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/* File : example.h */
/* This is some kind of engine of some kind
we will give it some dummy methods for Lua to call*/
class Engine
{
public:
void start();
void stop();
void accelerate(float f);
void decelerate(float f);
};
/* We also want to pass some events to Lua, so lets have a few classes
to do this.
*/
class Event
{
public:
enum {STARTUP,KEYPRESS,MOUSEPRESS,SHUTDOWN} mType;
// etc
};
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