw_elements (Cogl.VerticesMode mode, Cogl.VertexBufferIndices indices, int min_index, int max_index, int indices_offset, int count);
		public void enable (string attribute_name);
		public uint get_n_vertices ();
		public void submit ();
	}
	[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
	[Compact]
	public class VertexBufferIndices : Cogl.Handle {
		public VertexBufferIndices (Cogl.IndicesType indices_type, void* indices_array, int indices_len);
		public static unowned Cogl.VertexBufferIndices get_for_quads (uint n_indices);
		public Cogl.IndicesType get_type ();
	}
	[CCode (cheader_filename = "cogl/cogl.h")]
	public struct Angle {
		public Cogl.Fixed cos ();
		public Cogl.Fixed sin ();
		public Cogl.Fixed tan ();
	}
	[BooleanType]
	[CCode (cheader_filename = "cogl/cogl.h")]
	[GIR (name = "Bool")]
	[SimpleType]
	public struct Bool : bool {
	}
	[CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)]
	public struct Color {
		public uchar red;
		public uchar green;
		public uchar blue;
		public uchar alpha;
		public uint32 padding0;
		public uint32 padding1;
		public uint32 padding2;
		public Cogl.Color copy ();
		public static bool equal (void* v1, void* v2);
		public Color.from_4f (float red, float green, float blue, float alpha);
		public Color.from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha);
		public float get_alpha ();
		public uint get_alpha_byte ();
		public float get_alpha_float ();
		public float get_blue ();
		public uint get_blue_byte ();
		public float get_blue_float ();
		public float get_green ();
		public uint get_green_byte ();
		public float get_green_float ();
		public float get_red ();
		public uint get_red_byte ();
		public float get_red_float ();
		public void init_from_4f (float red, float green, float blue, float alpha);
		public void init_from_4fv (float color_array);
		public void init_from_4ub (uchar red, uchar green, uchar blue, uchar alpha);
		public void premultiply ();
		public void set_alpha (float alpha);
		public void set_alpha_byte (uint alpha);
		public void set_alpha_float (float alpha);
		public void set_blue (float blue);
		public void set_blue_byte (uint blue);
		public void set_blue_float (float blue);
		public void set_from_4f (float red, float green, float blue, float alpha);
		public void set_from_4ub (uchar red, uchar green, uchar blue, uchar alpha);
		public void set_green (float green);
		public void set_green_byte (uint green);
		public void set_green_float (float green);
		public void set_red (float red);
		public void set_red_byte (uint red);
		public void set_red_float (float red);
		public void unpremultiply ();
	}
	[CCode (cheader_filename = "cogl/cogl.h")]
	public struct Fixed {
		public Cogl.Fixed atan ();
		public Cogl.Fixed atan2 (Cogl.Fixed b);
		public Cogl.Fixed cos ();
		public Cogl.Fixed div (Cogl.Fixed b);
		public static Cogl.Fixed log2 (uint x);
		public Cogl.Fixed mul (Cogl.Fixed b);
		public Cogl.Fixed mul_div (Cogl.Fixed b, Cogl.Fixed c);
		public static uint pow (uint x, Cogl.Fixed y);
		public uint pow2 ();
		public Cogl.Fixed sin ();
		public Cogl.Fixed sqrt ();
		public Cogl.Fixed tan ();
	}
	[CCode (cheader_filename = "cogl/cogl.h", type_id = "COGL_TYPE_MATRIX")]
	public struct Matrix {
		public float xx;
		public float yx;
		public float zx;
		public float wx;
		public float xy;
		public float yy;
		public float zy;
		public float wy;
		public float xz;
		public float yz;
		public float zz;
		public float wz;
		public float xw;
		public float yw;
		public float zw;
		public float ww;
		[CCode (array_length = false)]
		public weak float[] inv;
		public uint type;
		public uint flags;
		public static bool equal (void* v1, void* v2);
		[CCode (array_length = false, array_null_terminated = false, cname = "cogl_matrix_init_from_array")]
		public Matrix.from_array ([CCode (array_length = false)] float[] array);
		public void frustum (float left, float right, float bottom, float top, float z_near, float z_far);
		[CCode (array_length = false)]
		public unowned float[] get_array ();
		public bool get_inverse (out Cogl.Matrix inverse);
		[CCode (cname = "cogl_matrix_init_identity")]
		public Matrix.identity ();
		[CCode (cname = "cogl_matrix_multiply")]
		public Matrix.multiply (Cogl.Matrix a, Cogl.Matrix b);
		public void ortho (float left, float right, float bottom, float top, float z_near, float z_far);
		public void perspective (float fov_y, float aspect, float z_near, float z_far);
		public void rotate (float angle, float x, float y, float z);
		public void scale (float sx, float sy, float sz);
		public void transform_point (ref float x, ref float y, ref float z, ref float w);
		public void translate (float x, float y, float z);
	}
	[CCode (cheader_filename = "cogl/cogl.h")]
	public struct TextureVertex {
		public float x;
		public float y;
		public float z;
		public float tx;
		public float ty;
		public Cogl.Color color;
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_ATTRIBUTE_TYPE_", has_type_id = false)]
	public enum AttributeType {
		BYTE,
		UNSIGNED_BYTE,
		SHORT,
		UNSIGNED_SHORT,
		FLOAT
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BITMAP_ERROR_", has_type_id = false)]
	public enum BitmapError {
		FAILED,
		UNKNOWN_TYPE,
		CORRUPT_IMAGE
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_ACCESS_", has_type_id = false)]
	public enum BufferAccess {
		READ,
		WRITE,
		READ_WRITE
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_BIT_", has_type_id = false)]
	public enum BufferBit {
		COLOR,
		DEPTH,
		STENCIL
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_MAP_HINT_", has_type_id = false)]
	public enum BufferMapHint {
		DISCARD
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_", has_type_id = false)]
	public enum BufferTarget {
		WINDOW_BUFFER,
		OFFSCREEN_BUFFER
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_UPDATE_HINT_", has_type_id = false)]
	public enum BufferUpdateHint {
		STATIC,
		DYNAMIC,
		STREAM
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_DEPTH_TEST_FUNCTION_", has_type_id = false)]
	public enum DepthTestFunction {
		NEVER,
		LESS,
		EQUAL,
		LEQUAL,
		GREATER,
		NOTEQUAL,
		GEQUAL,
		ALWAYS
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_DRIVER_ERROR_", has_type_id = false)]
	public enum DriverError {
		UNKNOWN_VERSION,
		INVALID_VERSION
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_ERROR_", has_type_id = false)]
	public enum Error {
		UNSUPPORTED
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FEATURE_", has_type_id = false)]
	public enum FeatureFlags {
		TEXTURE_RECTANGLE,
		TEXTURE_NPOT,
		TEXTURE_YUV,
		TEXTURE_READ_PIXELS,
		SHADERS_GLSL,
		OFFSCREEN,
		OFFSCREEN_MULTISAMPLE,
		OFFSCREEN_BLIT,
		FOUR_CLIP_PLANES,
		STENCIL_BUFFER,
		VBOS,
		PBOS,
		UNSIGNED_INT_INDICES,
		DEPTH_RANGE,
		TEXTURE_NPOT_BASIC,
		TEXTURE_NPOT_MIPMAP,
		TEXTURE_NPOT_REPEAT,
		POINT_SPRITE,
		TEXTURE_3D,
		SHADERS_ARBFP
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FOG_MODE_", has_type_id = false)]
	public enum FogMode {
		LINEAR,
		EXPONENTIAL,
		EXPONENTIAL_SQUARED
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_INDICES_TYPE_UNSIGNED_", has_type_id = false)]
	public enum IndicesType {
		BYTE,
		SHORT,
		INT
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_ALPHA_FUNC_", has_type_id = false)]
	public enum MaterialAlphaFunc {
		NEVER,
		LESS,
		EQUAL,
		LEQUAL,
		GREATER,
		NOTEQUAL,
		GEQUAL,
		ALWAYS
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_FILTER_", has_type_id = false)]
	public enum MaterialFilter {
		NEAREST,
		LINEAR,
		NEAREST_MIPMAP_NEAREST,
		LINEAR_MIPMAP_NEAREST,
		NEAREST_MIPMAP_LINEAR,
		LINEAR_MIPMAP_LINEAR
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_LAYER_TYPE_", has_type_id = false)]
	public enum MaterialLayerType {
		TEXTURE
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_WRAP_MODE_", has_type_id = false)]
	public enum MaterialWrapMode {
		REPEAT,
		CLAMP_TO_EDGE,
		AUTOMATIC
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PATH_FILL_RULE_", has_type_id = false)]
	public enum PathFillRule {
		NON_ZERO,
		EVEN_ODD
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PIXEL_FORMAT_", has_type_id = false)]
	public enum PixelFormat {
		ANY,
		A_8,
		RGB_565,
		RGBA_4444,
		RGBA_5551,
		YUV,
		G_8,
		RGB_888,
		BGR_888,
		RGBA_8888,
		BGRA_8888,
		ARGB_8888,
		ABGR_8888,
		RGBA_8888_PRE,
		BGRA_8888_PRE,
		ARGB_8888_PRE,
		ABGR_8888_PRE,
		RGBA_4444_PRE,
		RGBA_5551_PRE
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_READ_PIXELS_COLOR_", has_type_id = false)]
	public enum ReadPixelsFlags {
		BUFFER
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_SHADER_TYPE_", has_type_id = false)]
	public enum ShaderType {
		VERTEX,
		FRAGMENT
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_", has_type_id = false)]
	public enum TextureFlags {
		NONE,
		NO_AUTO_MIPMAP,
		NO_SLICING,
		NO_ATLAS
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_PIXMAP_X11_DAMAGE_", has_type_id = false)]
	public enum TexturePixmapX11ReportLevel {
		RAW_RECTANGLES,
		DELTA_RECTANGLES,
		BOUNDING_BOX,
		NON_EMPTY
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_VERTICES_MODE_", has_type_id = false)]
	public enum VerticesMode {
		POINTS,
		LINE_STRIP,
		LINE_LOOP,
		LINES,
		TRIANGLE_STRIP,
		TRIANGLE_FAN,
		TRIANGLES
	}
	[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BLEND_STRING_ERROR_")]
	public errordomain BlendStringError {
		PARSE_ERROR,
		ARGUMENT_PARSE_ERROR,
		INVALID_ERROR,
		GPU_UNSUPPORTED_ERROR
	}
	[CCode (cheader_filename = "cogl/cogl.h", has_target = false)]
	public delegate void FuncPtr ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public delegate bool MaterialLayerCallback (Cogl.Material material, int layer_index);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public delegate void UserDataDestroyCallback ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int AFIRST_BIT;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int A_BIT;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int BGR_BIT;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int CLUTTER_COGL_HAS_GL;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int FIXED_0_5;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int FIXED_1;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int FIXED_2_PI;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int FIXED_BITS;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int FIXED_EPSILON;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int FIXED_MAX;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int FIXED_MIN;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int FIXED_PI;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int FIXED_PI_2;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int FIXED_PI_4;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int FIXED_Q;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int HAS_GL;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int HAS_X11;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int HAS_XLIB;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int PIXEL_FORMAT_24;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int PIXEL_FORMAT_32;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int PREMULT_BIT;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int RADIANS_TO_DEGREES;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int SQRTI_ARG_10_PERCENT;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int SQRTI_ARG_5_PERCENT;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int SQRTI_ARG_MAX;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int TEXTURE_MAX_WASTE;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int UNORDERED_MASK;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public const int UNPREMULT_MASK;
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static GLib.Type attribute_type_get_type ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void begin_gl ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static GLib.Type blend_string_error_get_type ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static bool check_extension (string name, string ext);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void clear (Cogl.Color color, uint buffers);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void clip_ensure ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void clip_pop ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void clip_push (float x_offset, float y_offset, float width, float height);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void clip_push_from_path ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void clip_push_from_path_preserve ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void clip_push_rectangle (float x0, float y0, float x1, float y1);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void clip_push_window_rect (float x_offset, float y_offset, float width, float height);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void clip_push_window_rectangle (int x_offset, int y_offset, int width, int height);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void clip_stack_restore ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void clip_stack_save ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static GLib.Type depth_test_function_get_type ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void disable_fog ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static Cogl.Fixed double_to_fixed (double value);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static int double_to_int (double value);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static uint double_to_uint (double value);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static GLib.Type driver_error_get_type ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void end_gl ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static GLib.Type error_get_type ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static GLib.Type feature_flags_get_type ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static bool features_available (Cogl.FeatureFlags features);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void flush ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static GLib.Type fog_mode_get_type ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void frustum (float left, float right, float bottom, float top, float z_near, float z_far);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static bool get_backface_culling_enabled ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void get_bitmasks (int red, int green, int blue, int alpha);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static bool get_depth_test_enabled ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static Cogl.FeatureFlags get_features ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void get_modelview_matrix (Cogl.Matrix matrix);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static GLib.OptionGroup get_option_group ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static unowned Cogl.Path get_path ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static unowned Cogl.FuncPtr get_proc_address (string name);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void get_projection_matrix (Cogl.Matrix matrix);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void get_viewport ([CCode (array_length = false)] float[] v);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static GLib.Type indices_type_get_type ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static bool is_path (Cogl.Bitmap handle);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static bool is_vertex_buffer_indices (Cogl.Bitmap handle);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void ortho (float left, float right, float bottom, float top, float near, float far);
	[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
	public static void pango_ensure_glyph_cache_for_layout (Pango.Layout layout);
	[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
	public static void pango_render_layout (Pango.Layout layout, int x, int y, Cogl.Color color, int flags);
	[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
	public static void pango_render_layout_line (Pango.LayoutLine line, int x, int y, Cogl.Color color);
	[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
	public static void pango_render_layout_subpixel (Pango.Layout layout, int x, int y, Cogl.Color color, int flags);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void perspective (float fovy, float aspect, float z_near, float z_far);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static GLib.Type pixel_format_get_type ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void polygon (Cogl.TextureVertex[] vertices, bool use_color);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void pop_framebuffer ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void pop_matrix ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void push_framebuffer (Cogl.Framebuffer buffer);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void push_matrix ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void read_pixels (int x, int y, int width, int height, Cogl.ReadPixelsFlags source, Cogl.PixelFormat format, [CCode (array_length = false)] uint8[] pixels);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static GLib.Type read_pixels_flags_get_type ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void rectangle (float x_1, float y_1, float x_2, float y_2);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void rectangle_with_multitexture_coords (float x1, float y1, float x2, float y2, float tex_coords, int tex_coords_len);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void rectangle_with_texture_coords (float x1, float y1, float x2, float y2, float tx1, float ty1, float tx2, float ty2);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void rectangles ([CCode (array_length = false)] float[] verts, uint n_rects);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void rectangles_with_texture_coords ([CCode (array_length = false)] float[] verts, uint n_rects);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void rotate (float angle, float x, float y, float z);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void scale (float x, float y, float z);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void set_backface_culling_enabled (bool setting);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void set_depth_test_enabled (bool setting);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void set_fog (Cogl.Color fog_color, Cogl.FogMode mode, float density, float z_near, float z_far);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void set_framebuffer (Cogl.Framebuffer buffer);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void set_modelview_matrix (Cogl.Matrix matrix);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void set_path (Cogl.Path path);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void set_projection_matrix (Cogl.Matrix matrix);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void set_source (Cogl.Material material);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void set_source_color (Cogl.Color color);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void set_source_color4f (float red, float green, float blue, float alpha);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void set_source_color4ub (uchar red, uchar green, uchar blue, uchar alpha);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void set_source_texture (Cogl.Texture texture_handle);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void set_viewport (int x, int y, int width, int height);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static int sqrti (int x);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void transform (Cogl.Matrix matrix);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void translate (float x, float y, float z);
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static GLib.Type vertices_mode_get_type ();
	[CCode (cheader_filename = "cogl/cogl.h")]
	public static void viewport (uint width, uint height);
}