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authorJürg Billeter <j@bitron.ch>2008-06-15 22:56:00 +0000
committerJürg Billeter <juergbi@src.gnome.org>2008-06-15 22:56:00 +0000
commit8091ec7e9d8becde9415b65c0b8f90691a972deb (patch)
tree803e8f6a102dfaf717f2508763004a836e8422bb /vapi/sdl-net.vapi
parente4a88723d37bf04dd5e197a59fbe15ba453ee9e1 (diff)
downloadvala-8091ec7e9d8becde9415b65c0b8f90691a972deb.tar.gz
Add SDL_net bindings, patch by Levi Bard, fixes bug 536623
2008-06-16 Jürg Billeter <j@bitron.ch> * vapi/Makefile.am: * vapi/sdl-net.vapi: Add SDL_net bindings, patch by Levi Bard, fixes bug 536623 svn path=/trunk/; revision=1595
Diffstat (limited to 'vapi/sdl-net.vapi')
-rw-r--r--vapi/sdl-net.vapi287
1 files changed, 287 insertions, 0 deletions
diff --git a/vapi/sdl-net.vapi b/vapi/sdl-net.vapi
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@@ -0,0 +1,287 @@
+using GLib;
+using SDL;
+
+[CCode (cprefix="SDLNet_", cheader_filename="SDL_net.h")]
+namespace SDLNet {
+ [CCode (cname="SDLNet_Linked_Version")]
+ public static Version linked();
+
+ /**
+ * Initialize the network API
+ * SDL must be initialized before calls to functions in this library,
+ * because this library uses utility functions from the SDL library.
+ */
+ [CCode (cname="SDLNet_Init")]
+ public static int init();
+
+ /** Cleanup the network API */
+ [CCode (cname="SDLNet_Quit")]
+ public static void quit();
+
+ /** Write a 16bit value to a network packet buffer */
+ [CCode (cname="SDLNet_Write16")]
+ public static void write16(uint16 value, void *area);
+
+ /** Write a 32bit value to a network packet buffer */
+ [CCode (cname="SDLNet_Write32")]
+ public static void write32(uint value, void *area);
+
+ /** Read a 16bit value from a network packet buffer */
+ [CCode (cname="SDLNet_Read16")]
+ public static uint16 read16(void *area);
+
+ /** Read a 32bit value from a network packet buffer */
+ [CCode (cname="SDLNet_Read32")]
+ public static uint read32(void *area);
+
+
+
+
+ [CCode (cname="IPaddress", free_function="g_free")]
+ public struct IPAddress {
+ public uint host;
+ public uint16 port;
+
+ [CCode (cname="INADDR_ANY")]
+ public const uint ANY;
+
+ [CCode (cname="INADDR_NONE")]
+ public const uint NONE;
+
+ /**
+ * Resolve a host name and port to an IP address in network form.
+ * @return If the function succeeds, it will return 0.
+ * If the host couldn't be resolved, the host portion of the returned
+ * address will be INADDR_NONE, and the function will return -1.
+ * If 'host' is NULL, the resolved host will be set to INADDR_ANY.
+ */
+ [CCode (cname="SDLNet_ResolveHost")]
+ [NoArrayLength]
+ public static int from_host(IPAddress address, string host, uint16 port);
+
+ /**
+ * Resolve an ip address to a host name in canonical form.
+ * Note that this function is not thread-safe.
+ * @return If the ip couldn't be resolved, this function returns null,
+ * otherwise a pointer to a static buffer containing the hostname
+ * is returned.
+ */
+ [CCode (cname="SDLNet_ResolveIP")]
+ public weak string? lookup();
+ }// IPAddress
+
+ [CCode (cname="UDPpacket", free_function="SDLNet_FreePacket")]
+ [Compact]
+ public class UDPPacket {
+ public int channel;
+ public uchar *data;
+ public int len;
+ public int maxlen;
+ public int status;
+ public IPAddress address;
+
+ /** Allocate a single UDP packet 'size' bytes long. */
+ [CCode (cname="SDLNet_AllocPacket")]
+ public UDPPacket(int size);
+
+ /** Resize a single UDP packet 'newsize' bytes long. */
+ [CCode (cname="SDLNet_ResizePacket")]
+ public int resize(int newsize);
+ }// UDPPacket
+
+ [CCode (cname="void")]
+ [Compact]
+ public class Socket {
+ public int ready;
+ }// Socket
+
+ [CCode (cname="struct _TCPsocket", free_function="SDLNet_TCP_Close")]
+ [Compact]
+ public class TCPSocket: Socket {
+ /**
+ * Open a TCP network socket
+ * If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server
+ * socket on the given port, otherwise a TCP connection to the remote
+ * host and port is attempted.
+ * @param ip The address passed in should already be
+ * swapped to network byte order (addresses returned from
+ * SDLNet_ResolveHost() are already in the correct form).
+ * @return The newly created socket is returned, or null if there was an error.
+ */
+ [CCode (cname="SDLNet_TCP_Open")]
+ public TCPSocket(IPAddress ip);
+
+ /**
+ * Accept an incoming connection on the given server socket.
+ * @return The newly created socket is returned, or null if there was an error.
+ */
+ [CCode (cname="SDLNet_TCP_Accept")]
+ public TCPSocket? accept();
+
+ /**
+ * Get the IP address of the remote system associated with the socket.
+ * @return If the socket is a server socket, this function returns null.
+ */
+ [CCode (cname="SDLNet_TCP_GetPeerAddress")]
+ public IPAddress? get_address();
+
+ /**
+ * Send data over the non-server socket 'sock'
+ * @param data The data to send
+ * @return This function returns the actual amount of data sent. If the return value
+ * is less than the amount of data sent, then either the remote connection was
+ * closed, or an unknown socket error occurred.
+ */
+ [CCode (cname="SDLNet_TCP_Send")]
+ public int send(uchar[] data);
+
+ /**
+ * Receive up to (the length of data) bytes of data over the non-server socket 'sock',
+ * and store them in the buffer pointed to by 'data'.
+ * @param data The buffer to store received data
+ * @return This function returns the actual amount of data received. If the return
+ * value is less than or equal to zero, then either the remote connection was
+ * closed, or an unknown socket error occurred.
+ */
+ [CCode (cname="SDLNet_TCP_Recv")]
+ public int receive(uchar[] data);
+ }// TCPSocket
+
+ [CCode (cname="struct _UDPsocket", free_function="SDLNet_UDP_Close")]
+ [Compact]
+ public class UDPSocket: Socket {
+ /**
+ * Open a UDP network socket
+ * @param port If 'port' is non-zero, the UDP socket is bound to a local port.
+ * The 'port' should be given in native byte order, but is used
+ * internally in network (big endian) byte order, in addresses, etc.
+ * This allows other systems to send to this socket via a known port.
+ */
+ [CCode (cname="SDLNet_UDP_Open")]
+ public UDPSocket(uint16 port);
+
+ /**
+ * Bind the address 'address' to the requested channel on the UDP socket.
+ * @param channel If the channel is -1, then the first unbound channel that has not yet
+ * been bound to the maximum number of addresses will be bound with
+ * the given address as it's primary address.
+ * If the channel is already bound, this new address will be added to the
+ * list of valid source addresses for packets arriving on the channel.
+ * If the channel is not already bound, then the address becomes the primary
+ * address, to which all outbound packets on the channel are sent.
+ * @param address If the channel is -1, then the first unbound channel that has not yet
+ * been bound to the maximum number of addresses will be bound with
+ * the given address as it's primary address.
+ * If the channel is already bound, this new address will be added to the
+ * list of valid source addresses for packets arriving on the channel.
+ * If the channel is not already bound, then the address becomes the primary
+ * address, to which all outbound packets on the channel are sent.
+ * @return This function returns the channel which was bound, or -1 on error.
+ */
+ [CCode (cname="SDLNet_UDP_Bind")]
+ public int bind(int channel, IPAddress address);
+
+ /** Unbind all addresses from the given channel */
+ [CCode (cname="SDLNet_UDP_Unbind")]
+ public void unbind(int channel);
+
+ /**
+ * Get the primary IP address of the remote system associated with the
+ * socket and channel.
+ * @return If the channel is -1, then the primary IP port
+ * of the UDP socket is returned -- this is only meaningful for sockets
+ * opened with a specific port.
+ * If the channel is not bound and not -1, this function returns null
+ */
+ [CCode (cname="SDLNet_UDP_GetPeerAddress")]
+ public IPAddress? get_address(int channel);
+
+ /**
+ * Send a single packet to the specified channel.
+ * NOTE:
+ * The maximum size of the packet is limited by the MTU (Maximum Transfer Unit)
+ * of the transport medium. It can be as low as 250 bytes for some PPP links,
+ * and as high as 1500 bytes for ethernet.
+ * @param channel If the channel specified in the packet is -1, the packet will be sent to
+ * the address in the 'src' member of the packet.
+ * @param packet The packet will be updated with the status of the packet after it has
+ * been sent.
+ * @return This function returns 1 if the packet was sent, or 0 on error.
+ */
+ [CCode (cname="SDLNet_UDP_Send")]
+ public int send(int channel, UDPPacket packet);
+
+ /**
+ * Receive a single packet from the UDP socket.
+ * @param packet The returned packet contains the source address and the channel it arrived
+ * on. If it did not arrive on a bound channel, the the channel will be set
+ * to -1.
+ * The channels are checked in highest to lowest order, so if an address is
+ * bound to multiple channels, the highest channel with the source address
+ * bound will be returned.
+ * @return This function returns the number of packets read from the network, or -1
+ * on error. This function does not block, so can return 0 packets pending.
+ */
+ [CCode (cname="SDLNet_UDP_Recv")]
+ public int receive(UDPPacket packet);
+
+ /**
+ * Send a vector of packets to the the channels specified within the packet.
+ * If the channel specified in the packet is -1, the packet will be sent to
+ * the address in the 'src' member of the packet.
+ * Each packet will be updated with the status of the packet after it has
+ * been sent, -1 if the packet send failed.
+ * @param packets The packets to send
+ * @return This function returns the number of packets sent.
+ */
+ [CCode (cname="SDLNet_UDP_SendV")]
+ public int send_many(UDPPacket[] packets);
+
+ /**
+ * Receive a vector of pending packets from the UDP socket.
+ * @param packets The returned packets contain the source address and the channel they arrived
+ * on. If they did not arrive on a bound channel, the the channel will be set
+ * to -1.
+ * The channels are checked in highest to lowest order, so if an address is
+ * bound to multiple channels, the highest channel with the source address
+ * bound will be returned.
+ * @return This function returns the number of packets read from the network, or -1
+ * on error. This function does not block, so can return 0 packets pending.
+ */
+ [CCode (cname="SDLNet_UDP_RecvV")]
+ [NoArrayLength]
+ public int receive_many(UDPPacket[] packets);
+ }// UDPSocket
+
+ [CCode (cname="struct _SDLNet_SocketSet", free_function="SDLNet_FreeSocketSet")]
+ [Compact]
+ public class SocketSet {
+ /**
+ * Allocate a socket set
+ * @param maxsockets This creates a socket set for up to 'maxsockets' sockets
+ */
+ [CCode (cname="SDLNet_AllocSocketSet")]
+ public SocketSet(int maxsockets);
+
+ /** Add a socket to a set of sockets to be checked for available data */
+ [CCode (cname="SDLNet_AddSocket")]
+ public int add(Socket socket);
+
+ /** Remove a socket from a set of sockets to be checked for available data */
+ [CCode (cname="SDLNet_DelSocket")]
+ public int remove(Socket socket);
+
+ /**
+ * This function checks to see if data is available for reading on the
+ * given set of sockets.
+ * @param timeout If 'timeout' is 0, it performs a quick poll,
+ * otherwise the function returns when either data is available for
+ * reading, or the timeout in milliseconds has elapsed, which ever occurs
+ * first.
+ * @return This function returns the number of sockets ready for reading,
+ * or -1 if there was an error with the select() system call.
+ */
+ [CCode (cname="SDLNet_CheckSockets")]
+ public int has_data(uint timeout);
+ }// SocketSet
+}// SDL