diff options
Diffstat (limited to 'Examples/GIFPlot/Lib/frame.c')
-rw-r--r-- | Examples/GIFPlot/Lib/frame.c | 924 |
1 files changed, 0 insertions, 924 deletions
diff --git a/Examples/GIFPlot/Lib/frame.c b/Examples/GIFPlot/Lib/frame.c deleted file mode 100644 index e006f0daf..000000000 --- a/Examples/GIFPlot/Lib/frame.c +++ /dev/null @@ -1,924 +0,0 @@ -/* ----------------------------------------------------------------------------- - * frame.c - * - * Frame buffer management - * - * Author(s) : David Beazley (beazley@cs.uchicago.edu) - * Copyright (C) 1995-1996 - * - * See the file LICENSE for information on usage and redistribution. - * ----------------------------------------------------------------------------- */ - -#define FRAME -#include "gifplot.h" -#include <float.h> - -/* ------------------------------------------------------------------------ - FrameBuffer *new_FrameBuffer(int width, int height) - - Creates a new framebuffer for storing data. - ------------------------------------------------------------------------ */ - -FrameBuffer *new_FrameBuffer(unsigned int width, unsigned int height) { - - FrameBuffer *f; - int FrameBuffer_resize(FrameBuffer *f, int width, int height); - - /* Create a new frame buffer */ - - f = (FrameBuffer *) malloc(sizeof(FrameBuffer)); - f->pixels = (Pixel **) 0; - f->zbuffer = (Zvalue **) 0; - /* Set its size */ - - if (FrameBuffer_resize(f, width, height) == -1) { - free((char *) f); - return (FrameBuffer *) 0; - } - - f->xmin = 0; - f->ymin = 0; - f->xmax = width; - f->ymax = height; - return f; -} - -/* ------------------------------------------------------------------------ - void delete_FrameBuffer(FrameBuffer *f) - - Destroys the given framebuffer - ------------------------------------------------------------------------ */ - -void delete_FrameBuffer(FrameBuffer *f) { - - if (f) { - if (f->pixels) { - free((char *) f->pixels[0]); - free((char *) f->pixels); - } - if (f->zbuffer) { - free((char *) f->zbuffer[0]); - free((char *) f->zbuffer); - } - free((char *)f); - } -} - -/* ------------------------------------------------------------------------ - int *FrameBuffer_resize(FrameBuffer *f, int width, int height) - - Resize the given framebuffer. Returns 0 on success, -1 on failure. - ------------------------------------------------------------------------ */ - -int FrameBuffer_resize(FrameBuffer *f, int width, int height) { - int i; - if ((f) && (width > 0) && (height > 0)) { - if (f->pixels) { - free((char *)f->pixels[0]); - free((char *)f->pixels); - } - f->pixels = (Pixel **) malloc (height*sizeof(Pixel *)); - if (!f->pixels) return -1; - f->pixels[0] = (Pixel *) malloc(height*width*sizeof(Pixel)); - if (!f->pixels[0]) { - free((char *)f->pixels); - return -1; - } - for (i = 0; i < height; i++) - f->pixels[i] = f->pixels[0] + i*width; - f->width = width; - f->height = height; - if (f->zbuffer) { - FrameBuffer_zresize(f,width,height); - } - return 0; - } else { - return -1; - } -} - -/* ------------------------------------------------------------------------ - void FrameBuffer_clear(FrameBuffer *f, Pixel color) - - Clears the current FrameBuffer - ------------------------------------------------------------------------ */ - -void FrameBuffer_clear(FrameBuffer *f, Pixel color) { - Pixel *p; - unsigned int i; - p = &f->pixels[0][0]; - - for (i = 0; i < f->width*f->height; i++, p++) - *p = color; -} - -/* ------------------------------------------------------------------------ - void FrameBuffer_plot(FrameBuffer *f, int x1, int y1, Pixel color) - - Plots a point and does a bounds check. - ------------------------------------------------------------------------ */ - -void FrameBuffer_plot(FrameBuffer *f, int x1, int y1, Pixel color) { - - if ((x1 < f->xmin) || (x1 >= f->xmax) || (y1 < f->ymin) || (y1 >= f->ymax)) - return; - f->pixels[y1][x1] = color; - -} - -/* ------------------------------------------------------------------------ - FrameBuffer_horizontal(Framebuffer *f, int xmin, int xmax, int y, Pixel color) - - Draw a horizontal line (clipped) - ------------------------------------------------------------------------ */ - -void FrameBuffer_horizontal(FrameBuffer *f, int xmin, int xmax, int y, Pixel color) { - - Pixel *p; - int i; - - if ((y < f->ymin) || (y >= f->ymax)) return; - if (xmin < f->xmin) xmin = f->xmin; - if (xmax >= f->xmax) xmax = f->xmax - 1; - - p = &f->pixels[y][xmin]; - for (i = xmin; i <= xmax; i++, p++) - *p = color; - -} - -/* ------------------------------------------------------------------------ - FrameBuffer_horizontalinterp(Framebuffer *f, int xmin, int xmax, int y, - Pixel c1, Pixel c2) - - Draw a horizontal line (clipped) with color interpolation. - ------------------------------------------------------------------------ */ - -void FrameBuffer_horizontalinterp(FrameBuffer *f, int xmin, int xmax, int y, - Pixel c1, Pixel c2) { - - Pixel *p; - int i; - double mc; - int x1; - if ((y < f->ymin) || (y >= f->ymax)) return; - - x1 = xmin; - if (xmin < f->xmin) xmin = f->xmin; - if (xmax >= f->xmax) xmax = f->xmax - 1; - if (xmax < f->xmin) return; - if (xmin >= f->xmax) return; - - if (xmin != xmax) - mc = (double)(c2 - c1)/(double) (xmax - xmin); - else - mc = 0.0; - - p = &f->pixels[y][xmin]; - for (i = xmin; i <= xmax; i++, p++) - *p = (Pixel) (mc*(i-x1) + c1); - -} - - -/* ------------------------------------------------------------------------ - FrameBuffer_vertical(Framebuffer *f, int xmin, int xmax, int y, Pixel color) - - Draw a Vertical line (clipped) - ------------------------------------------------------------------------ */ - -void FrameBuffer_vertical(FrameBuffer *f, int ymin, int ymax, int x, Pixel color) { - - Pixel *p; - int i; - - if ((x < f->xmin) || (x >= f->xmax)) return; - if (ymax < f->ymin) return; - if (ymin > f->ymax) return; - if (ymin < f->ymin) ymin = f->ymin; - if (ymax >= f->ymax) ymax = f->ymax - 1; - - p = &f->pixels[ymin][x]; - for (i = 0; i <= (ymax - ymin); i++, p+=f->width) - *p = color; - -} - -/* ------------------------------------------------------------------------ - void FrameBuffer_box(FrameBuffer *f, int x1, int y1, int x2, int y2, Pixel color) - - Makes an outline box. - ------------------------------------------------------------------------ */ - -void FrameBuffer_box(FrameBuffer *f, int x1, int y1, int x2, int y2, Pixel color) { - - int xt, yt; - - /* Make sure points are in correct order */ - - if (x2 < x1) { - xt = x2; - x2 = x1; - x1 = xt; - } - if (y2 < y1) { - yt = y2; - y2 = y1; - y1 = yt; - } - - /* Draw lower edge */ - - FrameBuffer_horizontal(f,x1,x2,y1,color); - - /* Draw upper edge */ - - FrameBuffer_horizontal(f,x1,x2,y2,color); - - /* Draw left side */ - - FrameBuffer_vertical(f,y1,y2,x1,color); - - /* Draw right side */ - - FrameBuffer_vertical(f,y1,y2,x2,color); - -} - -/* ------------------------------------------------------------------------ - void FrameBuffer_solidbox(FrameBuffer *f, int x1, int y1, int x2, int y2, Pixel color) - - Makes an solid box. - ------------------------------------------------------------------------ */ - -void FrameBuffer_solidbox(FrameBuffer *f, int x1, int y1, int x2, int y2, Pixel color) { - - int xt, yt; - - /* Make sure points are in correct order */ - - if (x2 < x1) { - xt = x2; - x2 = x1; - x1 = xt; - } - if (y2 < y1) { - yt = y2; - y2 = y1; - y1 = yt; - } - - /* Now perform some clipping */ - - if (y1 < f->ymin) y1 = f->ymin; - if (y2 >= f->ymax) y2 = f->ymax - 1; - - /* Fill it in using horizontal lines */ - - for (yt = y1; yt <= y2; yt++) - FrameBuffer_horizontal(f,x1,x2,yt,color); - -} - -/* ------------------------------------------------------------------------ - void FrameBuffer_interpbox(FrameBuffer *f, int x1, int y1, int x2, int y2 - Pixel c1, Pixel c2, Pixel c3, Pixel c4) - - Makes a box with interpolated color. Colors are assigned as follows : - (x1,y1) = c1 - (x1,y2) = c2 - (x2,y1) = c3 - (x2,y2) = c4 - ------------------------------------------------------------------------ */ - -void FrameBuffer_interpbox(FrameBuffer *f, int x1, int y1, int x2, int y2, - Pixel c1, Pixel c2, Pixel c3, Pixel c4) { - - int xt, yt; - Pixel ct; - double mc1,mc2; - int ystart; - /* Make sure points are in correct order */ - - if (x2 < x1) { - xt = x2; - x2 = x1; - x1 = xt; - ct = c1; - c1 = c3; - c3 = ct; - ct = c2; - c2 = c4; - c4 = ct; - } - if (y2 < y1) { - yt = y2; - y2 = y1; - y1 = yt; - ct = c1; - c1 = c2; - c2 = ct; - ct = c3; - c3 = c4; - c4 = ct; - } - - /* Now perform some clipping */ - - ystart = y1; - mc1 = (double) (c2 - c1)/(double) (y2 - y1); - mc2 = (double) (c4 - c3)/(double) (y2 - y1); - if (y1 < f->ymin) y1 = f->ymin; - if (y2 >= f->ymax) y2 = f->ymax - 1; - - /* Fill it in using horizontal lines */ - - for (yt = y1; yt <= y2; yt++) - FrameBuffer_horizontalinterp(f,x1,x2,yt,(Pixel) ((mc1*(yt - ystart)) + c1), - (Pixel) ((mc2*(yt-ystart))+c3)); - -} - -/* --------------------------------------------------------------------------- - FrameBuffer_line(FrameBuffer *f, int x1, int y1, int x2, int y2, color) - - Draws a line on the framebuffer using the Bresenham line algorithm. The - line is clipped to fit within the current view window. - ---------------------------------------------------------------------------- */ - -void FrameBuffer_line(FrameBuffer *f, int x1, int y1, int x2, int y2, Pixel c) { - - int dx,dy,dxneg,dyneg, inc1,inc2,di; - int x, y, xpixels, ypixels, xt, yt; - Pixel *p; - double m; - int end1 = 0, end2 = 0; - - /* Need to figure out where in the heck this line is */ - - dx = x2 - x1; - dy = y2 - y1; - - if (dx == 0) { - /* Draw a Vertical Line */ - if (y1 < y2) - FrameBuffer_vertical(f,y1,y2,x1,c); - else - FrameBuffer_vertical(f,y2,y1,x1,c); - return; - } - if (dy == 0) { - /* Draw a Horizontal Line */ - if (x1 < x2) - FrameBuffer_horizontal(f,x1,x2,y1,c); - else - FrameBuffer_horizontal(f,x2,x1,y1,c); - return; - } - - /* Figure out where in the heck these lines are using the - Cohen-Sutherland Line Clipping Scheme. */ - - end1 = ((x1 - f->xmin) < 0) | - (((f->xmax- 1 - x1) < 0) << 1) | - (((y1 - f->ymin) < 0) << 2) | - (((f->ymax-1 - y1) < 0) << 3); - - end2 = ((x2 - f->xmin) < 0) | - (((f->xmax-1 - x2) < 0) << 1) | - (((y2 - f->ymin) < 0) << 2) | - (((f->ymax-1 - y2) < 0) << 3); - - if (end1 & end2) return; /* Nope : Not visible */ - - /* Make sure points have a favorable orientation */ - - if (x1 > x2) { - xt = x1; - x1 = x2; - x2 = xt; - yt = y1; - y1 = y2; - y2 = yt; - } - - /* Clip against the boundaries */ - m = (y2 - y1)/(double) (x2-x1); - if (x1 < f->xmin) { - y1 = (int) ((f->xmin - x1)*m + y1); - x1 = (int) f->xmin; - } - if (x2 >= f->xmax) { - y2 = (int) ((f->xmax -1 -x1)*m + y1); - x2 = (int) (f->xmax - 1); - } - - if (y1 > y2) { - xt = x1; - x1 = x2; - x2 = xt; - yt = y1; - y1 = y2; - y2 = yt; - } - - m = 1/m; - if (y1 < f->ymin) { - x1 = (int) ((f->ymin - y1)*m + x1); - y1 = (int) f->ymin; - } - if (y2 >= f->ymax) { - x2 = (int) ((f->ymax-1-y1)*m + x1); - y2 = (int) (f->ymax-1); - } - - if ((x1 < f->xmin) || (x1 >= f->xmax) || (y1 < f->ymin) || (y1 >= f->ymax) || - (x2 < f->xmin) || (x2 >= f->xmax) || (y2 < f->ymin) || (y2 >= f->ymax)) return; - - dx = x2 - x1; - dy = y2 - y1; - xpixels = f->width; - ypixels = f->height; - - dxneg = (dx < 0) ? 1 : 0; - dyneg = (dy < 0) ? 1 : 0; - - dx = abs(dx); - dy = abs(dy); - if (dx >= dy) { - /* Slope between -1 and 1. */ - if (dxneg) { - x = x1; - y = y1; - x1 = x2; - y1 = y2; - x2 = x; - y2 = y; - dyneg = !dyneg; - } - inc1 = 2*dy; - inc2 = 2*(dy-dx); - di = 2*dy-dx; - - /* Draw a line using x as independent variable */ - - p = &f->pixels[y1][x1]; - x = x1; - while (x <= x2) { - *(p++) = c; - if (di < 0) { - di = di + inc1; - } else { - if (dyneg) { - p = p - xpixels; - di = di + inc2; - } else { - p = p + xpixels; - di = di + inc2; - } - } - x++; - } - } else { - /* Slope < -1 or > 1 */ - if (dyneg) { - x = x1; - y = y1; - x1 = x2; - y1 = y2; - x2 = x; - y2 = y; - dxneg = !dxneg; - } - inc1 = 2*dx; - inc2 = 2*(dx-dy); - di = 2*dx-dy; - - /* Draw a line using y as independent variable */ - - p = &f->pixels[y1][x1]; - y = y1; - while (y <= y2) { - *p = c; - p = p + xpixels; - if (di < 0) { - di = di + inc1; - } else { - if (dxneg) { - p = p - 1; - di = di + inc2; - } else { - p = p + 1; - di = di + inc2; - } - } - y++; - } - } -} - - -/* ------------------------------------------------------------------------- - FrameBuffer_circle(FrameBuffer f, int xc, int yc, int radius, Pixel c) - - Create an outline circle - ------------------------------------------------------------------------- */ - -#define plot_circle(x,y,c) \ - if ((x >= xmin) && (x < xmax) && \ - (y >= ymin) && (y < ymax)) \ - pixels[y][x] = c; - -void FrameBuffer_circle(FrameBuffer *f, int xc, int yc, int radius, Pixel c) { - - int xpixels, ypixels, x, y, p; - int xmin, ymin, xmax, ymax; - Pixel **pixels; - - if (radius <= 0) return; - xpixels = f->width; - ypixels = f->height; - pixels = f->pixels; - xmin = f->xmin; - ymin = f->ymin; - xmax = f->xmax; - ymax = f->ymax; - x = 0; - y = radius; - p = 3-2*radius; - while (x <= y) { - plot_circle(xc+x,yc+y,c); - plot_circle(xc-x,yc+y,c); - plot_circle(xc+x,yc-y,c); - plot_circle(xc-x,yc-y,c); - plot_circle(xc+y,yc+x,c); - plot_circle(xc-y,yc+x,c); - plot_circle(xc+y,yc-x,c); - plot_circle(xc-y,yc-x,c); - if (p < 0) p = p + 4*x + 6; - else { - p = p + 4*(x-y) + 10; - y = y -1; - } - x++; - } -} - - -/* ------------------------------------------------------------------------- - FrameBuffer_solidcircle(FrameBuffer f, int xc, int yc, int radius, Pixel c) - - Create an filled circle - ------------------------------------------------------------------------- */ - - -#define fill_circle(x,y,c) \ - x1 = xc - x; \ - x2 = xc + x; \ - FrameBuffer_horizontal(f,x1,x2,y,c); - -void FrameBuffer_solidcircle(FrameBuffer *f, int xc, int yc, int radius, Pixel c) { - - int xpixels, ypixels, x, y, p; - int x1,x2; - int xmin, ymin, xmax, ymax; - Pixel **pixels; - - if (radius <= 0) return; - xpixels = f->width; - ypixels = f->height; - pixels = f->pixels; - xmin = f->xmin; - ymin = f->ymin; - xmax = f->xmax; - ymax = f->ymax; - x = 0; - y = radius; - p = 3-2*radius; - while (x <= y) { - fill_circle(x,yc+y,c); - fill_circle(x,yc-y,c); - fill_circle(y,yc+x,c); - fill_circle(y,yc-x,c); - if (p < 0) p = p + 4*x + 6; - else { - p = p + 4*(x-y) + 10; - y = y -1; - } - x++; - } -} - -/* ------------------------------------------------------------------------ - void FrameBuffer_setclip(f,xmin,ymin,xmax,ymax) - - Set clipping region for plotting - ------------------------------------------------------------------------ */ - -void FrameBuffer_setclip(FrameBuffer *f, int xmin, int ymin, int xmax, int ymax) { - - if (xmin >= xmax) return; - if (ymin >= ymax) return; - - if (xmin < 0) xmin = 0; - if (ymin < 0) ymin = 0; - if (xmax > (int) f->width) xmax = f->width; - if (ymax > (int) f->height) ymax = f->height; - - f->xmin = xmin; - f->ymin = ymin; - f->xmax = xmax; - f->ymax = ymax; -} - -/* ------------------------------------------------------------------------ - void FrameBuffer_noclip(f) - - Disable clipping region - ------------------------------------------------------------------------ */ - -void FrameBuffer_noclip(FrameBuffer *f) { - f->xmin = 0; - f->ymin = 0; - f->xmax = f->width; - f->ymax = f->height; -} - - -/* ------------------------------------------------------------------------ - FrameBuffer_zresize(FrameBuffer *f, int width, int height) - - This function resizes the framebuffer's zbuffer. If none exist, it - creates a new one. - ------------------------------------------------------------------------ */ - -void FrameBuffer_zresize(FrameBuffer *f, int width, int height) { - int i; - - if (f->zbuffer) { - free((char *)f->zbuffer[0]); - free((char *)f->zbuffer); - } - f->zbuffer = (Zvalue **) malloc(height*sizeof(Zvalue *)); - f->zbuffer[0] = (Zvalue *) malloc(height*width*sizeof(Zvalue)); - for (i = 0; i < height; i++) - f->zbuffer[i] = f->zbuffer[0]+i*width; -} - -/* ------------------------------------------------------------------------ - FrameBuffer_zclear(FrameBuffer *f) - - Clears the z-buffer for a particular frame. Sets all of the z-values to - ZMIN. - ------------------------------------------------------------------------- */ - -void FrameBuffer_zclear(FrameBuffer *f) { - unsigned int i,j; - if (f) { - if (f->zbuffer) { - for (i = 0; i < f->width; i++) - for (j = 0; j < f->height; j++) - f->zbuffer[j][i] = ZMIN; - } - } -} - - - -/* ------------------------------------------------------------------------- - FrameBuffer_solidtriangle(FrameBuffer *f, int tx1, int ty2, - int tx2, int ty2, - int tx3, int ty3, Pixel color) - - This function draws a 2D filled triangle. - - General idea : - 1. Transform the three points into screen coordinates - 2. Order three points vertically on screen. - 3. Check for degenerate cases (where 3 points are colinear). - 4. Fill in the resulting triangle using horizontal lines. - -------------------------------------------------------------------------- */ - -void FrameBuffer_solidtriangle(FrameBuffer *f, int tx1, int ty1, - int tx2, int ty2, - int tx3, int ty3, Pixel color) { - int tempx, tempy; - double m1,m2,m3; - int y; - int ix1, ix2; - - /* Figure out which point has the greatest "y" value */ - - if (ty2 > ty1) { /* Swap points 1 and 2 if 2 is higher */ - tempx = tx1; - tempy = ty1; - tx1 = tx2; - ty1 = ty2; - tx2 = tempx; - ty2 = tempy; - } - if (ty3 > ty1) { /* Swap points 1 and 3 if 3 is higher */ - tempx = tx1; - tempy = ty1; - tx1 = tx3; - ty1 = ty3; - tx3 = tempx; - ty3 = tempy; - } - if (ty3 > ty2) { /* Swap points 2 and 3 if 3 is higher */ - tempx = tx2; - tempy = ty2; - tx2 = tx3; - ty2 = ty3; - tx3 = tempx; - ty3 = tempy; - } - - /* Points are now order so that t_1 is the highest point, t_2 is the - middle point, and t_3 is the lowest point */ - - /* Check for degenerate cases here */ - - if ((ty1 == ty2) && (ty2 == ty3)) { - - /* Points are aligned horizontally. Handle as a special case */ - /* Just draw three lines using the outline color */ - - FrameBuffer_line(f,tx1,ty1,tx2,ty2,color); - FrameBuffer_line(f,tx1,ty1,tx3,ty3,color); - FrameBuffer_line(f,tx2,ty2,tx3,ty3,color); - - } else { - - if (ty2 < ty1) { - /* First process line segments between (x1,y1)-(x2,y2) - And between (x1,y1),(x3,y3) */ - - m1 = (double) (tx2 - tx1)/(double) (ty2 - ty1); - m2 = (double) (tx3 - tx1)/(double) (ty3 - ty1); - - y = ty1; - while (y >= ty2) { - /* Calculate x values from slope */ - ix1 = (int) (m1*(y-ty1)+0.5) + tx1; - ix2 = (int) (m2*(y-ty1)+0.5) + tx1; - if (ix1 > ix2) - FrameBuffer_horizontal(f,ix2,ix1,y,color); - else - FrameBuffer_horizontal(f,ix1,ix2,y,color); - y--; - } - } - if (ty3 < ty2) { - /* Draw lower half of the triangle */ - m2 = (double) (tx3 - tx1)/(double) (ty3 - ty1); - m3 = (double) (tx3 - tx2)/(double)(ty3 - ty2); - y = ty2; - while (y >= ty3) { - ix1 = (int) (m3*(y-ty2)+0.5)+tx2; - ix2 = (int) (m2*(y-ty1)+0.5)+tx1; - if (ix1 > ix2) - FrameBuffer_horizontal(f,ix2,ix1,y,color); - else - FrameBuffer_horizontal(f,ix1,ix2,y,color); - y--; - } - } - } -} - -/* ------------------------------------------------------------------------- - FrameBuffer_interptriangle(FrameBuffer *f, - int tx1, int ty2, Pixel c1, - int tx2, int ty2, Pixel c2, - int tx3, int ty3, Pixel c3) - - This function draws a filled triangle with color - interpolation. - - General idea : - 1. Transform the three points into screen coordinates - 2. Order three points vertically on screen. - 3. Check for degenerate cases (where 3 points are colinear). - 4. Fill in the resulting triangle using horizontal lines. - 5. Colors are interpolated between end points - -------------------------------------------------------------------------- */ - -void FrameBuffer_interptriangle(FrameBuffer *f, - int tx1, int ty1, Pixel c1, - int tx2, int ty2, Pixel c2, - int tx3, int ty3, Pixel c3) { - int tempx, tempy; - double m1,m2,m3; - double mc1,mc2,mc3; - Pixel ic1,ic2,tempc; - int y; - int ix1, ix2; - - /* Figure out which point has the greatest "y" value */ - - if (ty2 > ty1) { /* Swap points 1 and 2 if 2 is higher */ - tempx = tx1; - tempy = ty1; - tempc = c1; - tx1 = tx2; - ty1 = ty2; - c1 = c2; - tx2 = tempx; - ty2 = tempy; - c2 = tempc; - } - if (ty3 > ty1) { /* Swap points 1 and 3 if 3 is higher */ - tempx = tx1; - tempy = ty1; - tempc = c1; - tx1 = tx3; - ty1 = ty3; - c1 = c3; - tx3 = tempx; - ty3 = tempy; - c3 = tempc; - } - if (ty3 > ty2) { /* Swap points 2 and 3 if 3 is higher */ - tempx = tx2; - tempy = ty2; - tempc = c2; - tx2 = tx3; - ty2 = ty3; - c2 = c3; - tx3 = tempx; - ty3 = tempy; - c3 = tempc; - } - - /* Points are now order so that t_1 is the highest point, t_2 is the - middle point, and t_3 is the lowest point */ - - /* Check for degenerate cases here */ - - if ((ty1 == ty2) && (ty2 == ty3)) { - - /* Points are aligned horizontally. Handle as a special case */ - /* Just draw three lines using the outline color */ - - if (tx2 > tx1) - FrameBuffer_horizontalinterp(f,tx1,tx2,ty1,c1,c2); - else - FrameBuffer_horizontalinterp(f,tx2,tx1,ty1,c2,c1); - if (tx3 > tx1) - FrameBuffer_horizontalinterp(f,tx1,tx3,ty1,c1,c3); - else - FrameBuffer_horizontalinterp(f,tx3,tx1,ty1,c3,c1); - if (tx3 > tx2) - FrameBuffer_horizontalinterp(f,tx2,tx3,ty2,c2,c3); - else - FrameBuffer_horizontalinterp(f,tx3,tx2,ty2,c3,c2); - - } else { - - /* First process line segments between (x1,y1)-(x2,y2) - And between (x1,y1),(x3,y3) */ - - if (ty2 < ty1) { - m1 = (double) (tx2 - tx1)/(double) (ty2 - ty1); - m2 = (double) (tx3 - tx1)/(double) (ty3 - ty1); - mc1 = (c2 - c1)/(double) (ty2 - ty1); - mc2 = (c3 - c1)/(double) (ty3 - ty1); - - y = ty1; - while (y >= ty2) { - /* Calculate x values from slope */ - ix1 = (int) (m1*(y-ty1)+0.5) + tx1; - ix2 = (int) (m2*(y-ty1)+0.5) + tx1; - ic1 = (int) (mc1*(y-ty1) + c1); - ic2 = (int) (mc2*(y-ty1) + c1); - if (ix1 > ix2) - FrameBuffer_horizontalinterp(f,ix2,ix1,y,ic2,ic1); - else - FrameBuffer_horizontalinterp(f,ix1,ix2,y,ic1,ic2); - y--; - } - } - if (ty3 < ty2) { - /* Draw lower half of the triangle */ - m2 = (double) (tx3 - tx1)/(double) (ty3 - ty1); - mc2 = (c3 - c1)/(double) (ty3 - ty1); - m3 = (double) (tx3 - tx2)/(double)(ty3 - ty2); - mc3 = (c3 - c2)/(double) (ty3 - ty2); - y = ty2; - while (y >= ty3) { - ix1 = (int) (m3*(y-ty2)+0.5)+tx2; - ix2 = (int) (m2*(y-ty1)+0.5)+tx1; - ic1 = (int) (mc3*(y-ty2)+c2); - ic2 = (int) (mc2*(y-ty1)+c1); - if (ix1 > ix2) - FrameBuffer_horizontalinterp(f,ix2,ix1,y,ic2,ic1); - else - FrameBuffer_horizontalinterp(f,ix1,ix2,y,ic1,ic2); - y--; - } - } - } -} - - |