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-rw-r--r--docs/Classes/SDLSpeak.html35
1 files changed, 27 insertions, 8 deletions
diff --git a/docs/Classes/SDLSpeak.html b/docs/Classes/SDLSpeak.html
index 03958a86b..9dec6e060 100644
--- a/docs/Classes/SDLSpeak.html
+++ b/docs/Classes/SDLSpeak.html
@@ -10,7 +10,7 @@
<h3>Overview</h3>
-<p>Speaks a phrase over the vehicle audio system using SDL&rsquo;s TTS (text-to-speech) engine. The provided text to be spoken can be simply a text phrase, or it can consist of phoneme specifications to direct SDL&rsquo;s TTS engine to speak a <q>speech-sculpted</q> phrase.</p>
+<p>Speaks a phrase over the vehicle audio system using SDL&rsquo;s TTS (text-to-speech) engine. The provided text to be spoken can be simply a text phrase, or it can consist of phoneme specifications to direct SDL&rsquo;s TTS engine to speak a &ldquo;speech-sculpted&rdquo; phrase.</p>
<p>Receipt of the Response indicates the completion of the Speak operation, regardless of how the Speak operation may have completed (i.e. successfully, interrupted, terminated, etc.).</p>
@@ -30,9 +30,9 @@
<li>SystemContext: MAIN, MENU, VR</li></p>
<p><b>Notes:</b>
- <li>When <i>SDLAlert</i> is issued with MENU in effect, <i>SDLAlert</i> is queued and <q>played</q> when MENU interaction is completed (i.e. SystemContext reverts to MAIN). When <i>SDLAlert
- </i> is issued with VR in effect, <i>SDLAlert</i> is queued and <q>played</q> when VR interaction is completed (i.e. SystemContext reverts to MAIN)</li>
- <li>When both <i>SDLAlert</i> and Speak are queued during MENU or VR, they are <q>played</q> back in the order in which they were queued, with all existing rules for <q>collisions</q> still in effect</li></p>
+ <li>When <i>SDLAlert</i> is issued with MENU in effect, <i>SDLAlert</i> is queued and &ldquo;played&rdquo; when MENU interaction is completed (i.e. SystemContext reverts to MAIN). When <i>SDLAlert
+ </i> is issued with VR in effect, <i>SDLAlert</i> is queued and &ldquo;played&rdquo; when VR interaction is completed (i.e. SystemContext reverts to MAIN)</li>
+ <li>When both <i>SDLAlert</i> and Speak are queued during MENU or VR, they are &ldquo;played&rdquo; back in the order in which they were queued, with all existing rules for &ldquo;collisions&rdquo; still in effect</li></p>
<p><b>Additional Notes:</b>
<li>Total character limit depends on platform.</li>
@@ -52,12 +52,12 @@
-initWithTTS:
</h3>
- <p>Undocumented</p>
+ <p>Convenience init to create a speak message</p>
<h4>Objective-C</h4>
- <pre class="highlight objective_c"><code><span class="k">-</span> <span class="p">(</span><span class="n">instancetype</span><span class="p">)</span><span class="nf">initWithTTS</span><span class="p">:(</span><span class="n">NSString</span> <span class="o">*</span><span class="p">)</span><span class="nv">ttsText</span><span class="p">;</span></code></pre>
+ <pre class="highlight objective_c"><code><span class="k">-</span> <span class="p">(</span><span class="n">nonnull</span> <span class="n">instancetype</span><span class="p">)</span><span class="nf">initWithTTS</span><span class="p">:(</span><span class="n">nonnull</span> <span class="n">NSString</span> <span class="o">*</span><span class="p">)</span><span class="nv">ttsText</span><span class="p">;</span></code></pre>
<h4>Swift</h4>
@@ -65,17 +65,27 @@
+ <h4>Parameters</h4>
+ <dl>
+ <dt>ttsText</dt>
+ <dd><p>The text to speak</p></dd>
+ </dl>
+ <div>
+ <h4>Return Value</h4>
+ <p>An SDLSpeak object</p>
+ </div>
<h3 id="section--initWithTTSChunks:">
-initWithTTSChunks:
</h3>
- <p>Undocumented</p>
+ <p>Convenience init to create a speak message</p>
<h4>Objective-C</h4>
- <pre class="highlight objective_c"><code><span class="k">-</span> <span class="p">(</span><span class="n">instancetype</span><span class="p">)</span><span class="nf">initWithTTSChunks</span><span class="p">:(</span><span class="n">NSArray</span><span class="o">&lt;</span><span class="n"><a href="../Classes/SDLTTSChunk.html">SDLTTSChunk</a></span> <span class="o">*&gt;</span> <span class="o">*</span><span class="p">)</span><span class="nv">ttsChunks</span><span class="p">;</span></code></pre>
+ <pre class="highlight objective_c"><code><span class="k">-</span> <span class="p">(</span><span class="n">nonnull</span> <span class="n">instancetype</span><span class="p">)</span><span class="nf">initWithTTSChunks</span><span class="p">:</span>
+ <span class="p">(</span><span class="n">nonnull</span> <span class="n">NSArray</span><span class="o">&lt;</span><span class="n"><a href="../Classes/SDLTTSChunk.html">SDLTTSChunk</a></span> <span class="o">*&gt;</span> <span class="o">*</span><span class="p">)</span><span class="nv">ttsChunks</span><span class="p">;</span></code></pre>
<h4>Swift</h4>
@@ -83,6 +93,15 @@
+ <h4>Parameters</h4>
+ <dl>
+ <dt>ttsChunks</dt>
+ <dd><p>An array of TTSChunk structs which, taken together, specify the phrase to be spoken</p></dd>
+ </dl>
+ <div>
+ <h4>Return Value</h4>
+ <p>An SDLSpeak object</p>
+ </div>
<h3 id="section-ttsChunks">
ttsChunks