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authordejank-isystem <119041215+dejank-isystem@users.noreply.github.com>2022-12-20 16:37:13 +0100
committerJens Geyer <Jens-G@users.noreply.github.com>2023-01-01 11:55:31 +0100
commit277feceaedbf5cd6bfdb9c91c4e50832923aa15c (patch)
tree8af9a353e9a4451738ff2ca18fd351e074074515
parent9c0de2d1eb343910213c62325f73e3bb72361c22 (diff)
downloadthrift-277feceaedbf5cd6bfdb9c91c4e50832923aa15c.tar.gz
netstd Server: Add IPv6
Unlike servers in other languages (tested: cpp & python), netstd (Csharp) listens only on IPv4. This can cause errors and delays on clients if they use "localhost" for hostname.
-rw-r--r--lib/netstd/Thrift/Transport/Server/TServerSocketTransport.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/lib/netstd/Thrift/Transport/Server/TServerSocketTransport.cs b/lib/netstd/Thrift/Transport/Server/TServerSocketTransport.cs
index 3a4fed468..31ecef3aa 100644
--- a/lib/netstd/Thrift/Transport/Server/TServerSocketTransport.cs
+++ b/lib/netstd/Thrift/Transport/Server/TServerSocketTransport.cs
@@ -44,7 +44,8 @@ namespace Thrift.Transport.Server
try
{
// Make server socket
- _server = new TcpListener(IPAddress.Any, port);
+ _server = new TcpListener(IPAddress.IPv6Any, port);
+ _server.Server.SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.IPv6Only, false);
_server.Server.NoDelay = true;
}
catch (Exception)