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+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016-2020 SDL2 VAPI Authors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ * Authors:
+ * Mario Daniel Ruiz Saavedra <desiderantes93@gmail.com>
+ * Gontzal Uriarte <txasatonga@gmail.com>
+ * Pedro H. Lara Campos <root@pedrohlc.com>
+ */
+
+[CCode (cprefix = "SDLNet_", cheader_filename = "SDL2/SDL2_net.h")]
+namespace SDLNet {
+ [CCode (cname = "SDLNet_Linked_Version")]
+ public static SDL.Version linked ();
+
+ [CCode (cname = "SDLNet_Init")]
+ public static int init ();
+
+ [CCode (cname = "SDLNet_Quit")]
+ public static void quit ();
+
+ [CCode (cname = "SDLNet_Write16")]
+ public static void write16 (uint16 value, void* area);
+
+ [CCode (cname = "SDLNet_Write32")]
+ public static void write32 (uint value, void* area);
+
+ [CCode (cname = "SDLNet_Read16")]
+ public static uint16 read16 (void* area);
+
+ [CCode (cname = "SDLNet_Read32")]
+ public static uint read32 (void* area);
+
+
+ [CCode (cname = "IPaddress", free_function = "g_free", has_type_id = false)]
+ public struct IPAddress {
+ public uint host;
+ public uint16 port;
+
+ [CCode (cname = "INADDR_ANY")]
+ public const uint ANY;
+
+ [CCode (cname = "INADDR_NONE")]
+ public const uint NONE;
+
+ [CCode (cname = "SDLNet_ResolveHost")]
+ public static int from_host (out IPAddress address, string? host, uint16 port);
+
+ [CCode (cname = "SDLNet_ResolveIP")]
+ public unowned string? lookup ();
+ }// IPAddress
+
+ [CCode (cname = "UDPpacket", free_function = "SDLNet_FreePacket")]
+ [Compact]
+ public class UDPPacket {
+ public int channel;
+ public uchar *data;
+ public int len;
+ public int maxlen;
+ public int status;
+ public IPAddress address;
+
+ [CCode (cname = "SDLNet_AllocPacket")]
+ public UDPPacket (int size);
+
+ [CCode (cname = "SDLNet_ResizePacket")]
+ public int resize (int newsize);
+ }// UDPPacket
+
+ [CCode (cname = "void")]
+ [Compact]
+ public class Socket {
+ public int ready;
+ }// Socket
+
+ [CCode (cname = "struct _TCPsocket", free_function = "SDLNet_TCP_Close")]
+ [Compact]
+ public class TCPSocket: Socket {
+ [CCode (cname = "SDLNet_TCP_Open")]
+ public TCPSocket (IPAddress ip);
+
+ [CCode (cname = "SDLNet_TCP_Accept")]
+ public TCPSocket? accept ();
+
+ [CCode (cname = "SDLNet_TCP_GetPeerAddress")]
+ public IPAddress? get_address ();
+
+ [CCode (cname = "SDLNet_TCP_Send")]
+ public int send (uchar[] data);
+
+ [CCode (cname = "SDLNet_TCP_Recv")]
+ public int receive (uchar[] data);
+ }// TCPSocket
+
+ [CCode (cname = "struct _UDPsocket", free_function = "SDLNet_UDP_Close")]
+ [Compact]
+ public class UDPSocket: Socket {
+ [CCode (cname = "SDLNet_UDP_Open")]
+ public UDPSocket (uint16 port);
+
+ [CCode (cname = "SDLNet_UDP_Bind")]
+ public int bind (int channel, IPAddress address);
+
+ [CCode (cname = "SDLNet_UDP_Unbind")]
+ public void unbind (int channel);
+
+ [CCode (cname = "SDLNet_UDP_GetPeerAddress")]
+ public IPAddress? get_address (int channel);
+
+ [CCode (cname = "SDLNet_UDP_Send")]
+ public int send (int channel, UDPPacket packet);
+
+ [CCode (cname = "SDLNet_UDP_Recv")]
+ public int receive (UDPPacket packet);
+
+ [CCode (cname = "SDLNet_UDP_SendV")]
+ public int send_many (UDPPacket[] packets);
+
+ [CCode (cname = "SDLNet_UDP_RecvV")]
+ public int receive_many ([CCode (array_length = false)] UDPPacket[] packets);
+ }// UDPSocket
+
+ [CCode (cname = "struct _SDLNet_SocketSet", free_function = "SDLNet_FreeSocketSet")]
+ [Compact]
+ public class SocketSet {
+ [CCode (cname = "SDLNet_AllocSocketSet")]
+ public SocketSet (int maxsockets);
+
+ [CCode (cname = "SDLNet_AddSocket")]
+ public int add (Socket socket);
+
+ [CCode (cname = "SDLNet_DelSocket")]
+ public int remove (Socket socket);
+
+ [CCode (cname = "SDLNet_CheckSockets")]
+ public int has_data (uint timeout);
+
+ [CCode (cname = "SDLNet_SocketReady ")]
+ public int is_ready ();
+ }// SocketSet
+}// SDL