summaryrefslogtreecommitdiff
path: root/Doc/Manual/Android.html
blob: 2890e241519d1eba45b03a86b64479b54b822bc9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>SWIG and Android</title>
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body bgcolor="#FFFFFF">
<H1><a name="Android"></a>19 SWIG and Android</H1>
<!-- INDEX -->
<div class="sectiontoc">
<ul>
<li><a href="#Android_overview">Overview</a>
<li><a href="#Android_examples">Android examples</a>
<ul>
<li><a href="#Android_examples_intro">Examples introduction</a>
<li><a href="#Android_example_simple">Simple C example</a>
<li><a href="#Android_example_class">C++ class example</a>
<li><a href="#Android_examples_other">Other examples</a>
</ul>
<li><a href="#Android_stl">C++ STL</a>
</ul>
</div>
<!-- INDEX -->



<p>
This chapter describes SWIG's support of Android. 
</p>



<H2><a name="Android_overview"></a>19.1 Overview</H2>


<p>
The Android chapter is fairly short as support for Android is the same as for Java, where the Java Native Interface (JNI) is
used to call from Android Java into C or C++ compiled code.
Everything in the <a href="Java.html">Java chapter</a> applies to generating code for access from Android Java code.
This chapter contains a few Android specific notes and examples.
</p>

<H2><a name="Android_examples"></a>19.2 Android examples</H2>


<H3><a name="Android_examples_intro"></a>19.2.1 Examples introduction</H3>


<p>
The examples require the <a href="http://developer.android.com/sdk/index.html">Android SDK</a> and <a href="http://developer.android.com/sdk/ndk/index.html">Android NDK</a> which can be installed as per instructions in the links.
The Eclipse version is not required for these examples as just the command line tools are used (shown for Linux as the host, but Windows will be very similar, if not identical in most places).
Add the SDK tools and NDK tools to your path and create a directory somewhere for your Android projects (adjust PATH as necessary to where you installed the tools):
</p>

<div class="shell">
<pre>
$ export PATH=$HOME/android/android-sdk-linux_x86/tools:$HOME/android/android-sdk-linux_x86/platform-tools:$HOME/android/android-ndk-r6b:$PATH
$ mkdir AndroidApps 
$ cd AndroidApps
</pre>
</div>

<p>
The examples use a target id of 1. This might need changing depending on your setup.
After installation of the Android SDK, the available target ids can be viewed by running the command below.
Please adjust the id to suit your target device.
</p>

<div class="shell">
<pre>
$ android list targets
</pre>
</div>

<p>
The following examples are shipped with SWIG under the Examples/android directory and include a Makefile to build and install each example.
</p>

<H3><a name="Android_example_simple"></a>19.2.2 Simple C example</H3>


<p>
This simple C example shows how to call a C function as well as read and modify a global variable.
First we'll create and build a pure Java Android app. Afterwards the JNI code will be generated by SWIG and built into the app.
First create and build an app called <tt>SwigSimple</tt> in a subdirectory called <tt>simple</tt> using the commands below.
Adjust the <tt>--target</tt> id as mentioned earlier in the <a href="Android.html#Android_examples_intro">Examples introduction</a>.
<a href="http://developer.android.com/guide/developing/projects/projects-cmdline.html">Managing Projects from the Command Line</a> on the Android developer's site is a useful reference for these steps.
</p>

<div class="shell">
<pre>
$ android create project --target 1 --name SwigSimple --path ./simple --activity SwigSimple --package org.swig.simple
$ cd simple
$ ant debug
</pre>
</div>

<p>
Modify <tt>src/org/swig/simple/SwigSimple.java</tt> from the default to:
</p>

<div class="code">
<pre>
package org.swig.simple;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import android.widget.ScrollView;
import android.text.method.ScrollingMovementMethod;

public class SwigSimple extends Activity
{
    TextView outputText = null;
    ScrollView scroller = null;

    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

        outputText = (TextView)findViewById(R.id.OutputText);
        outputText.setText("Press 'Run' to start...\n");
        outputText.setMovementMethod(new ScrollingMovementMethod());

        scroller = (ScrollView)findViewById(R.id.Scroller);
    }

    public void onRunButtonClick(View view)
    {
      outputText.append("Started...\n");
      nativeCall();
      outputText.append("Finished!\n");
      
      // Ensure scroll to end of text
      scroller.post(new Runnable() {
        public void run() {
          scroller.fullScroll(ScrollView.FOCUS_DOWN);
        }
      });
    }

    /** Calls into C/C++ code */
    public void nativeCall()
    {
        // TODO
    }
}
</pre>
</div>

<p>
The above simply adds a <i>Run</i> button and scrollable text view as the GUI aspects of the program.
The associated resources need to be created, modify <tt>res/layout/main.xml</tt> as follows:
</p>

<div class="code">
<pre>
&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    &gt;
&lt;Button
    android:id="@+id/RunButton"  
    android:layout_width="wrap_content"  
    android:layout_height="wrap_content"  
    android:text="Run..."  
    android:onClick="onRunButtonClick"
    /&gt;
&lt;ScrollView
    android:id="@+id/Scroller"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    &gt;
&lt;TextView
    android:id="@+id/OutputText"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    /&gt;
&lt;/ScrollView&gt;
&lt;/LinearLayout&gt;
</pre>
</div>

<p>
Rebuild the project with your changes:
</p>

<div class="shell">
<pre>
$ ant debug
</pre>
</div>

<p>
Although there are no native function calls in the code, yet, you may want to check that this simple pure
Java app runs before adding in the native calls.
First, set up your Android device for hardware debugging, see <a href="http://developer.android.com/guide/developing/device.html">Using hardware devices</a> on the Android developer's site.
When complete your device should be listed in those attached, something like:
</p>

<div class="shell">
<pre>
$ adb devices
List of devices attached 
A32-6DBE0001-9FF80000-015D62C3-02018028	device
</pre>
</div>

<p>
This means you are now ready to install the application...
</p>

<div class="shell">
<pre>
$ adb install bin/SwigSimple-debug.apk 
95 KB/s (4834 bytes in 0.049s)
	pkg: /data/local/tmp/SwigSimple-debug.apk
Success
</pre>
</div>

<p>
The newly installed 'SwigSimple' app will be amongst all your other applications on the home screen. Run the app and it will show a <i>Run</i> button text box below it.
Press the <i>Run</i> button to see the simple text output.
</p>

<p>
The application can be uninstalled like any other application and in fact must be uninstalled before installing an updated version. Uninstalling is quite easy too from your host computer:
</p>

<div class="shell">
<pre>
$ adb uninstall org.swig.simple
Success
</pre>
</div>

<p>
Now that you have a pure Java Android app working, let's add some JNI code generated from SWIG.
</p>

<p>
First create a <tt>jni</tt> subdirectory and then create some C source code in <tt>jni/example.c</tt>:
</p>

<div class="code">
<pre>
/* File : example.c */

/* A global variable */
double Foo = 3.0;

/* Compute the greatest common divisor of positive integers */
int gcd(int x, int y) {
  int g;
  g = y;
  while (x &gt; 0) {
    g = x;
    x = y % x;
    y = g;
  }
  return g;
}
</pre>
</div>

<p>
Create a SWIG interface file for this C code, <tt>jni/example.i</tt>:
</p>

<div class="code">
<pre>
/* File : example.i */
%module example

%inline %{
extern int    gcd(int x, int y);
extern double Foo;
%}
</pre>
</div>

<p>
Invoke SWIG as follows:
</p>

<div class="shell">
<pre>
$ swig -java -package org.swig.simple -outdir src/org/swig/simple -o jni/example_wrap.c jni/example.i
</pre>
</div>

<p>
SWIG generates the following files:
</p>
<ul>
<li><tt>src/org/swig/simple/exampleJNI.java</tt></li>
<li><tt>src/org/swig/simple/example.java</tt></li>
<li><tt>jni/example_wrap.c</tt></li>
</ul>

<p>
Next we need to create a standard Android NDK build system file <tt>jni/Android.mk</tt>:
</p>

<div class="code">
<pre>
# File: Android.mk
LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE    := example
LOCAL_SRC_FILES := example_wrap.c example.c

include $(BUILD_SHARED_LIBRARY)
</pre>
</div>

<p>
See the <a href="http://developer.android.com/sdk/ndk/index.html">Android NDK documentation</a> for more on the NDK build system and getting started with the NDK.
A simple invocation of ndk-build will compile the .c files and generate a shared object/system library. Output will be similar to:
</p>

<div class="shell">
<pre>
$ ndk-build
Compile thumb  : example &lt;= example_wrap.c
Compile thumb  : example &lt;= example.c
SharedLibrary  : libexample.so
Install        : libexample.so =&gt; libs/armeabi/libexample.so
</pre>
</div>

<p>
Now that the C JNI layer has been built, we can write Java code to call into the this layer.
Modify the <tt>nativeCall</tt> method in <tt>src/org/swig/simple/SwigSimple.java</tt> to call the JNI code as follows and add the static constructor to load the system library containing the compiled JNI C code:
</p>

<div class="code">
<pre>
    /** Calls into C/C++ code */
    public void nativeCall()
    {
      // Call our gcd() function
      
      int x = 42;
      int y = 105;
      int g = example.gcd(x,y);
      outputText.append("The greatest common divisor of " + x + " and " + y + " is " + g + "\n");

      // Manipulate the Foo global variable

      // Output its current value
      double foo = example.getFoo();
      outputText.append("Foo = " + foo + "\n");

      // Change its value
      example.setFoo(3.1415926);

      // See if the change took effect
      outputText.append("Foo = " + example.getFoo() + "\n");

      // Restore value
      example.setFoo(foo);
    }

    /** static constructor */
    static {
        System.loadLibrary("example");
    }
</pre>
</div>

<p>
Compile the Java code as usual, uninstall the old version of the app if still installed and re-install the new app:
</p>

<div class="shell">
<pre>
$ ant debug
$ adb uninstall org.swig.simple
$ adb install bin/SwigSimple-debug.apk 
</pre>
</div>

<p>
Run the app again and this time you will see the output pictured below, showing the result of calls into the C code:
</p>

<center><img src="android-simple.png" alt="Android screenshot of SwigSimple example"></center>


<H3><a name="Android_example_class"></a>19.2.3 C++ class example</H3>


<p>
The steps for calling C++ code are almost identical to those in the previous C code example.
All the steps required to compile and use a simple hierarchy of classes for shapes are shown in this example.
</p>

<p>
First create an Android project called <tt>SwigClass</tt> in a subdirectory called <tt>class</tt>.
The steps below create and build a the JNI C++ app.
Adjust the <tt>--target</tt> id as mentioned earlier in the <a href="Android.html#Android_examples_intro">Examples introduction</a>.
</p>

<div class="shell">
<pre>
$ android create project --target 1 --name SwigClass --path ./class --activity SwigClass --package org.swig.classexample
$ cd class
</pre>
</div>

<p>
Now create a <tt>jni</tt> subdirectory and then create a C++ header file <tt>jni/example.h</tt> which defines our
hierarchy of shape classes:
</p>

<div class="code">
<pre>
/* File : example.h */

class Shape {
public:
  Shape() {
    nshapes++;
  }
  virtual ~Shape() {
    nshapes--;
  }
  double  x, y;   
  void    move(double dx, double dy);
  virtual double area() = 0;
  virtual double perimeter() = 0;
  static  int nshapes;
};

class Circle : public Shape {
private:
  double radius;
public:
  Circle(double r) : radius(r) { }
  virtual double area();
  virtual double perimeter();
};

class Square : public Shape {
private:
  double width;
public:
  Square(double w) : width(w) { }
  virtual double area();
  virtual double perimeter();
};
</pre>
</div>

<p>
and create the implementation in the <tt>jni/example.cpp</tt> file:
</p>

<div class="code">
<pre>
/* File : example.cpp */

#include "example.h"
#define M_PI 3.14159265358979323846

/* Move the shape to a new location */
void Shape::move(double dx, double dy) {
  x += dx;
  y += dy;
}

int Shape::nshapes = 0;

double Circle::area() {
  return M_PI*radius*radius;
}

double Circle::perimeter() {
  return 2*M_PI*radius;
}

double Square::area() {
  return width*width;
}

double Square::perimeter() {
  return 4*width;
}
</pre>
</div>

<p>
Create a SWIG interface file for this C++ code in <tt>jni/example.i</tt>:
</p>

<div class="code">
<pre>
/* File : example.i */
%module example

%{
#include "example.h"
%}

/* Let's just grab the original header file here */
%include "example.h"
</pre>
</div>

<p>
Invoke SWIG as follows, note that the -c++ option is required for C++ code:
</p>

<div class="shell">
<pre>
$ swig -c++ -java -package org.swig.classexample -outdir src/org/swig/classexample -o jni/example_wrap.cpp jni/example.i
</pre>
</div>

<p>
SWIG generates the following files:
</p>
<ul>
<li><tt>src/org/swig/classexample/Square.java</tt></li>
<li><tt>src/org/swig/classexample/exampleJNI.java</tt></li>
<li><tt>src/org/swig/classexample/example.java</tt></li>
<li><tt>src/org/swig/classexample/Circle.java</tt></li>
<li><tt>src/org/swig/classexample/Shape.java</tt></li>
<li><tt>jni/example_wrap.cpp</tt></li>
</ul>

<p>
Next we need to create an Android NDK build system file for compiling the C++ code <tt>jni/Android.mk</tt>.
The <tt>-frtti</tt> compiler flag isn't strictly needed for this example, but is needed for any code that uses C++ RTTI:
</p>

<div class="code">
<pre>
# File: Android.mk
LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE    := example
LOCAL_SRC_FILES := example_wrap.cpp example.cpp
LOCAL_CFLAGS    := -frtti

include $(BUILD_SHARED_LIBRARY)
</pre>
</div>


<p>
A simple invocation of ndk-build will compile the .cpp files and generate a shared object/system library. Output will be similar to:
</p>

<div class="shell">
<pre>
$ ndk-build
Compile++ thumb  : example &lt;= example_wrap.cpp
Compile++ thumb  : example &lt;= example.cpp
StaticLibrary  : libstdc++.a
SharedLibrary  : libexample.so
Install        : libexample.so =&gt; libs/armeabi/libexample.so
</pre>
</div>

<p>
Now that the C JNI layer has been built, we can write Java code to call into this layer.
Modify <tt>src/org/swig/classexample/SwigClass.java</tt> from the default to:
</p>

<div class="code">
<pre>
package org.swig.classexample;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import android.widget.ScrollView;
import android.text.method.ScrollingMovementMethod;

public class SwigClass extends Activity
{
    TextView outputText = null;
    ScrollView scroller = null;

    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

        outputText = (TextView)findViewById(R.id.OutputText);
        outputText.setText("Press 'Run' to start...\n");
        outputText.setMovementMethod(new ScrollingMovementMethod());

        scroller = (ScrollView)findViewById(R.id.Scroller);
    }

    public void onRunButtonClick(View view)
    {
      outputText.append("Started...\n");
      nativeCall();
      outputText.append("Finished!\n");
      
      // Ensure scroll to end of text
      scroller.post(new Runnable() {
        public void run() {
          scroller.fullScroll(ScrollView.FOCUS_DOWN);
        }
      });
    }

    /** Calls into C/C++ code */
    public void nativeCall()
    {
      // ----- Object creation -----

      outputText.append( "Creating some objects:\n" );
      Circle c = new Circle(10);
      outputText.append( "    Created circle " + c + "\n");
      Square s = new Square(10);
      outputText.append( "    Created square " + s + "\n");

      // ----- Access a static member -----

      outputText.append( "\nA total of " + Shape.getNshapes() + " shapes were created\n" );

      // ----- Member data access -----

      // Notice how we can do this using functions specific to
      // the 'Circle' class.
      c.setX(20);
      c.setY(30);

      // Now use the same functions in the base class
      Shape shape = s;
      shape.setX(-10);
      shape.setY(5);

      outputText.append( "\nHere is their current position:\n" );
      outputText.append( "    Circle = (" + c.getX() + " " + c.getY() + ")\n" );
      outputText.append( "    Square = (" + s.getX() + " " + s.getY() + ")\n" );

      // ----- Call some methods -----

      outputText.append( "\nHere are some properties of the shapes:\n" );
      Shape[] shapes = {c,s};
      for (int i=0; i&lt;shapes.length; i++)
      {
        outputText.append( "   " + shapes[i].toString() + "\n" );
        outputText.append( "        area      = " + shapes[i].area() + "\n" );
        outputText.append( "        perimeter = " + shapes[i].perimeter() + "\n" );
      }

      // Notice how the area() and perimeter() functions really
      // invoke the appropriate virtual method on each object.

      // ----- Delete everything -----

      outputText.append( "\nGuess I'll clean up now\n" );

      // Note: this invokes the virtual destructor
      // You could leave this to the garbage collector
      c.delete();
      s.delete();

      outputText.append( Shape.getNshapes() + " shapes remain\n" );
      outputText.append( "Goodbye\n" );
    }

    /** static constructor */
    static {
        System.loadLibrary("example");
    }
}
</pre>
</div>

<p>
Note the static constructor and the interesting JNI code is in the <tt>nativeCall</tt> method.
The remaining code deals with the GUI aspects which are identical to the previous C simple example. Modify <tt>res/layout/main.xml</tt> to contain the xml for the 'Run' button and scrollable text view:
</p>

<div class="code">
<pre>
&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    &gt;
&lt;Button
    android:id="@+id/RunButton"  
    android:layout_width="wrap_content"  
    android:layout_height="wrap_content"  
    android:text="Run..."  
    android:onClick="onRunButtonClick"
    /&gt;
&lt;ScrollView
    android:id="@+id/Scroller"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    &gt;
&lt;TextView
    android:id="@+id/OutputText"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    /&gt;
&lt;/ScrollView&gt;
&lt;/LinearLayout&gt;
</pre>
</div>


<p>
Compile the Java code as usual, uninstall the old version of the app if installed and re-install the new app:
</p>

<div class="shell">
<pre>
$ ant debug
$ adb uninstall org.swig.classexample
$ adb install bin/SwigClass-debug.apk 
</pre>
</div>

<p>
Run the app to see the result of calling the C++ code from Java:
</p>

<center><img src="android-class.png" alt="Android screenshot of SwigClass example"></center>

<H3><a name="Android_examples_other"></a>19.2.4 Other examples</H3>


<p>
The Examples/android directory contains further examples which can be run and installed in a similar manner to the previous two examples.
</p>

<p>
Note that the 'extend' example is demonstrates the directors feature.
Normally C++ exception handling and the STL is not available by default in the version of g++ shipped with Android, but this example turns these features on as described in the next section.
</p>

<H2><a name="Android_stl"></a>19.3 C++ STL</H2>


<p>
Should the C++ Standard Template Library (STL) be required, an <tt>Application.mk</tt> file needs to be created 
in the same directory as the <tt>Android.mk</tt> directory containing information about the STL to use.
See the NDK documentation in the $NDKROOT/docs folder especially CPLUSPLUS-SUPPORT.html.
Below is an example of the <tt>Application.mk</tt> file to make the STLport static library available for use:
</p>

<div class="code">
<pre>
# File: Application.mk
APP_STL := gnustl_static
</pre>
</div>


</body>
</html>