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-rw-r--r--source3/ubiqx/ubi_SplayTree.c108
1 files changed, 85 insertions, 23 deletions
diff --git a/source3/ubiqx/ubi_SplayTree.c b/source3/ubiqx/ubi_SplayTree.c
index fb4cc9f7c8e..799996b6cc3 100644
--- a/source3/ubiqx/ubi_SplayTree.c
+++ b/source3/ubiqx/ubi_SplayTree.c
@@ -35,16 +35,78 @@
* -------------------------------------------------------------------------- **
*
* Log: ubi_SplayTree.c,v
- * Revision 3.0 1997/12/08 05:32:28 crh
- * This is a new major revision level because of a redesign of the handling
- * of the pointers in the ubi_trNode structure. See ubi_BinTree for more
- * info.
+ * Revision 2.6 1997/12/23 04:01:12 crh
+ * In this version, all constants & macros defined in the header file have
+ * the ubi_tr prefix. Also cleaned up anything that gcc complained about
+ * when run with '-pedantic -fsyntax-only -Wall'.
*
- * Revision 2; 1995/02/27 - 1997/12/07:
- * Major changes: added the function ubi_sptSplay().
+ * Revision 2.5 1997/07/26 04:15:42 crh
+ * + Cleaned up a few minor syntax annoyances that gcc discovered for me.
+ * + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE.
*
- * Revision 1; 93/10/15 - 95/02/27:
- * Added the ubi_tr defines. See ubi_BinTree.h for more info.
+ * Revision 2.4 1997/06/03 04:42:21 crh
+ * Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing
+ * problems.
+ *
+ * Revision 2.3 1995/10/03 22:19:07 CRH
+ * Ubisized!
+ * Also, added the function ubi_sptSplay().
+ *
+ * Revision 2.1 95/03/09 23:54:42 CRH
+ * Added the ModuleID static string and function. These modules are now
+ * self-identifying.
+ *
+ * Revision 2.0 95/02/27 22:34:46 CRH
+ * This module was updated to match the interface changes made to the
+ * ubi_BinTree module. In particular, the interface to the Locate() function
+ * has changed. See ubi_BinTree for more information on changes and new
+ * functions.
+ *
+ * The revision number was also upped to match ubi_BinTree.
+ *
+ * Revision 1.1 93/10/18 20:35:16 CRH
+ * I removed the hard-coded logical device names from the include file
+ * specifications. CRH
+ *
+ * Revision 1.0 93/10/15 23:00:15 CRH
+ * With this revision, I have added a set of #define's that provide a single,
+ * standard API to all existing tree modules. Until now, each of the three
+ * existing modules had a different function and typedef prefix, as follows:
+ *
+ * Module Prefix
+ * ubi_BinTree ubi_bt
+ * ubi_AVLtree ubi_avl
+ * ubi_SplayTree ubi_spt
+ *
+ * To further complicate matters, only those portions of the base module
+ * (ubi_BinTree) that were superceeded in the new module had the new names.
+ * For example, if you were using ubi_AVLtree, the AVL node structure was
+ * named "ubi_avlNode", but the root structure was still "ubi_btRoot". Using
+ * SplayTree, the locate function was called "ubi_sptLocate", but the next
+ * and previous functions remained "ubi_btNext" and "ubi_btPrev".
+ *
+ * This was not too terrible if you were familiar with the modules and knew
+ * exactly which tree model you wanted to use. If you wanted to be able to
+ * change modules (for speed comparisons, etc), things could get messy very
+ * quickly.
+ *
+ * So, I have added a set of defined names that get redefined in any of the
+ * descendant modules. To use this standardized interface in your code,
+ * simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with
+ * "ubi_tr". The "ubi_tr" names will resolve to the correct function or
+ * datatype names for the module that you are using. Just remember to
+ * include the header for that module in your program file. Because these
+ * names are handled by the preprocessor, there is no added run-time
+ * overhead.
+ *
+ * Note that the original names do still exist, and can be used if you wish
+ * to write code directly to a specific module. This should probably only be
+ * done if you are planning to implement a new descendant type, such as
+ * red/black trees. CRH
+ *
+ * Revision 0.1 93/04/25 22:03:32 CRH
+ * Simply changed the <exec/types.h> #include reference the .c file to
+ * use <stdlib.h> instead. The latter is portable, the former is not.
*
* Revision 0.0 93/04/21 23:05:52 CRH
* Initial version, written by Christopher R. Hertel.
@@ -61,8 +123,8 @@
*/
static char ModuleID[] = "ubi_SplayTree\n\
-\tRevision: 3.0\n\
-\tDate: 1997/12/08 05:32:28\n\
+\tRevision: 2.6\n\
+\tDate: 1997/12/23 04:01:12\n\
\tAuthor: crh\n";
@@ -87,18 +149,18 @@ static void Rotate( ubi_btNodePtr p )
{
ubi_btNodePtr parentp;
ubi_btNodePtr tmp;
- signed char way;
- signed char revway;
+ char way;
+ char revway;
parentp = p->Link[ubi_trPARENT]; /* Find parent. */
if( parentp ) /* If no parent, then we're already the root. */
{
- way = p->gender;
- revway = ubi_trRevWay(way);
- tmp = p->Link[revway];
+ way = p->gender;
+ revway = ubi_trRevWay(way);
+ tmp = p->Link[(int)revway];
- parentp->Link[way] = tmp;
+ parentp->Link[(int)way] = tmp;
if( tmp )
{
tmp->Link[ubi_trPARENT] = parentp;
@@ -109,11 +171,11 @@ static void Rotate( ubi_btNodePtr p )
p->Link[ubi_trPARENT] = tmp;
p->gender = parentp->gender;
if( tmp )
- tmp->Link[p->gender] = p;
+ tmp->Link[(int)(p->gender)] = p;
parentp->Link[ubi_trPARENT] = p;
parentp->gender = revway;
- p->Link[revway] = parentp;
+ p->Link[(int)revway] = parentp;
}
} /* Rotate */
@@ -141,7 +203,7 @@ static ubi_btNodePtr Splay( ubi_btNodePtr SplayWithMe )
Rotate( SplayWithMe );
}
Rotate( SplayWithMe ); /* Zig */
- }
+ } /* while */
return( SplayWithMe );
} /* Splay */
@@ -238,9 +300,9 @@ ubi_btNodePtr ubi_sptRemove( ubi_btRootPtr RootPtr, ubi_btNodePtr DeadNode )
ubi_btNodePtr q = DeadNode->Link[ubi_trRIGHT];
p->Link[ubi_trPARENT] = NULL; /* Left subtree node becomes root.*/
- p->gender = ubi_trPARENT;
- p = ubi_btLast( p ); /* Find rightmost left tree node..*/
- p->Link[ubi_trRIGHT] = q; /* ...attach right tree. */
+ p->gender = ubi_trPARENT;
+ p = ubi_btLast( p ); /* Find rightmost left node... */
+ p->Link[ubi_trRIGHT] = q; /* ...attach right tree. */
if( q )
q->Link[ubi_trPARENT] = p;
RootPtr->root = Splay( p ); /* Resplay at p. */
@@ -368,7 +430,7 @@ void ubi_sptSplay( ubi_btRootPtr RootPtr,
* Splaying the tree will not damage it (assuming that I've done
* *my* job), but there is overhead involved. I don't recommend
* that you use this function unless you understand the underlying
- * Splay Tree.
+ * Splay Tree principles involved.
* ------------------------------------------------------------------------ **
*/
{