diff options
Diffstat (limited to 'Examples/lua/embed3/embed3.cpp')
-rw-r--r-- | Examples/lua/embed3/embed3.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Examples/lua/embed3/embed3.cpp b/Examples/lua/embed3/embed3.cpp index cdf56268d..d559167d1 100644 --- a/Examples/lua/embed3/embed3.cpp +++ b/Examples/lua/embed3/embed3.cpp @@ -1,4 +1,4 @@ -/* embed3.cpp A C++ embeded interpreter +/* embed3.cpp A C++ embedded interpreter This will register a C++ class with Lua, and then call a Lua function passing C++ objects to this function. @@ -33,12 +33,12 @@ extern "C" { /* The SWIG external runtime is generated by using. swig -lua -externalruntime swigluarun.h -It contains useful function used by SWIG in its wrappering +It contains useful function used by SWIG in its wrapper SWIG_TypeQuery() SWIG_NewPointerObj() */ #include "swigluarun.h" // the SWIG external runtime -/* the SWIG wrappered library */ +/* the SWIG wrapped library */ extern "C" int luaopen_example(lua_State*L); // the code itself @@ -100,10 +100,10 @@ int main(int argc, char* argv[]) { luaopen_example(L); printf("[C++] all looks ok\n"); printf("\n"); - printf("[C++] lets create an Engine and pass a pointer to Lua\n"); + printf("[C++] let's create an Engine and pass a pointer to Lua\n"); Engine engine; /* this code will pass a pointer into lua, but C++ still owns the object - this is a little tedious, to do, but lets do it + this is a little tedious, to do, but let's do it we need to pass the pointer (obviously), the type name and a flag which states if Lua should delete the pointer once its finished with it The type name is a class name string which is registered with SWIG @@ -113,7 +113,7 @@ int main(int argc, char* argv[]) { push_pointer(L,&engine,"Engine *",0); lua_setglobal(L, "pEngine"); // set as global variable - printf("[C++] now lets load the file 'runme.lua'\n"); + printf("[C++] now let's load the file 'runme.lua'\n"); printf("[C++] any lua code in this file will be executed\n"); if (luaL_loadfile(L, "runme.lua") || lua_pcall(L, 0, 0, 0)) { printf("[C++] ERROR: cannot run lua file: %s", lua_tostring(L, -1)); @@ -122,7 +122,7 @@ int main(int argc, char* argv[]) { printf("[C++] We are now back in C++, all looks ok\n"); printf("\n"); - printf("[C++] Lets call the Lua function onEvent(e)\n"); + printf("[C++] Let's call the Lua function onEvent(e)\n"); printf("[C++] We will give it different events, as we wish\n"); printf("[C++] Starting with STARTUP\n"); Event ev; |