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namespace cpp thrift.test.debug
namespace java thrift.test

struct Doubles {
 1: double nan,
 2: double inf,
 3: double neginf,
 4: double repeating,
 5: double big,
 6: double small,
 7: double zero,
 8: double negzero,
}

struct OneOfEach {
  1: bool im_true,
  2: bool im_false,
  3: byte a_bite = 200,
  4: i16 integer16 = 33000,
  5: i32 integer32,
  6: i64 integer64 = 10000000000,
  7: double double_precision,
  8: string some_characters,
  9: string zomg_unicode,
  10: bool what_who,
  11: binary base64,
  12: list<byte> byte_list = [1, 2, 3],
  13: list<i16> i16_list = [1,2,3],
  14: list<i64> i64_list = [1,2,3]
}

struct Bonk {
  1: i32 type,
  2: string message,
}

struct Nesting {
  1: Bonk my_bonk,
  2: OneOfEach my_ooe,
}

struct HolyMoley {
  1: list<OneOfEach> big,
  2: set<list<string>> contain,
  3: map<string,list<Bonk>> bonks,
}

struct Backwards {
  2: i32 first_tag2,
  1: i32 second_tag1,
}

struct Empty {
}

struct Wrapper {
  1: Empty foo
}

struct RandomStuff {
  1: i32 a,
  2: i32 b,
  3: i32 c,
  4: i32 d,
  5: list<i32> myintlist,
  6: map<i32,Wrapper> maps,
  7: i64 bigint,
  8: double triple,
}

struct Base64 {
  1: i32 a,
  2: binary b1,
  3: binary b2,
  4: binary b3,
  5: binary b4,
  6: binary b5,
  7: binary b6,
}

service Srv {
  i32 Janky(i32 arg)
}

service Inherited extends Srv {
  i32 identity(i32 arg)
}

service EmptyService {}

// The only purpose of this thing is to increase the size of the generated code
// so that ZlibTest has more highly compressible data to play with.
struct BlowUp {
  1: map<list<i32>,set<map<i32,string>>> b1;
  2: map<list<i32>,set<map<i32,string>>> b2;
  3: map<list<i32>,set<map<i32,string>>> b3;
  4: map<list<i32>,set<map<i32,string>>> b4;
}

struct CompactProtoTestStruct {
  // primitive fields
  1: byte   a_byte = 127;
  2: i16    a_i16 = 32000;
  3: i32    a_i32 = 1000000000;
  4: i64    a_i64 = 0xffffffffff;
  5: double a_double = 5.6789;
  6: string a_string = "my string";
  7: binary a_binary;
  8: bool   true_field = 1;
  9: bool   false_field = 0;
  10: Empty empty_struct_field = {};
  
  // primitives in lists
  11: list<byte>    byte_list = [-127, -1, 0, 1, 127];
  12: list<i16>     i16_list = [-1, 0, 1, 0x7fff];
  13: list<i32>     i32_list = [-1, 0, 0xff, 0xffff, 0xffffff, 0x7fffffff];
  14: list<i64>     i64_list = [-1, 0, 0xff, 0xffff, 0xffffff, 0xffffffff, 0xffffffffff, 0xffffffffffff, 0xffffffffffffff, 0x7fffffffffffffff];
  15: list<double>  double_list = [0.1, 0.2, 0.3];
  16: list<string>  string_list = ["first", "second", "third"];
  17: list<binary>  binary_list;
  18: list<bool>    boolean_list = [1, 1, 1, 0, 0, 0];
  19: list<Empty>   struct_list = [{}, {}];
  
  // primitives in sets
  20: set<byte>     byte_set = [-127, -1, 0, 1, 127];
  21: set<i16>      i16_set = [-1, 0, 1, 0x7fff];
  22: set<i32>      i32_set = [1, 2, 3];
  23: set<i64>      i64_set = [-1, 0, 0xff, 0xffff, 0xffffff, 0xffffffff, 0xffffffffff, 0xffffffffffff, 0xffffffffffffff, 0x7fffffffffffffff];
  24: set<double>   double_set = [0.1, 0.2, 0.3];
  25: set<string>   string_set = ["first", "second", "third"];
  26: set<binary>   binary_set;
  27: set<bool>     boolean_set = [1, 0];
  28: set<Empty>    struct_set = [{}];
  
  // maps
  // primitives as keys
  29: map<byte, byte>             byte_byte_map = {1 : 2};
  30: map<i16, byte>              i16_byte_map = {1 : 1, -1 : 1, 0x7fff : 1};
  31: map<i32, byte>              i32_byte_map = {1 : 1, -1 : 1, 0x7fffffff : 1};
  32: map<i64, byte>              i64_byte_map = {0 : 1,  1 : 1, -1 : 1, 0x7fffffffffffffff : 1};
  33: map<double, byte>           double_byte_map = {-1.1 : 1, 1.1 : 1};
  34: map<string, byte>           string_byte_map = {"first" : 1, "second" : 2, "third" : 3, "" : 0};
  35: map<binary, byte>           binary_byte_map;
  36: map<bool, byte>             boolean_byte_map = {1 : 1, 0 : 0};
  // primitives as values
  37: map<byte, i16>              byte_i16_map = {1 : 1, 2 : -1, 3 : 0x7fff};
  38: map<byte, i32>              byte_i32_map = {1 : 1, 2 : -1, 3 : 0x7fffffff};
  39: map<byte, i64>              byte_i64_map = {1 : 1, 2 : -1, 3 : 0x7fffffffffffffff};
  40: map<byte, double>           byte_double_map = {1 : 0.1, 2 : -0.1, 3 : 1000000.1};
  41: map<byte, string>           byte_string_map = {1 : "", 2 : "blah", 3 : "loooooooooooooong string"};
  42: map<byte, binary>           byte_binary_map;
  43: map<byte, bool>             byte_boolean_map = {1 : 1, 2 : 0};
  // collections as keys
  44: map<list<byte>, byte>       list_byte_map = {[1, 2, 3] : 1, [0, 1] : 2, [] : 0};
  45: map<set<byte>, byte>        set_byte_map = {[1, 2, 3] : 1, [0, 1] : 2, [] : 0};
  46: map<map<byte,byte>, byte>   map_byte_map = {{1 : 1} : 1, {2 : 2} : 2, {} : 0};
  // collections as values
  47: map<byte, map<byte,byte>>   byte_map_map = {0 : {}, 1 : {1 : 1}, 2 : {1 : 1, 2 : 2}};
  48: map<byte, set<byte>>        byte_set_map = {0 : [], 1 : [1], 2 : [1, 2]};
  49: map<byte, list<byte>>       byte_list_map = {0 : [], 1 : [1], 2 : [1, 2]};
}