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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "TiledLayerChromium.h"
#include "CCLayerTreeTestCommon.h"
#include "FakeCCLayerTreeHostClient.h"
#include "LayerTextureUpdater.h"
#include "Region.h"
#include "TextureManager.h"
#include "WebCompositor.h"
#include "cc/CCSingleThreadProxy.h" // For DebugScopedSetImplThread
#include "cc/CCTextureUpdater.h"
#include "cc/CCTiledLayerImpl.h"
#include <gtest/gtest.h>
using namespace WebCore;
using namespace WTF;
#define EXPECT_EQ_RECT(a, b) \
EXPECT_EQ(a.x(), b.x()); \
EXPECT_EQ(a.y(), b.y()); \
EXPECT_EQ(a.width(), b.width()); \
EXPECT_EQ(a.height(), b.height());
namespace {
class FakeTextureAllocator : public TextureAllocator {
public:
virtual unsigned createTexture(const IntSize&, GC3Denum) { return 0; }
virtual void deleteTexture(unsigned, const IntSize&, GC3Denum) { }
};
class FakeTiledLayerChromium;
class FakeLayerTextureUpdater : public LayerTextureUpdater {
public:
class Texture : public LayerTextureUpdater::Texture {
public:
Texture(FakeLayerTextureUpdater* layer, PassOwnPtr<ManagedTexture> texture)
: LayerTextureUpdater::Texture(texture)
, m_layer(layer)
{
}
virtual ~Texture() { }
virtual void updateRect(GraphicsContext3D*, TextureAllocator*, const IntRect&, const IntRect&) { m_layer->updateRect(); }
virtual void prepareRect(const IntRect&) { m_layer->prepareRect(); }
private:
FakeLayerTextureUpdater* m_layer;
};
FakeLayerTextureUpdater()
: m_prepareCount(0)
, m_updateCount(0)
, m_prepareRectCount(0)
{
}
virtual ~FakeLayerTextureUpdater() { }
// Sets the rect to invalidate during the next call to prepareToUpdate(). After the next
// call to prepareToUpdate() the rect is reset.
void setRectToInvalidate(const IntRect&, FakeTiledLayerChromium*);
// Number of times prepareToUpdate has been invoked.
int prepareCount() const { return m_prepareCount; }
void clearPrepareCount() { m_prepareCount = 0; }
// Number of times updateRect has been invoked.
int updateCount() const { return m_updateCount; }
void clearUpdateCount() { m_updateCount = 0; }
void updateRect() { m_updateCount++; }
// Number of times prepareRect() has been invoked on a texture.
int prepareRectCount() const { return m_prepareRectCount; }
void clearPrepareRectCount() { m_prepareRectCount = 0; }
void prepareRect() { m_prepareRectCount++; }
void setOpaquePaintRect(const IntRect& opaquePaintRect) { m_opaquePaintRect = opaquePaintRect; }
// Last rect passed to prepareToUpdate().
const IntRect& lastUpdateRect() const { return m_lastUpdateRect; }
virtual PassOwnPtr<LayerTextureUpdater::Texture> createTexture(TextureManager* manager) { return adoptPtr(new Texture(this, ManagedTexture::create(manager))); }
virtual SampledTexelFormat sampledTexelFormat(GC3Denum) { return SampledTexelFormatRGBA; }
virtual void prepareToUpdate(const IntRect& contentRect, const IntSize&, int, float, IntRect* resultingOpaqueRect);
private:
int m_prepareCount;
int m_updateCount;
int m_prepareRectCount;
IntRect m_rectToInvalidate;
IntRect m_lastUpdateRect;
IntRect m_opaquePaintRect;
RefPtr<FakeTiledLayerChromium> m_layer;
};
class FakeCCTiledLayerImpl : public CCTiledLayerImpl {
public:
explicit FakeCCTiledLayerImpl(int id)
: CCTiledLayerImpl(id) { }
virtual ~FakeCCTiledLayerImpl() { }
bool hasTileAt(int i, int j)
{
return CCTiledLayerImpl::hasTileAt(i, j);
}
};
class FakeTiledLayerChromium : public TiledLayerChromium {
public:
explicit FakeTiledLayerChromium(TextureManager* textureManager)
: TiledLayerChromium()
, m_fakeTextureUpdater(adoptRef(new FakeLayerTextureUpdater))
, m_textureManager(textureManager)
{
setTileSize(IntSize(100, 100));
setTextureFormat(GraphicsContext3D::RGBA);
setBorderTexelOption(CCLayerTilingData::NoBorderTexels);
setIsDrawable(true); // So that we don't get false positives if any of these tests expect to return false from drawsContent() for other reasons.
}
virtual ~FakeTiledLayerChromium() { }
void invalidateRect(const IntRect& rect)
{
TiledLayerChromium::invalidateRect(rect);
}
void prepareToUpdate(const IntRect& rect, const Region& occluded)
{
TiledLayerChromium::prepareToUpdate(rect, occluded);
}
void prepareToUpdateIdle(const IntRect& rect, const Region& occluded)
{
TiledLayerChromium::prepareToUpdateIdle(rect, occluded);
}
bool needsIdlePaint(const IntRect& rect)
{
return TiledLayerChromium::needsIdlePaint(rect);
}
bool skipsDraw() const
{
return TiledLayerChromium::skipsDraw();
}
virtual void setNeedsDisplayRect(const FloatRect& rect)
{
m_lastNeedsDisplayRect = rect;
TiledLayerChromium::setNeedsDisplayRect(rect);
}
const FloatRect& lastNeedsDisplayRect() const { return m_lastNeedsDisplayRect; }
FakeLayerTextureUpdater* fakeLayerTextureUpdater() { return m_fakeTextureUpdater.get(); }
virtual TextureManager* textureManager() const { return m_textureManager; }
virtual void paintContentsIfDirty(const Region& occludedScreenSpace)
{
prepareToUpdate(visibleLayerRect(), occludedScreenSpace);
}
private:
virtual LayerTextureUpdater* textureUpdater() const
{
return m_fakeTextureUpdater.get();
}
virtual void createTextureUpdaterIfNeeded() { }
RefPtr<FakeLayerTextureUpdater> m_fakeTextureUpdater;
TextureManager* m_textureManager;
FloatRect m_lastNeedsDisplayRect;
};
class FakeTiledLayerWithScaledBounds : public FakeTiledLayerChromium {
public:
explicit FakeTiledLayerWithScaledBounds(TextureManager* textureManager)
: FakeTiledLayerChromium(textureManager)
{
}
void setContentBounds(const IntSize& contentBounds) { m_forcedContentBounds = contentBounds; }
virtual IntSize contentBounds() const { return m_forcedContentBounds; }
FloatRect updateRect() { return m_updateRect; }
protected:
IntSize m_forcedContentBounds;
};
void FakeLayerTextureUpdater::setRectToInvalidate(const IntRect& rect, FakeTiledLayerChromium* layer)
{
m_rectToInvalidate = rect;
m_layer = layer;
}
void FakeLayerTextureUpdater::prepareToUpdate(const IntRect& contentRect, const IntSize&, int, float, IntRect* resultingOpaqueRect)
{
m_prepareCount++;
m_lastUpdateRect = contentRect;
if (!m_rectToInvalidate.isEmpty()) {
m_layer->invalidateRect(m_rectToInvalidate);
m_rectToInvalidate = IntRect();
m_layer = 0;
}
*resultingOpaqueRect = m_opaquePaintRect;
}
TEST(TiledLayerChromiumTest, pushDirtyTiles)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
DebugScopedSetImplThread implThread;
OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(0)));
Region noOcclusion;
FakeTextureAllocator textureAllocator;
CCTextureUpdater updater(&textureAllocator);
// The tile size is 100x100, so this invalidates and then paints two tiles.
layer->setBounds(IntSize(100, 200));
layer->invalidateRect(IntRect(0, 0, 100, 200));
layer->prepareToUpdate(IntRect(0, 0, 100, 200), noOcclusion);
layer->updateCompositorResources(0, updater);
layer->pushPropertiesTo(layerImpl.get());
// We should have both tiles on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
textureManager->unprotectAllTextures();
// Invalidates both tiles...
layer->invalidateRect(IntRect(0, 0, 100, 200));
// ....but then only update one of them.
layer->prepareToUpdate(IntRect(0, 0, 100, 100), noOcclusion);
layer->updateCompositorResources(0, updater);
layer->pushPropertiesTo(layerImpl.get());
// We should only have the first tile since the other tile was invalidated but not painted.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_FALSE(layerImpl->hasTileAt(0, 1));
}
TEST(TiledLayerChromiumTest, pushOccludedDirtyTiles)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
DebugScopedSetImplThread implThread;
OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(0)));
Region noOcclusion;
FakeTextureAllocator textureAllocator;
CCTextureUpdater updater(&textureAllocator);
// The tile size is 100x100, so this invalidates and then paints two tiles.
layer->setBounds(IntSize(100, 200));
layer->invalidateRect(IntRect(0, 0, 100, 200));
layer->prepareToUpdate(IntRect(0, 0, 100, 200), noOcclusion);
layer->updateCompositorResources(0, updater);
layer->pushPropertiesTo(layerImpl.get());
// We should have both tiles on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
textureManager->unprotectAllTextures();
// Invalidates part of the top tile...
layer->invalidateRect(IntRect(0, 0, 50, 50));
// ....but the area is occluded.
Region occlusion(IntRect(0, 0, 50, 50));
layer->prepareToUpdate(IntRect(0, 0, 100, 100), occlusion);
layer->updateCompositorResources(0, updater);
layer->pushPropertiesTo(layerImpl.get());
// We should still have both tiles, as part of the top tile is still unoccluded.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
}
TEST(TiledLayerChromiumTest, pushIdlePaintTiles)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
DebugScopedSetImplThread implThread;
OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(0)));
FakeTextureAllocator textureAllocator;
CCTextureUpdater updater(&textureAllocator);
// The tile size is 100x100. Setup 5x5 tiles with one visible tile in the center.
IntSize contentBounds(500, 500);
IntRect contentRect(IntPoint::zero(), contentBounds);
IntRect visibleRect(200, 200, 100, 100);
Region noOcclusion;
// This invalidates 25 tiles and then paints one visible tile.
layer->setBounds(contentBounds);
layer->setVisibleLayerRect(visibleRect);
layer->invalidateRect(contentRect);
layer->prepareToUpdate(visibleRect, noOcclusion);
// We should need idle-painting for 3x3 tiles in the center.
EXPECT_TRUE(layer->needsIdlePaint(visibleRect));
layer->updateCompositorResources(0, updater);
layer->pushPropertiesTo(layerImpl.get());
// We should have one tile on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(2, 2));
textureManager->unprotectAllTextures();
// For the next four updates, we should detect we still need idle painting.
for (int i = 0; i < 4; i++) {
layer->prepareToUpdate(visibleRect, noOcclusion);
EXPECT_TRUE(layer->needsIdlePaint(visibleRect));
layer->prepareToUpdateIdle(visibleRect, noOcclusion);
layer->updateCompositorResources(0, updater);
layer->pushPropertiesTo(layerImpl.get());
textureManager->unprotectAllTextures();
}
// After four passes of idle painting, we should be finished painting
EXPECT_FALSE(layer->needsIdlePaint(visibleRect));
// We should have one tile surrounding the visible tile on all sides, but no other tiles.
IntRect idlePaintTiles(1, 1, 3, 3);
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (idlePaintTiles.contains(i, j))
EXPECT_TRUE(layerImpl->hasTileAt(i, j));
else
EXPECT_FALSE(layerImpl->hasTileAt(i, j));
}
}
}
TEST(TiledLayerChromiumTest, pushTilesMarkedDirtyDuringPaint)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
DebugScopedSetImplThread implThread;
OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(0)));
FakeTextureAllocator textureAllocator;
CCTextureUpdater updater(&textureAllocator);
Region noOcclusion;
// The tile size is 100x100, so this invalidates and then paints two tiles.
// However, during the paint, we invalidate one of the tiles. This should
// not prevent the tile from being pushed.
layer->setBounds(IntSize(100, 200));
layer->invalidateRect(IntRect(0, 0, 100, 200));
layer->fakeLayerTextureUpdater()->setRectToInvalidate(IntRect(0, 50, 100, 50), layer.get());
layer->prepareToUpdate(IntRect(0, 0, 100, 200), noOcclusion);
layer->updateCompositorResources(0, updater);
layer->pushPropertiesTo(layerImpl.get());
// We should have both tiles on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
}
TEST(TiledLayerChromiumTest, pushTilesLayerMarkedDirtyDuringPaintOnNextLayer)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer1 = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
RefPtr<FakeTiledLayerChromium> layer2 = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
DebugScopedSetImplThread implThread;
OwnPtr<FakeCCTiledLayerImpl> layer1Impl(adoptPtr(new FakeCCTiledLayerImpl(0)));
OwnPtr<FakeCCTiledLayerImpl> layer2Impl(adoptPtr(new FakeCCTiledLayerImpl(0)));
FakeTextureAllocator textureAllocator;
CCTextureUpdater updater(&textureAllocator);
Region noOcclusion;
layer1->setBounds(IntSize(100, 200));
layer1->invalidateRect(IntRect(0, 0, 100, 200));
layer2->setBounds(IntSize(100, 200));
layer2->invalidateRect(IntRect(0, 0, 100, 200));
layer1->prepareToUpdate(IntRect(0, 0, 100, 200), noOcclusion);
// Invalidate a tile on layer1
layer2->fakeLayerTextureUpdater()->setRectToInvalidate(IntRect(0, 50, 100, 50), layer1.get());
layer2->prepareToUpdate(IntRect(0, 0, 100, 200), noOcclusion);
layer1->updateCompositorResources(0, updater);
layer2->updateCompositorResources(0, updater);
layer1->pushPropertiesTo(layer1Impl.get());
layer2->pushPropertiesTo(layer2Impl.get());
// We should have both tiles on the impl side for all layers.
EXPECT_TRUE(layer1Impl->hasTileAt(0, 0));
EXPECT_TRUE(layer1Impl->hasTileAt(0, 1));
EXPECT_TRUE(layer2Impl->hasTileAt(0, 0));
EXPECT_TRUE(layer2Impl->hasTileAt(0, 1));
}
TEST(TiledLayerChromiumTest, pushTilesLayerMarkedDirtyDuringPaintOnPreviousLayer)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer1 = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
RefPtr<FakeTiledLayerChromium> layer2 = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
DebugScopedSetImplThread implThread;
OwnPtr<FakeCCTiledLayerImpl> layer1Impl(adoptPtr(new FakeCCTiledLayerImpl(0)));
OwnPtr<FakeCCTiledLayerImpl> layer2Impl(adoptPtr(new FakeCCTiledLayerImpl(0)));
FakeTextureAllocator textureAllocator;
CCTextureUpdater updater(&textureAllocator);
Region noOcclusion;
layer1->setBounds(IntSize(100, 200));
layer1->invalidateRect(IntRect(0, 0, 100, 200));
layer2->setBounds(IntSize(100, 200));
layer2->invalidateRect(IntRect(0, 0, 100, 200));
// Invalidate a tile on layer2
layer1->fakeLayerTextureUpdater()->setRectToInvalidate(IntRect(0, 50, 100, 50), layer2.get());
layer1->prepareToUpdate(IntRect(0, 0, 100, 200), noOcclusion);
layer2->prepareToUpdate(IntRect(0, 0, 100, 200), noOcclusion);
layer1->updateCompositorResources(0, updater);
layer2->updateCompositorResources(0, updater);
layer1->pushPropertiesTo(layer1Impl.get());
layer2->pushPropertiesTo(layer2Impl.get());
// We should have both tiles on the impl side for all layers.
EXPECT_TRUE(layer1Impl->hasTileAt(0, 0));
EXPECT_TRUE(layer1Impl->hasTileAt(0, 1));
EXPECT_TRUE(layer2Impl->hasTileAt(0, 0));
EXPECT_TRUE(layer2Impl->hasTileAt(0, 1));
}
TEST(TiledLayerChromiumTest, idlePaintOutOfMemory)
{
// The tile size is 100x100. Setup 5x5 tiles with one 1x1 visible tile in the center.
IntSize contentBounds(300, 300);
IntRect contentRect(IntPoint::zero(), contentBounds);
IntRect visibleRect(100, 100, 100, 100);
Region noOcclusion;
// We have enough memory for only the visible rect, so we will run out of memory in first idle paint.
int memoryLimit = 4 * 100 * 100; // 2 tiles, 4 bytes per pixel.
OwnPtr<TextureManager> textureManager = TextureManager::create(memoryLimit, memoryLimit / 2, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
DebugScopedSetImplThread implThread;
OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(0)));
FakeTextureAllocator textureAllocator;
CCTextureUpdater updater(&textureAllocator);
// This invalidates 9 tiles and then paints one visible tile.
layer->setBounds(contentBounds);
layer->setVisibleLayerRect(visibleRect);
layer->invalidateRect(contentRect);
layer->prepareToUpdate(visibleRect, noOcclusion);
// We should need idle-painting for 3x3 tiles surounding visible tile.
EXPECT_TRUE(layer->needsIdlePaint(visibleRect));
layer->updateCompositorResources(0, updater);
layer->pushPropertiesTo(layerImpl.get());
// We should have one tile on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(1, 1));
textureManager->unprotectAllTextures();
layer->prepareToUpdate(visibleRect, noOcclusion);
layer->prepareToUpdateIdle(visibleRect, noOcclusion);
// We shouldn't signal we need another idle paint after we run out of memory.
EXPECT_FALSE(layer->needsIdlePaint(visibleRect));
layer->updateCompositorResources(0, updater);
layer->pushPropertiesTo(layerImpl.get());
}
TEST(TiledLayerChromiumTest, invalidateFromPrepare)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
DebugScopedSetImplThread implThread;
OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(0)));
Region noOcclusion;
FakeTextureAllocator textureAllocator;
CCTextureUpdater updater(&textureAllocator);
// The tile size is 100x100, so this invalidates and then paints two tiles.
layer->setBounds(IntSize(100, 200));
layer->invalidateRect(IntRect(0, 0, 100, 200));
layer->prepareToUpdate(IntRect(0, 0, 100, 200), noOcclusion);
layer->updateCompositorResources(0, updater);
layer->pushPropertiesTo(layerImpl.get());
// We should have both tiles on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
textureManager->unprotectAllTextures();
layer->fakeLayerTextureUpdater()->clearPrepareCount();
// Invoke prepareToUpdate again. As the layer is valid prepareToUpdate shouldn't be invoked on
// the LayerTextureUpdater.
layer->prepareToUpdate(IntRect(0, 0, 100, 200), noOcclusion);
EXPECT_EQ(0, layer->fakeLayerTextureUpdater()->prepareCount());
layer->invalidateRect(IntRect(0, 0, 50, 50));
// setRectToInvalidate triggers invalidateRect() being invoked from prepareToUpdate.
layer->fakeLayerTextureUpdater()->setRectToInvalidate(IntRect(25, 25, 50, 50), layer.get());
layer->fakeLayerTextureUpdater()->clearPrepareCount();
layer->prepareToUpdate(IntRect(0, 0, 100, 200), noOcclusion);
EXPECT_EQ(1, layer->fakeLayerTextureUpdater()->prepareCount());
layer->fakeLayerTextureUpdater()->clearPrepareCount();
// The layer should still be invalid as prepareToUpdate invoked invalidate.
layer->prepareToUpdate(IntRect(0, 0, 100, 200), noOcclusion);
EXPECT_EQ(1, layer->fakeLayerTextureUpdater()->prepareCount());
}
TEST(TiledLayerChromiumTest, verifyUpdateRectWhenContentBoundsAreScaled)
{
// The updateRect (that indicates what was actually painted) should be in
// layer space, not the content space.
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerWithScaledBounds> layer = adoptRef(new FakeTiledLayerWithScaledBounds(textureManager.get()));
Region noOcclusion;
FakeTextureAllocator textureAllocator;
CCTextureUpdater updater(&textureAllocator);
IntRect layerBounds(0, 0, 300, 200);
IntRect contentBounds(0, 0, 200, 250);
layer->setBounds(layerBounds.size());
layer->setContentBounds(contentBounds.size());
layer->setVisibleLayerRect(contentBounds);
// On first update, the updateRect includes all tiles, even beyond the boundaries of the layer.
// However, it should still be in layer space, not content space.
layer->invalidateRect(contentBounds);
layer->prepareToUpdate(contentBounds, noOcclusion);
layer->updateCompositorResources(0, updater);
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 300, 300 * 0.8), layer->updateRect());
// After the tiles are updated once, another invalidate only needs to update the bounds of the layer.
layer->invalidateRect(contentBounds);
layer->prepareToUpdate(contentBounds, noOcclusion);
layer->updateCompositorResources(0, updater);
EXPECT_FLOAT_RECT_EQ(FloatRect(layerBounds), layer->updateRect());
// Partial re-paint should also be represented by the updateRect in layer space, not content space.
IntRect partialDamage(30, 100, 10, 10);
layer->invalidateRect(partialDamage);
layer->prepareToUpdate(contentBounds, noOcclusion);
layer->updateCompositorResources(0, updater);
EXPECT_FLOAT_RECT_EQ(FloatRect(45, 80, 15, 8), layer->updateRect());
}
TEST(TiledLayerChromiumTest, verifyInvalidationWhenContentsScaleChanges)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
DebugScopedSetImplThread implThread;
OwnPtr<FakeCCTiledLayerImpl> layerImpl(adoptPtr(new FakeCCTiledLayerImpl(0)));
FakeTextureAllocator textureAllocator;
CCTextureUpdater updater(&textureAllocator);
Region noOcclusion;
// Create a layer with one tile.
layer->setBounds(IntSize(100, 100));
// Invalidate the entire layer.
layer->setNeedsDisplay();
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 100, 100), layer->lastNeedsDisplayRect());
// Push the tiles to the impl side and check that there is exactly one.
layer->prepareToUpdate(IntRect(0, 0, 100, 100), noOcclusion);
layer->updateCompositorResources(0, updater);
layer->pushPropertiesTo(layerImpl.get());
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_FALSE(layerImpl->hasTileAt(0, 1));
EXPECT_FALSE(layerImpl->hasTileAt(1, 0));
EXPECT_FALSE(layerImpl->hasTileAt(1, 1));
// Change the contents scale and verify that the content rectangle requiring painting
// is not scaled.
layer->setContentsScale(2);
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 100, 100), layer->lastNeedsDisplayRect());
// The impl side should get 2x2 tiles now.
layer->prepareToUpdate(IntRect(0, 0, 200, 200), noOcclusion);
layer->updateCompositorResources(0, updater);
layer->pushPropertiesTo(layerImpl.get());
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
EXPECT_TRUE(layerImpl->hasTileAt(1, 0));
EXPECT_TRUE(layerImpl->hasTileAt(1, 1));
// Invalidate the entire layer again, but do not paint. All tiles should be gone now from the
// impl side.
layer->setNeedsDisplay();
layer->prepareToUpdate(IntRect(0, 0, 0, 0), noOcclusion);
layer->updateCompositorResources(0, updater);
layer->pushPropertiesTo(layerImpl.get());
EXPECT_FALSE(layerImpl->hasTileAt(0, 0));
EXPECT_FALSE(layerImpl->hasTileAt(0, 1));
EXPECT_FALSE(layerImpl->hasTileAt(1, 0));
EXPECT_FALSE(layerImpl->hasTileAt(1, 1));
}
TEST(TiledLayerChromiumTest, skipsDrawGetsReset)
{
// Initialize without threading support.
WebKit::WebCompositor::initialize(0);
FakeCCLayerTreeHostClient fakeCCLayerTreeHostClient;
RefPtr<CCLayerTreeHost> ccLayerTreeHost = CCLayerTreeHost::create(&fakeCCLayerTreeHostClient, CCSettings());
// Create two 300 x 300 tiled layers.
IntSize contentBounds(300, 300);
IntRect contentRect(IntPoint::zero(), contentBounds);
// We have enough memory for only one of the two layers.
int memoryLimit = 4 * 300 * 300; // 4 bytes per pixel.
OwnPtr<TextureManager> textureManager = TextureManager::create(memoryLimit, memoryLimit, memoryLimit);
RefPtr<FakeTiledLayerChromium> rootLayer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
RefPtr<FakeTiledLayerChromium> childLayer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
rootLayer->addChild(childLayer);
rootLayer->setBounds(contentBounds);
rootLayer->setPosition(FloatPoint(150, 150));
childLayer->setBounds(contentBounds);
childLayer->setPosition(FloatPoint(150, 150));
rootLayer->invalidateRect(contentRect);
childLayer->invalidateRect(contentRect);
FakeTextureAllocator textureAllocator;
CCTextureUpdater updater(&textureAllocator);
ccLayerTreeHost->setRootLayer(rootLayer);
ccLayerTreeHost->setViewportSize(IntSize(300, 300));
textureManager->setMaxMemoryLimitBytes(memoryLimit);
ccLayerTreeHost->updateLayers();
ccLayerTreeHost->updateCompositorResources(ccLayerTreeHost->context(), updater);
// We'll skip the root layer.
EXPECT_TRUE(rootLayer->skipsDraw());
EXPECT_FALSE(childLayer->skipsDraw());
ccLayerTreeHost->commitComplete();
textureManager->unprotectAllTextures(); // CCLayerTreeHost::commitComplete() normally does this, but since we're mocking out the manager we have to do it.
// Remove the child layer.
rootLayer->removeAllChildren();
ccLayerTreeHost->updateLayers();
EXPECT_FALSE(rootLayer->skipsDraw());
ccLayerTreeHost->setRootLayer(0);
ccLayerTreeHost.clear();
WebKit::WebCompositor::shutdown();
}
TEST(TiledLayerChromiumTest, resizeToSmaller)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(60*1024*1024, 60*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
Region noOcclusion;
layer->setBounds(IntSize(700, 700));
layer->invalidateRect(IntRect(0, 0, 700, 700));
layer->prepareToUpdate(IntRect(0, 0, 700, 700), noOcclusion);
layer->setBounds(IntSize(200, 200));
layer->invalidateRect(IntRect(0, 0, 200, 200));
}
TEST(TiledLayerChromiumTest, partialUpdates)
{
CCSettings settings;
settings.maxPartialTextureUpdates = 4;
// Initialize without threading support.
WebKit::WebCompositor::initialize(0);
FakeCCLayerTreeHostClient fakeCCLayerTreeHostClient;
RefPtr<CCLayerTreeHost> ccLayerTreeHost = CCLayerTreeHost::create(&fakeCCLayerTreeHostClient, settings);
// Create one 500 x 300 tiled layer.
IntSize contentBounds(300, 200);
IntRect contentRect(IntPoint::zero(), contentBounds);
OwnPtr<TextureManager> textureManager = TextureManager::create(60*1024*1024, 60*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
layer->setBounds(contentBounds);
layer->setPosition(FloatPoint(150, 150));
layer->invalidateRect(contentRect);
FakeTextureAllocator textureAllocator;
CCTextureUpdater updater(&textureAllocator);
ccLayerTreeHost->setRootLayer(layer);
ccLayerTreeHost->setViewportSize(IntSize(300, 200));
// Full update of all 6 tiles.
ccLayerTreeHost->updateLayers();
ccLayerTreeHost->updateCompositorResources(ccLayerTreeHost->context(), updater);
updater.update(0, 4);
EXPECT_EQ(4, layer->fakeLayerTextureUpdater()->updateCount());
EXPECT_TRUE(updater.hasMoreUpdates());
layer->fakeLayerTextureUpdater()->clearUpdateCount();
updater.update(0, 4);
EXPECT_EQ(2, layer->fakeLayerTextureUpdater()->updateCount());
EXPECT_FALSE(updater.hasMoreUpdates());
layer->fakeLayerTextureUpdater()->clearUpdateCount();
ccLayerTreeHost->commitComplete();
// Full update of 3 tiles and partial update of 3 tiles.
layer->invalidateRect(IntRect(0, 0, 300, 150));
ccLayerTreeHost->updateLayers();
ccLayerTreeHost->updateCompositorResources(ccLayerTreeHost->context(), updater);
updater.update(0, 4);
EXPECT_EQ(3, layer->fakeLayerTextureUpdater()->updateCount());
EXPECT_TRUE(updater.hasMoreUpdates());
layer->fakeLayerTextureUpdater()->clearUpdateCount();
updater.update(0, 4);
EXPECT_EQ(3, layer->fakeLayerTextureUpdater()->updateCount());
EXPECT_FALSE(updater.hasMoreUpdates());
layer->fakeLayerTextureUpdater()->clearUpdateCount();
ccLayerTreeHost->commitComplete();
// Partial update of 6 tiles.
layer->invalidateRect(IntRect(50, 50, 200, 100));
ccLayerTreeHost->updateLayers();
ccLayerTreeHost->updateCompositorResources(ccLayerTreeHost->context(), updater);
updater.update(0, 4);
EXPECT_EQ(2, layer->fakeLayerTextureUpdater()->updateCount());
EXPECT_TRUE(updater.hasMoreUpdates());
layer->fakeLayerTextureUpdater()->clearUpdateCount();
updater.update(0, 4);
EXPECT_EQ(4, layer->fakeLayerTextureUpdater()->updateCount());
EXPECT_FALSE(updater.hasMoreUpdates());
layer->fakeLayerTextureUpdater()->clearUpdateCount();
ccLayerTreeHost->commitComplete();
ccLayerTreeHost->setRootLayer(0);
ccLayerTreeHost.clear();
WebKit::WebCompositor::shutdown();
}
TEST(TiledLayerChromiumTest, tilesPaintedWithoutOcclusion)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
Region occluded;
// The tile size is 100x100, so this invalidates and then paints two tiles.
layer->setBounds(IntSize(100, 200));
layer->invalidateRect(IntRect(0, 0, 100, 200));
layer->prepareToUpdate(IntRect(0, 0, 100, 200), occluded);
EXPECT_EQ(2, layer->fakeLayerTextureUpdater()->prepareRectCount());
}
TEST(TiledLayerChromiumTest, tilesPaintedWithOcclusion)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
Region occluded;
// The tile size is 100x100.
layer->setBounds(IntSize(600, 600));
occluded = IntRect(200, 200, 300, 100);
layer->setVisibleLayerRect(IntRect(IntPoint(), layer->bounds()));
layer->invalidateRect(IntRect(0, 0, 600, 600));
layer->prepareToUpdate(IntRect(0, 0, 600, 600), occluded);
EXPECT_EQ(36-3, layer->fakeLayerTextureUpdater()->prepareRectCount());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
occluded = IntRect(250, 200, 300, 100);
layer->invalidateRect(IntRect(0, 0, 600, 600));
layer->prepareToUpdate(IntRect(0, 0, 600, 600), occluded);
EXPECT_EQ(36-2, layer->fakeLayerTextureUpdater()->prepareRectCount());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
occluded = IntRect(250, 250, 300, 100);
layer->invalidateRect(IntRect(0, 0, 600, 600));
layer->prepareToUpdate(IntRect(0, 0, 600, 600), occluded);
EXPECT_EQ(36, layer->fakeLayerTextureUpdater()->prepareRectCount());
}
TEST(TiledLayerChromiumTest, tilesPaintedWithOcclusionAndVisiblityConstraints)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
Region occluded;
// The tile size is 100x100.
layer->setBounds(IntSize(600, 600));
// The partially occluded tiles (by the 150 occlusion height) are visible beyond the occlusion, so not culled.
occluded = IntRect(200, 200, 300, 150);
layer->setVisibleLayerRect(IntRect(0, 0, 600, 360));
layer->invalidateRect(IntRect(0, 0, 600, 600));
layer->prepareToUpdate(IntRect(0, 0, 600, 600), occluded);
EXPECT_EQ(36-3, layer->fakeLayerTextureUpdater()->prepareRectCount());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
// Now the visible region stops at the edge of the occlusion so the partly visible tiles become fully occluded.
occluded = IntRect(200, 200, 300, 150);
layer->setVisibleLayerRect(IntRect(0, 0, 600, 350));
layer->invalidateRect(IntRect(0, 0, 600, 600));
layer->prepareToUpdate(IntRect(0, 0, 600, 600), occluded);
EXPECT_EQ(36-6, layer->fakeLayerTextureUpdater()->prepareRectCount());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
// Now the visible region is even smaller than the occlusion, it should have the same result.
occluded = IntRect(200, 200, 300, 150);
layer->setVisibleLayerRect(IntRect(0, 0, 600, 340));
layer->invalidateRect(IntRect(0, 0, 600, 600));
layer->prepareToUpdate(IntRect(0, 0, 600, 600), occluded);
EXPECT_EQ(36-6, layer->fakeLayerTextureUpdater()->prepareRectCount());
}
TEST(TiledLayerChromiumTest, tilesNotPaintedWithoutInvalidation)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
Region occluded;
// The tile size is 100x100.
layer->setBounds(IntSize(600, 600));
occluded = IntRect(200, 200, 300, 100);
layer->setVisibleLayerRect(IntRect(0, 0, 600, 600));
layer->invalidateRect(IntRect(0, 0, 600, 600));
layer->prepareToUpdate(IntRect(0, 0, 600, 600), occluded);
EXPECT_EQ(36-3, layer->fakeLayerTextureUpdater()->prepareRectCount());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
// Repaint without marking it dirty.
layer->prepareToUpdate(IntRect(0, 0, 600, 600), occluded);
EXPECT_EQ(0, layer->fakeLayerTextureUpdater()->prepareRectCount());
}
TEST(TiledLayerChromiumTest, tilesPaintedWithOcclusionAndTransforms)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
Region occluded;
// The tile size is 100x100.
// This makes sure the painting works when the occluded region (in screen space)
// is transformed differently than the layer.
layer->setBounds(IntSize(600, 600));
TransformationMatrix screenTransform;
screenTransform.scale(0.5);
layer->setScreenSpaceTransform(screenTransform);
occluded = IntRect(100, 100, 150, 50);
layer->setVisibleLayerRect(IntRect(IntPoint(), layer->bounds()));
layer->invalidateRect(IntRect(0, 0, 600, 600));
layer->prepareToUpdate(IntRect(0, 0, 600, 600), occluded);
EXPECT_EQ(36-3, layer->fakeLayerTextureUpdater()->prepareRectCount());
}
TEST(TiledLayerChromiumTest, tilesPaintedWithOcclusionAndScaling)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
Region occluded;
// The tile size is 100x100.
// This makes sure the painting works when the content space is scaled to
// a different layer space. In this case tiles are scaled to be 200x200
// pixels, which means none should be occluded.
layer->setContentsScale(0.5);
layer->setBounds(IntSize(600, 600));
occluded = IntRect(200, 200, 300, 100);
layer->setVisibleLayerRect(IntRect(IntPoint(), layer->bounds()));
layer->invalidateRect(IntRect(0, 0, 600, 600));
layer->prepareToUpdate(IntRect(0, 0, 600, 600), occluded);
// The content is half the size of the layer (so the number of tiles is fewer).
// In this case, the content is 300x300, and since the tile size is 100, the
// number of tiles 3x3.
EXPECT_EQ(9, layer->fakeLayerTextureUpdater()->prepareRectCount());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
// This makes sure the painting works when the content space is scaled to
// a different layer space. In this case the occluded region catches the
// blown up tiles.
occluded = IntRect(200, 200, 300, 200);
layer->setVisibleLayerRect(IntRect(IntPoint(), layer->bounds()));
layer->invalidateRect(IntRect(0, 0, 600, 600));
layer->prepareToUpdate(IntRect(0, 0, 600, 600), occluded);
EXPECT_EQ(9-1, layer->fakeLayerTextureUpdater()->prepareRectCount());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
// This makes sure content scaling and transforms work together.
TransformationMatrix screenTransform;
screenTransform.scale(0.5);
layer->setScreenSpaceTransform(screenTransform);
occluded = IntRect(100, 100, 150, 100);
layer->setVisibleLayerRect(IntRect(IntPoint(), layer->bounds()));
layer->invalidateRect(IntRect(0, 0, 600, 600));
layer->prepareToUpdate(IntRect(0, 0, 600, 600), occluded);
EXPECT_EQ(9-1, layer->fakeLayerTextureUpdater()->prepareRectCount());
}
TEST(TiledLayerChromiumTest, opaqueContentsRegion)
{
OwnPtr<TextureManager> textureManager = TextureManager::create(4*1024*1024, 2*1024*1024, 1024);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(textureManager.get()));
// The tile size is 100x100, so this invalidates and then paints two tiles in various ways.
IntRect opaquePaintRect;
Region opaqueContents;
Region noOcclusion;
IntRect contentBounds = IntRect(0, 0, 100, 200);
IntRect visibleBounds = IntRect(0, 0, 100, 150);
layer->setBounds(contentBounds.size());
layer->setVisibleLayerRect(visibleBounds);
layer->setDrawOpacity(1);
// If the layer doesn't paint opaque content, then the opaqueContentsRegion should be empty.
layer->fakeLayerTextureUpdater()->setOpaquePaintRect(opaquePaintRect);
layer->invalidateRect(contentBounds);
layer->prepareToUpdate(contentBounds, noOcclusion);
opaqueContents = layer->opaqueContentsRegion();
EXPECT_TRUE(opaqueContents.isEmpty());
// opaqueContentsRegion should match the visible part of what is painted opaque.
opaquePaintRect = IntRect(10, 10, 90, 190);
layer->fakeLayerTextureUpdater()->setOpaquePaintRect(opaquePaintRect);
layer->invalidateRect(contentBounds);
layer->prepareToUpdate(contentBounds, noOcclusion);
opaqueContents = layer->opaqueContentsRegion();
EXPECT_EQ_RECT(intersection(opaquePaintRect, visibleBounds), opaqueContents.bounds());
EXPECT_EQ(1u, opaqueContents.rects().size());
// If we paint again without invalidating, the same stuff should be opaque.
layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
layer->prepareToUpdate(contentBounds, noOcclusion);
opaqueContents = layer->opaqueContentsRegion();
EXPECT_EQ_RECT(intersection(opaquePaintRect, visibleBounds), opaqueContents.bounds());
EXPECT_EQ(1u, opaqueContents.rects().size());
// If we repaint a non-opaque part of the tile, then it shouldn't lose its opaque-ness. And other tiles should
// not be affected.
layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
layer->invalidateRect(IntRect(0, 0, 1, 1));
layer->prepareToUpdate(contentBounds, noOcclusion);
opaqueContents = layer->opaqueContentsRegion();
EXPECT_EQ_RECT(intersection(opaquePaintRect, visibleBounds), opaqueContents.bounds());
EXPECT_EQ(1u, opaqueContents.rects().size());
// If we repaint an opaque part of the tile, then it should lose its opaque-ness. But other tiles should still
// not be affected.
layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
layer->invalidateRect(IntRect(10, 10, 1, 1));
layer->prepareToUpdate(contentBounds, noOcclusion);
opaqueContents = layer->opaqueContentsRegion();
EXPECT_EQ_RECT(intersection(IntRect(10, 100, 90, 100), visibleBounds), opaqueContents.bounds());
EXPECT_EQ(1u, opaqueContents.rects().size());
}
} // namespace
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