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+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016-2020 SDL2 VAPI Authors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ * Authors:
+ * Mario Daniel Ruiz Saavedra <desiderantes93@gmail.com>
+ * Gontzal Uriarte <txasatonga@gmail.com>
+ * Pedro H. Lara Campos <root@pedrohlc.com>
+ */
+
+namespace SDL {
+
+ [CCode (cheader_filename = "SDL2/SDL_system.h")]
+ [Compact]
+ public class WinRt {
+ [CCode (cname = "SDL_WinRT_Path", cprefix = "SDL_WINRT_PATH_")]
+ public enum WinRTPath {
+ /**
+ * The installed app's root directory.<<BR>>
+ * Files here are likely to be read-only.
+ */
+ INSTALLED_LOCATION,
+ /**
+ * The app's local data store. Files may be written here
+ */
+ LOCAL_FOLDER,
+ /**
+ * The app's roaming data store. Unsupported on Windows Phone.<<BR>>
+ * Files written here may be copied to other machines via a network
+ * connection.
+ */
+ ROAMING_FOLDER,
+ /**
+ * The app's temporary data store. Unsupported on Windows Phone.<<BR>>
+ * Files written here may be deleted at any time.
+ */
+ TEMP_FOLDER;
+
+ [CCode (cname = "SDL_WinRTGetFSPathUTF8")]
+ public unowned string get_fs_path ();
+ }
+ }
+
+}