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diff --git a/Source/WebKit/chromium/src/PageWidgetDelegate.cpp b/Source/WebKit/chromium/src/PageWidgetDelegate.cpp
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+/*
+ * Copyright (C) 2012 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "PageWidgetDelegate.h"
+
+#include "Frame.h"
+#include "FrameView.h"
+#include "PageOverlayList.h"
+#include "WebInputEvent.h"
+#include "WebInputEventConversion.h"
+#include "painting/GraphicsContextBuilder.h"
+#include <wtf/CurrentTime.h>
+
+using namespace WebCore;
+
+namespace WebKit {
+
+static inline FrameView* mainFrameView(Page* page)
+{
+ if (!page)
+ return 0;
+ // FIXME: Can we remove this check?
+ if (!page->mainFrame())
+ return 0;
+ return page->mainFrame()->view();
+}
+
+void PageWidgetDelegate::animate(Page* page, double monotonicFrameBeginTime)
+{
+#if ENABLE(REQUEST_ANIMATION_FRAME)
+ FrameView* view = mainFrameView(page);
+ if (!view)
+ return;
+ view->serviceScriptedAnimations(monotonicFrameBeginTime);
+#endif
+}
+
+void PageWidgetDelegate::layout(Page* page)
+{
+ FrameView* view = mainFrameView(page);
+ if (!view)
+ return;
+ // In order for our child HWNDs (NativeWindowWidgets) to update properly,
+ // they need to be told that we are updating the screen. The problem is that
+ // the native widgets need to recalculate their clip region and not overlap
+ // any of our non-native widgets. To force the resizing, call
+ // setFrameRect(). This will be a quick operation for most frames, but the
+ // NativeWindowWidgets will update a proper clipping region.
+ view->setFrameRect(view->frameRect());
+
+ // setFrameRect may have the side-effect of causing existing page layout to
+ // be invalidated, so layout needs to be called last.
+ view->updateLayoutAndStyleIfNeededRecursive();
+}
+
+void PageWidgetDelegate::paint(Page* page, PageOverlayList* overlays, WebCanvas* canvas, const WebRect& rect)
+{
+ if (rect.isEmpty())
+ return;
+ GraphicsContextBuilder builder(canvas);
+ GraphicsContext& gc = builder.context();
+ IntRect dirtyRect(rect);
+ gc.save();
+ FrameView* view = mainFrameView(page);
+ // FIXME: Can we remove the mainFrame()->document() check?
+ if (view && page->mainFrame()->document()) {
+ gc.clip(dirtyRect);
+ view->paint(&gc, dirtyRect);
+ if (overlays)
+ overlays->paintWebFrame(gc);
+ } else
+ gc.fillRect(dirtyRect, Color::white, ColorSpaceDeviceRGB);
+ gc.restore();
+}
+
+bool PageWidgetDelegate::handleInputEvent(Page* page, PageWidgetEventHandler& handler, const WebInputEvent& event)
+{
+ Frame* frame = page ? page->mainFrame() : 0;
+ switch (event.type) {
+
+ // FIXME: WebKit seems to always return false on mouse events processing
+ // methods. For now we'll assume it has processed them (as we are only
+ // interested in whether keyboard events are processed).
+ case WebInputEvent::MouseMove:
+ if (!frame || !frame->view())
+ return true;
+ handler.handleMouseMove(*frame, *static_cast<const WebMouseEvent*>(&event));
+ return true;
+ case WebInputEvent::MouseLeave:
+ if (!frame || !frame->view())
+ return true;
+ handler.handleMouseLeave(*frame, *static_cast<const WebMouseEvent*>(&event));
+ return true;
+ case WebInputEvent::MouseDown:
+ if (!frame || !frame->view())
+ return true;
+ handler.handleMouseDown(*frame, *static_cast<const WebMouseEvent*>(&event));
+ return true;
+ case WebInputEvent::MouseUp:
+ if (!frame || !frame->view())
+ return true;
+ handler.handleMouseUp(*frame, *static_cast<const WebMouseEvent*>(&event));
+ return true;
+
+ case WebInputEvent::MouseWheel:
+ if (!frame || !frame->view())
+ return false;
+ return handler.handleMouseWheel(*frame, *static_cast<const WebMouseWheelEvent*>(&event));
+
+ case WebInputEvent::RawKeyDown:
+ case WebInputEvent::KeyDown:
+ case WebInputEvent::KeyUp:
+ return handler.handleKeyEvent(*static_cast<const WebKeyboardEvent*>(&event));
+
+ case WebInputEvent::Char:
+ return handler.handleCharEvent(*static_cast<const WebKeyboardEvent*>(&event));
+
+#if ENABLE(GESTURE_EVENTS)
+ case WebInputEvent::GestureScrollBegin:
+ case WebInputEvent::GestureScrollEnd:
+ case WebInputEvent::GestureScrollUpdate:
+ case WebInputEvent::GestureFlingStart:
+ case WebInputEvent::GestureFlingCancel:
+ case WebInputEvent::GestureTap:
+ case WebInputEvent::GestureTapDown:
+ case WebInputEvent::GestureDoubleTap:
+ return handler.handleGestureEvent(*static_cast<const WebGestureEvent*>(&event));
+#endif
+
+#if ENABLE(TOUCH_EVENTS)
+ case WebInputEvent::TouchStart:
+ case WebInputEvent::TouchMove:
+ case WebInputEvent::TouchEnd:
+ case WebInputEvent::TouchCancel:
+ if (!frame || !frame->view())
+ return false;
+ return handler.handleTouchEvent(*frame, *static_cast<const WebTouchEvent*>(&event));
+#endif
+
+#if ENABLE(GESTURE_EVENTS)
+ case WebInputEvent::GesturePinchBegin:
+ case WebInputEvent::GesturePinchEnd:
+ case WebInputEvent::GesturePinchUpdate:
+ // FIXME: Once PlatformGestureEvent is updated to support pinch, this
+ // should call handleGestureEvent, just like it currently does for
+ // gesture scroll.
+ return false;
+#endif
+
+ default:
+ return false;
+ }
+}
+
+// ----------------------------------------------------------------
+// Default handlers for PageWidgetEventHandler
+
+void PageWidgetEventHandler::handleMouseMove(Frame& mainFrame, const WebMouseEvent& event)
+{
+ // We call mouseMoved here instead of handleMouseMovedEvent because we need
+ // our ChromeClientImpl to receive changes to the mouse position and tooltip
+ // text, and mouseMoved handles all of that.
+ mainFrame.eventHandler()->mouseMoved(PlatformMouseEventBuilder(mainFrame.view(), event));
+}
+
+void PageWidgetEventHandler::handleMouseLeave(Frame& mainFrame, const WebMouseEvent& event)
+{
+ mainFrame.eventHandler()->handleMouseMoveEvent(PlatformMouseEventBuilder(mainFrame.view(), event));
+}
+
+void PageWidgetEventHandler::handleMouseDown(Frame& mainFrame, const WebMouseEvent& event)
+{
+ mainFrame.eventHandler()->handleMousePressEvent(PlatformMouseEventBuilder(mainFrame.view(), event));
+}
+
+void PageWidgetEventHandler::handleMouseUp(Frame& mainFrame, const WebMouseEvent& event)
+{
+ mainFrame.eventHandler()->handleMouseReleaseEvent(PlatformMouseEventBuilder(mainFrame.view(), event));
+}
+
+bool PageWidgetEventHandler::handleMouseWheel(Frame& mainFrame, const WebMouseWheelEvent& event)
+{
+ return mainFrame.eventHandler()->handleWheelEvent(PlatformWheelEventBuilder(mainFrame.view(), event));
+}
+
+#if ENABLE(TOUCH_EVENTS)
+bool PageWidgetEventHandler::handleTouchEvent(Frame& mainFrame, const WebTouchEvent& event)
+{
+ return mainFrame.eventHandler()->handleTouchEvent(PlatformTouchEventBuilder(mainFrame.view(), event));
+}
+#endif
+
+}