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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CCScopedTexture.h"
#include "CCRenderer.h"
#include "CCSingleThreadProxy.h" // For DebugScopedSetImplThread
#include "CCTiledLayerTestCommon.h"
#include "FakeCCGraphicsContext.h"
#include "GraphicsContext3D.h"
#include <gtest/gtest.h>
using namespace WebCore;
using namespace WebKit;
using namespace WebKitTests;
namespace {
TEST(CCScopedTextureTest, NewScopedTexture)
{
OwnPtr<CCGraphicsContext> context(createFakeCCGraphicsContext());
DebugScopedSetImplThread implThread;
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(context.get()));
OwnPtr<CCScopedTexture> texture = CCScopedTexture::create(resourceProvider.get());
// New scoped textures do not hold a texture yet.
EXPECT_EQ(0u, texture->id());
// New scoped textures do not have a size yet.
EXPECT_EQ(IntSize(), texture->size());
EXPECT_EQ(0u, texture->bytes());
}
TEST(CCScopedTextureTest, CreateScopedTexture)
{
OwnPtr<CCGraphicsContext> context(createFakeCCGraphicsContext());
DebugScopedSetImplThread implThread;
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(context.get()));
OwnPtr<CCScopedTexture> texture = CCScopedTexture::create(resourceProvider.get());
texture->allocate(CCRenderer::ImplPool, IntSize(30, 30), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny);
// The texture has an allocated byte-size now.
size_t expectedBytes = 30 * 30 * 4;
EXPECT_EQ(expectedBytes, texture->bytes());
EXPECT_LT(0u, texture->id());
EXPECT_EQ(GraphicsContext3D::RGBA, texture->format());
EXPECT_EQ(IntSize(30, 30), texture->size());
}
TEST(CCScopedTextureTest, ScopedTextureIsDeleted)
{
OwnPtr<CCGraphicsContext> context(createFakeCCGraphicsContext());
DebugScopedSetImplThread implThread;
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(context.get()));
{
OwnPtr<CCScopedTexture> texture = CCScopedTexture::create(resourceProvider.get());
EXPECT_EQ(0u, resourceProvider->numResources());
texture->allocate(CCRenderer::ImplPool, IntSize(30, 30), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny);
EXPECT_LT(0u, texture->id());
EXPECT_EQ(1u, resourceProvider->numResources());
}
EXPECT_EQ(0u, resourceProvider->numResources());
{
OwnPtr<CCScopedTexture> texture = CCScopedTexture::create(resourceProvider.get());
EXPECT_EQ(0u, resourceProvider->numResources());
texture->allocate(CCRenderer::ImplPool, IntSize(30, 30), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny);
EXPECT_LT(0u, texture->id());
EXPECT_EQ(1u, resourceProvider->numResources());
texture->free();
EXPECT_EQ(0u, resourceProvider->numResources());
}
}
TEST(CCScopedTextureTest, LeakScopedTexture)
{
OwnPtr<CCGraphicsContext> context(createFakeCCGraphicsContext());
DebugScopedSetImplThread implThread;
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(context.get()));
{
OwnPtr<CCScopedTexture> texture = CCScopedTexture::create(resourceProvider.get());
EXPECT_EQ(0u, resourceProvider->numResources());
texture->allocate(CCRenderer::ImplPool, IntSize(30, 30), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny);
EXPECT_LT(0u, texture->id());
EXPECT_EQ(1u, resourceProvider->numResources());
texture->leak();
EXPECT_EQ(0u, texture->id());
EXPECT_EQ(1u, resourceProvider->numResources());
texture->free();
EXPECT_EQ(0u, texture->id());
EXPECT_EQ(1u, resourceProvider->numResources());
}
EXPECT_EQ(1u, resourceProvider->numResources());
}
}
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