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authorMario Daniel Ruiz Saavedra <desiderantes93@gmail.com>2020-08-07 14:32:08 -0500
committerRico Tzschichholz <ricotz@ubuntu.com>2020-10-28 08:28:00 +0100
commite3319dde5b16636fc04bc28e39236e445b69d920 (patch)
treeeed292208007e9f8ebf2744e1ef107891f19b724
parent2010ed9fa9e512a1051a534d29713d8e7bd345b6 (diff)
downloadvala-e3319dde5b16636fc04bc28e39236e445b69d920.tar.gz
vapi: Add SDL 2.x bindings
Fixes https://gitlab.gnome.org/GNOME/vala/issues/1032
-rw-r--r--vapi/Makefile.am19
-rw-r--r--vapi/SDL2_gfx.deps1
-rw-r--r--vapi/SDL2_gfx.vapi448
-rw-r--r--vapi/SDL2_image.deps1
-rw-r--r--vapi/SDL2_image.vapi169
-rw-r--r--vapi/SDL2_mixer.deps1
-rw-r--r--vapi/SDL2_mixer.vapi257
-rw-r--r--vapi/SDL2_net.deps1
-rw-r--r--vapi/SDL2_net.vapi160
-rw-r--r--vapi/SDL2_ttf.deps1
-rw-r--r--vapi/SDL2_ttf.vapi173
-rw-r--r--vapi/sdl2-android.deps1
-rw-r--r--vapi/sdl2-android.vapi60
-rw-r--r--vapi/sdl2-ios.deps1
-rw-r--r--vapi/sdl2-ios.vapi47
-rw-r--r--vapi/sdl2-windows.deps1
-rw-r--r--vapi/sdl2-windows.vapi58
-rw-r--r--vapi/sdl2-winrt.deps1
-rw-r--r--vapi/sdl2-winrt.vapi63
-rw-r--r--vapi/sdl2.vapi4601
20 files changed, 6064 insertions, 0 deletions
diff --git a/vapi/Makefile.am b/vapi/Makefile.am
index d31eeedd2..06ddf3db1 100644
--- a/vapi/Makefile.am
+++ b/vapi/Makefile.am
@@ -253,6 +253,25 @@ dist_vapi_DATA = \
rest-0.7.vapi \
rest-extras-0.7.deps \
rest-extras-0.7.vapi \
+ sdl2-android.deps \
+ sdl2-android.vapi \
+ SDL2_gfx.deps \
+ SDL2_gfx.vapi \
+ SDL2_image.deps \
+ SDL2_image.vapi \
+ sdl2-ios.deps \
+ sdl2-ios.vapi \
+ SDL2_mixer.deps \
+ SDL2_mixer.vapi \
+ SDL2_net.deps \
+ SDL2_net.vapi \
+ SDL2_ttf.deps \
+ SDL2_ttf.vapi \
+ sdl2.vapi \
+ sdl2-windows.deps \
+ sdl2-windows.vapi \
+ sdl2-winrt.deps \
+ sdl2-winrt.vapi \
sqlite3.vapi \
taglib_c.vapi \
tiff.vapi \
diff --git a/vapi/SDL2_gfx.deps b/vapi/SDL2_gfx.deps
new file mode 100644
index 000000000..81eca71bf
--- /dev/null
+++ b/vapi/SDL2_gfx.deps
@@ -0,0 +1 @@
+sdl2
diff --git a/vapi/SDL2_gfx.vapi b/vapi/SDL2_gfx.vapi
new file mode 100644
index 000000000..12c029bd2
--- /dev/null
+++ b/vapi/SDL2_gfx.vapi
@@ -0,0 +1,448 @@
+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016-2020 SDL2 VAPI Authors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ * Authors:
+ * Mario Daniel Ruiz Saavedra <desiderantes93@gmail.com>
+ * Gontzal Uriarte <txasatonga@gmail.com>
+ * Pedro H. Lara Campos <root@pedrohlc.com>
+ */
+
+namespace SDLGraphics {
+ [CCode (cheader_filename = "SDL2/SDL2_gfxPrimitives.h")]
+ [Compact]
+ public class Pixel {
+ [CCode (cname = "pixelColor")]
+ public static int color (SDL.Video.Renderer dst, int16 x, int16 y, uint32 color);
+
+ [CCode (cname = "pixelRGBA")]
+ public static int rgba (SDL.Video.Renderer dst, int16 x, int16 y,
+ uchar r, uchar g, uchar b, uchar a);
+ }// Pixel
+
+ [CCode (cheader_filename = "SDL2/SDL2_gfxPrimitives.h")]
+ [Compact]
+ public class Line {
+ [CCode (cname = "hlineColor")]
+ public static int color_h (SDL.Video.Renderer dst, int16 x1, int16 x2,
+ int16 y, uint32 color);
+
+ [CCode (cname = "hlineRGBA")]
+ public static int rgba_h (SDL.Video.Renderer dst, int16 x1, int16 x2,
+ int16 y, uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "vlineColor")]
+ public static int color_v (SDL.Video.Renderer dst, int16 x, int16 y1,
+ int16 y2, uint32 color);
+
+ [CCode (cname = "vlineRGBA")]
+ public static int rgba_v (SDL.Video.Renderer dst, int16 x, int16 y1,
+ int16 y2, uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "lineColor")]
+ public static int color (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, uint32 color);
+
+ [CCode (cname = "lineRGBA")]
+ public static int rgba (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "aalineColor")]
+ public static int color_aa (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, uint32 color);
+
+ [CCode (cname = "aalineRGBA")]
+ public static int rgba_aa (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, uchar r, uchar g, uchar b, uchar a);
+ }// Line
+
+ [CCode (cheader_filename = "SDL2/SDL2_gfxPrimitives.h")]
+ [Compact]
+ public class Rectangle {
+ [CCode (cname = "rectangleColor")]
+ public static int outline_color (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, uint32 color);
+
+ [CCode (cname = "rectangleRGBA")]
+ public static int outline_rgba (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "roundedRectangleColor")]
+ public static int rounded_outline_color (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, int16 rad, uint32 color);
+
+ [CCode (cname = "roundedRectangleRGBA")]
+ public static int rounded_outline_rgba (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, int16 rad, uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "boxColor")]
+ public static int fill_color (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, uint32 color);
+
+ [CCode (cname = "boxRGBA")]
+ public static int fill_rgba (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "roundedBoxColor")]
+ public static int rounded_fill_color (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, int16 rad, uint32 color);
+
+ [CCode (cname = "roundedBoxRGBA")]
+ public static int rounded_fill_rgba (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, int16 rad, uchar r, uchar g, uchar b, uchar a);
+ }// Rectangle
+
+ [CCode (cheader_filename = "SDL2/SDL2_gfxPrimitives.h")]
+ [Compact]
+ public class Circle {
+ [CCode (cname = "circleColor")]
+ public static int outline_color (SDL.Video.Renderer dst, int16 x, int16 y,
+ int16 radius, uint32 color);
+
+ [CCode (cname = "circleRGBA")]
+ public static int outline_rgba (SDL.Video.Renderer dst, int16 x, int16 y, int16 radius,
+ uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "aacircleColor")]
+ public static int outline_color_aa (SDL.Video.Renderer dst, int16 x, int16 y,
+ int16 radius, uint32 color);
+
+ [CCode (cname = "aacircleRGBA")]
+ public static int outline_rgba_aa (SDL.Video.Renderer dst, int16 x, int16 y, int16 radius,
+ uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "filledCircleColor")]
+ public static int fill_color (SDL.Video.Renderer dst, int16 x, int16 y,
+ int16 radius, uint32 color);
+
+ [CCode (cname = "filledCircleRGBA")]
+ public static int fill_rgba (SDL.Video.Renderer dst, int16 x, int16 y, int16 radius,
+ uchar r, uchar g, uchar b, uchar a);
+ }// Circle
+
+ [CCode (cheader_filename = "SDL2/SDL2_gfxPrimitives.h")]
+ [Compact]
+ public class Ellipse {
+ [CCode (cname = "ellipseColor")]
+ public static int outline_color (SDL.Video.Renderer dst, int16 xc, int16 yc,
+ int16 rx, int16 ry, uint32 color);
+
+ [CCode (cname = "ellipseRGBA")]
+ public static int outline_rgba (SDL.Video.Renderer dst, int16 xc, int16 yc,
+ int16 rx, int16 ry, uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "aaellipseColor")]
+ public static int outline_color_aa (SDL.Video.Renderer dst, int16 xc, int16 yc,
+ int16 rx, int16 ry, uint32 color);
+
+ [CCode (cname = "aaellipseRGBA")]
+ public static int outline_rgba_aa (SDL.Video.Renderer dst, int16 xc, int16 yc,
+ int16 rx, int16 ry, uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "filledEllipseColor")]
+ public static int fill_color (SDL.Video.Renderer dst, int16 xc, int16 yc,
+ int16 rx, int16 ry, uint32 color);
+
+ [CCode (cname = "filledEllipseRGBA")]
+ public static int fill_rgba (SDL.Video.Renderer dst, int16 xc, int16 yc,
+ int16 rx, int16 ry, uchar r, uchar g, uchar b, uchar a);
+ }// Ellipse
+
+ [CCode (cheader_filename = "SDL2/SDL2_gfxPrimitives.h")]
+ [Compact]
+ public class Arc {
+ [CCode (cname = "pieColor")]
+ public static int outline_color (SDL.Video.Renderer dst, int16 x, int16 y, int16 radius,
+ int16 start, int16 end, uint32 color);
+
+ [CCode (cname = "pieRGBA")]
+ public static int outline_rgba (SDL.Video.Renderer dst, int16 x, int16 y, int16 radius,
+ int16 start, int16 end, uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "filledPieColor")]
+ public static int fill_color (SDL.Video.Renderer dst, int16 x, int16 y, int16 radius,
+ int16 start, int16 end, uint32 color);
+
+ [CCode (cname = "filledPieRGBA")]
+ public static int fill_rgba (SDL.Video.Renderer dst, int16 x, int16 y, int16 radius,
+ int16 start, int16 end, uchar r, uchar g, uchar b, uchar a);
+ }// Arc
+
+ [CCode (cheader_filename = "SDL2/SDL2_gfxPrimitives.h")]
+ [Compact]
+ public class Trigon {
+ [CCode (cname = "trigonColor")]
+ public static int outline_color (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, int16 x3, int16 y3, uint32 color);
+
+ [CCode (cname = "trigonRGBA")]
+ public static int outline_rgba (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, int16 x3, int16 y3,
+ uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "aatrigonColor")]
+ public static int outline_color_aa (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, int16 x3, int16 y3, uint32 color);
+
+ [CCode (cname = "aatrigonRGBA")]
+ public static int outline_rgba_aa (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, int16 x3, int16 y3,
+ uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "filledTrigonColor")]
+ public static int fill_color (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, int16 x3, int16 y3, uint32 color);
+
+ [CCode (cname = "filledTrigonRGBA")]
+ public static int fill_rgba (SDL.Video.Renderer dst, int16 x1, int16 y1,
+ int16 x2, int16 y2, int16 x3, int16 y3,
+ uchar r, uchar g, uchar b, uchar a);
+ }// Trigon
+
+ [CCode (cheader_filename = "SDL2/SDL2_gfxPrimitives.h")]
+ [Compact]
+ public class Polygon {
+ [CCode (cname = "polygonColor")]
+ public static int outline_color (SDL.Video.Renderer dst, [CCode (array_length = false)] int16[] vx, [CCode (array_length = false)] int16[] vy,
+ int n, uint32 color);
+
+ [CCode (cname = "polygonRGBA")]
+ public static int outline_rgba (SDL.Video.Renderer dst, [CCode (array_length = false)] int16[] vx, [CCode (array_length = false)] int16[] vy,
+ int n, uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "aapolygonColor")]
+ public static int outline_color_aa (SDL.Video.Renderer dst, [CCode (array_length = false)] int16[] vx, [CCode (array_length = false)] int16[] vy,
+ int n, uint32 color);
+
+ [CCode (cname = "aapolygonRGBA")]
+ public static int outline_rgba_aa (SDL.Video.Renderer dst, [CCode (array_length = false)] int16[] vx, [CCode (array_length = false)] int16[] vy,
+ int n, uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "filledPolygonColor")]
+ public static int fill_color (SDL.Video.Renderer dst, [CCode (array_length = false)] int16[] vx, [CCode (array_length = false)] int16[] vy,
+ int n, uint32 color);
+
+ [CCode (cname = "filledPolygonRGBA")]
+ public static int fill_rgba (SDL.Video.Renderer dst, [CCode (array_length = false)] int16[] vx, [CCode (array_length = false)] int16[] vy,
+ int n, uchar r, uchar g, uchar b, uchar a);
+ }// Polygon
+
+ [CCode (cheader_filename = "SDL2/SDL2_gfxPrimitives.h")]
+ [Compact]
+ public class BezierCurve {
+ [CCode (cname = "bezierColor")]
+ public static int color (SDL.Video.Renderer dst, [CCode (array_length = false)] int16[] vx, [CCode (array_length = false)] int16[] vy,
+ int vertices, int steps, uint32 color);
+
+ [CCode (cname = "bezierRGBA")]
+ public static int rgba (SDL.Video.Renderer dst, [CCode (array_length = false)] int16[] vx, [CCode (array_length = false)] int16[] vy,
+ int vertices, int steps, uchar r, uchar g, uchar b, uchar a);
+ }// BezierCurve
+
+ [CCode (cheader_filename = "SDL2/SDL2_gfxPrimitives.h")]
+ [Compact]
+ public class Text {
+ [CCode (cname = "stringColor")]
+ public static int color (SDL.Video.Renderer dst, int16 x, int16 y, string s, uint32 color);
+
+ [CCode (cname = "stringRGBA")]
+ public static int rgba (SDL.Video.Renderer dst, int16 x, int16 y, string s,
+ uchar r, uchar g, uchar b, uchar a);
+
+ [CCode (cname = "gfxPrimitivesSetFont")]
+ public static int set_font (void* fontdata, int cw, int ch);
+ }// Text
+
+ [CCode (cheader_filename = "SDL2/SDL2_rotozoom.h")]
+ [Compact]
+ public class RotoZoom {
+ [CCode (cname = "rotozoomSurface")]
+ public static SDL.Video.Surface rotozoom (SDL.Video.Surface src, double degrees,
+ double zoom, int smooth);
+
+ [CCode (cname = "rotozoomSurfaceXY")]
+ public static SDL.Video.Surface rotozoom_xy (SDL.Video.Surface src, double degrees,
+ double zoomx, double zoomy, int smooth);
+
+ [CCode (cname = "rotozoomSurfaceSize")]
+ public static void rotozoom_size (int width, int height, double degrees,
+ double zoom, ref int dstwidth, ref int dstheight);
+
+ [CCode (cname = "rotozoomSurfaceSizeXY")]
+ public static void rotozoom_size_xy (int width, int height, double degrees,
+ double zoomx, double zoomy, ref int dstwidth, ref int dstheight);
+
+ [CCode (cname = "zoomSurface")]
+ public static SDL.Video.Surface zoom (SDL.Video.Surface src, double zoomx,
+ double zoomy, int smooth);
+
+ [CCode (cname = "zoomSurfaceSize")]
+ public static void zoom_size (int width, int height, double zoomx,
+ double zoomy, ref int dstwidth, ref int dstheight);
+ }// RotoZoom
+
+ [CCode (cheader_filename = "SDL2/SDL2_framerate.h", cname = "FPSmanager", free_function = "g_free")]
+ [Compact]
+ public struct FramerateManager {
+ uint32 framecount;
+ float rateticks;
+ uint32 baseticks;
+ uint32 lastticks;
+ uint32 rate;
+
+ [CCode (cname = "SDL_initFramerate")]
+ public void init ();
+
+ [CCode (cname = "SDL_setFramerate")]
+ public int set_rate (int rate);
+
+ [CCode (cname = "SDL_getFramerate")]
+ public int get_rate ();
+
+ [CCode (cname = "SDL_getFramecount")]
+ public int get_count ();
+
+ [CCode (cname = "SDL_framerateDelay")]
+ public void run ();
+ }// FramerateManager
+
+ [CCode (cheader_filename = "SDL2/SDL2_imageFilter.h")]
+ [Compact]
+ public class Filter {
+ [CCode (cname = "SDL_imageFilterMMXdetect")]
+ public static int have_mmx ();
+
+ [CCode (cname = "SDL_imageFilterMMXon")]
+ public static void enable_mmx ();
+
+ [CCode (cname = "SDL_imageFilterMMXoff")]
+ public static void disable_mmx ();
+
+ [CCode (cname = "SDL_imageFilterAdd")]
+ public static int add ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] src2, [CCode (array_length = false)] uchar[] dst, int length);
+
+ [CCode (cname = "SDL_imageFilterMean")]
+ public static int mean ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] src2, [CCode (array_length = false)] uchar[] dst, int length);
+
+ [CCode (cname = "SDL_imageFilterSub")]
+ public static int subtract ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] src2, [CCode (array_length = false)] uchar[] dst, int length);
+
+ [CCode (cname = "SDL_imageFilterAbsDiff")]
+ public static int absolute_difference ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] src2, [CCode (array_length = false)] uchar[] dst, int length);
+
+ [CCode (cname = "SDL_imageFilterMult")]
+ public static int multiply ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] src2, [CCode (array_length = false)] uchar[] dst, int length);
+
+ [CCode (cname = "SDL_imageFilterMultNor")]
+ public static int multiply_normalized ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] src2, [CCode (array_length = false)] uchar[] dst, int length);
+
+ [CCode (cname = "SDL_imageFilterMultDivby2")]
+ public static int multiply_half ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] src2, [CCode (array_length = false)] uchar[] dst, int length);
+
+ [CCode (cname = "SDL_imageFilterMultDivby4")]
+ public static int multiply_quarter ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] src2, [CCode (array_length = false)] uchar[] dst, int length);
+
+ [CCode (cname = "SDL_imageFilterBitAnd")]
+ public static int and ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] src2, [CCode (array_length = false)] uchar[] dst, int length);
+
+ [CCode (cname = "SDL_imageFilterBitOr")]
+ public static int or ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] src2, [CCode (array_length = false)] uchar[] dst, int length);
+
+ [CCode (cname = "SDL_imageFilterDiv")]
+ public static int divide ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] src2, [CCode (array_length = false)] uchar[] dst, int length);
+
+ [CCode (cname = "SDL_imageFilterBitNegation")]
+ public static int negate ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length);
+
+ [CCode (cname = "SDL_imageFilterAddByte")]
+ public static int add_uchar ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, uchar addend);
+
+ [CCode (cname = "SDL_imageFilterAddUint")]
+ public static int add_uint ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, uint addend);
+
+ [CCode (cname = "SDL_imageFilterAddByteToHalf")]
+ public static int halve_add_uchar ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, uchar addend);
+
+ [CCode (cname = "SDL_imageFilterSubByte")]
+ public static int subtract_uchar ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, uchar subtrahend);
+
+ [CCode (cname = "SDL_imageFilterSubUint")]
+ public static int subtract_uint ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, uint subtrahend);
+
+ [CCode (cname = "SDL_imageFilterShiftRight")]
+ public static int shift_right_uchar ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, uchar shiftcount);
+
+ [CCode (cname = "SDL_imageFilterShiftRightUint")]
+ public static int shift_right_uint ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, uint shiftcount);
+
+ [CCode (cname = "SDL_imageFilterMultByByte")]
+ public static int multiply_uchar ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, uchar multiplicand);
+
+ [CCode (cname = "SDL_imageFilterShiftRightAndMultByByte")]
+ public static int shift_right_multiply_uchar ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, uchar shiftcount, uchar multiplicand);
+
+ [CCode (cname = "SDL_imageFilterShiftLeftByte")]
+ public static int shift_left_uchar ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, uchar shiftcount);
+
+ [CCode (cname = "SDL_imageFilterShiftLeftUint")]
+ public static int shift_left_uint ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, uint shiftcount);
+
+ [CCode (cname = "SDL_imageFilterBinarizeUsingThreshold")]
+ public static int binarize ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, uchar threshold);
+
+ [CCode (cname = "SDL_imageFilterClipToRange")]
+ public static int clip ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, uchar min, uchar max);
+
+ [CCode (cname = "SDL_imageFilterNormalize")]
+ public static int normalize ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int length, int cmin, int cmax, int nmin, int nmax);
+
+ [CCode (cname = "SDL_imageFilterConvolveKernel3x3Divide")]
+ public static int convolve_3x3_divide ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int rows, int columns, [CCode (array_length = false)] int16[] kernel, uchar divisor);
+
+ [CCode (cname = "SDL_imageFilterConvolveKernel5x5Divide")]
+ public static int convolve_5x5_divide ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int rows, int columns, [CCode (array_length = false)] int16[] kernel, uchar divisor);
+
+ [CCode (cname = "SDL_imageFilterConvolveKernel7x7Divide")]
+ public static int convolve_7x7_divide ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int rows, int columns, [CCode (array_length = false)] int16[] kernel, uchar divisor);
+
+ [CCode (cname = "SDL_imageFilterConvolveKernel9x9Divide")]
+ public static int convolve_9x9_divide ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int rows, int columns, [CCode (array_length = false)] int16[] kernel, uchar divisor);
+
+ [CCode (cname = "SDL_imageFilterConvolveKernel3x3ShiftRight")]
+ public static int convolve_3x3_shift ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int rows, int columns, [CCode (array_length = false)] int16[] kernel, uchar shiftcount);
+
+ [CCode (cname = "SDL_imageFilterConvolveKernel5x5ShiftRight")]
+ public static int convolve_5x5_shift ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int rows, int columns, [CCode (array_length = false)] int16[] kernel, uchar shiftcount);
+
+ [CCode (cname = "SDL_imageFilterConvolveKernel7x7ShiftRight")]
+ public static int convolve_7x7_shift ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int rows, int columns, [CCode (array_length = false)] int16[] kernel, uchar shiftcount);
+
+ [CCode (cname = "SDL_imageFilterConvolveKernel9x9ShiftRight")]
+ public static int convolve_9x9_shift ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int rows, int columns, [CCode (array_length = false)] int16[] kernel, uchar shiftcount);
+
+ [CCode (cname = "SDL_imageFilterSobelX")]
+ public static int sobel ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int rows, int columns);
+
+ [CCode (cname = "SDL_imageFilterSobelXShiftRight")]
+ public static int sobel_shift ([CCode (array_length = false)] uchar[] src1, [CCode (array_length = false)] uchar[] dst, int rows, int columns, uchar shiftcount);
+ }// Filter
+}// SDLGraphics
diff --git a/vapi/SDL2_image.deps b/vapi/SDL2_image.deps
new file mode 100644
index 000000000..81eca71bf
--- /dev/null
+++ b/vapi/SDL2_image.deps
@@ -0,0 +1 @@
+sdl2
diff --git a/vapi/SDL2_image.vapi b/vapi/SDL2_image.vapi
new file mode 100644
index 000000000..7bb65dc58
--- /dev/null
+++ b/vapi/SDL2_image.vapi
@@ -0,0 +1,169 @@
+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016-2020 SDL2 VAPI Authors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ * Authors:
+ * Mario Daniel Ruiz Saavedra <desiderantes93@gmail.com>
+ * Gontzal Uriarte <txasatonga@gmail.com>
+ * Pedro H. Lara Campos <root@pedrohlc.com>
+ */
+
+[CCode (cheader_filename = "SDL2/SDL_image.h")]
+namespace SDLImage {
+ //! Defines
+
+ [CCode (cname = "IMG_InitFlags", cprefix = "IMG_INIT_")]
+ public enum InitFlags {
+ JPG,
+ PNG,
+ TIF,
+ WEBP,
+ [CCode (cname = "IMG_INIT_JPG|IMG_INIT_PNG|IMG_INIT_TIF|IMG_INIT_WEBP")]
+ ALL
+ }
+
+ //! General
+
+ [CCode (cname = "IMG_Linked_Version")]
+ public static unowned SDL.Version linked ();
+
+ [CCode (cname = "IMG_Init")]
+ public static int init (int flags);
+
+ [CCode (cname = "IMG_Quit")]
+ public static void quit ();
+
+ //! Loading
+
+ [CCode (cname = "IMG_Load")]
+ public static SDL.Video.Surface? load (string file);
+
+ [CCode (cname = "IMG_Load_RW")]
+ public static SDL.Video.Surface? load_rw (SDL.RWops src, bool freesrc = false);
+
+ [CCode (cname = "IMG_LoadTyped_RW")]
+ public static SDL.Video.Surface? load_rw_typed (SDL.RWops src, bool freesrc, string type);
+
+ [CCode (cname = "IMG_LoadTexture")]
+ public static SDL.Video.Texture? load_texture (SDL.Video.Renderer renderer, string file);
+
+ [CCode (cname = "IMG_LoadTexture_RW")]
+ public static SDL.Video.Texture? load_texture_rw (SDL.Video.Renderer renderer, SDL.RWops src, bool freesrc = false);
+
+ [CCode (cname = "IMG_LoadTextureTyped_RW")]
+ public static SDL.Video.Texture? load_texture_rw_typed (SDL.Video.Renderer renderer, SDL.RWops src, bool freesrc, string type);
+
+ [CCode (cname = "IMG_InvertAlpha")]
+ public static int invert_alpha (int on);
+
+ [CCode (cname = "IMG_LoadCUR_RW")]
+ public static SDL.Video.Surface? load_cur (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadICO_RW")]
+ public static SDL.Video.Surface? load_ico (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadBMP_RW")]
+ public static SDL.Video.Surface? load_bmp (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadPNM_RW")]
+ public static SDL.Video.Surface? load_pnm (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadXPM_RW")]
+ public static SDL.Video.Surface? load_xpm (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadXCF_RW")]
+ public static SDL.Video.Surface? load_xcf (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadPCX_RW")]
+ public static SDL.Video.Surface? load_pcx (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadGIF_RW")]
+ public static SDL.Video.Surface? load_gif (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadJPG_RW")]
+ public static SDL.Video.Surface? load_jpg (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadTIF_RW")]
+ public static SDL.Video.Surface? load_tif (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadPNG_RW")]
+ public static SDL.Video.Surface? load_png (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadTGA_RW")]
+ public static SDL.Video.Surface? load_tga (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadLBM_RW")]
+ public static SDL.Video.Surface? load_lbm (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadXV_RW")]
+ public static SDL.Video.Surface? load_xv (SDL.RWops src);
+
+ [CCode (cname = "IMG_LoadWEBP_RW")]
+ public static SDL.Video.Surface? load_webp (SDL.RWops src);
+
+ [CCode (cname = "IMG_ReadXPMFromArray")]
+ public static SDL.Video.Surface? read_xpm (string[] xpmdata);
+
+ //!Info
+
+ [CCode (cname = "IMG_isCUR")]
+ public static bool is_cur (SDL.RWops src);
+
+ [CCode (cname = "IMG_isICO")]
+ public static bool is_ico (SDL.RWops src);
+
+ [CCode (cname = "IMG_isBMP")]
+ public static bool is_bmp (SDL.RWops src);
+
+ [CCode (cname = "IMG_isPNM")]
+ public static bool is_pnm (SDL.RWops src);
+
+ [CCode (cname = "IMG_isXPM")]
+ public static bool is_xpm (SDL.RWops src);
+
+ [CCode (cname = "IMG_isXCF")]
+ public static bool is_xcf (SDL.RWops src);
+
+ [CCode (cname = "IMG_isPCX")]
+ public static bool is_pcx (SDL.RWops src);
+
+ [CCode (cname = "IMG_isGIF")]
+ public static bool is_gif (SDL.RWops src);
+
+ [CCode (cname = "IMG_isJPG")]
+ public static bool is_jpg (SDL.RWops src);
+
+ [CCode (cname = "IMG_isTIF")]
+ public static bool is_tif (SDL.RWops src);
+
+ [CCode (cname = "IMG_isPNG")]
+ public static bool is_png (SDL.RWops src);
+
+ [CCode (cname = "IMG_isLBM")]
+ public static bool is_lbm (SDL.RWops src);
+
+ [CCode (cname = "IMG_isXV")]
+ public static bool is_xv (SDL.RWops src);
+
+ [CCode (cname = "IMG_isWEBP")]
+ public static bool is_webp (SDL.RWops src);
+} // SDLImage
diff --git a/vapi/SDL2_mixer.deps b/vapi/SDL2_mixer.deps
new file mode 100644
index 000000000..81eca71bf
--- /dev/null
+++ b/vapi/SDL2_mixer.deps
@@ -0,0 +1 @@
+sdl2
diff --git a/vapi/SDL2_mixer.vapi b/vapi/SDL2_mixer.vapi
new file mode 100644
index 000000000..d5048978b
--- /dev/null
+++ b/vapi/SDL2_mixer.vapi
@@ -0,0 +1,257 @@
+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016-2020 SDL2 VAPI Authors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ * Authors:
+ * Mario Daniel Ruiz Saavedra <desiderantes93@gmail.com>
+ * Gontzal Uriarte <txasatonga@gmail.com>
+ * Pedro H. Lara Campos <root@pedrohlc.com>
+ */
+
+[CCode (cheader_filename = "SDL2/SDL_mixer.h")]
+namespace SDLMixer {
+ [CCode (cname = "Mix_Linked_Version")]
+ public static unowned SDL.Version linked ();
+
+ [CCode (cname = "Mix_OpenAudio")]
+ public static int open (int frequency, SDL.Audio.AudioFormat format, int channels, int chunksize);
+
+ [CCode (cname = "Mix_CloseAudio")]
+ public static void close ();
+
+ [CCode (cname = "Mix_QuerySpec")]
+ public static int query (out int frequency, out SDL.Audio.AudioFormat format, out int channels);
+
+ [CCode (cname = "Mix_SetPostMix")]
+ public static void set_post_mixer (MixFunction f);
+
+ [CCode (cname = "Mix_SetSynchroValue")]
+ public static int set_synchro_value (int value);
+
+ [CCode (cname = "Mix_GetSynchroValue")]
+ public static int get_synchro_value ();
+
+ [CCode (has_target = true, delegate_target_pos = 0)]
+ public delegate void MixFunction (uint8[] stream);
+ public delegate void MusicFinishedCallback ();
+ public delegate void ChannelFinishedCallback (int channel);
+ [CCode (has_target = true, delegate_target_pos = 2.1)]
+ public delegate void EffectCallback (int chan, void* stream, int len);
+ [CCode (has_target = true, delegate_target_pos = 0.1)]
+ public delegate void EffectDoneCallback (int chan);
+
+ [CCode (cname = "int", cprefix = "MIX_")]
+ public enum FadeStatus {
+ NO_FADING, FADING_OUT, FADING_IN
+ }// FadeStatus
+
+ [CCode (cname = "int", cprefix = "MUS_")]
+ public enum MusicType {
+ NONE, CMD, WAV, MOD, MID, OGG, MP3, MP3_MAD
+ }// MusicType
+
+ [CCode (cname = "Mix_Chunk", free_function = "Mix_FreeChunk")]
+ [Compact]
+ public class Chunk {
+ [CCode (cname = "Mix_LoadWAV_RW")]
+ public Chunk.WAV_RW (SDL.RWops src, int freesrc = 0);
+
+ [CCode (cname = "Mix_LoadWAV")]
+ public Chunk.WAV (string file);
+
+ [CCode (cname = "Mix_QuickLoad_WAV")]
+ public Chunk.QuickWAV ([CCode (array_length = false)] uint8[] mem);
+
+ [CCode (cname = "Mix_QuickLoad_RAW")]
+ public Chunk.QuickRAW (uint8[] mem);
+
+ [CCode (cname = "Mix_VolumeChunk")]
+ public int volume (int num);
+ }// Chunk
+
+ [CCode (cname = "Mix_Music", free_function = "Mix_FreeMusic")]
+ [Compact]
+ public class Music {
+ [CCode (cname = "Mix_GetMusicHookData")]
+ public static void* get_hook_data ();
+
+ [CCode (cname = "Mix_HookMusic")]
+ public static void hook_mixer (MixFunction? f);
+
+ [CCode (cname = "Mix_HookMusicFinished")]
+ public static void hook_finished (MusicFinishedCallback cb);
+
+ [CCode (cname = "Mix_FadeOutMusic")]
+ public static int fade_out (int ms);
+
+ [CCode (cname = "Mix_FadingMusic")]
+ public static FadeStatus is_fading ();
+
+ [CCode (cname = "Mix_VolumeMusic")]
+ public static int volume (int num);
+
+ [CCode (cname = "Mix_HaltMusic")]
+ public static int halt ();
+
+ [CCode (cname = "Mix_PauseMusic")]
+ public static void pause ();
+
+ [CCode (cname = "Mix_ResumeMusic")]
+ public static void resume ();
+
+ [CCode (cname = "Mix_RewindMusic")]
+ public static void rewind ();
+
+ [CCode (cname = "Mix_PausedMusic")]
+ public static bool is_paused ();
+
+ [CCode (cname = "Mix_SetMusicPosition")]
+ public static int position (double position);
+
+ [CCode (cname = "Mix_PlayingMusic")]
+ public static bool is_playing ();
+
+ [CCode (cname = "Mix_SetMusicCMD")]
+ public static int set_play_command (string command);
+
+ [CCode (cname = "Mix_LoadMUS")]
+ public Music (string file);
+
+ [CCode (cname = "Mix_LoadMUS_RW")]
+ public Music.RW (SDL.RWops rw, bool freesrc);
+
+ [CCode (cname = "Mix_GetMusicType")]
+ public MusicType type ();
+
+ [CCode (cname = "Mix_PlayMusic")]
+ public int play (int loops);
+
+ [CCode (cname = "Mix_FadeInMusicPos")]
+ public int fade_in (int loops, int ms, double position = 0.0);
+ }// Music
+
+ [Compact]
+ public class Effect {
+ [CCode (cname = "Mix_RegisterEffect")]
+ public static int register (int chan, EffectCallback f,
+ EffectDoneCallback? d);
+
+ [CCode (cname = "Mix_UnregisterEffect")]
+ public static int unregister (int chan, EffectCallback f);
+
+ [CCode (cname = "Mix_UnregisterAllEffects")]
+ public static int unregister_all (int channel);
+ }// Effect
+
+ [CCode (cname = "int")]
+ [SimpleType]
+ public struct Channel: int {
+ [CCode (cname = "Mix_AllocateChannels")]
+ public static int allocate (int num_channels);
+
+ [CCode (cname = "Mix_ReserveChannels")]
+ public static int reserve (int num_channels);
+
+ [CCode (cname = "Mix_ChannelFinished")]
+ public static void hook_finished (ChannelFinishedCallback? cb);
+
+ [CCode (cname = "Mix_SetPanning")]
+ public int pan (uint8 left, uint8 right);
+
+ [CCode (cname = "Mix_SetPosition")]
+ public int position (int16 degrees, uint8 distance);
+
+ [CCode (cname = "Mix_SetDistance")]
+ public int distance (uint8 distance);
+
+ [CCode (cname = "Mix_SetReverseStereo")]
+ public int reverse_stereo (int flip);
+
+ [CCode (cname = "Mix_PlayChannelTimed")]
+ public int play (Chunk chunk, int loops, int ticks = -1);
+
+ [CCode (cname = "Mix_FadeInChannelTimed")]
+ public int fade_in (Chunk chunk, int loops, int ms, int ticks = -1);
+
+ [CCode (cname = "Mix_FadeOutChannelTimed")]
+ public int fade_out (int ms);
+
+ [CCode (cname = "Mix_FadingChannel")]
+ public FadeStatus is_fading ();
+
+ [CCode (cname = "Mix_Volume")]
+ public int volume (int num);
+
+ [CCode (cname = "Mix_HaltChannel")]
+ public int halt ();
+
+ [CCode (cname = "Mix_ExpireChannel")]
+ public int expire (int ticks);
+
+ [CCode (cname = "Mix_Pause")]
+ public void pause ();
+
+ [CCode (cname = "Mix_Paused")]
+ public int is_paused ();
+
+ [CCode (cname = "Mix_Resume")]
+ public void resume ();
+
+ [CCode (cname = "Mix_Playing")]
+ public int is_playing ();
+
+ [CCode (cname = "Mix_GetChunk")]
+ public Chunk? get_chunk ();
+ }// Channel
+
+ [CCode (cname = "-1")]
+ public const SDLMixer.Channel DEFAULT_CHANNEL;
+
+ [CCode (cname = "int")]
+ [SimpleType]
+ public struct ChannelGroup: int {
+ [CCode (cname = "Mix_GroupChannel")]
+ public static int add (int channel, int group);
+
+ [CCode (cname = "Mix_GroupChannels")]
+ public static int add_range (int from_channel, int to_channel, int group);
+
+ [CCode (cname = "Mix_GroupAvailable")]
+ public int first_available ();
+
+ [CCode (cname = "Mix_GroupCount")]
+ public int count ();
+
+ [CCode (cname = "Mix_GroupOldest")]
+ public int oldest ();
+
+ [CCode (cname = "Mix_GroupNewer")]
+ public int newest ();
+
+ [CCode (cname = "Mix_HaltGroup")]
+ public int halt ();
+
+ [CCode (cname = "Mix_FadeOutGroup")]
+ public int fade_out (int ms);
+ }// ChannelGroup
+
+}// SDLMixer
diff --git a/vapi/SDL2_net.deps b/vapi/SDL2_net.deps
new file mode 100644
index 000000000..81eca71bf
--- /dev/null
+++ b/vapi/SDL2_net.deps
@@ -0,0 +1 @@
+sdl2
diff --git a/vapi/SDL2_net.vapi b/vapi/SDL2_net.vapi
new file mode 100644
index 000000000..e89b769b1
--- /dev/null
+++ b/vapi/SDL2_net.vapi
@@ -0,0 +1,160 @@
+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016-2020 SDL2 VAPI Authors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ * Authors:
+ * Mario Daniel Ruiz Saavedra <desiderantes93@gmail.com>
+ * Gontzal Uriarte <txasatonga@gmail.com>
+ * Pedro H. Lara Campos <root@pedrohlc.com>
+ */
+
+[CCode (cprefix = "SDLNet_", cheader_filename = "SDL2/SDL2_net.h")]
+namespace SDLNet {
+ [CCode (cname = "SDLNet_Linked_Version")]
+ public static SDL.Version linked ();
+
+ [CCode (cname = "SDLNet_Init")]
+ public static int init ();
+
+ [CCode (cname = "SDLNet_Quit")]
+ public static void quit ();
+
+ [CCode (cname = "SDLNet_Write16")]
+ public static void write16 (uint16 value, void* area);
+
+ [CCode (cname = "SDLNet_Write32")]
+ public static void write32 (uint value, void* area);
+
+ [CCode (cname = "SDLNet_Read16")]
+ public static uint16 read16 (void* area);
+
+ [CCode (cname = "SDLNet_Read32")]
+ public static uint read32 (void* area);
+
+
+ [CCode (cname = "IPaddress", free_function = "g_free", has_type_id = false)]
+ public struct IPAddress {
+ public uint host;
+ public uint16 port;
+
+ [CCode (cname = "INADDR_ANY")]
+ public const uint ANY;
+
+ [CCode (cname = "INADDR_NONE")]
+ public const uint NONE;
+
+ [CCode (cname = "SDLNet_ResolveHost")]
+ public static int from_host (out IPAddress address, string? host, uint16 port);
+
+ [CCode (cname = "SDLNet_ResolveIP")]
+ public unowned string? lookup ();
+ }// IPAddress
+
+ [CCode (cname = "UDPpacket", free_function = "SDLNet_FreePacket")]
+ [Compact]
+ public class UDPPacket {
+ public int channel;
+ public uchar *data;
+ public int len;
+ public int maxlen;
+ public int status;
+ public IPAddress address;
+
+ [CCode (cname = "SDLNet_AllocPacket")]
+ public UDPPacket (int size);
+
+ [CCode (cname = "SDLNet_ResizePacket")]
+ public int resize (int newsize);
+ }// UDPPacket
+
+ [CCode (cname = "void")]
+ [Compact]
+ public class Socket {
+ public int ready;
+ }// Socket
+
+ [CCode (cname = "struct _TCPsocket", free_function = "SDLNet_TCP_Close")]
+ [Compact]
+ public class TCPSocket: Socket {
+ [CCode (cname = "SDLNet_TCP_Open")]
+ public TCPSocket (IPAddress ip);
+
+ [CCode (cname = "SDLNet_TCP_Accept")]
+ public TCPSocket? accept ();
+
+ [CCode (cname = "SDLNet_TCP_GetPeerAddress")]
+ public IPAddress? get_address ();
+
+ [CCode (cname = "SDLNet_TCP_Send")]
+ public int send (uchar[] data);
+
+ [CCode (cname = "SDLNet_TCP_Recv")]
+ public int receive (uchar[] data);
+ }// TCPSocket
+
+ [CCode (cname = "struct _UDPsocket", free_function = "SDLNet_UDP_Close")]
+ [Compact]
+ public class UDPSocket: Socket {
+ [CCode (cname = "SDLNet_UDP_Open")]
+ public UDPSocket (uint16 port);
+
+ [CCode (cname = "SDLNet_UDP_Bind")]
+ public int bind (int channel, IPAddress address);
+
+ [CCode (cname = "SDLNet_UDP_Unbind")]
+ public void unbind (int channel);
+
+ [CCode (cname = "SDLNet_UDP_GetPeerAddress")]
+ public IPAddress? get_address (int channel);
+
+ [CCode (cname = "SDLNet_UDP_Send")]
+ public int send (int channel, UDPPacket packet);
+
+ [CCode (cname = "SDLNet_UDP_Recv")]
+ public int receive (UDPPacket packet);
+
+ [CCode (cname = "SDLNet_UDP_SendV")]
+ public int send_many (UDPPacket[] packets);
+
+ [CCode (cname = "SDLNet_UDP_RecvV")]
+ public int receive_many ([CCode (array_length = false)] UDPPacket[] packets);
+ }// UDPSocket
+
+ [CCode (cname = "struct _SDLNet_SocketSet", free_function = "SDLNet_FreeSocketSet")]
+ [Compact]
+ public class SocketSet {
+ [CCode (cname = "SDLNet_AllocSocketSet")]
+ public SocketSet (int maxsockets);
+
+ [CCode (cname = "SDLNet_AddSocket")]
+ public int add (Socket socket);
+
+ [CCode (cname = "SDLNet_DelSocket")]
+ public int remove (Socket socket);
+
+ [CCode (cname = "SDLNet_CheckSockets")]
+ public int has_data (uint timeout);
+
+ [CCode (cname = "SDLNet_SocketReady ")]
+ public int is_ready ();
+ }// SocketSet
+}// SDL
diff --git a/vapi/SDL2_ttf.deps b/vapi/SDL2_ttf.deps
new file mode 100644
index 000000000..81eca71bf
--- /dev/null
+++ b/vapi/SDL2_ttf.deps
@@ -0,0 +1 @@
+sdl2
diff --git a/vapi/SDL2_ttf.vapi b/vapi/SDL2_ttf.vapi
new file mode 100644
index 000000000..d485981a3
--- /dev/null
+++ b/vapi/SDL2_ttf.vapi
@@ -0,0 +1,173 @@
+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016-2020 SDL2 VAPI Authors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ * Authors:
+ * Mario Daniel Ruiz Saavedra <desiderantes93@gmail.com>
+ * Gontzal Uriarte <txasatonga@gmail.com>
+ * Pedro H. Lara Campos <root@pedrohlc.com>
+ */
+
+[CCode (cheader_filename = "SDL2/SDL_ttf.h")]
+namespace SDLTTF {
+ [CCode (cname = "TTF_Linked_Version")]
+ public static unowned SDL.Version linked ();
+
+ [CCode (cname = "TTF_ByteSwappedUNICODE")]
+ public static void byteswap_unicode (int swapped);
+
+ [CCode (cname = "TTF_Init")]
+ public static int init ();
+
+ [CCode (cname = "TTF_WasInit")]
+ public static bool is_initialized ();
+
+ [CCode (cname = "TTF_Quit")]
+ public static void quit ();
+
+ [CCode (cname = "int", cprefix = "TTF_STYLE_")]
+ public enum FontStyle {
+ NORMAL, BOLD, ITALIC, STRIKETHROUGH, UNDERLINE
+ }// FontStyle
+
+ [CCode (cname = "int", cprefix = "TTF_HINTING_")]
+ public enum FontHinting{
+ NORMAL,
+ LIGHT,
+ MONO,
+ NONE,
+ }
+
+ [CCode (cname = "TTF_Font", free_function = "TTF_CloseFont")]
+ [Compact]
+ public class Font {
+ [CCode (cname = "TTF_OpenFont")]
+ public Font (string file, int ptsize);
+
+ [CCode (cname = "TTF_OpenFontIndex")]
+ public Font.index (string file, int ptsize, long index);
+
+ [CCode (cname = "TTF_OpenFontRW")]
+ public Font.RW (SDL.RWops src, int freesrc = 0, int ptsize);
+
+ [CCode (cname = "TTF_OpenFontIndexRW")]
+ public Font.RWindex (SDL.RWops src, int freesrc = 0, int ptsize, long index);
+
+ public FontStyle font_style {
+ [CCode (cname = "TTF_GetFontStyle")]get;
+ [CCode (cname = "TTF_SetFontStyle")]set;
+ }
+
+ public bool kerning_allowed {
+ [CCode (cname = "TTF_GetFontKerning")]get;
+ [CCode (cname = "TTF_SetFontKerning")]set;
+ }
+
+ public int outline{
+ [CCode (cname = "TTF_GetFontOutline")]get;
+ [CCode (cname = "TTF_SetFontOutline")]set;
+ }
+
+ public FontHinting hinting{
+ [CCode (cname = "TTF_GetFontHinting")]get;
+ [CCode (cname = "TTF_SetFontHinting")]set;
+ }
+
+ [CCode (cname = "TTF_FontHeight")]
+ public int get_height ();
+
+ [CCode (cname = "TTF_FontAscent")]
+ public int get_ascent ();
+
+ [CCode (cname = "TTF_FontDescent")]
+ public int get_descent ();
+
+ [CCode (cname = "TTF_FontLineSkip")]
+ public int get_lineskip ();
+
+ [CCode (cname = "TTF_FontFaces")]
+ public long get_faces ();
+
+ [CCode (cname = "TTF_FontFaceIsFixedWidth")]
+ public bool is_fixed_width ();
+
+ [CCode (cname = "TTF_FontFaceFamilyName")]
+ public unowned string? get_family_name ();
+
+ [CCode (cname = "TTF_FontFaceStyleName")]
+ public unowned string? get_style_name ();
+
+ [CCode (cname = "TTF_GlyphMetrics")]
+ public bool provides_glyph(uint16 utf16_ch);
+
+ [CCode (cname = "TTF_GlyphMetrics")]
+ public int get_metrics (uint16 utf16_ch, ref int minx, ref int maxx,
+ ref int miny, ref int maxy, ref int advance);
+
+ [CCode (cname = "TTF_SizeUTF8")]
+ public int get_size (string text, ref int w, ref int h);
+
+ [CCode (cname = "TTF_SizeText")]
+ public int get_size_latin1 ([CCode (array_length = false)]uint8[] text, ref int w, ref int h);
+
+ [CCode (cname = "TTF_SizeUNICODE")]
+ public int get_size_utf16 ([CCode (array_length = false)] uint16[] text, ref int w, ref int h);
+
+ [CCode (cname = "TTF_RenderText_Solid")]
+ public SDL.Video.Surface? render_latin1 ([CCode (array_length = false)]uint8[] text, SDL.Video.Color fg);
+
+ [CCode (cname = "TTF_RenderUTF8_Solid")]
+ public SDL.Video.Surface? render (string text, SDL.Video.Color fg);
+
+ [CCode (cname = "TTF_RenderUNICODE_Solid")]
+ public SDL.Video.Surface? render_utf16 ([CCode (array_length = false)] uint16[] text, SDL.Video.Color fg);
+
+ [CCode (cname = "TTF_RenderText_Shaded")]
+ public SDL.Video.Surface? render_shaded_latin1 ([CCode (array_length = false)] uint8[] text, SDL.Video.Color fg, SDL.Video.Color bg);
+
+ [CCode (cname = "TTF_RenderUTF8_Shaded")]
+ public SDL.Video.Surface? render_shaded (string text, SDL.Video.Color fg, SDL.Video.Color bg);
+
+ [CCode (cname = "TTF_RenderUNICODE_Shaded")]
+ public SDL.Video.Surface? render_shaded_utf16 ([CCode (array_length = false)] uint16[] text, SDL.Video.Color? fg, SDL.Video.Color bg);
+
+ [CCode (cname = "TTF_RenderText_Blended")]
+ public SDL.Video.Surface? render_blended_latin1 ([CCode (array_length = false)] uint8[] text, SDL.Video.Color fg);
+
+ [CCode (cname = "TTF_RenderUTF8_Blended")]
+ public SDL.Video.Surface? render_blended (string text, SDL.Video.Color fg);
+
+ [CCode (cname = "TTF_RenderUNICODE_Blended")]
+ public SDL.Video.Surface? render_blended_utf16 ([CCode (array_length = false)] uint16[] text, SDL.Video.Color fg);
+
+ [CCode (cname = "TTF_RenderText_Blended_Wrapped")]
+ public SDL.Video.Surface? render_blended_wrapped_latin1 ([CCode (array_length = false)] uint8[] text, SDL.Video.Color fg, uint32 wrap_length);
+
+ [CCode (cname = "TTF_RenderUTF8_Blended_Wrapped")]
+ public SDL.Video.Surface? render_blended_wrapped (string text, SDL.Video.Color fg, uint32 wrap_length);
+
+ [CCode (cname = "TTF_RenderUNICODE_Blended_Wrapped")]
+ public SDL.Video.Surface? render_blended_wrapped_utf16 ([CCode (array_length = false)] uint16[] text, SDL.Video.Color fg, uint32 wrap_length);
+
+
+ }// Font
+}// SDLTTF
diff --git a/vapi/sdl2-android.deps b/vapi/sdl2-android.deps
new file mode 100644
index 000000000..81eca71bf
--- /dev/null
+++ b/vapi/sdl2-android.deps
@@ -0,0 +1 @@
+sdl2
diff --git a/vapi/sdl2-android.vapi b/vapi/sdl2-android.vapi
new file mode 100644
index 000000000..d2b76e893
--- /dev/null
+++ b/vapi/sdl2-android.vapi
@@ -0,0 +1,60 @@
+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016-2020 SDL2 VAPI Authors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ * Authors:
+ * Mario Daniel Ruiz Saavedra <desiderantes93@gmail.com>
+ * Gontzal Uriarte <txasatonga@gmail.com>
+ * Pedro H. Lara Campos <root@pedrohlc.com>
+ */
+
+namespace SDL {
+ ///
+ /// Android
+ ///
+ [CCode (cheader_filename = "SDL2/SDL_system.h")]
+ [Compact]
+ public class Android {
+ [CCode (cname = "SDL_AndroidGetJNIEnv")]
+ public static void* get_jnienv ();
+
+ [CCode (cname = "SDL_AndroidGetActivity")]
+ public static void* get_activity ();
+
+ [CCode (cname = "SDL_AndroidGetInternalStoragePath")]
+ public static string get_internal_storage_path ();
+
+ [CCode (cname = "SDL_AndroidGetExternalStoragePath")]
+ public static string get_external_storage_path ();
+
+ [CCode (cname = "SDL_AndroidGetExternalStorageState")]
+ public static int get_external_storage_state ();
+
+ [CCode (cname = "SDL_ANDROID_EXTERNAL_STORAGE_READ")]
+ public const int EXTERNAL_STORAGE_READ;
+
+ [CCode (cname = "SDL_ANDROID_EXTERNAL_STORAGE_WRITE")]
+ public const int EXTERNAL_STORAGE_WRITE;
+ }// Android
+
+
+}
diff --git a/vapi/sdl2-ios.deps b/vapi/sdl2-ios.deps
new file mode 100644
index 000000000..81eca71bf
--- /dev/null
+++ b/vapi/sdl2-ios.deps
@@ -0,0 +1 @@
+sdl2
diff --git a/vapi/sdl2-ios.vapi b/vapi/sdl2-ios.vapi
new file mode 100644
index 000000000..fea475ee5
--- /dev/null
+++ b/vapi/sdl2-ios.vapi
@@ -0,0 +1,47 @@
+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016-2020 SDL2 VAPI Authors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ * Authors:
+ * Mario Daniel Ruiz Saavedra <desiderantes93@gmail.com>
+ * Gontzal Uriarte <txasatonga@gmail.com>
+ * Pedro H. Lara Campos <root@pedrohlc.com>
+ */
+
+namespace SDL {
+ ///
+ /// iOS
+ ///
+
+ public delegate void AnimationFunc ();
+ [CCode (cheader_filename = "SDL2/SDL_system.h")]
+ [Compact]
+ public class iPhone {
+ [CCode (cname = "SDL_iPhoneSetAnimationCallback")]
+ public static int set_animation_callback (Video.Window window, int interval, AnimationFunc func);
+
+ [CCode (cname = "SDL_iPhoneSetEventPump")]
+ public static void set_event_pump (bool enable);
+ }// iPhone
+
+
+}
diff --git a/vapi/sdl2-windows.deps b/vapi/sdl2-windows.deps
new file mode 100644
index 000000000..81eca71bf
--- /dev/null
+++ b/vapi/sdl2-windows.deps
@@ -0,0 +1 @@
+sdl2
diff --git a/vapi/sdl2-windows.vapi b/vapi/sdl2-windows.vapi
new file mode 100644
index 000000000..285162d98
--- /dev/null
+++ b/vapi/sdl2-windows.vapi
@@ -0,0 +1,58 @@
+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016-2020 SDL2 VAPI Authors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ * Authors:
+ * Mario Daniel Ruiz Saavedra <desiderantes93@gmail.com>
+ * Gontzal Uriarte <txasatonga@gmail.com>
+ * Pedro H. Lara Campos <root@pedrohlc.com>
+ */
+
+namespace SDL {
+ ///
+ /// Windows
+ ///
+ [CCode (cname = "IDirect3DDevice9", cheader_filename = "d3d9.h")]
+ [Compact]
+ public struct IDirect3DDevice9 {}
+
+ [CCode (cheader_filename = "SDL2/SDL_system.h")]
+ [Compact]
+ public class Windows {
+ [CCode (cname = "SDL_Direct3D9GetAdapterIndex")]
+ public static int get_adapter_index (int display_index);
+
+ [CCode (cname = "SDL_RenderGetD3D9Device")]
+ public static IDirect3DDevice9* get_render_device (Video.Renderer renderer);
+
+ [CCode (cname = "SDL_DXGIGetOutputInfo")]
+ public static void dxgi_get_output_info (int display_index, out int adapter_index, out int output_index);
+
+ [CCode (cname = "SDL_WindowsMessageHook", has_target= true, delegate_target_pos = 0.0, cheader_filename = "SDL2/SDL_system.h")]
+ public delegate void WindowsMessageHook (void* hWnd, uint message, uint64 w_param, int64 l_param);
+
+ [CCode (cname = "SDL_SetWindowsMessageHook", cheader_filename = "SDL2/SDL_system.h")]
+ public static void set_windows_message_hook (WindowsMessageHook hook);
+
+ }// Windows
+
+}
diff --git a/vapi/sdl2-winrt.deps b/vapi/sdl2-winrt.deps
new file mode 100644
index 000000000..39c88ed7a
--- /dev/null
+++ b/vapi/sdl2-winrt.deps
@@ -0,0 +1 @@
+sdl2 \ No newline at end of file
diff --git a/vapi/sdl2-winrt.vapi b/vapi/sdl2-winrt.vapi
new file mode 100644
index 000000000..2b150c3f4
--- /dev/null
+++ b/vapi/sdl2-winrt.vapi
@@ -0,0 +1,63 @@
+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016-2020 SDL2 VAPI Authors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ * Authors:
+ * Mario Daniel Ruiz Saavedra <desiderantes93@gmail.com>
+ * Gontzal Uriarte <txasatonga@gmail.com>
+ * Pedro H. Lara Campos <root@pedrohlc.com>
+ */
+
+namespace SDL {
+
+ [CCode (cheader_filename = "SDL2/SDL_system.h")]
+ [Compact]
+ public class WinRt {
+ [CCode (cname = "SDL_WinRT_Path", cprefix = "SDL_WINRT_PATH_")]
+ public enum WinRTPath {
+ /**
+ * The installed app's root directory.<<BR>>
+ * Files here are likely to be read-only.
+ */
+ INSTALLED_LOCATION,
+ /**
+ * The app's local data store. Files may be written here
+ */
+ LOCAL_FOLDER,
+ /**
+ * The app's roaming data store. Unsupported on Windows Phone.<<BR>>
+ * Files written here may be copied to other machines via a network
+ * connection.
+ */
+ ROAMING_FOLDER,
+ /**
+ * The app's temporary data store. Unsupported on Windows Phone.<<BR>>
+ * Files written here may be deleted at any time.
+ */
+ TEMP_FOLDER;
+
+ [CCode (cname = "SDL_WinRTGetFSPathUTF8")]
+ public unowned string get_fs_path ();
+ }
+ }
+
+}
diff --git a/vapi/sdl2.vapi b/vapi/sdl2.vapi
new file mode 100644
index 000000000..5ae3b0fb2
--- /dev/null
+++ b/vapi/sdl2.vapi
@@ -0,0 +1,4601 @@
+/*
+ * The MIT License (MIT)
+ *
+ * Copyright (c) 2016-2020 SDL2 VAPI Authors
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ * Authors:
+ * Mario Daniel Ruiz Saavedra <desiderantes93@gmail.com>
+ * Gontzal Uriarte <txasatonga@gmail.com>
+ * Pedro H. Lara Campos <root@pedrohlc.com>
+ */
+
+
+[CCode (cprefix = "SDL_", cheader_filename = "SDL2/SDL.h")]
+namespace SDL {
+ ///
+ /// Initialization
+ ///
+ /**
+ * These flags can be OR'd together.
+ */
+ [Flags, CCode (cname = "int", cprefix = "SDL_INIT_")]
+ public enum InitFlag {
+ /**
+ * timer subsystem
+ */
+ TIMER,
+ /**
+ * audio subsystem
+ */
+ AUDIO,
+ /**
+ * video subsystem
+ */
+ VIDEO,
+ /**
+ * joystick subsystem
+ */
+ JOYSTICK,
+ /**
+ * haptic (force feedback) subsystem
+ */
+ HAPTIC,
+ /**
+ * controller subsystem
+ */
+ GAMECONTROLLER,
+ /**
+ * events subsystem
+ */
+ EVENTS,
+ /**
+ * All of the above subsystems beside.
+ */
+ EVERYTHING,
+ /**
+ * Prevents SDL from catching fatal signals.
+ */
+ NOPARACHUTE
+ }// InitFlag
+
+ /**
+ * Use this function to initialize the SDL library. This must be called before using any other SDL function.
+ *
+ * All subsystems are initialized by default.
+ *
+ * If you want to initialize subsystems separately you would call:
+ *
+ * {{{
+ * SDL.init (0);
+ * }}}
+ *
+ * followed by {@link SDL.init_subsystem} with the desired subsystem flag.
+ *
+ * @param flags subsystem initialization flags.
+ *
+ * @return Returns 0 on success or a negative error code on failure; call {@link SDL.get_error} for more information.
+ */
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_Init")]
+ public static int init (uint32 flags = SDL.InitFlag.EVERYTHING);
+
+ /**
+ * Use this function to initialize specific SDL subsystems.
+ *
+ * {@link SDL.init} initializes assertions and crash protection and then calls {@link SDL.init_subsystem}.
+ * If you want to bypass those protections you can call {@link SDL.init_subsystem} directly.
+ *
+ * Subsystem initialization is ref-counted, you must call {@link SDL.quit_subsystem} for each {@link SDL.init_subsystem}
+ * to correctly shutdown a subsystem manually (or call {@link SDL.quit} to force shutdown).
+ * If a subsystem is already loaded then this call will increase the ref-count and return.
+ *
+ * @param flags any of the flags used by {@link SDL.init}.
+ *
+ * @return Returns 0 on success or a negative error code on failure; call {@link SDL.get_error} for more information.
+ */
+ [CCode (cname = "SDL_InitSubSystem")]
+ public static int init_subsystem (uint32 flags);
+
+ /**
+ * Use this function to return a mask of the specified subsystems which have previously been initialized.
+ *
+ * Examples:
+ * {{{
+ * // Get init data on all the subsystems
+ * uint32 subsystem_init = SDL.get_initialized (SDL.InitFlag.EVERYTHING);
+ * if (subsystem_init & SDL.InitFlag.VIDEO)
+ * //Video is initialized
+ * }}}
+ * {{{
+ * // Just check for one specific subsystem
+ * if (SDL.get_initialized (SDL.InitFlag.VIDEO) != 0)
+ * //Video is initialized
+ * }}}
+ * {{{
+ * // Check for two subsystems
+ * uint32 mask = SDL.InitFlag.VIDEO | SDL.InitFlag.AUDIO;
+ * if (SDL.get_initialized (mask) == mask)
+ * //Video and Audio is initialized
+ * }}}
+ *
+ * @param flags any of the flags used by {@link SDL.init}.
+ *
+ * @return If flags is 0 it returns a mask of all initialized subsystems, otherwise it returns the initialization status of the specified subsystems.
+ * The return value does not include {@link SDL.InitFlag.NOPARACHUTE}.
+ */
+ [CCode (cname = "SDL_WasInit")]
+ public static uint32 get_initialized (uint32 flags);
+
+
+ /**
+ * Use this function to clean up all initialized subsystems. You should call it upon all exit conditions.
+ *
+ * You should call this function even if you have already shutdown each initialized subsystem with {@link SDL.quit_subsystem}.
+ * It is safe to call this function even in the case of errors in initialization.
+ *
+ * If you start a subsystem using a call to that subsystem's init function (for example {@link SDL.Video.init})
+ * instead of {@link SDL.init} or {@link SDL.init_subsystem}, then you must use that subsystem's quit function ({@link SDL.Video.quit})
+ * to shut it down before calling {@link SDL.quit}.
+ */
+ [CCode (cname = "SDL_Quit")]
+ public static void quit ();
+
+ /**
+ * Use this function to shut down specific SDL subsystems.
+ *
+ * @param flags any of the flags used by {@link SDL.init}.
+ */
+ [CCode (cname = "SDL_QuitSubSystem")]
+ public static void quit_subsystem (uint32 flags);
+
+ //
+ // CPU Info
+ //
+
+ [CCode (cheader_filename = "SDL2/SDL_cpuinfo.h")]
+ [Compact]
+ public class CPU {
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetCPUCacheLineSize")]
+ public static int get_cache_line_size ();
+
+ /**
+ * This function name is misleading, you get logical core count, not physical CPU count
+ */
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetCPUCount")]
+ public static int get_num_cores ();
+
+ [Version (since = "2.0.1")]
+ [CCode (cname = "SDL_GetSystemRAM")]
+ public static int get_system_ram ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_Has3DNow")]
+ public static bool has_3dnow ();
+
+ [Version (since = "2.0.2")]
+ [CCode (cname = "SDL_HasAVX")]
+ public static bool has_avx ();
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_HasAVX2")]
+ public static bool has_avx2 ();
+
+ [CCode (cname = "SDL_HasAltiVec")]
+ public static bool has_altivec ();
+
+ [CCode (cname = "SDL_HasMMX")]
+ public static bool has_mmx ();
+
+ [CCode (cname = "SDL_HasRDTSC")]
+ public static bool has_rdtsc ();
+
+ [CCode (cname = "SDL_HasSSE")]
+ public static bool has_sse ();
+
+ [CCode (cname = "SDL_HasSSE2")]
+ public static bool has_sse2 ();
+
+ [CCode (cname = "SDL_HasSSE3")]
+ public static bool has_sse3 ();
+
+ [CCode (cname = "SDL_HasSSE41")]
+ public static bool has_sse41 ();
+
+ [CCode (cname = "SDL_HasSSE42")]
+ public static bool has_sse42 ();
+ }
+
+ [CCode (type_id = "SDL_version", cheader_filename = "SDL2/SDL_version.h", cname = "SDL_version")]
+ public class Version {
+ public uint8 major;
+ public uint8 minor;
+ public uint8 patch;
+
+ [CCode (cname = "SDL_GetVersion")]
+ public static unowned Version get_version ();
+
+ [CCode (cname = "SDL_GetRevision")]
+ public static unowned string get_revision ();
+
+ [CCode (cname = "SDL_GetRevisionNumber")]
+ public static int get_revision_number ();
+ }// Version
+
+ ///
+ /// Hints
+ ///
+ [CCode (cheader_filename = "SDL2/SDL_hints.h")]
+ [Compact]
+ public class Hint {
+ /**
+ * A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
+ *
+ * SDL can try to accelerate the SDL screen surface by using streaming
+ * textures with a 3D rendering engine. This variable controls whether and
+ * how this is done.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Disable 3D acceleration
+ * * "1" - Enable 3D acceleration, using the default renderer.
+ * * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
+ *
+ * By default SDL tries to make a best guess for each platform whether
+ * to use acceleration or not.
+ */
+ [CCode (cname = "SDL_HINT_FRAMEBUFFER_ACCELERATION")]
+ public const string FRAMEBUFFER_ACCELERATION;
+
+ /**
+ * A variable specifying which render driver to use.
+ *
+ * If the application doesn't pick a specific renderer to use, this variable
+ * specifies the name of the preferred renderer. If the preferred renderer
+ * can't be initialized, the normal default renderer is used.
+ *
+ * This variable is case insensitive and can be set to the following values:
+ *
+ * * "direct3d"
+ * * "opengl"
+ * * "opengles2"
+ * * "opengles"
+ * * "software"
+ *
+ * The default varies by platform, but it's the first one in the list that
+ * is available on the current platform.
+ */
+ [CCode (cname = "SDL_HINT_RENDER_DRIVER")]
+ public const string RENDER_DRIVER;
+
+ /**
+ * A variable controlling whether the OpenGL render driver uses shaders if they are available.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Disable shaders
+ * * "1" - Enable shaders
+ *
+ * By default shaders are used if OpenGL supports them.
+ */
+ [CCode (cname = "SDL_HINT_RENDER_OPENGL_SHADERS")]
+ public const string RENDER_OPENGL_SHADERS;
+
+ /**
+ * A variable controlling whether the Direct3D device is initialized for thread-safe operations.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Thread-safety is not enabled (faster)
+ * * "1" - Thread-safety is enabled
+ *
+ * By default the Direct3D device is created with thread-safety disabled.
+ */
+ [Version (since = "2.0.1")]
+ [CCode (cname = "SDL_HINT_RENDER_DIRECT3D_THREADSAFE")]
+ public const string RENDER_DIRECT3D_THREADSAFE;
+
+ /**
+ * A variable controlling whether to enable Direct3D 11+'s Debug Layer.
+ *
+ * This variable does not have any effect on the Direct3D 9 based renderer.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Disable Debug Layer use
+ * * "1" - Enable Debug Layer use
+ *
+ * By default, SDL does not use Direct3D Debug Layer.
+ */
+ [Version (since = "2.0.3")]
+ [CCode (cname = "SDL_HINT_RENDER_DIRECT3D11_DEBUG")]
+ public const string RENDER_DIRECT3D11_DEBUG;
+
+ /**
+ * A variable controlling the scaling quality
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" or "nearest" - Nearest pixel sampling
+ * * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
+ * * "2" or "best" - Currently this is the same as "linear"
+ *
+ * By default nearest pixel sampling is used
+ */
+ [CCode (cname = "SDL_HINT_RENDER_SCALE_QUALITY")]
+ public const string RENDER_SCALE_QUALITY;
+
+ /**
+ * A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Disable vsync
+ * * "1" - Enable vsync
+ *
+ * By default SDL does not sync screen surface updates with vertical refresh.
+ */
+ [CCode (cname = "SDL_HINT_RENDER_VSYNC")]
+ public const string RENDER_VSYNC;
+
+ /**
+ * A variable controlling whether the screensaver is enabled.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Disable screensaver
+ * * "1" - Enable screensaver
+ *
+ * By default SDL will disable the screensaver.
+ */
+ [Version (since = "2.0.2")]
+ [CCode (cname = "SDL_HINT_VIDEO_ALLOW_SCREENSAVER")]
+ public const string VIDEO_ALLOW_SCREENSAVER;
+
+ /**
+ * A variable controlling whether the X11 VidMode extension should be used.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Disable XVidMode
+ * * "1" - Enable XVidMode
+ *
+ * By default SDL will use XVidMode if it is available.
+ */
+ [CCode (cname = "SDL_HINT_VIDEO_X11_XVIDMODE")]
+ public const string VIDEO_X11_XVIDMODE;
+
+ /**
+ * A variable controlling whether the X11 Xinerama extension should be used.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Disable Xinerama
+ * * "1" - Enable Xinerama
+ *
+ * By default SDL will use Xinerama if it is available.
+ */
+ [CCode (cname = "SDL_HINT_VIDEO_X11_XINERAMA")]
+ public const string VIDEO_X11_XINERAMA;
+
+ /**
+ * A variable controlling whether the X11 XRandR extension should be used.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Disable XRandR
+ * * "1" - Enable XRandR
+ *
+ * By default SDL will not use XRandR because of window manager issues.
+ */
+ [CCode (cname = "SDL_HINT_VIDEO_X11_XRANDR")]
+ public const string VIDEO_X11_XRANDR;
+
+ /**
+ * A variable controlling whether grabbing input grabs the keyboard
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Grab will affect only the mouse
+ * * "1" - Grab will affect mouse and keyboard
+ *
+ * By default SDL will not grab the keyboard so system shortcuts still work.
+ */
+ [CCode (cname = "SDL_HINT_GRAB_KEYBOARD")]
+ public const string GRAB_KEYBOARD;
+
+ /**
+ * A variable controlling whether relative mouse mode is implemented using mouse warping
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Relative mouse mode uses raw input
+ * * "1" - Relative mouse mode uses mouse warping
+ *
+ * By default SDL will use raw input for relative mouse mode
+ */
+ [Version (since = "2.0.2")]
+ [CCode (cname = "SDL_HINT_MOUSE_RELATIVE_MODE_WARP")]
+ public const string MOUSE_RELATIVE_MODE_WARP;
+
+ /**
+ * Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
+ */
+ [CCode (cname = "SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS")]
+ public const string VIDEO_MINIMIZE_ON_FOCUS_LOSS;
+
+ /**
+ * A variable controlling whether the idle timer is disabled on iOS.
+ *
+ * When an iOS app does not receive touches for some time, the screen is
+ * dimmed automatically. For games where the accelerometer is the only input
+ * this is problematic. This functionality can be disabled by setting this
+ * hint.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Enable idle timer
+ * * "1" - Disable idle timer
+ */
+ [CCode (cname = "SDL_HINT_IOS_IDLE_TIMER_DISABLED")]
+ public const string IOS_IDLE_TIMER_DISABLED;
+
+ /**
+ * A variable controlling which orientations are allowed on iOS.
+ *
+ * In some circumstances it is necessary to be able to explicitly control
+ * which UI orientations are allowed.
+ *
+ * This variable is a space delimited list of the following values:
+ *
+ * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
+ */
+ [CCode (cname = "SDL_HINT_IOS_ORIENTATIONS")]
+ public const string IOS_ORIENTATIONS;
+
+ /**
+ * A variable controlling whether an Android built-in accelerometer should be
+ * listed as a joystick device, rather than listing actual joysticks only.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - List only real joysticks and accept input from them
+ * * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
+ */
+ [Version (since = "2.0.2")]
+ [CCode (cname = "SDL_HINT_ACCELEROMETER_AS_JOYSTICK")]
+ public const string ACCELEROMETER_AS_JOYSTICK;
+
+ /**
+ * A variable that lets you disable the detection and use of Xinput gamepad devices
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - Disable XInput detection (only uses direct input)
+ * * "1" - Enable XInput detection (the default)
+ */
+ [CCode (cname = "SDL_HINT_XINPUT_ENABLED")]
+ public const string XINPUT_ENABLED;
+
+ /**
+ * A variable that lets you manually hint extra gamecontroller db entries
+ *
+ * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
+ *
+ * This hint must be set before calling SDL_Init (SDL_INIT_GAMECONTROLLER)
+ * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID () and SDL_GameControllerAddMapping ()
+ */
+ [CCode (cname = "SDL_HINT_GAMECONTROLLERCONFIG")]
+ public const string GAMECONTROLLERCONFIG;
+
+ /**
+ * A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - Disable joystick & gamecontroller input events when the
+ * application is in the background.
+ * * "1" - Enable joystick & gamecontroller input events when the
+ * application is in the background.
+ *
+ * The default value is "0". This hint may be set at any time.
+ */
+ [CCode (cname = "SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS")]
+ public const string JOYSTICK_ALLOW_BACKGROUND_EVENTS;
+
+ /**
+ * If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
+ * This is a debugging aid for developers and not expected to be used by end users. The default is "1"
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - don't allow topmost
+ * * "1" - allow topmost
+ */
+ [CCode (cname = "SDL_HINT_ALLOW_TOPMOST")]
+ public const string ALLOW_TOPMOST;
+
+ /**
+ * A variable that controls the timer resolution, in milliseconds.
+ *
+ * The higher resolution the timer, the more frequently the CPU services
+ * timer interrupts, and the more precise delays are, but this takes up
+ * power and CPU time. This hint is only used on Windows 7 and earlier.
+ *
+ * See this blog post for more information:
+ * [[http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/]]
+ *
+ * If this variable is set to "0", the system timer resolution is not set.
+ *
+ * The default value is "1". This hint may be set at any time.
+ */
+ [CCode (cname = "SDL_HINT_TIMER_RESOLUTION")]
+ public const string TIMER_RESOLUTION;
+
+ /**
+ * If set to 1, then do not allow high-DPI windows. ("Retina" on Mac).
+ *
+ * Supported for iOS since SDL 2.0.4.
+ */
+ [Version (since = "2.0.1")]
+ [CCode (cname = "SDL_HINT_VIDEO_HIGHDPI_DISABLED")]
+ public const string VIDEO_HIGHDPI_DISABLED;
+
+ /**
+ * A variable that determines whether ctrl+click should generate a right-click event on Mac
+ *
+ * If present, holding ctrl while left clicking will generate a right click
+ * event when on Mac.
+ */
+ [Version (since = "2.0.2")]
+ [CCode (cname = "SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK")]
+ public const string MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK;
+
+ /**
+ * A variable specifying if mouse click events are sent when clicking to focus an SDL window on Apple Mac OS X.
+ *
+ * By default no mouse click events are sent when clicking to focus. Only on Mac OS X.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - No mouse click events are sent when clicking to focus
+ * * "1" - Mouse click events are sent when clicking to focus
+ */
+ [Version (experimental = true)]
+ [CCode (cname = "SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH")]
+ public const string MAC_MOUSE_FOCUS_CLICKTHROUGH;
+
+ /**
+ * A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
+ *
+ * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
+ * can use two different sets of binaries, those compiled by the user from source
+ * or those provided by the Chrome browser. In the later case, these binaries require
+ * that SDL loads a DLL providing the shader compiler.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "d3dcompiler_46.dll" - default, best for Vista or later.
+ * * "d3dcompiler_43.dll" - for XP support.
+ * * "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
+ */
+ [Version (since = "2.0.2")]
+ [CCode (cname = "SDL_HINT_VIDEO_WIN_D3DCOMPILER")]
+ public const string VIDEO_WIN_D3DCOMPILER;
+
+ /**
+ * A variable that is the address of another {@link SDL.Video.Window} (as a hex string formatted with "%p"
+ *
+ * If this hint is set before {@link SDL.Video.Window.Window.from_native} and the Window it is set to has
+ * WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
+ * created Window:
+ *
+ * 1. Its pixel format will be set to the same pixel format as this Window. This is
+ * needed for example when sharing an OpenGL context across multiple windows.
+ *
+ * 2. The flag WINDOW_OPENGL will be set on the new window so it can be used for
+ * OpenGL rendering.
+ *
+ * This variable can be set to the following values:
+ *
+ * The address (as a string "%p") of the Window that new windows created with CreateWindowFrom () should
+ * share a pixel format with.
+ */
+ [Version (since = "2.0.2")]
+ [CCode (cname = "SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT")]
+ public const string VIDEO_WINDOW_SHARE_PIXEL_FORMAT;
+
+ /**
+ * A URL to a WinRT app's privacy policy
+ *
+ * All network-enabled WinRT apps must make a privacy policy available to its
+ * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
+ * be available in the Windows Settings charm, as accessed from within the app.
+ * SDL provides code to add a URL-based link there, which can point to the app's
+ * privacy policy.
+ *
+ * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
+ * before calling any SDL_Init functions. The contents of the hint should
+ * be a valid URL. For example, [["http://www.example.com"]].
+ *
+ * The default value is "", which will prevent SDL from adding a privacy policy
+ * link to the Settings charm. This hint should only be set during app init.
+ *
+ * The label text of an app's "Privacy Policy" link may be customized via another
+ * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
+ *
+ * Please note that on Windows Phone, Microsoft does not provide standard UI
+ * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
+ * will not get used on that platform. Network-enabled phone apps should display
+ * their privacy policy through some other, in-app means.
+ */
+ [Version (since = "2.0.3")]
+ [CCode (cname = "SDL_HINT_WINRT_PRIVACY_POLICY_URL")]
+ public const string WINRT_PRIVACY_POLICY_URL;
+
+ /**
+ * Label text for a WinRT app's privacy policy link
+ *
+ * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT,
+ * Microsoft mandates that this policy be available via the Windows Settings charm.
+ * SDL provides code to add a link there, with it's label text being set via the
+ * optional hint, WINRT_PRIVACY_POLICY_LABEL.
+ *
+ * Please note that a privacy policy's contents are not set via this hint. A separate
+ * hint, WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
+ * policy.
+ *
+ * The contents of this hint should be encoded as a UTF8 string.
+ *
+ * The default value is "Privacy Policy". This hint should only be set during app
+ * initialization, preferably before any calls to SDL_Init.
+ *
+ * For additional information on linking to a privacy policy, see the documentation for
+ * {@link SDL.Hint.WINRT_PRIVACY_POLICY_URL}.
+ */
+ [Version (since = "2.0.3")]
+ [CCode (cname = "SDL_HINT_WINRT_PRIVACY_POLICY_LABEL")]
+ public const string WINRT_PRIVACY_POLICY_LABEL;
+
+ /**
+ * If set to 1, back button press events on Windows Phone 8+ will be marked as handled.
+ *
+ * TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
+ * For now, more details on why this is needed can be found at [[https://msdn.microsoft.com/library/windows/apps/jj247550%20(v%20=%20vs.105).aspx|MSDN]]
+ */
+ [Version (since = "2.0.3")]
+ [CCode (cname = "SDL_HINT_WINRT_HANDLE_BACK_BUTTON")]
+ public const string WINRT_HANDLE_BACK_BUTTON;
+
+ /**
+ * A variable that dictates policy for fullscreen Spaces on Mac OS X.
+ *
+ * This hint only applies to Mac OS X.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
+ * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
+ * button on their titlebars).
+ * * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
+ * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
+ * button on their titlebars.
+ *
+ * The default value is "1". Spaces are disabled regardless of this hint if
+ * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
+ * any windows are created.
+ */
+ [Version (since = "2.0.2")]
+ [CCode (cname = "SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES")]
+ public const string VIDEO_MAC_FULLSCREEN_SPACES;
+
+ //SDL 2.0.4 Hints
+
+ /**
+ * A hint that specifies a variable to control whether mouse and touch events are to be treated together or separately.
+ *
+ * The value of this hint is used at runtime, so it can be changed at any time.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - mouse events will be handled as touch events and touch will
+ * raise fake mouse events
+ * * "1" - mouse events will be handled separately from pure touch events
+ *
+ * By default mouse events will be handled as touch events and touch will raise fake mouse events.
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH")]
+ public const string ANDROID_SEPARATE_MOUSE_AND_TOUCH;
+
+ /**
+ * A hint that specifies the Android APK expansion patch file version.
+ *
+ * This hint must be set together with the hint {@link Hint.ANDROID_APK_EXPANSION_MAIN_FILE_VERSION}.
+ *
+ * If both hints were set then {@link RWops.RWops.from_file} will look into expansion files after a given relative path was not found in the internal storage and assets.
+ *
+ * This hint should be set with the Android APK expansion patch file version (should be a string number like "1", "2" etc.)
+ *
+ * By default this hint is not set and the APK expansion files are not searched.
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION")]
+ public const string ANDROID_APK_EXPANSION_PATCH_FILE_VERSION;
+
+ /**
+ * A hint that specifies the Android APK expansion main file version.
+ *
+ * This hint must be set together with the hint {@link Hint.ANDROID_APK_EXPANSION_PATCH_FILE_VERSION}.
+ *
+ * If both hints were set then {@link RWops.RWops.from_file} will look into expansion files after a given relative path was not found in the internal storage and assets.
+ *
+ * This hint should be set with the Android APK expansion patch file version (should be a string number like "1", "2" etc.)
+ *
+ * By default this hint is not set and the APK expansion files are not searched.
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION")]
+ public const string ANDROID_APK_EXPANSION_MAIN_FILE_VERSION;
+
+ /**
+ * A hint that specifies not to catch the SIGINT or SIGTERM signals.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - SDL will install a SIGINT and SIGTERM handler, and when it
+ * catches a signal, convert it into an SDL_QUIT event
+ * * "1" - SDL will not install a signal handler at all
+ *
+ * By default SDL installs a SIGINT and SIGTERM handler, and when it catches a signal, converts it into an SDL_QUIT event.
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_HINT_NO_SIGNAL_HANDLERS")]
+ public const string NO_SIGNAL_HANDLERS;
+
+ /**
+ * A hint that specifies whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - SDL_TEXTEDITING events are sent, and it is the application's
+ * responsibility to render the text from these events and
+ * differentiate it somehow from committed text. (default)
+ * * "1" - If supported by the IME then SDL_TEXTEDITING events are
+ * not sent, and text that is being composed will be rendered
+ * in its own UI.
+ *
+ * By default SDL_TEXTEDITING events are sent, and it is the application's responsibility to render the text from these events and differentiate it somehow from committed text.
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_HINT_IME_INTERNAL_EDITING")]
+ public const string IME_INTERNAL_EDITING;
+
+ /**
+ * A hint that specifies a value to override the binding element for keyboard inputs for Emscripten builds.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "#window" - the JavaScript window object (this is the default)
+ * * "#document" - the JavaScript document object
+ * * "#screen" - the JavaScript window.screen object
+ * * "#canvas" - the default WebGL canvas element
+ *
+ * Any other string without a leading # sign applies to the element on the page with that ID.
+ *
+ * By default SDL will use the JavaScript window object.
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT")]
+ public const string EMSCRIPTEN_KEYBOARD_ELEMENT;
+
+ /**
+ * A hint that specifies a variable specifying SDL's threads stack size in bytes or "0" for the backend's default size.
+ *
+ * Use this hint in case you need to set SDL's threads stack size to other than the default. This is specially
+ * useful if you build SDL against a non glibc libc library (such as musl) which provides a relatively small default
+ * thread stack size (a few kilobytes versus the default 8 MB glibc uses).
+ *
+ * Support for this hint is currently available only in the pthread backend.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - SDL will use the backend's default threads stack size
+ * * "X" - SDL will use the provided the X positive you provided as the threads stack size
+ *
+ * By default the backend's default threads stack size is used.
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_HINT_THREAD_STACK_SIZE")]
+ public const string THREAD_STACK_SIZE;
+
+ /**
+ * A hint that specifies whether the window frame and title bar are interactive when the cursor is hidden.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc)
+ * * "1" - The window frame is interactive when the cursor is hidden
+ *
+ * By default SDL will allow interaction with the window frame when the cursor is hidden.
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN")]
+ public const string WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN;
+
+ /**
+ * A hint that specifies whether the windows message loop is processed by SDL.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - The window message loop is not run
+ * * "1" - The window message loop is processed in {@link SDL.Event.pump}
+ *
+ * By default SDL will process the windows message loop.
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP")]
+ public const string WINDOWS_ENABLE_MESSAGELOOP;
+
+ /**
+ * A hint that specifies that SDL should not to generate an {@link SDL.WindowEvent} of type {@link SDL.WindowEventType.CLOSE} for Alt+F4 on Microsoft Windows.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - generate an {@link SDL.WindowEvent} of type {@link SDL.WindowEventType.CLOSE} for Alt+F4 (default)
+ * * "1" - Do not generate event and only do normal key handling for Alt+F4
+ *
+ * By default SDL will process the windows message loop.
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4")]
+ public const string WINDOWS_NO_CLOSE_ON_ALT_F4;
+
+ /**
+ * A hint that specifies that SDL should use the old axis and button mapping for XInput devices.
+ *
+ * This hint is for backwards compatibility only and will be removed in SDL 2.1
+ *
+ * The default value is "0". This hint must be set before {@link SDL.init}.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - SDL will use the old axis and button mapping for XInput devices
+ * * "1" - SDL won't use old axis and button mapping for XInput devices
+ *
+ * By default SDL does not use the old axis and button mapping for XInput devices.
+ */
+ [Version (since = "2.0.4", deprecated_since = "2.1")]
+ [CCode (cname = "SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING")]
+ public const string XINPUT_USE_OLD_JOYSTICK_MAPPING;
+
+ /**
+ * A hint that specifies if the SDL app should not be forced to become a foreground process on Mac OS X.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - SDL will force the app to become a foreground process (default)
+ * * "1" - SDL won't not force the SDL app to become a foreground process
+ *
+ * By default the SDL app will be forced to become a foreground process on Mac OS X.
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_HINT_MAC_BACKGROUND_APP")]
+ public const string MAC_BACKGROUND_APP;
+
+ /**
+ * A hint that specifies whether the X11 _NET_WM_PING protocol should be supported.
+ *
+ * The hint is checked in the {@link Video.Window} constructor
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - disable _NET_WM_PING
+ * * "1" - enable _NET_WM_PING
+ *
+ * By default SDL will use _NET_WM_PING, but for applications that know they will not always be able to
+ * respond to ping requests in a timely manner they can turn it off to avoid the window manager thinking
+ * the app is hung.
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_HINT_VIDEO_X11_NET_WM_PING")]
+ public const string VIDEO_X11_NET_WM_PING;
+
+ /**
+ * A hint that specifies if mouse click events are sent when clicking to focus an SDL window.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - no mouse click events are sent when clicking to focus
+ * * "1" - mouse click events are sent when clicking to focus
+ *
+ * By default no mouse click events are sent when clicking to focus.
+ *
+ */
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH")]
+ public const string MOUSE_FOCUS_CLICKTHROUGH;
+
+ /**
+ * A hint that specifies whether SDL should not use version 4 of the bitmap header when saving BMPs.
+ * Version 4 includes alpha support.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - version 4 of the bitmap header will be used when saving BMPs
+ * * "1" - version 4 of the bitmap header will not be used when saving BMPs
+ *
+ * By default SDL will use version 4 of the bitmap header when saving BMPs.
+ *
+ */
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_HINT_BMP_SAVE_LEGACY_FORMAT")]
+ public const string BMP_SAVE_LEGACY_FORMAT;
+
+ /**
+ * A hint that specifies whether SDL should not name threads on Microsoft Windows.
+ * Might be useful if you want to interop with C# there.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - threads will be named
+ * * "1" - threads will not be named
+ *
+ * By default SDL will name threads on Microsoft Windows.
+ *
+ */
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING")]
+ public const string WINDOWS_DISABLE_THREAD_NAMING;
+
+ /**
+ * A hint that specifies whether the Apple TV remote's joystick axes will automatically
+ * match the rotation of the remote.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - remote orientation does not affect joystick axes
+ * * "1" - joystick axes are based on the orientation of the remote
+ *
+ * By default remote orientation does not affect joystick axes.
+ *
+ */
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION")]
+ public const string APPLE_TV_REMOTE_ALLOW_ROTATION;
+
+
+ /**
+ * A variable controlling speed/quality tradeoff of audio resampling.
+ *
+ * If available, SDL can use [[http://www.mega-nerd.com/SRC/|libsamplerate]]
+ * to handle audio resampling. There are different resampling modes available
+ * that produce different levels of quality, using more CPU.
+ *
+ * If this hint isn't specified to a valid setting, or libsamplerate isn't
+ * available, SDL will use the default, internal resampling algorithm.
+ *
+ * Note that this is currently only applicable to resampling audio that is
+ * being written to a device for playback or audio being read from a device
+ * for capture. SDL_AudioCVT always uses the default resampler (although this
+ * might change for SDL 2.1).
+ *
+ * This hint is currently only checked at audio subsystem initialization.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast)
+ * * "1" or "fast" - Use fast, slightly higher quality resampling, if available
+ * * "2" or "medium" - Use medium quality resampling, if available
+ * * "3" or "best" - Use high quality resampling, if available
+ */
+ [Version (since = "2.0.6")]
+ [CCode (cname = "SDL_HINT_AUDIO_RESAMPLING_MODE")]
+ public const string AUDIO_RESAMPLING_MODE;
+
+
+ /**
+ * A variable controlling the scaling policy for SDL_RenderSetLogicalSize.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen
+ * * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
+ *
+ * By default letterbox is used
+ */
+ [Version (since = "2.0.6")]
+ [CCode (cname = "SDL_HINT_RENDER_LOGICAL_SIZE_MODE")]
+ public const string RENDER_LOGICAL_SIZE_MODE;
+
+ /**
+ * A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode
+ */
+ [Version (since = "2.0.6")]
+ [CCode (cname = "SDL_HINT_MOUSE_NORMAL_SPEED_SCALE")]
+ public const string MOUSE_NORMAL_SPEED_SCALE;
+
+
+ /**
+ * A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode
+ */
+ [Version (since = "2.0.6")]
+ [CCode (cname ="SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE" )]
+ public const string MOUSE_RELATIVE_SPEED_SCALE;
+
+ /**
+ * A variable controlling whether touch events should generate synthetic mouse events
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Touch events will not generate mouse events
+ * * "1" - Touch events will generate mouse events
+ *
+ * By default SDL will generate mouse events for touch events
+ */
+ [Version (since = "2.0.6")]
+ [CCode (cname = "SDL_HINT_TOUCH_MOUSE_EVENTS")]
+ public const string TOUCH_MOUSE_EVENTS;
+
+ /**
+ * A variable to specify custom icon resource id from RC file on Windows platform
+ */
+ [Version (since = "2.0.6")]
+ [CCode (cname = "SDL_HINT_WINDOWS_INTRESOURCE_ICON")]
+ public const string WINDOWS_INTRESOURCE_ICON;
+
+ /**
+ * A variable to specify custom icon resource id from RC file on Windows platform (small size)
+ */
+ [Version (since = "2.0.6")]
+ [CCode (cname = "SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL")]
+ public const string WINDOWS_INTRESOURCE_ICON_SMALL;
+
+ /**
+ * A variable controlling whether the home indicator bar on iPhone X should be hidden.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - The indicator bar is not hidden (default for windowed applications)
+ * * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
+ * * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
+ */
+ [Version (since = "2.0.8")]
+ [CCode (cname = "SDL_HINT_IOS_HIDE_HOME_INDICATOR")]
+ public const string IOS_HIDE_HOME_INDICATOR;
+
+ /**
+ * A variable setting the double click time, in milliseconds.
+ */
+ [Version (since = "2.0.9")]
+ [CCode (cname = "SDL_HINT_MOUSE_DOUBLE_CLICK_TIME")]
+ public const string MOUSE_DOUBLE_CLICK_TIME;
+
+ /**
+ * A variable setting the double click radius, in pixels.
+ */
+ [Version (since = "2.0.9")]
+ [CCode (cname = "SDL_MOUSE_DOUBLE_CLICK_RADIUS")]
+ public const string MOUSE_DOUBLE_CLICK_RADIUS;
+
+ /**
+ * A variable controlling whether the HIDAPI joystick drivers should be used.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - HIDAPI drivers are not used
+ * * "1" - HIDAPI drivers are used (the default)
+ *
+ * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below.
+ */
+ [Version (since = "2.0.9")]
+ [CCode (cname = "SDL_HINT_JOYSTICK_HIDAPI")]
+ public const string JOYSTICK_HIDAPI;
+
+ /**
+ * A variable controlling whether the HIDAPI driver for PS4 controllers should be used.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - HIDAPI driver is not used
+ * * "1" - HIDAPI driver is used
+ *
+ * The default is the value of {@link JOYSTICK_HIDAPI}
+ */
+ [Version (since = "2.0.9")]
+ [CCode (cname = "SDL_HINT_JOYSTICK_HIDAPI_PS4")]
+ public const string JOYSTICK_HIDAPI_PS4;
+
+ /**
+ * A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - extended reports are not enabled (the default)
+ * * "1" - extended reports
+ *
+ * Extended input reports allow rumble on Bluetooth PS4 controllers, but
+ * break DirectInput handling for applications that don't use SDL.
+ *
+ * Once extended reports are enabled, they can not be disabled without
+ * power cycling the controller.
+ */
+ [Version (since = "2.0.9")]
+ [CCode (cname = "SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE")]
+ public const string JOYSTICK_HIDAPI_PS4_RUMBLE;
+
+ /**
+ * A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - HIDAPI driver is not used
+ * * "1" - HIDAPI driver is used
+ *
+ * The default is the value of {@link JOYSTICK_HIDAPI}
+ */
+ [Version (since = "2.0.9")]
+ [CCode (cname = "SDL_HINT_JOYSTICK_HIDAPI_STEAM")]
+ public const string JOYSTICK_HIDAPI_STEAM;
+
+ /**
+ * A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - HIDAPI driver is not used
+ * * "1" - HIDAPI driver is used
+ *
+ * The default is the value of {@link JOYSTICK_HIDAPI}
+ */
+ [Version (since = "2.0.9")]
+ [CCode (cname = "SDL_HINT_JOYSTICK_HIDAPI_SWITCH")]
+ public const string JOYSTICK_HIDAPI_SWITCH;
+
+ /**
+ * A variable controlling whether the HIDAPI driver for XBox controllers should be used.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - HIDAPI driver is not used
+ * * "1" - HIDAPI driver is used
+ *
+ * The default is the value of {@link JOYSTICK_HIDAPI}
+ */
+ [Version (since = "2.0.9")]
+ [CCode (cname = "SDL_HINT_JOYSTICK_HIDAPI_XBOX")]
+ public const string JOYSTICK_HIDAPI_XBOX;
+
+ /**
+ * A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - Do not scan for Steam Controllers
+ * * "1" - Scan for Steam Controllers (the default)
+ *
+ * The default value is "1". This hint must be set before initializing the joystick subsystem.
+ */
+ [Version (since = "2.0.9")]
+ [CCode (cname = "SDL_HINT_ENABLE_STEAM_CONTROLLERS")]
+ public const string ENABLE_STEAM_CONTROLLERS;
+
+ /**
+ * A variable to control whether we trap the Android back button to handle it manually.
+ * This is necessary for the right mouse button to work on some Android devices, or
+ * to be able to trap the back button for use in your code reliably. If set to true,
+ * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of
+ * SDL_SCANCODE_AC_BACK.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - Back button will be handled as usual for system. (default)
+ * * "1" - Back button will be trapped, allowing you to handle the key press
+ * manually. (This will also let right mouse click work on systems
+ * where the right mouse button functions as back.)
+ *
+ * The value of this hint is used at runtime, so it can be changed at any time.
+ */
+ [Version (since = "2.0.9")]
+ [CCode (cname = "SDL_HINT_ANDROID_TRAP_BACK_BUTTON")]
+ public const string ANDROID_TRAP_BACK_BUTTON;
+
+ /**
+ * A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - HIDAPI driver is not used
+ * * "1" - HIDAPI driver is used
+ *
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ */
+ [Version (since = "2.0.10")]
+ [CCode (cname = "SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE")]
+ public const string JOYSTICK_HIDAPI_GAMECUBE;
+
+ /**
+ * A variable that lets you provide a file with extra gamecontroller db entries.
+ *
+ * The file should contain lines of gamecontroller config data, see {@link SDL.GameController}
+ *
+ * This hint must be set before calling {@link SDL.init}
+ * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
+ */
+ [Version (since = "2.0.10")]
+ [CCode (cname = "SDL_HINT_GAMECONTROLLERCONFIG_FILE")]
+ public const string SDL_HINT_GAMECONTROLLERCONFIG_FILE;
+
+ /**
+ * A variable to control whether the event loop will block itself when the app is paused.
+ *
+ * The variable can be set to the following values:
+ *
+ * * "0" - Non blocking.
+ * * "1" - Blocking. (default)
+ *
+ * The value should be set before SDL is initialized.
+ */
+ [Version (since = "2.0.10")]
+ [CCode (cname = "SDL_HINT_ANDROID_BLOCK_ON_PAUSE")]
+ public const string SDL_HINT_ANDROID_BLOCK_ON_PAUSE;
+
+
+ /**
+ * A variable controlling whether the 2D render API is compatible or efficient.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Don't use batching to make rendering more efficient.
+ * * "1" - Use batching, but might cause problems if app makes its own direct OpenGL calls.
+ *
+ * Up to SDL 2.0.9, the render API would draw immediately when requested. Now
+ * it batches up draw requests and sends them all to the GPU only when forced
+ * to (during SDL_RenderPresent, when changing render targets, by updating a
+ * texture that the batch needs, etc). This is significantly more efficient,
+ * but it can cause problems for apps that expect to render on top of the
+ * render API's output. As such, SDL will disable batching if a specific
+ * render backend is requested (since this might indicate that the app is
+ * planning to use the underlying graphics API directly). This hint can
+ * be used to explicitly request batching in this instance. It is a contract
+ * that you will either never use the underlying graphics API directly, or
+ * if you do, you will call SDL_RenderFlush() before you do so any current
+ * batch goes to the GPU before your work begins. Not following this contract
+ * will result in undefined behavior.
+ */
+ [Version (since = "2.0.10")]
+ [CCode (cname = "SDL_HINT_RENDER_BATCHING")]
+ public const string RENDER_BATCHING;
+
+ /**
+ * A variable controlling whether SDL logs all events pushed onto its internal queue.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "0" - Don't log any events (default)
+ * * "1" - Log all events except mouse and finger motion, which are pretty spammy.
+ * * "2" - Log all events.
+ *
+ * This is generally meant to be used to debug SDL itself, but can be useful
+ * for application developers that need better visibility into what is going
+ * on in the event queue. Logged events are sent through {@link SDL.log()}, which
+ * means by default they appear on stdout on most platforms or maybe
+ * OutputDebugString() on Windows, and can be funneled by the app with
+ * SDL_LogSetOutputFunction(), etc.
+ *
+ * This hint can be toggled on and off at runtime, if you only need to log
+ * events for a small subset of program execution.
+ */
+ [Version (since = "2.0.10")]
+ [CCode (cname = "SDL_HINT_EVENT_LOGGING")]
+ public const string EVENT_LOGGING;
+
+ /**
+ * Controls how the size of the RIFF chunk affects the loading of a WAVE file.
+ *
+ * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE
+ * file) is not always reliable. In case the size is wrong, it's possible to
+ * just ignore it and step through the chunks until a fixed limit is reached.
+ *
+ * Note that files that have trailing data unrelated to the WAVE file or
+ * corrupt files may slow down the loading process without a reliable boundary.
+ * By default, SDL stops after 10000 chunks to prevent wasting time. Use the
+ * environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "force" - Always use the RIFF chunk size as a boundary for the chunk search
+ * * "ignorezero" - Like "force", but a zero size searches up to 4 GiB (default)
+ * * "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB
+ * * "maximum" - Search for chunks until the end of file (not recommended)
+ */
+ [Version (since = "2.0.10")]
+ [CCode (cname = "SDL_HINT_WAVE_RIFF_CHUNK_SIZE")]
+ public const string WAVE_RIFF_CHUNK_SIZE;
+
+ /**
+ * Controls how a truncated WAVE file is handled.
+ *
+ * A WAVE file is considered truncated if any of the chunks are incomplete or
+ * the data chunk size is not a multiple of the block size. By default, SDL
+ * decodes until the first incomplete block, as most applications seem to do.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "verystrict" - Raise an error if the file is truncated
+ * * "strict" - Like "verystrict", but the size of the RIFF chunk is ignored
+ * * "dropframe" - Decode until the first incomplete sample frame
+ * * "dropblock" - Decode until the first incomplete block (default)
+ */
+ [Version (since = "2.0.10")]
+ [CCode (cname = "SDL_HINT_WAVE_TRUNCATION")]
+ public const string WAVE_TRUNCATION;
+
+ /**
+ * Controls how the fact chunk affects the loading of a WAVE file.
+ *
+ * The fact chunk stores information about the number of samples of a WAVE
+ * file. The Standards Update from Microsoft notes that this value can be used
+ * to 'determine the length of the data in seconds'. This is especially useful
+ * for compressed formats (for which this is a mandatory chunk) if they produce
+ * multiple sample frames per block and truncating the block is not allowed.
+ * The fact chunk can exactly specify how many sample frames there should be
+ * in this case.
+ *
+ * Unfortunately, most application seem to ignore the fact chunk and so SDL
+ * ignores it by default as well.
+ *
+ * This variable can be set to the following values:
+ *
+ * * "truncate" - Use the number of samples to truncate the wave data if
+ * the fact chunk is present and valid
+ * * "strict" - Like "truncate", but raise an error if the fact chunk
+ * is invalid, not present for non-PCM formats, or if the
+ * data chunk doesn't have that many samples
+ * * "ignorezero" - Like "truncate", but ignore fact chunk if the number of
+ * samples is zero
+ * * "ignore" - Ignore fact chunk entirely (default)
+ */
+ [Version (since = "2.0.10")]
+ [CCode (cname = "SDL_HINT_WAVE_FACT_CHUNK")]
+ public const string WAVE_FACT_CHUNK;
+
+
+ /**
+ * A callback used to watch hints.
+ *
+ * @param name What was passed as name to {@link Hint.add_callback}.
+ * @param old_value The old value.
+ * @param new_value The new value.
+ */
+ [CCode (cname = "SDL_HintCallback", has_target = true)]
+ public delegate void HintFunc (string name, string old_value, string? new_value);
+
+ /**
+ * An enumeration of hint priorities
+ */
+ [CCode (cname = "SDL_HintPriority", cprefix = "SDL_HINT_", has_type_id = false)]
+ public enum Priority {
+ /**
+ * Low priority, used for default values.
+ */
+ DEFAULT,
+
+ /**
+ * Medium priority.
+ */
+ NORMAL,
+
+ /**
+ * High priority.
+ */
+ OVERRIDE;
+ }
+ /**
+ * Use this function to add a function to watch a particular hint.
+ *
+ * @param name The hint to watch.
+ * @param callback The delegate of {@link Hint.HintFunc} type to call when the hint value changes.
+ *
+ * @since 2.0.0
+ */
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_AddHintCallback", cheader_filename = "SDL2/SDL_hints.h")]
+ public static void add_callback (string name, HintFunc callback);
+
+
+
+ /**
+ * Use this function to remove a function watching a particular hint.
+ *
+ * @param name The hint being watched.
+ * @param callback The delegate of {@link Hint.HintFunc} type being called when the hint value changes.
+ */
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_DelHintCallback", cheader_filename = "SDL2/SDL_hints.h")]
+ public static void del_callback (string name, HintFunc callback);
+
+ /**
+ * Use this function to set a hint with normal priority.
+ *
+ * Hints will not be set if there is an existing override hint or environment
+ * variable that takes precedence. You can use {@link set_hint_with_priority}
+ * to set the hint with override priority instead.
+ *
+ * @param name The hint to set. Use one of the string constants from the {@link Hint} class.
+ * @param hint_value The value of the hint variable.
+ *
+ * @return true if the hint was set. false otherwise.
+ */
+ [CCode (cname = "SDL_SetHint", cheader_filename = "SDL2/SDL_hints.h")]
+ public static bool set_hint (string name, string hint_value);
+
+ /**
+ * Use this function to get the value of a hint.
+ *
+ * @param name The hint to query. Use the constants from the {@link Hint} class.
+ *
+ * @return Returns the string value of a hint or null if the hint isn't set.
+ */
+ [CCode (cname = "SDL_GetHint", cheader_filename = "SDL2/SDL_hints.h")]
+ public static unowned string get_hint (string name);
+
+ /**
+ * Use this function on boolean hints to see if they are enabled.
+ */
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_GetHintBoolean", cheader_filename = "SDL2/SDL_hints.h")]
+ public static bool is_hint_enabled (string name, bool default_value);
+
+ /**
+ * Use this function to set a boolean hint with normal priority.
+ *
+ * Hints will not be set if there is an existing override hint or environment
+ * variable that takes precedence. You can use {@link set_hint_with_priority}
+ * to set the hint with override priority instead. This is just a helper function
+ * that calls {@link set_hint} internally.
+ *
+ * @param name The hint to set. Use one of the string constants from the {@link Hint} class.
+ * @param hint_value The value of the hint variable.
+ *
+ * @return true if the hint was set. false otherwise.
+ */
+ public static bool set_hint_enabled (string name, bool hint_value) {
+ return set_hint(name, hint_value ? "1" : "0");
+ }
+
+ /**
+ * Use this function to clear all hints.
+ *
+ * This function is automatically called during {@link SDL.quit}.
+ */
+ [CCode (cname = "SDL_ClearHints", cheader_filename = "SDL2/SDL_hints.h")]
+ public static void clear_all ();
+
+ /**
+ * Use this function to set a hint with a specific priority.
+ *
+ * @param name The hint to set. Use the constants from the {@link Hint} class.
+ * @param hint_value The value of the hint variable.
+ * @param priority The {@link Hint.Priority} level for the hint.
+ *
+ * @return true if the hint was set. false otherwise.
+ */
+ [CCode (cname = "SDL_SetHintWithPriority", cheader_filename = "SDL2/SDL_hints.h")]
+ public static bool set_hint_with_priority (string name, string hint_value, Hint.Priority priority);
+
+ }//Hints
+
+
+ ///
+ /// Power
+ ///
+ [CCode (cname = "SDL_PowerState", cheader_filename = "SDL2/SDL_power.h", cprefix = "SDL_POWERSTATE_")]
+ public enum PowerState {
+ ON_BATTERY, NO_BATTERY, CHARGING,
+ CHARGED, UNKNOWN
+ }
+ [CCode (cname = "SDL_GetPowerInfo", cheader_filename = "SDL2/SDL_power.h")]
+ public static PowerState get_power_info (out int seconds_left, out int percentage_left);
+ //Power
+
+ ///
+ /// Error
+ ///
+ [CCode (cname = "SDL_errorcode", cprefix = "SDL_")]
+ public enum ErrorCode {
+ ENOMEM, EFREAD, EFWRITE, EFSEEK,
+ UNSUPPORTED, LASTERROR
+ }
+
+ [CCode (cname = "SDL_SetError")]
+ [PrintfFunction]
+ public static int set_error (string format, ...);
+
+ [CCode (cname = "SDL_GetError")]
+ public static unowned string get_error ();
+
+ [CCode (cname = "SDL_ClearError")]
+ public static void clear_error ();
+
+ [CCode (cname = "SDL_Error")]
+ public static void emit_error (ErrorCode code);
+ // Error
+
+ ///
+ /// RWops
+ ///
+
+ [Flags, CCode (cname = "int", cprefix = "RW_SEEK_", cheader_filename = "SDL2/SDL_rwops.h")]
+ public enum RWFlags {
+ SET, CUR, END
+ }// RWFlags
+
+ [CCode (cname = "SDL_RWops", free_function = "SDL_FreeRW", cheader_filename = "SDL2/SDL_rwops.h")]
+ [Compact]
+ public class RWops {
+
+ public uint32 type;
+
+ [CCode (cname = "SDL_RWread")]
+ public size_t read (void* ptr, size_t size, size_t maxnum);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_ReadU8")]
+ public uint8 read_u8 ();
+
+ [CCode (cname = "SDL_ReadBE16")]
+ public uint16 read_be16 ();
+
+ [CCode (cname = "SDL_ReadLE16")]
+ public uint16 read_le16 ();
+
+ [CCode (cname = "SDL_ReadBE32")]
+ public uint32 read_be32 ();
+
+ [CCode (cname = "SDL_ReadLE32")]
+ public uint32 read_le32 ();
+
+ [CCode (cname = "SDL_ReadBE64")]
+ public uint64 read_be64 ();
+
+ [CCode (cname = "SDL_ReadLE64")]
+ public uint64 read_le64 ();
+
+ [CCode (cname = "SDL_RWwrite")]
+ public size_t write (void* ptr, size_t size, size_t num);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_WriteU8")]
+ public size_t write_u8 (uint8 val);
+
+ [CCode (cname = "SDL_WriteBE16")]
+ public size_t write_be16 (uint16 val);
+
+ [CCode (cname = "SDL_WriteLE16")]
+ public size_t write_le16 (uint16 val);
+
+ [CCode (cname = "SDL_WriteBE32")]
+ public size_t write_be32 (uint32 val);
+
+ [CCode (cname = "SDL_WriteLE32")]
+ public size_t write_le32 (uint32 val);
+
+ [CCode (cname = "SDL_WriteBE64")]
+ public size_t write_be64 (uint64 val);
+
+ [CCode (cname = "SDL_WriteLE64")]
+ public size_t write_le64 (uint64 val);
+
+ [CCode (cname = "SDL_RWseek")]
+ public int64 seek (int64 offset, SDL.RWFlags flag);
+
+ [CCode (cname = "SDL_RWtell")]
+ public int64 tell ();
+
+ [CCode (cname = "SDL_RWclose")]
+ [DestroysInstance]
+ public int64 close ();
+
+ [CCode (cname = "SDL_RWFromFile")]
+ public RWops.from_file (string file, string mode);
+
+ [CCode (cname = "SDL_RWFromMem")]
+ public RWops.from_mem (void* mem, int size);
+
+ [Version (since = "2.0.0")]
+ public int64 size{
+ [CCode (cname = "SDL_RWsize")] get;
+ }
+ }// RWops
+
+ ///
+ /// Events
+ ///
+ [CCode (cname = "SDL_EventType", cprefix = "SDL_", cheader_filename = "SDL2/SDL_events.h")]
+ public enum EventType {
+ // TODO: Review if updated
+ FIRSTEVENT, QUIT, APP_TERMINATING,
+ APP_LOWMEMORY, APP_WILLENTERBACKGROUND, APP_DIDENTERBACKGROUND,
+ APP_WILLENTERFOREGROUND, APP_DIDENTERFOREGROUND, WINDOWEVENT,
+ SYSWMEVENT, KEYDOWN, KEYUP, TEXTEDITING,
+ TEXTINPUT, [Version (since = "2.0.4")] KEYMAPCHANGED, MOUSEMOTION,
+ MOUSEBUTTONDOWN, MOUSEBUTTONUP, MOUSEWHEEL, JOYAXISMOTION,
+ JOYBALLMOTION, JOYHATMOTION, JOYBUTTONDOWN, JOYBUTTONUP, JOYDEVICEADDED,
+ JOYDEVICEREMOVED, CONTROLLERAXISMOTION, CONTROLLERBUTTONDOWN,
+ CONTROLLERBUTTONUP, CONTROLLERDEVICEADDED,
+ CONTROLLERDEVICEREMOVED, CONTROLLERDEVICEREMAPPED, FINGERDOWN,
+ FINGERUP, FINGERMOTION, DOLLARGESTURE,
+ DOLLARRECORD, MULTIGESTURE, CLIPBOARDUPDATE, DROPFILE,
+ [Version (since = "2.0.5")] DROPTEXT,
+ [Version (since = "2.0.5")] DROPBEGIN,
+ [Version (since = "2.0.4")] DROPCOMPLETE,
+ [Version (since = "2.0.4")] AUDIODEVICEADDED,
+ [Version (since = "2.0.4")] AUDIODEVICEREMOVED,
+ [Version (since = "2.0.2")] RENDER_TARGETS_RESET,
+ [Version (since = "2.0.4")] RENDER_DEVICE_RESET, USEREVENT, LASTEVENT;
+ }// EventType
+
+ [CCode (cname = "SDL_WindowEventID", cprefix = "SDL_WINDOWEVENT_", cheader_filename = "SDL2/SDL_events.h")]
+ public enum WindowEventType {
+ NONE, SHOWN, HIDDEN, EXPOSED, MOVED, RESIZED, SIZE_CHANGED, MINIMIZED, MAXIMIZED, RESTORED,
+ ENTER, LEAVE, FOCUS_GAINED, FOCUS_LOST, CLOSE, [Version (since = "2.0.5")] TAKE_FOCUS, [Version (since = "2.0.5")] HIT_TEST;
+ }
+
+ [CCode (cname = "SDL_CommonEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct CommonEvent {
+ public SDL.EventType type;
+ public uint32 timestamp;
+ }// CommonEvent
+
+ [CCode (cname = "SDL_WindowEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct WindowEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public WindowEventType event;
+ public int32 data1;
+ public int32 data2;
+ }// WindowEvent
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_AudioDeviceEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct AudioDeviceEvent : CommonEvent {
+ public uint32 which;
+ public bool iscapture;
+ }
+
+ [CCode (cname = "SDL_KeyboardEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct KeyboardEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public uint8 state;
+ public uint8 repeat;
+ public Input.Key keysym;
+ }// KeyboardEvent
+
+ [CCode (cname = "SDL_TextEditingEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct TextEditingEvent : CommonEvent {
+ [CCode (cname = "SDL_TEXTEDITINGEVENT_TEXT_SIZE")]
+ public const uint8 TEXT_SIZE;
+
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public string? text;
+ public int32 start;
+ public int32 length;
+ }// TextEditingEvent
+
+ [CCode (cname = "SDL_TextInputEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct TextInputEvent : CommonEvent {
+ [CCode (cname = "SDL_TEXTINPUTEVENT_TEXT_SIZE")]
+ public const uint8 TEXT_SIZE;
+
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public string? text;
+ }// TextInputEvent
+
+ [CCode (cname = "SDL_MouseMotionEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct MouseMotionEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public uint32 which;
+ public uint8 state;
+ public int32 x;
+ public int32 y;
+ public int32 xrel;
+ public int32 yrel;
+ }// MouseMotionEvent
+
+ [CCode (cname = "SDL_MouseButtonEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct MouseButtonEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public uint32 which;
+ public uint8 button;
+ public uint8 state;
+ [Version (since = "2.0.2")]
+ public uint8 clicks;
+ public int32 x;
+ public int32 y;
+ }// MouseButtonEvent
+
+ [CCode (cname = "Uint32", cprefix = "SDL_MOUSEWHEEL_", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ public enum MouseWheelDirection {
+ NORMAL,
+ FLIPPED
+ }
+
+ [CCode (cname = "SDL_MouseWheelEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct MouseWheelEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public uint32 which;
+ public int32 x;
+ public int32 y;
+ [Version (since = "2.0.4")]
+ public MouseWheelDirection direction;
+
+ }// MouseWheelEvent
+
+ [CCode (cname = "SDL_JoyAxisEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct JoyAxisEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public Input.JoystickID which;
+ public uint8 axis;
+ public int16 @value;
+ }// JoyAxisEvent
+
+ [CCode (cname = "SDL_JoyBallEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct JoyBallEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public Input.JoystickID which;
+ public uint8 ball;
+ public int16 xrel;
+ public int16 yrel;
+ }// JoyBallEvent
+
+ [CCode (cname = "Uint8", cprefix = "SDL_HAT_", cheader_filename = "SDL2/SDL_events.h")]
+ public enum HatValue {
+ LEFTU, UP, RIGHTUP,
+ LEFT, CENTERED, RIGHT,
+ LEFTDOWN, DOWN, RIGHTDOWN
+ }
+
+ [CCode (cname = "SDL_JoyHatEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct JoyHatEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public Input.JoystickID which;
+ public uint8 hat;
+ public HatValue hat_value;
+ }// JoyHatEvent
+
+ [CCode (cname = "SDL_JoyButtonEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct JoyButtonEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public Input.JoystickID which;
+ public uint8 button;
+ public uint8 state;
+ }// JoyButtonEvent
+
+ [CCode (cname = "SDL_JoyDeviceEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct JoyDeviceEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public Input.JoystickID which;
+ }// JoyDeviceEvent
+
+ [CCode (cname = "SDL_ControllerAxisEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct ControllerAxisEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public Input.JoystickID which;
+ public uint8 axis;
+ public int16 @value;
+
+ }// ControllerAxisEvent
+
+ [CCode (cname = "SDL_ControllerButtonEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct ControllerButtonEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public Input.JoystickID which;
+ public uint8 button;
+ public uint8 state;
+ }// ControllerButtonEvent
+
+ [CCode (cname = "SDL_ControllerDeviceEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct ControllerDeviceEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public Input.JoystickID which;
+ }// ControllerDeviceEvent
+
+ [CCode (cname = "SDL_TouchFingerEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct TouchFingerEvent : CommonEvent {
+ [CCode (cname = "touchID")]
+ public Input.Touch.TouchID touch_id;
+ [CCode (cname = "fingerID")]
+ public Input.Touch.FingerID finger_id;
+ public float x;
+ public float y;
+ public float dx;
+ public float dy;
+ public float pressure;
+ }// TouchFingerEvent
+
+ [CCode (cname = "SDL_MultiGestureEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct MultiGestureEvent : CommonEvent {
+ [CCode (cname = "touchID")]
+ public Input.Touch.TouchID touch_id;
+ [CCode (cname = "dTheta")]
+ public float d_theta;
+ [CCode (cname = "dDist")]
+ public float d_dist;
+ public float x;
+ public float y;
+ public float pressure;
+ [CCode (cname = "numFingers")]
+ public uint16 num_fingers;
+ }// MultiGestureEvent
+
+ [CCode (cname = "SDL_DollarGestureEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct DollarGestureEvent : CommonEvent {
+ [CCode (cname = "touchID")]
+ public Input.Touch.TouchID touch_id;
+ [CCode (cname = "gestureID")]
+ public Input.Touch.GestureID gesture_id;
+ [CCode (cname = "numFingers")]
+ public uint32 num_fingers;
+ public float error;
+ public float x;
+ public float y;
+ }// DollarGestureEvent
+
+ [CCode (cname = "SDL_DropEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct DropEvent : CommonEvent {
+ public string file;
+ }// DropEvent
+
+ [CCode (cname = "SDL_UserEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct UserEvent : CommonEvent {
+ [CCode (cname = "windowID")]
+ public uint32 window_id;
+ public int32 code;
+ public void* data1;
+ public void* data2;
+ }// UserEvent
+
+ [CCode (cname = "SDL_QuitEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct QuitEvent : CommonEvent {}// QuitEvent
+
+
+ [CCode (cname = "SDL_OSEvent", has_type_id = false, cheader_filename = "SDL2/SDL_events.h")]
+ [Compact]
+ public struct OSEvent : CommonEvent {}// OSEvent
+
+ [CCode (cname = "SDL_SysWMEvent", type_id = "SDL_SysWMEvent", cheader_filename = "SDL2/SDL_events.h")]
+ public struct SysWMEvent {
+ public Video.SysWMmsg msg;
+ }// SysWMEvent
+
+ [CCode (has_target = true, instance_pos = 0)]
+ public delegate int EventFilter (ref SDL.Event ev);
+
+ [CCode (cname = "SDL_Event", has_type_id = false, has_target = false, destroy_function = "", cheader_filename = "SDL2/SDL_events.h")]
+ [SimpleType]
+ public struct Event {
+ public SDL.EventType type;
+ public SDL.CommonEvent generic;
+ public SDL.WindowEvent window;
+ public SDL.KeyboardEvent key;
+ public SDL.TextEditingEvent edit;
+ public SDL.TextInputEvent text;
+ public SDL.MouseMotionEvent motion;
+ public SDL.MouseButtonEvent button;
+ public SDL.MouseWheelEvent wheel;
+ public SDL.JoyAxisEvent jaxis;
+ public SDL.JoyBallEvent jball;
+ public SDL.JoyHatEvent jhat;
+ public SDL.JoyButtonEvent jbutton;
+ public SDL.JoyDeviceEvent jdevice;
+ public SDL.ControllerAxisEvent caxis;
+ public SDL.ControllerButtonEvent cbutton;
+ public SDL.ControllerDeviceEvent cdevice;
+ [Version (since = "2.0.4")]
+ public SDL.AudioDeviceEvent adevice;
+ public SDL.QuitEvent quit;
+ public SDL.UserEvent user;
+ public SDL.SysWMEvent syswm;
+ public SDL.TouchFingerEvent tfinger;
+ public SDL.MultiGestureEvent mgesture;
+ public SDL.DollarGestureEvent dgesture;
+ public SDL.DropEvent drop;
+
+ [CCode (cname = "SDL_PumpEvents")]
+ public static void pump ();
+
+ [CCode (cname = "SDL_PeepEvents")]
+ public static void peep (SDL.Event[] events, EventAction action,
+ uint32 min_type, uint32 max_type);
+
+ [CCode (cname = "SDL_HasEvent")]
+ public static bool has_event (SDL.EventType type);
+
+ [CCode (cname = "SDL_HasEvents")]
+ public static bool has_events (uint32 min_type, uint32 max_type);
+
+ [CCode (cname = "SDL_FlushEvent")]
+ public static void flush_event (SDL.EventType type);
+
+ [CCode (cname = "SDL_FlushEvents")]
+ public static void flush_events (uint32 min_type, uint32 max_type);
+
+ [CCode (cname = "SDL_PollEvent")]
+ public static int poll (out SDL.Event ev);
+
+ [CCode (cname = "SDL_WaitEvent")]
+ public static int wait (out SDL.Event ev);
+
+ [CCode (cname = "SDL_WaitEventTimeout")]
+ public static int wait_inms (out SDL.Event ev, int timeout);
+
+ [CCode (cname = "SDL_PushEvent")]
+ public static int push (SDL.Event ev);
+
+ [CCode (cname = "SDL_SetEventFilter")]
+ public static void set_eventfilter (SDL.EventFilter filter);
+
+ [CCode (cname = "SDL_GetEventFilter")]
+ public static bool get_eventfilter (out SDL.EventFilter filter);
+
+ [CCode (cname = "SDL_AddEventWatch")]
+ public static void add_eventwatch (SDL.EventFilter filter);
+
+ [CCode (cname = "SDL_DelEventWatch")]
+ public static void del_eventwatch (SDL.EventFilter filter);
+
+ [CCode (cname = "SDL_FilterEvents")]
+ public static void filter_events (SDL.EventFilter filter);
+
+ [CCode (cname = "SDL_EventState")]
+ public static uint8 state (SDL.EventType type, SDL.EventState state);
+
+ [CCode (cname = "SDL_RegisterEvents")]
+ public static uint32 register_events (int numevents);
+
+ [CCode (cname = "SDL_QuitRequested")]
+ public static bool quit_requested ();
+
+
+ }// Event
+
+ [CCode (cname = "int", cprefix = "SDL_", cheader_filename = "SDL2/SDL_events.h")]
+ public enum EventState {
+ QUERY, IGNORE, DISABLE, ENABLE
+ }// EventState
+
+ [CCode (cname = "SDL_eventaction", cprefix = "SDL_", cheader_filename = "SDL2/SDL_events.h")]
+ public enum EventAction {
+ ADDEVENT, PEEKEVENT, GETEVENT
+ }// EventAction
+
+
+
+ ///
+ /// Video
+ ///
+ [CCode (cheader_filename = "SDL2/SDL_video.h")]
+ namespace Video {
+ [CCode (cprefix = "SDL_ALPHA_", cheader_filename = "SDL2/SDL_pixels.h")]
+ public enum Alpha {
+ OPAQUE,
+ TRANSPARENT
+ }// Alpha
+
+ [CCode (cprefix = "SDL_PIXELTYPE_", cheader_filename = "SDL2/SDL_pixels.h")]
+ public enum PixelType {
+ UNKNOWN,
+ INDEX1, INDEX4, INDEX8, PACKED8, PACKED16, PACKED32,
+ ARRAYU8, ARRAYU16, ARRAYU32, ARRAYF16, ARRAYF32
+ }// PixelType
+
+ [CCode (cprefix = "SDL_BITMAPORDER", cheader_filename = "SDL2/SDL_pixels.h")]
+ public enum BitmapOrder {
+ [CCode (cname = "SDL_BITMAPORDER_NONE")]
+ NONE,
+ _4321, _1234
+ }// BitmapOrder
+
+ [CCode (cprefix = "SDL_PACKEDORDER_", cheader_filename = "SDL2/SDL_pixels.h")]
+ public enum PackedOrder {
+ NONE, XRGB, RGBX, ARGB, RGBA,
+ XBGR, BGRX, ABGR, BGRA
+ }// PackedOrder
+
+ [CCode (cprefix = "SDL_ARRAYORDER_", cheader_filename = "SDL2/SDL_pixels.h")]
+ public enum ArrayOrder {
+ NONE, RGB, RGBA,
+ ARGB, BGR, BGRA, ABGR
+ }// ArrayOrder
+
+ [CCode (cprefix = "SDL_PACKEDLAYOUT", cheader_filename = "SDL2/SDL_pixels.h")]
+ public enum PackedLayout {
+ [CCode (cname = "SDL_PACKEDLAYOUT_NONE")]
+ NONE,
+ _332, _4444, _1555, _5551,
+ _565, _8888, _2101010, _1010102
+ }// PackedLayout
+
+
+ [CCode (cname = "Uint32", cprefix = "SDL_PIXELFORMAT_", has_type_id = false, cheader_filename = "SDL2/SDL_pixels.h")]
+ public enum PixelRAWFormat {
+ UNKNOWN, INDEX1LSB, INDEX1MSB, INDEX4LSB, INDEX4MSB,
+ INDEX8, RGB332, RGB444, RGB555, ARGB4444, RGBA4444,
+ ABGR4444, BGRA4444, ARGB1555, RGBA5551, ABGR1555,
+ BGRA5551, RGB565, BGR565, RGB24, BGR24, RGB888,
+ RGBX8888, BGR888, BGRX8888, ARGB8888, RGBA8888,
+ ABGR8888, BGRA8888, ARGB2101010, YV12, IYUV, YUY2,
+ UYVY, YVYU;
+
+ [CCode (cname = "SDL_DEFINE_PIXELFOURCC")]
+ public PixelRAWFormat define_from_four_cc (char a, char b, char c, char d);
+
+ [CCode (cname = "SDL_DEFINE_PIXELFORMAT")]
+ public PixelRAWFormat define (Video.PixelType type, Video.BitmapOrder order, Video.PackedLayout layout, uchar bits, uchar bytes);
+
+ [CCode (cname = "SDL_PIXELFLAG")]
+ public uchar get_pixel_flag ();
+
+ [CCode (cname = "SDL_PIXELTYPE")]
+ public Video.PixelType get_pixel_type ();
+
+ [CCode (cname = "SDL_PIXELORDER")]
+ public Video.BitmapOrder get_pixel_order ();
+
+ [CCode (cname = "SDL_PIXELLAYOUT")]
+ public Video.PackedLayout get_pixel_layout ();
+
+ [CCode (cname = "SDL_BITSPERPIXEL")]
+ public uchar bits_per_pixel ();
+
+ [CCode (cname = "SDL_BYTESPERPIXEL")]
+ public uchar bytes_per_pixel ();
+
+ [CCode (cname = "SDL_ISPIXELFORMAT_INDEXED")]
+ public bool is_indexed ();
+
+ [CCode (cname = "SDL_ISPIXELFORMAT_ALPHA")]
+ public bool is_alpha ();
+
+ }// PixelFormat
+
+ [CCode (cname = "SDL_BlendMode", cprefix = "SDL_BLENDMODE_")]
+ public enum BlendMode {
+ NONE, BLEND, ADD, MOD
+ }// BlendMode
+
+ [CCode (cname = "SDL_Point", cheader_filename = "SDL2/SDL_rect.h")]
+ [SimpleType]
+ public struct Point {
+ public int x;
+ public int y;
+ }// Point
+
+ [CCode (cname = "SDL_BlitMap")]
+ [SimpleType]
+ public struct BlitMap {
+ // Private type, content should not be added
+ }// BlitMap
+
+ [CCode (cname = "SDL_Color", cheader_filename = "SDL2/SDL_pixels.h")]
+ [SimpleType]
+ public struct Color {
+ public uint8 r;
+ public uint8 g;
+ public uint8 b;
+ public uint8 a;
+ } // Color
+
+ [CCode (cheader_filename = "SDL2/SDL_rect.h", cname = "SDL_Rect", has_type_id = false)]
+ public struct Rect {
+ public int x;
+ public int y;
+ public uint w;
+ public uint h;
+
+ public bool is_empty () {
+ return (this.w<=0 || this.h<=0);
+ }
+
+ [CCode (cname = "SDL_RectEquals")]
+ public bool is_equal (Video.Rect other_rect);
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_PointInRect", instance_pos = 1)]
+ public bool contains_point (Video.Point p);
+ [CCode (cname = "SDL_HasIntersection")]
+ public bool is_intersecting (Video.Rect other_rect);
+
+ [CCode (cname = "SDL_IntersectRect")]
+ public bool intersection_rect (Video.Rect other_rect, out Video.Rect result);
+
+ [CCode (cname = "SDL_UnionRect")]
+ public void union_rect (Video.Rect other_rect, out Video.Rect result);
+
+ [CCode (cname = "SDL_EnclosePoints")]
+ public bool enclose_points (int count, Video.Rect clip, out Video.Rect result);
+
+ [CCode (cname = "SDL_IntersectRectAndLine")]
+ public bool intersects_withline (out int x1, out int y1, out int x2, out int y2);
+ }// Rect
+
+
+
+ [CCode (type_id = "SDL_Palette", cname = "SDL_Palette", cheader_filename = "SDL2/SDL_pixels.h", cprefix = "SDL_", free_function = "SDL_FreePalette", ref_function = "SDL_Palette_up", unref_function = "SDL_FreePalette")]
+ public class Palette {
+ [CCode (array_length_cexpr = "ncolors", array_length_type = "int")]
+ public Video.Color[] colors;
+ public uint32 version;
+ public int refcount;
+ public unowned Palette up () {
+ GLib.AtomicInt.inc (ref this.refcount);
+ return this;
+ }
+
+ [CCode (cname = "SDL_AllocPalette")]
+ public Palette (int colors_num);
+
+ [CCode (cname = "SDL_SetPaletteColors", array_length_pos = 2.1)]
+ public int set_colors (Video.Color[] colors, int first_color);
+ }
+
+ [CCode (type_id = "SDL_PixelFormat", cname = "SDL_PixelFormat", cheader_filename = "SDL2/SDL_pixels.h", cprefix = "SDL_", free_function = "SDL_FreeFormat", ref_function = "SDL_PixelFormat_up", unref_function = "SDL_FreeFormat")]
+ public class PixelFormat {
+ public Video.PixelRAWFormat format;
+ public Video.Palette palette;
+ [CCode (cname = "BitsPerPixel")]
+ public uint8 bits_per_pixel;
+ [CCode (cname = "BytesPerPixel")]
+ public uint8 bytes_per_pixel;
+ //public uint8 padding[2]; Is this even useful? We are binding a Struct, not recreating one
+ [CCode (cname = "Rmask")]
+ public uint32 r_mask;
+ [CCode (cname = "Gmask")]
+ public uint32 g_mask;
+ [CCode (cname = "Bmask")]
+ public uint32 b_mask;
+ [CCode (cname = "Amask")]
+ public uint32 a_mask;
+ public uint8 r_loss;
+ public uint8 g_loss;
+ public uint8 b_loss;
+ public uint8 a_loss;
+ public uint8 r_shift;
+ public uint8 g_shift;
+ public uint8 b_shift;
+ public uint8 a_shift;
+
+ public int refcount;
+ public Video.PixelFormat next;
+
+ public unowned PixelFormat up () {
+ GLib.AtomicInt.inc (ref this.refcount);
+ return this;
+ }
+
+ [CCode (cname = "SDL_AllocFormat")]
+ public PixelFormat (uint32 pixel_format);
+
+ [CCode (cname = "SDL_SetPixelFormatPalette")]
+ public int set_palette (Video.Palette palette);
+
+ [CCode (cname = "SDL_MapRGB")]
+ public uint32 map_rgb (uint8 r, uint8 g, uint8 b);
+
+ [CCode (cname = "SDL_MapRGBA")]
+ public uint32 map_rgba (uint8 r, uint8 g, uint8 b, uint8 a);
+
+ [CCode (cname = "SDL_GetRGB", instance_pos = 1.2)]
+ public void get_rgb (uint32 pixel, ref uint8 r, ref uint8 g, ref uint8 b);
+
+ [CCode (cname = "SDL_GetRGBA", instance_pos = 1.2)]
+ public void get_rgba (uint32 pixel, ref uint8 r, ref uint8 g, ref uint8 b, ref uint8 a);
+
+ [CCode (cname = "SDL_CalculateGammaRamp")]
+ public static void calc_gamma_ramp (float gamma, out uint16 ramp);
+
+ [CCode (cname = "SDL_GetPixelFormatName")]
+ public static unowned string? get_pixelformatname (Video.PixelRAWFormat format);
+
+ [CCode (cname = "SDL_PixelFormatEnumToMasks")]
+ public static bool enum_tomasks (Video.PixelRAWFormat format,
+ out int bpp, out uint32 r_mask, out uint32 g_mask, out uint32 b_mask, out uint32 a_mask);
+
+ [CCode (cname = "SDL_MasksToPixelFormatEnum")]
+ public static uint32 masks_toenum (
+ int bpp, uint32 r_mask, uint32 g_mask, uint32 b_mask, uint32 a_mask);
+ }// PixelFormat
+
+ [CCode (cname = "SDL_blit", cheader_filename = "SDL2/SDL_surface.h")]
+ public delegate int BlitFunc (Video.Surface src, Video.Rect? srcrect,
+ Video.Surface dst, Video.Rect? dstrect);
+
+ [CCode (type_id = "SDL_Surface", cname = "SDL_Surface", ref_function = "SDL_Surface_up", unref_function = "SDL_FreeSurface", cheader_filename = "SDL2/SDL_surface.h")]
+ [Compact]
+ public class Surface {
+ public uint32 flags;
+ public Video.PixelFormat format;
+ public int w;
+ public int h;
+ public int pitch;
+ public void* pixels;
+ public void* userdata; //maybe this could be binded as Simple Generics?
+ public int locked;
+ public void* lock_data;
+ public Video.Rect clip_rect;
+ public Video.BlitMap map;
+ public int refcount;
+
+ public unowned Surface up () {
+ GLib.AtomicInt.inc (ref this.refcount);
+ return this;
+ }
+
+ [CCode (cname = "SDL_CreateRGBSurface")]
+ public Surface.legacy_rgb (uint32 flags, int width, int height, int depth,
+ uint32 rmask, uint32 gmask, uint32 bmask, uint32 amask);
+
+ public Surface.rgb (int width, int height, int depth,
+ uint32 rmask, uint32 gmask, uint32 bmask, uint32 amask) {
+ this.legacy_rgb (0, width, height, depth, rmask, gmask, bmask, amask);
+ }
+
+ [CCode (cname = "SDL_CreateRGBSurfaceFrom")]
+ public Surface.from_rgb (void* pixels, int width, int height, int depth,
+ int pitch, uint32 rmask, uint32 gmask, uint32 bmask, uint32 amask);
+
+ [CCode (cname = "SDL_CreateRGBSurfaceWithFormat")]
+ public Surface.legacy_rgb_with_format (uint32 flags, int width, int height, int depth, PixelRAWFormat format);
+
+ public Surface.rgb_with_format (int width, int height, int depth, PixelRAWFormat format) {
+ this.legacy_rgb_with_format (0, width, height, depth, format);
+ }
+
+ [CCode (cname = "SDL_CreateRGBSurfaceWithFormatFrom")]
+ public Surface.from_rgb_with_format (void* pixels, int width, int height, int depth,
+ int pitch, PixelRAWFormat format);
+
+ [CCode (cname = "SDL_LoadBMP_RW")]
+ public Surface.from_bmp_rw (SDL.RWops src, int freesrc = 0);
+
+ [CCode (cname = "SDL_LoadBMP")]
+ public Surface.from_bmp (string file);
+
+ [CCode (cname = "SDL_SetSurfacePalette")]
+ public int set_palette (Video.Palette palette);
+
+ [CCode (cname = "SDL_MUSTLOCK")]
+ public bool must_lock ();
+
+ [CCode (cname = "SDL_LockSurface")]
+ public int do_lock ();
+
+ [CCode (cname = "SDL_UnlockSurface")]
+ public void unlock ();
+
+ [CCode (cname = "SDL_SaveBMP_RW")]
+ public int save_bmp_rw (RWops dst, int freedst = 0);
+
+ public int save_bmp (string file) {
+ return save_bmp_rw (new SDL.RWops.from_file (file, "wb"), 1);
+ }
+
+ [CCode (cname = "SDL_SetSurfaceRLE")]
+ public int set_rle (int flag);
+
+ [CCode (cname = "SDL_SetColorKey")]
+ public int set_colorkey (int flag, uint32 key);
+
+ [CCode (cname = "SDL_GetColorKey")]
+ public int get_colorkey (out uint32 key);
+
+ [CCode (cname = "SDL_SetSurfaceColorMod")]
+ public int set_colormod (uint8 r, uint8 g, uint8 b);
+
+ [CCode (cname = "SDL_GetSurfaceColorMod")]
+ public int get_colormod (out uint8 r, out int8 g, out uint8 b);
+
+ [CCode (cname = "SDL_SetSurfaceAlphaMod")]
+ public int set_alphamod (uint8 alpha);
+
+ [CCode (cname = "SDL_GetSurfaceAlphaMod")]
+ public int get_alphamod (out uint8 alpha);
+
+ [CCode (cname = "SDL_SetSurfaceBlendMode")]
+ public int set_blend_mode (Video.BlendMode blend_mode);
+
+ [CCode (cname = "SDL_GetSurfaceBlendMode")]
+ public int get_blend_mode (out Video.BlendMode blend_mode);
+
+ [CCode (cname = "SDL_SetClipRect")]
+ public bool set_cliprect (Video.Rect? rect);
+
+ [CCode (cname = "SDL_GetClipRect")]
+ public int get_cliprect (out Video.Rect rect);
+
+ [CCode (cname = "SDL_ConvertSurface")]
+ public Surface? convert (Video.PixelFormat? fmt, uint32 flags);
+
+ [CCode (cname = "SDL_ConvertSurfaceFormat")]
+ public Surface? convert_format (uint32 pixel_fmt, uint32 flags);
+
+ [CCode (cname = "SDL_ConvertPixels")]
+ public static int convert_pixels (int width, int height, Video.PixelRAWFormat src_format, void* src, int src_pitch, Video.PixelRAWFormat dst_format, void* dst, int dst_pitch);
+
+ [CCode (cname = "SDL_FillRect")]
+ public int fill_rect (Video.Rect? rect, uint32 color);
+
+ [CCode (cname = "SDL_FillRects")]
+ public int fill_rects (Video.Rect[] rects, uint32 color);
+
+ [CCode (cname = "SDL_BlitSurface")]
+ public int blit (Video.Rect? srcrect, Video.Surface dst, Video.Rect? dstrect);
+
+ [CCode (cname = "SDL_LowerBlit")]
+ public int lowerblit (Video.Rect? srcrect, Video.Surface dst, Video.Rect? dstrect);
+
+ [CCode (cname = "SDL_BlitScaled")]
+ public int blit_scaled (Video.Rect? srcrect, Video.Surface dst, Video.Rect? dstrect);
+
+ [CCode (cname = "SDL_LowerBlitScaled")]
+ public int lowerblit_scaled (Video.Rect? srcrect, Video.Surface dst, Video.Rect? dstrect);
+
+ [CCode (cname = "SDL_SoftStretch")]
+ public int softstretch (Video.Rect? srcrect, Video.Surface dst, Video.Rect? dstrect);
+ } //Surface
+
+ ///
+ /// Render
+ ///
+ [CCode (cname = "SDL_RendererFlags", cprefix = "SDL_RENDERER_", cheader_filename = "SDL2/SDL_render.h")]
+ public enum RendererFlags {
+ SOFTWARE, ACCELERATED,
+ PRESENTVSYNC, TARGETTEXTURE
+ }// RendererFlags
+
+ [CCode (cprefix = "SDL_", cname = "SDL_RendererInfo", cheader_filename = "SDL2/SDL_render.h")]
+ [Compact]
+ public class RendererInfo {
+
+ public const string name;
+ public uint32 flags;
+
+ [CCode (cname = "num_texture_formats")]
+ public uint32 num_texture_formats;
+
+ [CCode (cname = "texture_formats")]
+ public Video.PixelFormat texture_formats[16];
+
+ [CCode (cname = "max_texture_width")]
+ public int max_texture_width;
+
+ [CCode (cname = "texture_formats")]
+ public int max_texture_height;
+ }// RendererInfo
+
+ [Flags, CCode (cname = "SDL_TextureAccess", cprefix = "SDL_TEXTUREACCESS_", cheader_filename = "SDL2/SDL_render.h")]
+ public enum TextureAccess {
+ STATIC, STREAMING, TARGET
+ }// TextureAccess
+
+ [Flags, CCode (cname = "SDL_TextureModulate", cprefix = "SDL_TEXTUREMODULATE_", cheader_filename = "SDL2/SDL_render.h")]
+ public enum TextureModulate {
+ NONE, COLOR, ALPHA
+ }// TextureModulate
+
+ [Flags, CCode (cname = "SDL_RendererFlip", cprefix = "SDL_FLIP_", cheader_filename = "SDL2/SDL_render.h")]
+ public enum RendererFlip {
+ NONE, HORIZONTAL, VERTICAL
+ }// RendererFlip
+
+ [CCode (cprefix = "SDL_", cname = "SDL_Renderer", free_function = "SDL_DestroyRenderer", cheader_filename = "SDL2/SDL_render.h")]
+ [Compact]
+ public class Renderer {
+ [CCode (cname = "SDL_GetNumRenderDrivers")]
+ public static int num_drivers ();
+
+ [CCode (cname = "SDL_GetRenderDriverInfo")]
+ public static int get_driver_info (int index, Video.RendererInfo info);
+
+ [CCode (cname = "SDL_CreateWindowAndRenderer")]
+ public static int create_with_window (int width, int height, uint32 window_flags, out Video.Window window, out Video.Renderer renderer);
+
+ [CCode (cname = "SDL_CreateRenderer")]
+ public static Renderer? create (Video.Window window, int index, uint32 flags);
+
+ [CCode (cname = "SDL_CreateSoftwareRenderer")]
+ public static Renderer? create_from_surface (Video.Surface surface);
+
+ [CCode (cname = "SDL_GetRendererInfo")]
+ public int get_info (out Video.RendererInfo info);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_RenderTargetSupported")]
+ public bool is_supported ();
+
+ [Version (since = "2.0.0")]
+ public Video.Texture? render_target{
+ [CCode (cname = "SDL_GetRenderTarget")]get;
+ [CCode (cname = "SDL_SetRenderTarget")]set;
+ }
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_RenderIsClipEnabled")]
+ public bool is_clip_enabled ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_RenderSetLogicalSize")]
+ public int set_logical_size (int w, int h);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_RenderGetLogicalSize")]
+ public void get_logical_size (out int w, out int h);
+
+ [CCode (cname = "SDL_RenderSetViewport")]
+ public int set_viewport (Video.Rect? rect);
+
+ [CCode (cname = "SDL_RenderGetViewport")]
+ public void get_viewport (out Video.Rect rect);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_RenderSetScale")]
+ public int set_scale (float scale_x, float scale_y);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_RenderGetScale")]
+ public void get_scale (out float scale_x, out float scale_y);
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_RenderSetIntegerScale")]
+ public int set_int_scale (bool enable);
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_RenderGetIntegerScale")]
+ public bool get_int_scale ();
+
+ [CCode (cname = "SDL_SetRenderDrawColor")]
+ public int set_draw_color (uint8 r, uint8 g, uint8 b, uint8 a);
+
+ [CCode (cname = "SDL_GetRenderDrawColor")]
+ public int get_draw_color (out uint8 r, out uint8 g, out uint8 b, out uint8 a);
+
+ [CCode (cname = "SDL_SetRenderDrawBlendMode")]
+ public int set_draw_blend_mode (Video.BlendMode blend_mode);
+
+ [CCode (cname = "SDL_GetRenderDrawBlendMode")]
+ public int get_draw_blend_mode (out Video.BlendMode blend_mode);
+
+ [CCode (cname = "SDL_RenderClear")]
+ public int clear ();
+
+ [CCode (cname = "SDL_RenderDrawPoint")]
+ public int draw_point (int x, int y);
+
+ [CCode (cname = "SDL_RenderDrawPoints")]
+ public int draw_points (Video.Point[] points);
+
+ [CCode (cname = "SDL_RenderDrawLine")]
+ public int draw_line (int x1, int y1, int x2, int y2);
+
+ [CCode (cname = "SDL_RenderDrawLines")]
+ public int draw_lines (Video.Point[] points);
+
+ [CCode (cname = "SDL_RenderDrawRect")]
+ public int draw_rect (Video.Rect? rect);
+
+ [CCode (cname = "SDL_RenderDrawLines")]
+ public int draw_rects (Video.Rect[] points, int count);
+
+ [CCode (cname = "SDL_RenderFillRect")]
+ public int fill_rect (Video.Rect? rect);
+
+ [CCode (cname = "SDL_RenderFillRects")]
+ public int fill_rects (Video.Rect[] points, int count);
+
+ [CCode (cname = "SDL_RenderCopy")]
+ public int copy (Video.Texture texture, Video.Rect? srcrect, Video.Rect? dstrect);
+
+ [CCode (cname = "SDL_RenderCopyEx")]
+ public int copyex (Video.Texture texture, Video.Rect? srcrect, Video.Rect? dstrect, double angle, Video.Point? center, Video.RendererFlip flip);
+
+ [CCode (cname = "SDL_RenderReadPixels")]
+ public int read_pixels (Video.Rect? rect, Video.PixelRAWFormat format, out void* pixels, int pitch);
+
+ [CCode (cname = "SDL_RenderPresent")]
+ public void present ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetRendererOutputSize")]
+ public void get_output_size (out int w, out int h);
+ }// Renderer
+
+ [CCode (cprefix = "SDL_", cname = "SDL_Texture", free_function = "SDL_DestroyTexture", cheader_filename = "SDL2/SDL_render.h")]
+ [Compact]
+ public class Texture {
+ [CCode (cname = "SDL_CreateTexture")]
+ public static Texture? create (Video.Renderer renderer, Video.PixelRAWFormat format, int access, int w, int h);
+
+ [CCode (cname = "SDL_CreateTextureFromSurface")]
+ public static Texture? create_from_surface (Video.Renderer renderer, Video.Surface surface);
+
+ [CCode (cname = "SDL_QueryTexture")]
+ public int query (out Video.PixelRAWFormat format, out int access, out int w, out int h);
+
+ [CCode (cname = "SDL_SetTextureColorMod")]
+ public int set_color_mod (uint8 r, uint8 g, uint8 b);
+
+ [CCode (cname = "SDL_GetTextureColorMod")]
+ public int get_color_mod (out uint8 r, out uint8 g, out uint8 b);
+
+ [CCode (cname = "SDL_SetTextureAlphaMod")]
+ public int set_alpha_mod (uint8 alpha);
+
+ [CCode (cname = "SDL_GetTextureColorMod")]
+ public int get_alpha_mod (out uint8 alpha);
+
+ [CCode (cname = "SDL_SetTextureBlendMode")]
+ public int set_blend_mode (Video.BlendMode blend_mode);
+
+ [CCode (cname = "SDL_GetTextureBlendMode")]
+ public int get_blend_mode (out Video.BlendMode blend_mode);
+
+ [CCode (cname = "SDL_UpdateTexture")]
+ public int update (Video.Rect? rect, void* pixels, int pitch);
+
+ [Version (since = "2.0.1")]
+ [CCode (cname = "SDL_UpdateYUVTexture")]
+ public int update_yuv (Video.Rect? rect, uint8[] yplane, int ypitch, uint8[] uplane, int upitch, uint8[] vplane, int vpitch);
+
+ [CCode (cname = "SDL_LockTexture")]
+ public int do_lock (Video.Rect? rect, out void* pixels, out int pitch);
+
+ [CCode (cname = "SDL_UnlockTexture")]
+ public void unlock ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GL_BindTexture")]
+ public void gl_bind (ref float texw, ref float texh);
+
+ [CCode (cname = "SDL_GL_UnbindTexture")]
+ public int gl_unbind ();
+ }// Texture
+
+
+ ///
+ /// Video
+ ///
+
+ [CCode (cname = "SDL_DisplayMode", destroy_function = "", cheader_filename = "SDL2/SDL_video.h")]
+ public struct DisplayMode {
+ public Video.PixelRAWFormat format;
+ public int w;
+ public int h;
+ public int refresh_rate;
+ public void* driverdata; //Please, initialize as NULL
+ }// DisplayMode
+
+ [Version (since = "2.0.0")]
+ [Flags, CCode (cname = "SDL_WindowFlags", cprefix = "SDL_WINDOW_", cheader_filename = "SDL2/SDL_video.h")]
+ public enum WindowFlags {
+ FULLSCREEN, FULLSCREEN_DESKTOP, OPENGL, SHOWN, HIDDEN, BORDERLESS,
+ RESIZABLE, MINIMIZED, MAXIMIZED, INPUT_GRABBED, INPUT_FOCUS, MOUSE_FOCUS,
+ FOREIGN, [Version (since = "2.0.1")] ALLOW_HIGHDPI,
+ [Version (since = "2.0.4")] MOUSE_CAPTURE
+ }// WindowFlags
+
+
+ [CCode (cname = "SDL_GetNumVideoDrivers")]
+ public static int num_drivers ();
+
+ [CCode (cname = "SDL_GetVideoDriver")]
+ public static unowned string? get_driver (int driver_index);
+
+ [CCode (cname = "SDL_VideoInit")]
+ public static int init (string driver_name);
+
+ [CCode (cname = "SDL_VideoQuit")]
+ public static void quit ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetCurrentVideoDriver")]
+ public static unowned string? get_current_driver ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetNumVideoDisplays")]
+ public static int num_displays ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_IsScreenSaverEnabled")]
+ public static bool is_screensaver_enabled ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_EnableScreenSaver")]
+ public static void enable_screensaver ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_DisableScreenSaver")]
+ public static void disable_screensaver ();
+
+
+ [CCode (cname = "int", has_type_id = false, cheader_filename = "SDL2/SDL_video.h")]
+ [SimpleType]
+ [IntegerType (rank = 6)]
+ public struct Display : int {
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetDisplayName")]
+ public unowned string? get_name ();
+
+ [CCode (cname = "SDL_GetDisplayBounds")]
+ public int get_bounds (out Video.Rect rect);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetNumDisplayModes")]
+ public int num_modes ();
+
+ [CCode (cname = "SDL_GetDisplayMode")]
+ public int get_mode (int mode_index, out Video.DisplayMode mode);
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_GetDisplayDPI")]
+ public int get_dpi (out float ddpi, out float hdpi, out float vdpi);
+
+ [CCode (cname = "SDL_GetDesktopDisplayMode")]
+ public int get_desktop_mode (out Video.DisplayMode mode);
+
+ [CCode (cname = "SDL_GetCurrentDisplayMode")]
+ public int get_current_mode (out Video.DisplayMode mode);
+
+ [CCode (cname = "SDL_GetClosestDisplayMode")]
+ public Video.DisplayMode? get_closest_mode (Video.DisplayMode mode, out Video.DisplayMode closest);
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_GetDisplayUsableBounds")]
+ public int get_usable_bounds (out Video.Rect? rect);
+ }// Display
+
+ [CCode (cname = " SDL_SYSWM_TYPE", cprefix = "SDL_SYSWM_", cheader_filename = "SDL2/SDL_syswm.h")]
+ public enum SysWMType {
+ UNKNOWN, WINDOWS, X11, DIRECTFB, COCOA, UIKIT,
+ [Version (since = "2.0.2")] WAYLAND,
+ [Version (since = "2.0.2")]MIR,
+ [Version (since = "2.0.3")]WINRT,
+ [Version (since = "2.0.4")]ANDROID
+ }
+ [CCode (cname = "SDL_SysWMmsg", cheader_filename = "SDL2/SDL_syswm.h")]
+ public struct SysWMmsg {
+ public SDL.Version version;
+ public SysWMType subsystem;
+ public int dummy;
+
+ //if SDL_SYSWM_WINDOWS
+ [CCode (cname = "win.hwnd")]
+ public void* win_hwnd;
+ [CCode (cname = "win.msg")]
+ public uint win_msg;
+ [CCode (cname = "win.wParam")]
+ public void* win_wparam;
+ [CCode (cname = "win.lParam")]
+ public void* win_lparam;
+
+ //if SDL_SYSWM_X11
+ [CCode (cname = "x11.event")]
+ public void* x11_event;
+
+ //if SDL_SYSWM_DIRECTFB
+ [CCode (cname = "dfb.event")]
+ public void* dfb_event;
+
+ //if SDL_SYSWM_COCOA
+ [Version (since = "2.0.4")]
+ [CCode (cname = "cocoa.dummy")]
+ public int cocoa_dummy;
+
+ //if SDL_SYSWM_UIKIT
+ [Version (since = "2.0.4")]
+ [CCode (cname = "uikit.dummy")]
+ public int uikit_dummy;
+ }// SysWMmsg
+
+ /**
+ * Remember to always check the {@link SysWMType} before accessing any field
+ */
+ [CCode (cname = "SDL_SysWMinfo", cheader_filename = "SDL2/SDL_syswm.h")]
+ public struct SysWMInfo {
+ public SDL.Version version;
+ public SysWMType subsystem;
+ public int dummy;
+
+ //if SDL_SYSWM_WINDOWS
+
+ /*the window handle*/
+ [CCode (cname = "win.window")]
+ public void* win_window;
+ [Version (since = "2.0.4")]
+ [CCode (cname = "win.hdc")]
+ public void* win_hdc;
+
+ //if SDL_SYSWM_WINRT (>= SDL 2.0.3)
+
+ /*the WinRT CoreWindow*/
+ [Version (since = "2.0.3")]
+ [CCode (cname = "win.window")]
+ public void* winrt_window;
+
+ //if SDL_SYSWM_X11
+
+ /*the X11 display*/
+ [CCode (cname = "x11.display")]
+ public void* x11_display;
+
+ /*the X11 window*/
+ [CCode (cname = "x11.window")]
+ public void* x11_window;
+
+ //if SDL_SYSWM_DIRECTFB
+
+ /*the DirectFB main interface*/
+ [CCode (cname = "dfb.dfb")]
+ public void* dfb_dfb;
+
+ /*the DirectFB window handle*/
+ [CCode (cname = "dfb.window")]
+ public void* dfb_window;
+
+ /*the DirectFB client surface*/
+ [CCode (cname = "dfb.surface")]
+ public void* dfb_surface;
+
+ //if SDL_SYSWM_COCOA
+
+ /*the Cocoa window*/
+ [CCode (cname = "cocoa.window")]
+ public void* cocoa_window;
+
+ //if SDL_SYSWM_UIKIT
+
+ /*the UIKit window*/
+ [CCode (cname = "uikit.window")]
+ public void* uikit_window;
+
+ /**
+ * the GL view's Framebuffer Object; it must be bound when rendering to the screen using GL (>= SDL 2.0.4)
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "uikit.framebuffer")]
+ public uint uikit_framebuffer;
+
+ /**
+ * the GL view's color Renderbuffer Object; it must be bound when {@link GL.swap_window} is called (>= SDL 2.0.4)
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "uikit.colorbuffer")]
+ public uint uikit_colorbuffer;
+
+ /**
+ * the Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used (>= SDL 2.0.4)
+ */
+ [Version (since = "2.0.4")]
+ [CCode (cname = "uikit.resolveFramebuffer")]
+ public uint uikit_resolve_framebuffer;
+
+ //if SDL_SYSWM_WAYLAND (>= SDL 2.0.2)
+
+ /*the Wayland display*/
+ [Version (since = "2.0.2")]
+ [CCode (cname = "wl.display")]
+ public void* wl_display;
+
+ /*the Wayland surface*/
+ [Version (since = "2.0.2")]
+ [CCode (cname = "wl.surface")]
+ public void* wl_surface;
+
+ /*the Wayland shell_surface (window manager handle)*/
+ [Version (since = "2.0.2")]
+ [CCode (cname = "wl.shell_surface")]
+ public void* wl_shell_surface;
+
+ //if SDL_SYSWM_MIR (>= SDL 2.0.2)
+
+ /*the Mir display server connection*/
+ [Version (since = "2.0.2")]
+ [CCode (cname = "mir.connection")]
+ public void* mir_connection;
+
+ /*the Mir surface*/
+ [Version (since = "2.0.2")]
+ [CCode (cname = "mir.surface")]
+ public void* mir_surface;
+
+ //if SDL_SYSWM_ANDROID (>= SDL 2.0.4)
+
+ /*the Android native window*/
+ [Version (since = "2.0.4")]
+ [CCode (cname = "android.window")]
+ public void* android_window;
+
+ /*the Android EGL surface*/
+ [Version (since = "2.0.4")]
+ [CCode (cname = "android.surface")]
+ public void* android_surface;
+ }// SysWMmsg
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = " SDL_HitTestResult", cprefix = "SDL_HITTEST_", cheader_filename = "SDL2/SDL_video.h")]
+ public enum HitTestResult {
+ NORMAL, DRAGGABLE, RESIZE_TOPLEFT, RESIZE_TOP, RESIZE_TOPRIGHT,
+ RESIZE_RIGHT, RESIZE_BOTTOMRIGHT, RESIZE_BOTTOM, RESIZE_BOTTOMLEFT,
+ RESIZE_LEFT;
+ }
+
+ [CCode (cname = "SDL_HitTest", has_target= true, delegate_target_pos = 1.1)]
+ public delegate HitTestResult HitTestFunc (Video.Window window, Video.Point area);
+
+
+ [CCode (cprefix = "SDL_", cname = "SDL_Window", free_function = "SDL_DestroyWindow", cheader_filename = "SDL2/SDL_video.h")]
+ [Compact]
+ public class Window {
+ [CCode (cname = "SDL_WINDOWPOS_UNDEFINED_MASK")]
+ public const uint8 POS_UNDEFINED;
+
+ [CCode (cname = "SDL_WINDOWPOS_CENTERED_MASK")]
+ public const uint8 POS_CENTERED;
+
+ [CCode (cname = "SDL_NONSHAPEABLE_WINDOW", cheader_filename = "SDL2/SDL_shape.h")]
+ private const int8 SDL_NONSHAPEABLE_WINDOW;
+ [CCode (cname = "SDL_INVALID_SHAPE_ARGUMENT", cheader_filename = "SDL2/SDL_shape.h")]
+ private const int8 SDL_INVALID_SHAPE_ARGUMENT;
+ [CCode (cname = "SDL_WINDOW_LACKS_SHAPE", cheader_filename = "SDL2/SDL_shape.h")]
+ private const int8 SDL_WINDOW_LACKS_SHAPE;
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_GetGrabbedWindow")]
+ public static Window? get_grabbed ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_CreateWindow")]
+ public Window (string title, int x, int y, int w, int h, uint32 flags);
+
+ /**
+ * Create a window that can be shaped with the specified position, dimensions, and flags.
+ *
+ * @param title The title of the window, in UTF-8 encoding.
+ * @param x The x position of the window, {@link POS_CENTERED}, or
+ * {@link POS_UNDEFINED}.
+ * @param y The y position of the window, {@link POS_CENTERED}, or
+ * {@link POS_UNDEFINED}.
+ * @param w The width of the window.
+ * @param h The height of the window.
+ * @param flags The flags for the window, a mask of {@link WindowFlags.BORDERLESS} with any of the following:<<BR>>
+ * {@link WindowFlags.OPENGL}, {@link WindowFlags.INPUT_GRABBED},<<BR>>
+ * {@link WindowFlags.HIDDEN}, {@link WindowFlags.RESIZABLE} <<BR>>
+ * {@link WindowFlags.MAXIMIZED}, {@link WindowFlags.MINIMIZED} <<BR>><<BR>>
+ * {@link WindowFlags.BORDERLESS} is always set, and {@link WindowFlags.FULLSCREEN} is always unset.
+ *
+ * @return The window created, or null if window creation failed.
+ *
+ * @see destroy
+ */
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_CreateShapedWindow", cheader_filename = "SDL2/SDL_shape.h")]
+ public Window.shaped (string title, int x, int y, int w, int h, uint32 flags);
+
+ // Param data is a "pointer to driver-dependent window creation data"
+ [CCode (cname = "SDL_CreateWindowFrom")]
+ public Window.from_native (void* data);
+
+ [CCode (cname = "SDL_GetWindowFromID")]
+ public Window.from_id (uint32 id);
+
+ [CCode (cname = "SDL_GetWindowDisplayIndex")]
+ public int get_display ();
+
+ [CCode (cname = "SDL_SetWindowDisplayMode")]
+ public int set_display_mode (Video.DisplayMode mode);
+
+ [CCode (cname = "SDL_GetWindowDisplayMode")]
+ public int get_display_mode (out Video.DisplayMode mode);
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_SetWindowHitTest")]
+ public int set_hit_test (HitTestFunc callback);
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_SetWindowResizable")]
+ public void set_resizable (bool resizable);
+
+ [CCode (cname = "SDL_GetWindowPixelFormat")]
+ public Video.PixelRAWFormat get_pixelformat ();
+
+ [CCode (cname = "SDL_GetWindowID")]
+ public uint32 get_id ();
+
+ [CCode (cname = "SDL_GetWindowFlags")]
+ public uint32 get_flags ();
+
+ public string title {
+ [CCode (cname = "SDL_GetWindowTitle")]get;
+ [CCode (cname = "SDL_SetWindowTitle")]set;
+ }
+
+ [CCode (cname = "SDL_SetWindowIcon")]
+ public void set_icon (Video.Surface icon);
+
+ [CCode (cname = "SDL_SetWindowData", simple_generics = true)]
+ public void set_data<T> (string key, owned T data);
+
+ [CCode (cname = "SDL_GetWindowData", simple_generics = true)]
+ public unowned T get_data<T> (string key);
+
+ [CCode (cname = "SDL_SetWindowPosition")]
+ public void set_position (int x, int y);
+
+ [CCode (cname = "SDL_GetWindowPosition")]
+ public void get_position (out int x, out int y); //TODO: create a beautilful method
+
+ [CCode (cname = "SDL_SetWindowSize")]
+ public void set_size (int w, int h);
+
+ [CCode (cname = "SDL_GetWindowSize")]
+ public void get_size (out int w, out int h); //TODO: create a beautilful method
+
+ [CCode (cname = "SDL_SetWindowMinimumSize")]
+ public void set_minsize (int w, int h);
+
+ [CCode (cname = "SDL_GetWindowMinimumSize")]
+ public void get_minsize (out int w, out int h); //TODO: create a beautilful method
+
+ [CCode (cname = "SDL_SetWindowMaximumSize")]
+ public void set_maxsize (int w, int h);
+
+ [CCode (cname = "SDL_GetWindowMaximumSize")]
+ public void get_maxsize (out int w, out int h); //TODO: create a beautilful method
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_SetWindowBordered")]
+ public void set_bordered (bool bordered);
+
+ [CCode (cname = "SDL_ShowWindow")]
+ public void show ();
+
+ [CCode (cname = "SDL_HideWindow")]
+ public void hide ();
+
+ [CCode (cname = "SDL_RaiseWindow")]
+ public void raise ();
+
+ [CCode (cname = "SDL_MaximizeWindow")]
+ public void maximize ();
+
+ [CCode (cname = "SDL_MinimizeWindow")]
+ public void minimize ();
+
+ [CCode (cname = "SDL_RestoreWindow")]
+ public void restore ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_SetWindowFullscreen")]
+ public int set_fullscreen (uint32 flags);
+
+ [CCode (cname = "SDL_GetWindowSurface")]
+ public Video.Surface get_surface ();
+
+ [CCode (cname = "SDL_UpdateWindowSurface")]
+ public int update_surface ();
+
+ [CCode (cname = "SDL_UpdateWindowSurfaceRects")]
+ public int update_surface_rects (Video.Rect[] rects);
+
+ public bool grab {
+ [CCode (cname = "SDL_GetWindowGrab")]get;
+ [CCode (cname = "SDL_SetWindowGrab")]set;
+ }
+
+ [CCode (cname = "SDL_SetWindowBrightness")]
+ public int set_brightness (float brightness);
+
+ [CCode (cname = "SDL_GetWindowBrightness")]
+ public float get_brightness ();
+
+ [CCode (cname = "SDL_SetWindowGammaRamp")]
+ public int set_gammaramp (uint16[]? red, uint16[]? green, uint16[]? blue);
+
+ [CCode (cname = "SDL_GetWindowGammaRamp")]
+ public int get_gammaramp (out uint16[]? red, out uint16[]? green, out uint16[]? blue);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetWindowWMInfo", cheader_filename = "SDL2/SDL_syswm.h")]
+ public bool get_wm_info (out Video.SysWMInfo info);
+
+ [Version (since = "2.0.1")]
+ [CCode (cname = "SDL_GL_GetDrawableSize")]
+ public void get_gl_drawable_size (out int? w, out int? h);
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_GetWindowBorderSize")]
+ public int get_border_size (out int? top, out int? left, out int? bottom, out int? right);
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_SetWindowOpacity")]
+ public int set_opacity (float opacity);
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_GetWindowOpacity")]
+ public int get_opacity (out float? opacity);
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_SetWindowInputFocus")]
+ public int set_input_focus ();
+
+ /**
+ * Use this function to set the window as a modal for another window.
+ *
+ * This only works in X11
+ */
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_SetWindowModalFor")]
+ public int set_modal_for (Video.Window parent);
+
+ [CCode (cname = "SDL_DestroyWindow")]
+ [DestroysInstance]
+ public void destroy ();
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_IsShapedWindow", cheader_filename = "SDL2/SDL_shape.h")]
+ public bool is_shaped();
+
+
+ /**
+ * Set the shape and parameters of a shaped window.
+ *
+ * @param shape A {@link Surface} encoding the desired shape for the window.
+ * @param mode The {@link ShapeMode} with the parameters to set for the shaped window.
+ *
+ * @throws ShapeError if there's any error
+ * @see ShapeMode
+ * @see get_shape_mode
+ */
+ [Version (since = "2.0.5")]
+ [CCode (cname = "vala_set_shape_mode")]
+ public void set_window_shape (Surface shape, ShapeMode? mode) throws ShapeError {
+ int8 retval = orig_set_window_shape(shape, mode);
+
+ if (retval < 0) {
+ switch (retval) {
+ case SDL_NONSHAPEABLE_WINDOW:
+ throw new ShapeError.NONSHAPEABLE_WINDOW("Window %p is not shaped".printf((void*)this));
+ case SDL_INVALID_SHAPE_ARGUMENT:
+ throw new ShapeError.INVALID_SHAPE_ARGUMENT("Surface %p and/or mode %p are invalid".printf((void*)shape,(void*)mode));
+ case SDL_WINDOW_LACKS_SHAPE:
+ throw new ShapeError.WINDOW_LACKS_SHAPE("Window %p lacks shape".printf((void*)this));
+ default:
+ throw new ShapeError.UNKNOWN("Unknown Error");
+ }
+ }
+ }
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_SetWindowShape", cheader_filename = "SDL2/SDL_shape.h")]
+ private int8 orig_set_window_shape (Surface shape, ShapeMode? shape_mode);
+
+ /**
+ * Get the shape parameters of a shaped window.
+ *
+ * @return The current {@link ShapeMode}
+ *
+ * @throws ShapeError if there's any error
+ * @see ShapeMode
+ * @see set_window_shape
+ */
+ [Version (since = "2.0.5")]
+ [CCode (cname = "vala_get_shape_mode")]
+ public ShapeMode get_shape_mode () throws ShapeError {
+ ShapeMode mode;
+ int8 retval = orig_get_shaped_mode(out mode);
+
+ if (retval < 0) {
+ switch (retval) {
+ case SDL_NONSHAPEABLE_WINDOW:
+ throw new ShapeError.NONSHAPEABLE_WINDOW("Window %p is not shaped".printf((void*)this));
+ case SDL_INVALID_SHAPE_ARGUMENT:
+ throw new ShapeError.INVALID_SHAPE_ARGUMENT("Mode %p is invalid".printf((void*)mode));
+ case SDL_WINDOW_LACKS_SHAPE:
+ throw new ShapeError.WINDOW_LACKS_SHAPE("Window %p lacks shape".printf((void*)this));
+ default:
+ throw new ShapeError.UNKNOWN("Unknown Error");
+ }
+ }
+
+ return mode;
+ }
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_GetShapedWindowMode", cheader_filename = "SDL2/SDL_shape.h")]
+ private int8 orig_get_shaped_mode (out ShapeMode shape_mode);
+
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "WindowShapeMode", cheader_filename = "SDL2/SDL_shape.h")]
+ public enum ShapeModeType {
+ /**
+ * The default mode, a binarized alpha cutoff of 1.
+ */
+ [CCode (cname = "ShapeModeDefault")] DEFAULT,
+ /**
+ * A binarized alpha cutoff with a given integer value.
+ */
+ [CCode (cname = "ShapeModeBinarizeAlpha")] BINARIZE_ALPHA,
+ /**
+ * A binarized alpha cutoff with a given integer value, but with the opposite comparison.
+ */
+ [CCode (cname = "ShapeModeReverseBinarizeAlpha")] REVERSE_BINARIZE_APHA,
+ /**
+ * A color key is applied.
+ */
+ [CCode (cname = "ShapeModeColorKey")] COLOR_KEY;
+
+ [CCode (cname = "SDL_SHAPEMODEALPHA")]
+ public bool is_alpha();
+ }
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_WindowShapeMode", type_id = "SDL_WindowShapeMode" , cheader_filename = "SDL2/SDL_shape.h")]
+ public struct ShapeMode {
+ /**
+ * The mode of these window-shape parameters.
+ */
+ public ShapeModeType mode;
+ /**
+ * a cutoff alpha value for binarization of the window shape's alpha channel.
+ */
+ [CCode (cname = "parameters.binarizationCutoff")]
+ public uint8 binarization_cutoff;
+
+ [CCode (cname = "parameters.colorKey")]
+ public Color color_key;
+ }
+
+ }//Window
+
+ public errordomain ShapeError {
+ NONSHAPEABLE_WINDOW,
+ INVALID_SHAPE_ARGUMENT,
+ WINDOW_LACKS_SHAPE,
+ UNKNOWN
+ }
+
+
+ ///
+ /// OpenGL
+ ///
+ [CCode (cprefix = "SDL_GL_", cheader_filename = "SDL2/SDL_video.h")]
+ namespace GL {
+
+ [CCode (type_id = "SDL_GLContext", cname = "SDL_GLContext", free_function = "SDL_GL_DeleteContext", cheader_filename = "SDL2/SDL_video.h")]
+ [Compact]
+ public class Context {
+ [CCode (cname = "SDL_GL_CreateContext")]
+ public static Context? create (Video.Window window);
+ }// GLContext
+
+ [CCode (cname = "SDL_GLattr", cprefix = "SDL_GL_", cheader_filename = "SDL2/SDL_video.h")]
+ public enum Attributes {
+ RED_SIZE, GREEN_SIZE, BLUE_SIZE, ALPHA_SIZE,
+ BUFFER_SIZE, DOUBLEBUFFER, DEPTH_SIZE, STENCIL_SIZE,
+ ACCUM_RED_SIZE, ACCUM_GREEN_SIZE, ACCUM_BLUE_SIZE,
+ ACCUM_ALPHA_SIZE, STEREO, MULTISAMPLEBUFFERS,
+ MULTISAMPLESAMPLES, ACCELERATED_VISUAL,
+ [Version (deprecated = true)] RETAINED_BACKING,
+ CONTEXT_MAJOR_VERSION, CONTEXT_MINOR_VERSION,
+ CONTEXT_FLAGS, CONTEXT_PROFILE_MASK,
+ SHARE_WITH_CURRENT_CONTEXT,
+ [Version (since = "2.0.1")] FRAMEBUFFER_SRGB_CAPABLE,
+ [Version (since = "2.0.4")] CONTEXT_RELEASE_BEHAVIOR,
+ [Version (deprecated = true)] CONTEXT_EGL
+ }// GLattr
+
+ [CCode (cname = "SDL_GLprofile", cprefix = "SDL_GL_CONTEXT_PROFILE_", cheader_filename = "SDL2/SDL_video.h")]
+ public enum ProfileType {
+ CORE, COMPATIBILITY, ES;
+ }// GLprofile
+
+ [CCode (cname = "SDL_GLcontextFlag", cprefix = "SDL_GL_CONTEXT_", lower_case_csuffix = "flag", cheader_filename = "SDL2/SDL_video.h")]
+ public enum ContextFlag {
+ DEBUG, FORWARD_COMPATIBLE, ROBUST_ACCESS, RESET_ISOLATION
+ }
+ [CCode (cname = "SDL_GL_LoadLibrary")]
+ public static int load_library (string path);
+
+ [CCode (cname = "SDL_GL_GetProcAddress")]
+ public static void* get_proc_address (string proc);
+
+ [CCode (cname = "SDL_GL_UnloadLibrary")]
+ public static void unload_library ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GL_ExtensionSupported")]
+ public static bool is_extension_supported (string extension);
+
+ [Version (since = "2.0.2")]
+ [CCode (cname = "SDL_GL_ResetAttributes")]
+ public static void reset_attributes ();
+
+ [CCode (cname = "SDL_GL_SetAttribute")]
+ public static int set_attribute (Video.GL.Attributes attr, int val);
+
+ [CCode (cname = "SDL_GL_GetAttribute")]
+ public static int get_attribute (Video.GL.Attributes attr, out int val);
+
+ [CCode (cname = "SDL_GL_MakeCurrent")]
+ public static int make_current (Video.Window window, Video.GL.Context context);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GL_SetSwapInterval")]
+ public static int set_swapinterval (int interval);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GL_GetSwapInterval")]
+ public static int get_swapinterval ();
+
+ [CCode (cname = "SDL_GL_SwapWindow")]
+ public static void swap_window (Video.Window window);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GL_GetCurrentContext")]
+ public static Video.GL.Context? get_current_context ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GL_GetCurrentWindow")]
+ public static Video.Window? get_current_window ();
+ }// GL
+
+ ///
+ /// MessageBox
+ ///
+ [CCode (cprefix = "SDL_", cheader_filename = "SDL2/SDL_messagebox.h")]
+ [Compact]
+ public class MessageBox {
+ [Flags, CCode (cname = "SDL_MessageBoxFlags", cprefix = "SDL_MESSAGEBOX_", cheader_filename = "SDL2/SDL_messagebox.h")]
+ public enum Flags {
+ /**
+ * error dialog
+ */
+ ERROR,
+ /**
+ * warning dialog
+ */
+ WARNING,
+ /**
+ * informational dialog
+ */
+ INFORMATION
+ } // MessageBoxFlags;
+ [Flags, CCode (cname = "SDL_MessageBoxButtonFlags", cprefix = "SDL_MESSAGEBOX_BUTTON_", cheader_filename = "SDL2/SDL_messagebox.h")]
+ public enum ButtonFlags {
+ /**
+ * Marks the default button when return is hit
+ */
+ RETURNKEY_DEFAULT,
+ /**
+ * Marks the default button when escape is hit
+ */
+ ESCAPEKEY_DEFAULT
+ } //MessageBoxButtonFlags;
+ [CCode (cname = "SDL_MessageBoxColorType", cprefix = "SDL_MESSAGEBOX_COLOR_", cheader_filename = "SDL2/SDL_messagebox.h")]
+ public enum ColorType {
+ BACKGROUND,
+ TEXT,
+ BUTTON_BORDER,
+ BUTTON_BACKGROUND,
+ BUTTON_SELECTED,
+ MAX
+ } //MessageBoxColorType;
+ [CCode (cname = "SDL_MessageBoxButtonData", destroy_function = "", cheader_filename = "SDL2/SDL_messagebox.h")]
+ public struct ButtonData {
+
+ /**
+ * A field composed of {@link MessageBox.ButtonFlags}
+ */
+ public uint32 flags;
+ /**
+ * User defined button id (value returned via SDL_ShowMessageBox)
+ */
+ public int buttonid;
+
+ public string text;
+ } //MessageBoxButtonData;
+ [CCode (cname = "SDL_MessageBoxColor", destroy_function = "", cheader_filename = "SDL2/SDL_messagebox.h")]
+ public struct Color {
+ public uint8 r;
+ public uint8 g;
+ public uint8 b;
+ } // MessageBoxColor;
+ [CCode (cname = "SDL_MessageBoxColorScheme", destroy_function = "", cheader_filename = "SDL2/SDL_messagebox.h")]
+ public struct ColorScheme {
+ public Video.MessageBox.Color colors[SDL.Video.MessageBox.ColorType.MAX];
+ } // MessageBoxColorScheme;
+
+ [CCode (cname = "SDL_MessageBoxData", destroy_function = "", cheader_filename = "SDL2/SDL_messagebox.h")]
+ public struct Data {
+
+ /**
+ * A field composed of {@link MessageBox.Flags}
+ */
+ public uint32 flags;
+
+ [CCode (cname = "window")]
+ public Video.Window? parent_window;
+ public string title;
+ public string message;
+ [CCode (array_length_cexpr = "numbuttons", array_length_type = "int")]
+ public Video.MessageBox.ButtonData[] buttons;
+ /**
+ * Can be null to use system settings
+ */
+ [CCode (cname = "colorScheme")]
+ public Video.MessageBox.ColorScheme? color_scheme;
+ } //MessageBoxData;
+
+ [CCode (cname = "SDL_ShowSimpleMessageBox")]
+ public static int simple_show (MessageBox.Flags flags, string title, string message, Video.Window? parent = null);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_ShowMessageBox")]
+ public static int show (MessageBox.Data data, out int buttonid);
+
+ }// MessageBox
+
+ }
+ ///
+ /// Input
+ ///
+ namespace Input {
+
+ [CCode (cheader_filename = "SDL2/SDL_clipboard.h")]
+ [Compact]
+ public class Clipboard {
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetClipboardText")]
+ public static string? get_text ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_SetClipboardText")]
+ public static int set_text (string text);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_HasClipboardText")]
+ public static bool has_text ();
+ }
+
+
+ [CCode (cname = "int", cprefix = "SDL_")]
+ public enum ButtonState {
+ RELEASED, PRESSED;
+ }// ButtonState
+
+ [CCode (cname = "SDL_Keycode", cprefix = "SDLK_", cheader_filename = "SDL2/SDL_keycode.h")]
+ public enum Keycode {
+ UNKNOWN, RETURN, ESCAPE, BACKSPACE, TAB, SPACE, EXCLAIM,
+ QUOTEDBL, HASH, PERCENT, DOLLAR, AMPERSAND, QUOTE,
+ LEFTPAREN, RIGHTPAREN, ASTERISK, PLUS, COMMA, MINUS,
+ PERIOD, SLASH,
+ [CCode (cname = "SDLK_0")]
+ ZERO,
+ [CCode (cname = "SDLK_1")]
+ ONE,
+ [CCode (cname = "SDLK_2")]
+ TWO,
+ [CCode (cname = "SDLK_3")]
+ THREE,
+ [CCode (cname = "SDLK_4")]
+ FOUR,
+ [CCode (cname = "SDLK_5")]
+ FIVE,
+ [CCode (cname = "SDLK_6")]
+ SIX,
+ [CCode (cname = "SDLK_7")]
+ SEVEN,
+ [CCode (cname = "SDLK_8")]
+ EIGHT,
+ [CCode (cname = "SDLK_9")]
+ NINE,
+ COLON, SEMICOLON,
+ LESS, EQUALS, GREATER, QUESTION, AT, LEFTBRACKET, BACKSLASH,
+ RIGHTBRACKET, CARET, UNDERSCORE, BACKQUOTE, a, b, c, d, e, f,
+ g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, CAPSLOCK, F1,
+ F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PRINTSCREEN,
+ SCROLLLOCK, PAUSE, INSERT, HOME, PAGEUP, DELETE, END,
+ PAGEDOWN, RIGHT, LEFT, DOWN, UP, NUMLOCKCLEAR, KP_DIVIDE,
+ KP_MULTIPLY, KP_MINUS, KP_PLUS, KP_ENTER, KP_1, KP_2, KP_3,
+ KP_4, KP_5, KP_6, KP_7, KP_8, KP_9, KP_0, KP_PERIOD, APPLICATION,
+ POWER, KP_EQUALS, F13, F14, F15, F16, F17, F18, F19, F20, F21,
+ F22, F23, F24, EXECUTE, HELP, MENU, SELECT, STOP, AGAIN, UNDO,
+ CUT, COPY, PASTE, FIND, MUTE, VOLUMEUP, VOLUMEDOWN, KP_COMMA,
+ KP_EQUALSAS400, ALTERASE, SYSREQ, CANCEL, CLEAR, PRIOR,
+ RETURN2, SEPARATOR, OUT, OPER, CLEARAGAIN, CRSEL, EXSEL,
+ KP_00, KP_000, THOUSANDSSEPARATOR, DECIMALSEPARATOR,
+ CURRENCYUNIT, CURRENCYSUBUNIT, KP_LEFTPAREN, KP_RIGHTPAREN,
+ KP_LEFTBRACE, KP_RIGHTBRACE, KP_TAB, KP_BACKSPACE, KP_A, KP_B,
+ KP_C, KP_D, KP_E, KP_F, KP_XOR, KP_POWER, KP_PERCENT, KP_LESS,
+ KP_GREATER, KP_AMPERSAND, KP_DBLAMPERSAND, KP_VERTICALBAR,
+ KP_DBLVERTICALBAR, KP_COLON, KP_HASH, KP_SPACE, KP_AT,
+ KP_EXCLAM, KP_MEMSTORE, KP_MEMRECALL, KP_MEMCLEAR, KP_MEMADD,
+ KP_MEMSUBTRACT, KP_MEMMULTIPLY, KP_MEMDIVIDE, KP_PLUSMINUS,
+ KP_CLEAR, KP_CLEARENTRY, KP_BINARY, KP_OCTAL, KP_DECIMAL,
+ KP_HEXADECIMAL, LCTRL, LSHIFT, LALT, LGUI, RCTRL, RSHIFT, RALT,
+ RGUI, MODE, AUDIONEXT, AUDIOPREV, AUDIOSTOP, AUDIOPLAY,
+ AUDIOMUTE, MEDIASELECT, WWW, MAIL, CALCULATOR, COMPUTER,
+ AC_SEARCH, AC_HOME, AC_BACK, AC_FORWARD, AC_STOP, AC_REFRESH,
+ AC_BOOKMARKS, BRIGHTNESSDOWN, BRIGHTNESSUP, DISPLAYSWITCH,
+ KBDILLUMTOGGLE, KBDILLUMDOWN, KBDILLUMUP, EJECT, SLEEP;
+
+ [CCode (cname = "SDL_GetKeyName")]
+ public unowned string get_name();
+
+ [CCode (cname = "SDL_GetKeyFromName")]
+ public static Input.Keycode from_name (string name);
+
+ [CCode (cname = "SDL_GetKeyFromScancode")]
+ public static Input.Keycode from_scancode (Input.Scancode scancode);
+ }// Keycode
+
+ [Flags, CCode (cname = "SDL_Keymod", cprefix = "KMOD_", cheader_filename = "SDL2/SDL_keycode.h")]
+ public enum Keymod {
+ NONE, LSHIFT, RSHIFT, LCTRL, RCTRL, LALT, RALT,
+ LGUI, RGUI, NUM, CAPS, MODE, RESERVED,
+ CTRL, SHIFT, ALT, GUI
+ }// Keymod
+
+ [CCode (cname = "SDL_Scancode", cprefix = "SDL_SCANCODE_", cheader_filename = "SDL2/SDL_scancode.h")]
+ public enum Scancode {
+ UNKNOWN, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R,
+ S, T, U, V, W, X, Y, Z,
+ [CCode (cname = "SDL_SCANCODE_1")]
+ ONE,
+ [CCode (cname = "SDL_SCANCODE_2")]
+ TWO,
+ [CCode (cname = "SDL_SCANCODE_3")]
+ THREE,
+ [CCode (cname = "SDL_SCANCODE_4")]
+ FOUR,
+ [CCode (cname = "SDL_SCANCODE_5")]
+ FIVE,
+ [CCode (cname = "SDL_SCANCODE_6")]
+ SIX,
+ [CCode (cname = "SDL_SCANCODE_7")]
+ SEVEN,
+ [CCode (cname = "SDL_SCANCODE_8")]
+ EIGHT,
+ [CCode (cname = "SDL_SCANCODE_9")]
+ NINE,
+ [CCode (cname = "SDL_SCANCODE_0")]
+ ZERO,
+ RETURN, ESCAPE, BACKSPACE, TAB, SPACE, MINUS, EQUALS,
+ LEFTBRACKET, RIGHTBRACKET, BACKSLASH, NONUSHASH,
+ SEMICOLON, APOSTROPHE, GRAVE, COMMA, PERIOD, SLASH,
+ CAPSLOCK, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
+ PRINTSCREEN, SCROLLLOCK, PAUSE, INSERT, HOME,
+ PAGEUP, DELETE, END, PAGEDOWN, RIGHT, LEFT, DOWN, UP,
+ NUMLOCKCLEAR, KP_DIVIDE, KP_MULTIPLY, KP_MINUS, KP_PLUS,
+ KP_ENTER, KP_1, KP_2, KP_3, KP_4, KP_5, KP_6, KP_7, KP_8,
+ KP_9, KP_0, KP_PERIOD, NONUSBACKSLASH, APPLICATION,
+ POWER, KP_EQUALS, F13, F14, F15, F16, F17, F18, F19, F20,
+ F21, F22, F23, F24, EXECUTE, HELP, MENU, SELECT, STOP,
+ AGAIN, UNDO, CUT, COPY, PASTE, FIND, MUTE, VOLUMEUP,
+ VOLUMEDOWN, KP_COMMA, KP_EQUALSAS400,
+ INTERNATIONAL1, INTERNATIONAL2, INTERNATIONAL3,
+ INTERNATIONAL4, INTERNATIONAL5, INTERNATIONAL6,
+ INTERNATIONAL7, INTERNATIONAL8, INTERNATIONAL9, LANG1,
+ LANG2, LANG3, LANG4, LANG5, LANG6, LANG7, LANG8,
+ LANG9, ALTERASE, SYSREQ, CANCEL, CLEAR, PRIOR, RETURN2,
+ SEPARATOR, OUT, OPER, CLEARAGAIN, CRSEL, EXSEL, KP_00,
+ KP_000, THOUSANDSSEPARATOR, DECIMALSEPARATOR,
+ CURRENCYUNIT, CURRENCYSUBUNIT, KP_LEFTPAREN,
+ KP_RIGHTPAREN, KP_LEFTBRACE, KP_RIGHTBRACE, KP_TAB,
+ KP_BACKSPACE, KP_A, KP_B, KP_C, KP_D, KP_E, KP_F, KP_XOR,
+ KP_POWER, KP_PERCENT, KP_LESS, KP_GREATER, KP_AMPERSAND,
+ KP_DBLAMPERSAND, KP_VERTICALBAR, KP_DBLVERTICALBAR,
+ KP_COLON, KP_HASH, KP_SPACE, KP_AT, KP_EXCLAM, KP_MEMSTORE,
+ KP_MEMRECALL, KP_MEMCLEAR, KP_MEMADD, KP_MEMSUBTRACT,
+ KP_MEMMULTIPLY, KP_MEMDIVIDE, KP_PLUSMINUS, KP_CLEAR,
+ KP_CLEARENTRY, KP_BINARY, KP_OCTAL, KP_DECIMAL,
+ KP_HEXADECIMAL, LCTRL, LSHIFT, LALT, LGUI, RCTRL, RSHIFT, RALT,
+ RGUI, MODE, AUDIONEXT, AUDIOPREV, AUDIOSTOP, AUDIOPLAY,
+ AUDIOMUTE, MEDIASELECT, WWW, MAIL, CALCULATOR, COMPUTER,
+ AC_SEARCH, AC_HOME, AC_BACK, AC_FORWARD, AC_STOP, AC_REFRESH,
+ AC_BOOKMARKS, BRIGHTNESSDOWN, BRIGHTNESSUP, DISPLAYSWITCH,
+ KBDILLUMTOGGLE, KBDILLUMDOWN, KBDILLUMUP, EJECT, SLEEP, APP1, APP2,
+
+
+ /**
+ * Number of possible Scancodes
+ */
+ [CCode (cname = "SDL_NUM_SCANCODES")]
+ NUM_SCANCODES;
+
+ [CCode (cname = "SDL_GetScancodeName")]
+ public unowned string get_name ();
+
+ [CCode (cname = "SDL_GetScancodeFromName")]
+ public static Input.Scancode from_name (string name);
+
+
+
+ [CCode (cname = "SDL_GetScancodeFromKey")]
+ public static Input.Scancode from_keycode (Input.Keycode key);
+
+ }// Scancode
+
+ [CCode (cname = "SDL_Keysym", cheader_filename = "SDL2/SDL_keyboard.h")]
+ [SimpleType]
+ public struct Key {
+ public Input.Scancode scancode;
+ public Input.Keycode sym;
+ public uint16 mod;
+ public uint32 unicode;
+ }// Key
+
+ [CCode (cheader_filename = "SDL2/SDL_keyboard.h")]
+ public class Keyboard {
+ [CCode (cname = "SDL_GetKeyboardFocus")]
+ public static Video.Window get_focus ();
+
+ [CCode (cname = "SDL_GetKeyboardState")]
+ public static unowned uint8* get_raw_state (out size_t length = null);
+
+ [CCode (cname = "vala_get_keyboard_state")]
+ public static unowned bool[] get_state () {
+ size_t len;
+ uint8* raw = get_raw_state (out len);
+ unowned bool[] retval = (bool[])raw;
+ retval.length = (int)len;
+ return retval;
+ }
+
+ [CCode (cname = "SDL_GetModState")]
+ public static Input.Keymod get_modifierstate ();
+
+ [CCode (cname = "SDL_SetModState")]
+ public static void set_modifierstate (Input.Keymod modstate);
+
+
+ }// Keyboard
+
+ [CCode (cheader_filename = "SDL2/SDL_keyboard.h")]
+ public class TextInput {
+ [CCode (cname = "SDL_StartTextInput")]
+ public static void start ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_IsTextInputActive")]
+ public static bool is_active ();
+
+ [CCode (cname = "SDL_StopTextInput")]
+ public static void stop ();
+
+ [CCode (cname = "SDL_SetTextInputRect")]
+ public static void set_rect (Video.Rect rect);
+ }// TextInput
+
+ [CCode (cheader_filename = "SDL2/SDL_keyboard.h")]
+ public class ScreenKeyboard {
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_HasScreenKeyboardSupport")]
+ public static bool has_support ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_IsScreenKeyboardShown")]
+ public static bool is_shown (Video.Window window);
+ }
+
+ [CCode (cname = "SDL_SystemCursor", cprefix = "SDL_SYSTEM_CURSOR_", cheader_filename = "SDL2/SDL_mouse.h")]
+ public enum SystemCursor {
+ ARROW, IBEAM, WAIT, CROSSHAIR, WAITARROW, SIZENWSE,
+ SIZENESW, SIZEWE, SIZENS, SIZEALL, NO, HAND,
+ [CCode (cname = "SDL_NUM_SYSTEM_CURSORS")]
+ NUM
+ }// SystemCursor
+
+ [CCode (cname = "Uint8", cprefix = "SDL_BUTTON_")]
+ public enum MouseButton {
+ LEFT, MIDDLE, RIGHT, X1, X2,
+ LMASK, MMASK, RMASK,
+ X1MASK, X2MASK
+ }// Buttons
+
+ [CCode (type_id = "SDL_Cursor", free_function = "SDL_FreeCursor", cheader_filename = "SDL2/SDL_mouse.h")]
+ [Compact]
+ public class Cursor {
+ [CCode (cname = "SDL_GetMouseFocus")]
+ public static Video.Window get_focus ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_MouseIsHaptic", cheader_filename = "SDL2/SDL_haptic.h")]
+ public static int is_haptic ();
+
+ [CCode (cname = "SDL_GetMouseState")]
+ public static uint32 get_state (ref int x, ref int y);
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_GetGlobalMouseState")]
+ public static uint32 get_global_state (ref int? x, ref int? y);
+
+ [CCode (cname = "SDL_GetRelativeMouseState")]
+ public static uint32 get_relative_state (ref int x, ref int y);
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_CaptureMouse")]
+ public static int toggle_capture (bool active);
+
+ [CCode (cname = "SDL_WarpMouseInWindow")]
+ public static void warp_inwindow (Video.Window window, int x, int y);
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_WarpMouseGlobal")]
+ public static int warp_global (int x, int y);
+
+ [CCode (cname = "SDL_SetRelativeMouseMode")]
+ public static int set_relative_mode (bool enabled);
+
+ [CCode (cname = "SDL_GetRelativeMouseMode")]
+ public static bool get_relative_mode ();
+
+ [CCode (cname = "SDL_CreateCursor")]
+ public Cursor ([CCode (array_length = false)]uint8[] data, [CCode (array_length = false)]uint8[] mask, int w, int h, int hot_x, int hot_y);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_CreateColorCursor")]
+ public Cursor.from_color (Video.Surface surface, int hot_x, int hot_y);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_SystemCursor")]
+ public Cursor.from_system (Input.SystemCursor id);
+
+ [CCode (cname = "SDL_SetCursor")]
+ public void set_active ();
+
+ [CCode (cname = "SDL_GetCursor")]
+ public static Input.Cursor get_active ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetDefaultCursor")]
+ public static Input.Cursor get_default ();
+
+ [CCode (cname = "SDL_ShowCursor")]
+ public static int show (int toggle);
+ }// Cursor
+
+ [CCode (cname = "SDL_JoystickGUID", cheader_filename = "SDL2/SDL_joystick.h")]
+ [SimpleType]
+ public struct JoystickGUID {
+ public uint8 data[16];
+ }
+
+ [SimpleType]
+ [IntegerType (rank = 6)]
+ [CCode (cname = "SDL_JoystickID", cheader_filename = "SDL2/SDL_joystick.h")]
+ public struct JoystickID {}// JoystickID
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_JoystickPowerLevel", cprefix = "SDL_JOYSTICK_POWER_", cheader_filename = "SDL2/SDL_joystick.h")]
+ public enum JoystickPowerLevel {
+ UNKNOWN, EMPTY, LOW, MEDIUM, FULL, WIRED, MAX;
+ }
+
+ [CCode (cname = "SDL_Joystick", free_function = "SDL_JoystickClose", cheader_filename = "SDL2/SDL_joystick.h")]
+ [Compact]
+ public class Joystick {
+ [CCode (cname = "SDL_NumJoysticks")]
+ public static int count ();
+
+ [CCode (cname = "SDL_JoystickNameForIndex")]
+ public static unowned string get_name_for_index (int device_index);
+
+ [CCode (cname = "SDL_JoystickOpen")]
+ public Joystick (int device_index);
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_JoystickFromInstanceID")]
+ public static Joystick? create_from_instance_id (Input.JoystickID id);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_JoystickName")]
+ public unowned string get_name ();
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_JoystickCurrentPowerLevel")]
+ public Input.JoystickPowerLevel get_current_powerlevel ();
+
+ [CCode (cname = "SDL_JoystickGetDeviceGUID")]
+ public static Input.JoystickGUID get_guid_from_device (int device_index);
+
+ [CCode (cname = "SDL_JoystickGetGUID")]
+ public Input.JoystickGUID get_guid ();
+
+ [CCode (cname = "SDL_JoystickGetGUIDString")]
+ public static void get_guid_buffer (Input.JoystickGUID guid, uint8[] ps);
+
+ //Convenience method, use guid_buffer if the GUID is truncated here
+ public static string get_guid_string (Input.JoystickGUID guid) {
+ uint8 buf[1024];
+ get_guid_buffer (guid, buf);
+ return (string) buf;
+ }
+
+ [CCode (cname = "SDL_JoystickGetGUIDFromString")]
+ public static Input.JoystickGUID get_guid_from_string (string pch);
+
+ [CCode (cname = "SDL_JoystickGetAttached")]
+ public bool get_attached ();
+
+ [CCode (cname = "SDL_JoystickInstanceID")]
+ public Input.JoystickID get_instance_id ();
+
+ [CCode (cname = "SDL_JoystickNumAxes")]
+ public int num_axes ();
+
+ [CCode (cname = "SDL_JoystickNumBalls")]
+ public int num_balls ();
+
+ [CCode (cname = "SDL_JoystickNumHats")]
+ public int num_hats ();
+
+ [CCode (cname = "SDL_JoystickNumButtons")]
+ public int num_buttons ();
+
+ [CCode (cname = "SDL_JoystickUpdate")]
+ public static void update ();
+
+ [CCode (cname = "SDL_JoystickGetAxis")]
+ public int16 get_axis (int axis);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_JoystickIsHaptic", cheader_filename = "SDL2/SDL_haptic.h")]
+ public int is_haptic ();
+
+ [CCode (cname = "SDL_JoystickGetHat")]
+ public HatValue get_hat (int hat);
+
+ [CCode (cname = "SDL_JoystickGetBall")]
+ public int get_ball (int ball, out int dx, out int dy);
+
+ [CCode (cname = "SDL_JoystickGetButton")]
+ public Input.ButtonState get_button (int button);
+ }// Joystick
+
+ [CCode (cheader_filename = "SDL2/SDL_touch.h")]
+ namespace Touch {
+
+ [SimpleType]
+ [IntegerType (rank = 10)]
+ [CCode (cname = "SDL_GestureID", cheader_filename = "SDL2/SDL_gesture.h")]
+ public struct GestureID {}// GestureID
+
+ [SimpleType]
+ [IntegerType (rank = 10)]
+ [CCode (cname = "SDL_TouchID", cheader_filename = "SDL2/SDL_touch.h")]
+ public struct TouchID {}// TouchID
+
+ [SimpleType]
+ [IntegerType (rank = 10)]
+ [CCode (cname = "SDL_FingerID", cheader_filename = "SDL2/SDL_touch.h")]
+ public struct FingerID {}// FingerID
+
+ /**
+ * Used as the device ID for mouse events simulated with touch input
+ */
+ [CCode (cname = "SDL_TOUCH_MOUSEID", cheader_filename = "SDL2/SDL_touch.h")]
+ public const uint32 TOUCH_MOUSE_ID;
+
+ /**
+ * Used as the {@link TouchID} for touch events simulated with mouse input
+ */
+ [Version (since = "2.0.10")]
+ [CCode (cname = "SDL_MOUSE_TOUCHID", cheader_filename = "SDL2/SDL_touch.h")]
+ public const int64 MOUSE_TOUCH_ID;
+
+ [CCode (cname = "SDL_RecordGesture", cheader_filename = "SDL2/SDL_gesture.h")]
+ public static int record_gesture (Touch.TouchID touch_id);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_LoadDollarTemplates", cheader_filename = "SDL2/SDL_gesture.h")]
+ public static int load_dollar_templates_rw (Touch.TouchID touch_id, SDL.RWops src);
+
+ [Version (since = "2.0.0")]
+ public static int load_dollar_templates (Touch.TouchID touch_id, string file) {
+ return load_dollar_templates_rw (touch_id, new SDL.RWops.from_file (file, "rb"));
+ }
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_SaveDollarTemplate", cheader_filename = "SDL2/SDL_gesture.h")]
+ public static int save_dollar_template_rw (GestureID gesture_id, SDL.RWops dst);
+
+ public static int save_dollar_template (GestureID gesture_id, string file) {
+ return save_dollar_template_rw (gesture_id, new SDL.RWops.from_file (file, "wb"));
+ }
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_SaveAllDollarTemplates", cheader_filename = "SDL2/SDL_gesture.h")]
+ public static int save_all_dollar_templates_rw (SDL.RWops dst);
+
+ public static int save_all_dollar_templates (string file) {
+ return save_all_dollar_templates_rw (new SDL.RWops.from_file (file, "wb"));
+ }
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetNumTouchDevices", cheader_filename = "SDL2/SDL_touch.h")]
+ public static int num_devices ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetTouchDevice", cheader_filename = "SDL2/SDL_touch.h")]
+ public static TouchID get_touch_device (int index);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetNumTouchFingers", cheader_filename = "SDL2/SDL_touch.h")]
+ public static int num_fingers (TouchID touch_id);
+
+
+
+ [CCode (cname = "SDL_Finger", type_id = "SDL_Finger", cheader_filename = "SDL2/SDL_touch.h")]
+ [Compact]
+ public class Finger {
+ public FingerID id;
+ public float x;
+ public float y;
+ public float pressure;
+
+ [CCode (cname = "SDL_GetTouchFinger", cheader_filename = "SDL2/SDL_touch.h")]
+ public Finger (TouchID touch_id, int index);
+ }// Finger
+ }
+ ///
+ /// Game Controller
+ ///
+ [CCode (cname = "SDL_GameController", free_function = "SDL_GameControllerClose", cheader_filename = "SDL2/SDL_gamecontroller.h")]
+ [Compact]
+ public class GameController {
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GameControllerOpen")]
+ public GameController (int device_index);
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_GameControllerFromInstanceID")]
+ public static GameController? create_from_instance_id (Input.JoystickID id);
+
+ [Version (since = "2.0.0")]
+ public string? name {
+ [CCode (cname = "SDL_GameControllerName")] get;
+ }
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GameControllerMapping")]
+ public string get_mapping ();
+
+ [CCode (cname = "SDL_GameControllerGetJoystick")]
+ public Input.Joystick to_joystick ();
+
+ [CCode (cname = "SDL_GameControllerGetAttached")]
+ public bool is_attached ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GameControllerGetAxis")]
+ public int16 get_axis_status (GameController.Axis axis);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GameControllerGetButton")]
+ public uint8 get_button_status (GameController.Button button);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GameControllerGetBindForAxis")]
+ public Input.GameController.ButtonBind get_axis_bind (GameController.Axis axis);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GameControllerGetBindForButton")]
+ public Input.GameController.ButtonBind get_button_bind (GameController.Button button);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GameControllerEventState")]
+ public static void set_event_state (SDL.EventState state);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_IsGameController")]
+ public static bool is_game_controller (int device_index);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GameControllerNameForIndex")]
+ public static string? name_for_index (int device_index);
+
+ [CCode (cname = "SDL_GameControllerAddMapping")]
+ public static int load_mapping (string mapping);
+
+ [Version (since = "2.0.2")]
+ [CCode (cname = "SDL_GameControllerAddMappingsFromFile")]
+ public static int load_mapping_file (string path);
+
+ [Version (since = "2.0.2")]
+ [CCode (cname = "SDL_GameControllerAddMappingsFromRW")]
+ public static int load_mapping_rw (SDL.RWops rw, int freerw = 1);
+
+ [CCode (cname = "SDL_GameControllerMappingForGUID")]
+ public static string mapping_for_guid (Input.JoystickGUID guid);
+
+ //Convenience method to get the amount of Controllers available
+ public static int count () {
+ int controllernum = 0;
+ for (int i = 0; i < Input.Joystick.count (); i++) {
+ if (is_game_controller (i)) {
+ controllernum++;
+ }
+ }
+ return controllernum;
+ }
+
+ [CCode (cname = "SDL_GameControllerUpdate")]
+ public static void update_controls ();
+
+ [CCode (cprefix = "SDL_CONTROLLER_AXIS_", cheader_filename = "SDL2/SDL_gamecontroller.h")]
+ public enum Axis {
+ INVALID, LEFTX, LEFTY, RIGHTX, RIGHTY, TRIGGERLEFT, TRIGGERRIGHT, MAX;
+ [CCode (cname = "SDL_GameControllerGetStringForAxis")]
+ private string? _to_string ();
+
+ public string to_string () {
+ return _to_string () ?? "INVALID";
+ }
+ [CCode (cname = "SDL_GameControllerGetAxisFromString")]
+ public static GameController.Axis? from_string (string axis_string);
+ }
+
+ [Version (since = "2.0.0")]
+ [CCode (cprefix = "SDL_CONTROLLER_BUTTON_", cheader_filename = "SDL2/SDL_gamecontroller.h")]
+ public enum Button {
+ INVALID, A, B, X, Y, BACK, GUIDE, START, LEFTSTICK, RIGHTSTICK,
+ LEFTSHOULDER, RIGHTSHOULDER, DPAD_UP, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT, MAX;
+ [CCode (cname = "SDL_GameControllerGetStringForButton")]
+ private string? _to_string ();
+
+ public string to_string () {
+ return _to_string () ?? "INVALID";
+ }
+ [CCode (cname = "SDL_GameControllerGetButtonFromString")]
+ public static GameController.Button? from_string (string button_string);
+ }
+ [CCode (cprefix = "SDL_CONTROLLER_BINDTYPE_", cheader_filename = "SDL2/SDL_gamecontroller.h")]
+ public enum BindType {
+ NONE, BUTTON, AXIS, HAT
+ }
+
+ [CCode (cname = "SDL_GameControllerButtonBind")]
+ public struct ButtonBind {
+ [CCode (cname = "bindType")]
+ public BindType bind_type;
+
+ [CCode (cname = "value.button")]
+ public int button;
+ [CCode (cname = "value.axis")]
+ public int axis;
+ [CCode (cname = "value.hat.hat")]
+ public int hat;
+ [CCode (cname = "value.hat.hat_mask")]
+ public int hat_mask;
+ }
+ }
+ }
+
+ ///
+ /// Force Feedback
+ ///
+ [CCode (cname = "SDL_Haptic", destroy_function = "SDL_HapticClose", cheader_filename = "SDL2/SDL_haptic.h")]
+ [Compact]
+ public class Haptic {
+ [CCode (cname = "Uint8", cprefix = "SDL_HAPTIC_", cheader_filename = "SDL2/SDL_haptic.h")]
+ public enum DirectionType {
+ POLAR, CARTESIAN, SPHERICAL
+ }
+ [Flags, CCode (cname = "Uint16", cprefix = "SDL_HAPTIC_", cheader_filename = "SDL2/SDL_haptic.h")]
+ public enum EffectType {
+ SINE, SQUARE, TRIANGLE, SAWTOOTHUP, SAWTOOTHDOWN, CONSTANT,
+ CUSTOM, LEFTRIGHT, SPRING, DAMPER, INERTIA, FRICTION, RAMP
+ }
+ [CCode (cname = "SDL_HapticDirection", cheader_filename = "SDL2/SDL_haptic.h")]
+ [SimpleType]
+ public struct HapticDirection {
+ public DirectionType type;
+ public int32 dir;
+ }
+ [CCode (cname = "SDL_HapticPeriodic", cheader_filename = "SDL2/SDL_haptic.h")]
+ public struct HapticPeriodic {
+ //Header
+ public EffectType type;
+ public HapticDirection direction;
+ //Replay
+ public uint32 length;
+ public uint16 delay;
+ //Trigger
+ public uint16 button;
+ public uint16 interval;
+ //Periodic
+ public uint16 period;
+ public int16 magnitude;
+ public int16 offset;
+ public uint16 phase;
+ //Envelope
+ public uint16 attack_length;
+ public uint16 attack_level;
+ public uint16 fade_langth;
+ public uint16 fade_level;
+ }
+
+ [CCode (cname = "SDL_HapticConstant", cheader_filename = "SDL2/SDL_haptic.h")]
+ public struct HapticConstant {
+ //Header
+ public EffectType type;
+ public HapticDirection direction;
+ //Replay
+ public uint32 length;
+ public uint16 delay;
+ //Trigger
+ public uint16 button;
+ public uint16 interval;
+ //Constant
+ public int16 level;
+ //Envelope
+ public uint16 attack_length;
+ public uint16 attack_level;
+ public uint16 fade_langth;
+ public uint16 fade_level;
+ }
+
+ [CCode (cname = "SDL_HapticCondition", cheader_filename = "SDL2/SDL_haptic.h")]
+ public struct HapticCondition {
+ //Header
+ public EffectType type;
+ public HapticDirection direction;
+ //Replay
+ public uint32 length;
+ public uint16 delay;
+ //Trigger
+ public uint16 button;
+ public uint16 interval;
+ //Condition
+ public uint16 right_sat;
+ public uint16 left_sat;
+ public int16 right_coeff;
+ public int16 left_coeff;
+ public uint16 deadband;
+ public int16 center;
+ //Envelope
+ public uint16 attack_length;
+ public uint16 attack_level;
+ public uint16 fade_langth;
+ public uint16 fade_level;
+ }
+ [CCode (cname = "SDL_HapticRamp", cheader_filename = "SDL2/SDL_haptic.h")]
+ public struct HapticRamp {
+ //Header
+ public EffectType type;
+ public HapticDirection direction;
+ //Replay
+ public uint32 length;
+ public uint16 delay;
+ //Trigger
+ public uint16 button;
+ public uint16 interval;
+ //Ramp
+ public int16 start;
+ public int16 end;
+ //Envelope
+ public uint16 attack_length;
+ public uint16 attack_level;
+ public uint16 fade_langth;
+ public uint16 fade_level;
+ }
+ [CCode (cname = "SDL_HapticLeftRight", cheader_filename = "SDL2/SDL_haptic.h")]
+ public struct HapticLeftRight {
+ //Header
+ public EffectType type;
+ //Replay
+ public uint32 length;
+ //Rumble
+ public uint16 large_magnitude;
+ public uint16 small_magnitude;
+ }
+ [CCode (cname = "SDL_HapticCustom", cheader_filename = "SDL2/SDL_haptic.h")]
+ public struct HapticCustom {
+ //Header
+ public EffectType type;
+ public HapticDirection direction;
+ //Replay
+ public uint32 length;
+ public uint16 delay;
+ //Trigger
+ public uint16 button;
+ public uint16 interval;
+ //Custom
+ public uint8 channels;
+ public uint16 period;
+ public uint16 samples;
+ [CCode (array_length = false)]
+ public uint16[] data;
+ //Envelope
+ public uint16 attack_length;
+ public uint16 attack_level;
+ public uint16 fade_langth;
+ public uint16 fade_level;
+ }
+
+ [CCode (cname = "SDL_HapticEffect", has_type_id = false, has_target = false, destroy_function = "", cheader_filename = "SDL2/SDL_haptic.h")]
+ [SimpleType]
+ public struct HapticEffect {
+ public EffectType type;
+ public HapticConstant constant;
+ public HapticPeriodic periodic;
+ public HapticCondition condition;
+ public HapticRamp ramp;
+ public HapticLeftRight leftright;
+ public HapticCustom custom;
+ }
+
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_HapticOpen")]
+ public Haptic (int device_index);
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_HapticOpenfromJoystick")]
+ public Haptic.from_joystick (Input.Joystick joystick);
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_HapticOpenfromMouse")]
+ public Haptic.from_mouse ();
+ [CCode (cname = "SDL_NumHaptics")]
+ public static int num_devices ();
+ [CCode (cname = "SDL_HapticName")]
+ public static unowned string device_name (int device_index);
+ [CCode (cname = "SDL_HapticNewEffect")]
+ public int upload_effect (HapticEffect effect);
+ [CCode (cname = "SDL_HapticRunEffect")]
+ public int run_effect (int effect_id);
+ [CCode (cname = "SDl_HapticUpdateEffect")]
+ public int update_effect (int effect_id, HapticEffect new_effect);
+ [CCode (cname = "SDL_HapticDestroyEffect")]
+ public int destroy_effect (int effect_id);
+ [CCode (cname = "SDL_HapticGetEffectStatus")]
+ public int get_effect_status (int effect_id);
+ //Returns negative on error, that's why it's not a bool
+ [CCode (cname = "SDL_HapticEffectSupported")]
+ public int supports_effect (HapticEffect effect);
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_HapticNumEffects")]
+ public int effects_capacity ();
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_HapticNumEffectsPlaying")]
+ public int effects_playing ();
+ [CCode (cname = "SDL_HapticNumAxes")]
+ public int num_axes ();
+ [CCode (cname = "SDL_HapticIndex")]
+ public int get_index ();
+ [CCode (cname = "SDL_HapticSetGain")]
+ public int set_gain (int gain);
+ [CCode (cname = "SDL_HapticsetAutocenter")]
+ public int set_autocenter (int percentage);
+ [CCode (cname = "SDL_HapticRumbleInit")]
+ public int rumble_init ();
+ [CCode (cname = "SDL_HapticRumblePlay")]
+ public int rumble_play ();
+ [CCode (cname = "SDL_HapticRumbleStop")]
+ public int rumble_stop ();
+ [CCode (cname = "SDL_HapticRumbleSupported")]
+ public int rumble_supported ();
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_HapticOpened")]
+ public bool is_open ();
+ [CCode (cname = "SDL_HapticQuery")]
+ public uint query ();
+ [CCode (cname = "SDL_HapticPause")]
+ public int pause ();
+ [CCode (cname = "SDL_HapticUnpause")]
+ public int resume ();
+ [CCode (cname = "SDL_HapticStopAll")]
+ public int stop ();
+ [CCode (cname = "SDL_HapticStopEffect")]
+ public int stop_effect (int effect_id);
+
+ }//Force Feedback
+
+
+ ///
+ /// Audio
+ ///
+
+ [CCode (cheader_filename = "SDL2/SDL_audio.h")]
+ namespace Audio {
+ [CCode (cname = "Uint16", cprefix = "AUDIO_", cheader_filename = "SDL2/SDL_audio.h")]
+ public enum AudioFormat {
+ U8, S16LSB, S16MSB, S16SYS, S16,
+ U16LSB, U16MSB, U16SYS, U16,
+ [Version (since = "2.0")] S32LSB,
+ [Version (since = "2.0")] S32MSB,
+ [Version (since = "2.0")] S32SYS,
+ [Version (since = "2.0")] S32,
+ [Version (since = "2.0")] F32LSB,
+ [Version (since = "2.0")] F32MSB,
+ [Version (since = "2.0")] F32SYS,
+ [Version (since = "2.0")] F32
+ }// AudioFormat
+
+ [CCode (cname = "int", cprefix = "SDL_AUDIO_")]
+ public enum AudioStatus {
+ STOPPED, PLAYING, PAUSED
+ }// AudioStatus
+
+ [CCode (cname = "int", cprefix = "SDL_AUDIO_ALLOW_", cheader_filename = "SDL2/SDL_audio.h")]
+ public enum AllowFlags {
+ FREQUENCY_CHANGE,
+ FORMAT_CHANGE,
+ CHANNELS_CHANGE,
+ ANY_CHANGE
+ }// AudioAllowFlags
+
+ [CCode (cname = "SDL_AudioCallback", instance_pos = 0.1, has_target = true, delegate_target_pos = 0, cheader_filename = "SDL2/SDL_audio.h")]
+ public delegate void AudioFunc (uint8[] stream, int len);
+
+ [CCode (cname = "SDL_AudioSpec", cheader_filename = "SDL2/SDL_audio.h")]
+ public struct AudioSpec {
+ public int freq;
+ public AudioFormat format;
+ public uint8 channels;
+ public uint8 silence;
+ public uint16 samples;
+ public uint16 padding;
+ public uint32 size;
+ [CCode (delegate_target_cname = "userdata")]
+ public unowned AudioFunc callback;
+ }// AudioSpec
+
+ [CCode (cname = "SDL_AudioFilter", has_target = false, cheader_filename = "SDL2/SDL_audio.h")]
+ public delegate void AudioFilter (AudioConverter cvt, AudioFormat format);
+
+ [CCode (cname = "SDL_AudioCVT", cheader_filename = "SDL2/SDL_audio.h")]
+ public struct AudioConverter {
+ public int needed;
+ public AudioFormat src_format;
+ public AudioFormat dst_format;
+ public double rate_incr;
+ public uint8* buf;
+ public int len;
+ public int len_cvt;
+ public int len_mult;
+ public double len_ratio;
+ public AudioFilter filters[10];
+ public int filter_index;
+
+ [CCode (cname = "SDL_BuildAudioCVT")]
+ public static int build (AudioConverter cvt, AudioFormat src_format,
+ uint8 src_channels, int src_rate, AudioFormat dst_format,
+ uint8 dst_channels, int dst_rate);
+
+ [CCode (cname = "SDL_ConvertAudio")]
+ public int convert ();
+ }// AudioConverter
+
+ [CCode (cname = "SDL_AudioDeviceID", has_type_id = false, cheader_filename = "SDL2/SDL_audio.h")]
+ [SimpleType]
+ [IntegerType (rank = 7)]
+ public struct AudioDevice : uint32 {
+ [CCode (cname = "SDL_OpenAudioDevice")]
+ public AudioDevice (string device_name, bool is_capture,
+ AudioSpec desired, AudioSpec obtained,
+ int allowed_changes);
+
+ [CCode (cname = "SDL_PauseAudioDevice")]
+ public void pause (int pause_on);
+
+ [CCode (cname = "SDL_GetAudioDeviceStatus")]
+ public AudioStatus get_status ();
+
+ [CCode (cname = "SDL_LockAudioDevice")]
+ public void do_lock ();
+
+ [CCode (cname = "SDL_UnlockAudioDevice")]
+ public void unlock ();
+
+ [CCode (cname = "SDL_GetAudioDeviceName")]
+ public unowned string get_name ();
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_QueueAudio")]
+ public int raw_enqueue (void* data, uint32 length);
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_QueueAudio")]
+ public int enqueue (uint8[] data);
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_DequeueAudio")]
+ public int raw_dequeue (void* data, uint32 length);
+
+ [Version (since = "2.0.5")]
+ [CCode (cname = "SDL_DequeueAudio")]
+ public int dequeue (uint8[] data);
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_GetQueuedAudioSize")]
+ public uint32 get_queued_size ();
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_ClearQueuedAudio")]
+ public void clear_queue ();
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_CloseAudioDevice")]
+ public void close_device ();
+
+ [Version (since = "2.0.4")]
+ [CCode (cname = "SDL_AudioDeviceConnected")]
+ public bool is_device_connected ();
+
+
+ }// AudioDeviceID
+
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetNumAudioDrivers")]
+ public static int num_drivers ();
+
+ [CCode (cname = "SDL_GetAudioDriver")]
+ public static unowned string get_driver (int index);
+
+ [CCode (cname = "SDL_AudioInit")]
+ public static int init (string driver);
+
+ [CCode (cname = "SDL_AudioQuit")]
+ public static void quit ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetCurrentAudioDriver")]
+ public static unowned string get_current_driver ();
+
+ [Version (deprecated = true, replacement = "AudioDevice.AudioDevice")]
+ [CCode (cname = "SDL_OpenAudio")]
+ public static int open (AudioSpec desired, out AudioSpec obtained);
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetNumAudioDevices")]
+ public static int num_devices (int iscapture = 0);
+
+
+ [CCode (cname = "SDL_GetAudioStatus")]
+ public static AudioStatus status ();
+
+ [Version (deprecated = true, replacement = "AudioDevice.pause")]
+ [CCode (cname = "SDL_PauseAudio")]
+ public static void pause (int pause_on);
+
+ [CCode (cname = "SDL_LoadWAV_RW")]
+ public static unowned AudioSpec? load_rw (RWops src, int freesrc, ref AudioSpec spec, out uint8[] audio_buf, out uint32 audio_len);
+
+ public static unowned AudioSpec? load (string file, ref AudioSpec spec, out uint8[] audio_buf, out uint32 audio_len) {
+ return load_rw (new SDL.RWops.from_file (file, "rb"), 1,
+ ref spec, out audio_buf, out audio_len);
+ }
+
+ [CCode (cname = "SDL_FreeWAV")]
+ public static void free (ref uint8 audio_buf);
+
+ [CCode (cname = "SDL_MixAudio")]
+ public static void mix (out uint8[] dst, uint8[] src, uint32 len, int volume);
+
+ [CCode (cname = "SDL_MixAudioFormat")]
+ public static void mix_device (out uint8[] dst, uint8[] src, AudioFormat format, uint32 len, int volume);
+
+ [Version (deprecated = true, replacement = "AudioDevice.do_lock")]
+ [CCode (cname = "SDL_LockAudio")]
+ public static void do_lock ();
+
+ [Version (deprecated = true, replacement = "AudioDevice.unlock")]
+ [CCode (cname = "SDL_UnlockAudio")]
+ public static void unlock ();
+
+ [Version (deprecated = true, replacement = "Audio.close_device")]
+ [CCode (cname = "SDL_CloseAudio")]
+ public static void close ();
+
+ }// Audio
+
+
+ ///
+ /// Timers
+ ///
+ [CCode (cname = "SDL_TimerCallback", cheader_filename = "SDL2/SDL_timer.h", has_target = true, delegate_target_pos = 0.1)]
+ public delegate uint32 TimerFunc (uint32 interval);
+
+ [CCode (cname = "SDL_TimerID", cheader_filename = "SDL2/SDL_timer.h")]
+ [SimpleType, IntegerType (rank = 6)]
+ public struct Timer {
+ [CCode (cname = "SDL_GetTicks")]
+ public static uint32 get_ticks ();
+
+ [CCode (cname = "SDL_GetPerformanceCounter")]
+ public static uint64 get_performance_counter ();
+
+ [Version (since = "2.0.0")]
+ [CCode (cname = "SDL_GetPerformanceFrequency")]
+ public static uint64 get_performance_frequency ();
+
+ [CCode (cname = "SDL_Delay")]
+ public static void delay (uint32 ms);
+
+ [CCode (cname = "SDL_AddTimer", delegate_target_pos= 1.1)]
+ public Timer (uint32 interval, SDL.TimerFunc callback);
+
+ [CCode (cname = "SDL_RemoveTimer")]
+ public bool remove ();
+ }// Timer
+
+
+
+
+ ///
+ /// Threading
+ ///
+ [CCode (has_target = true)]
+ public delegate int ThreadFunc ();
+
+
+ [CCode (cname = "SDL_ThreadPriority", cprefix = "SDL_THREAD_PRIORITY_", cheader_filename = "SDL2/SDL_thread.h")]
+ public enum ThreadPriority {
+ LOW, NORMAL, HIGH
+ }
+
+ [CCode (cname = "SDL_Thread", free_function = "vala_sdl_wait_thread", cheader_filename = "SDL2/SDL_thread.h")]
+ [Compact]
+ public class Thread {
+ [CCode (cname = "SDL_CreateThread", delegate_target_pos= 1.1)]
+ public Thread (ThreadFunc f, string name);
+
+ [CCode (cname = "SDL_ThreadID")]
+ public static ulong id ();
+
+ [CCode (cname = "SDL_WaitThread")]
+ private void _wait(out int status);
+
+ [CCode (cname = "vala_sdl_wait_thread")]
+ [DestroysInstance]
+ public int wait() {
+ int retval;
+ _wait(out retval);
+ return retval;
+ }
+
+ [CCode (cname = "SDL_GetThreadID")]
+ public ulong get_id ();
+
+ [CCode (cname = "SDL_GetThreadName")]
+ public string get_name ();
+
+ [CCode (cname = "SDL_SetThreadPriority")]
+ public static int set_priotity (ThreadPriority priority);
+
+ [Version (since = "2.0.2")]
+ [CCode (cname = "SDL_DetachThread")]
+ public void detach ();
+
+ }// Thread
+
+ [CCode (cname = "SDL_Mutex", free_function = "SDL_DestroyMutex")]
+ [Compact]
+ public class Mutex {
+ [CCode (cname = "SDL_CreateMutex")]
+ public Mutex ();
+
+ [CCode (cname = "SDL_TryLockMutex")]
+ public int try_lock ();
+
+ [CCode (cname = "SDL_LockMutex")]
+ public int do_lock ();
+
+ [CCode (cname = "SDL_UnlockMutex")]
+ public int unlock ();
+ }// Mutex
+
+ [CCode (cname = "SDL_sem", free_function = "SDL_DestroySemaphore")]
+ [Compact]
+ public class Semaphore {
+ [CCode (cname = "SDL_CreateSemaphore")]
+ public Semaphore (uint32 initial_value);
+
+ [CCode (cname = "SDL_SemWait")]
+ public int wait ();
+
+ [CCode (cname = "SDL_SemTryWait")]
+ public int try_wait ();
+
+ [CCode (cname = "SDL_SemWaitTimeout")]
+ public int wait_timeout (uint32 ms);
+
+ [CCode (cname = "SDL_SemPost")]
+ public int post ();
+
+ [CCode (cname = "SDL_SemValue")]
+ public uint32 get_value ();
+ }// Semaphore
+
+ [CCode (cname = "SDL_cond", free_function = "SDL_DestroyCond")]
+ [Compact]
+ public class Condition {
+ [CCode (cname = "SDL_CreateCond")]
+ public Condition ();
+
+ [CCode (cname = "SDL_CondSignal")]
+ public int emit_signal ();
+
+ [CCode (cname = "SDL_CondBroadcast")]
+ public int broadcast ();
+
+ [CCode (cname = "SDL_CondWait")]
+ public int wait (SDL.Mutex mut);
+
+ [CCode (cname = "SDL_CondWaitTimeout")]
+ public int wait_timeout (SDL.Mutex mut, uint32 ms);
+ }// Condition
+
+}// SDL