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Diffstat (limited to 'Source/WebKit/chromium/src/GraphicsContext3DPrivate.h')
| -rw-r--r-- | Source/WebKit/chromium/src/GraphicsContext3DPrivate.h | 354 |
1 files changed, 0 insertions, 354 deletions
diff --git a/Source/WebKit/chromium/src/GraphicsContext3DPrivate.h b/Source/WebKit/chromium/src/GraphicsContext3DPrivate.h deleted file mode 100644 index a269192a4..000000000 --- a/Source/WebKit/chromium/src/GraphicsContext3DPrivate.h +++ /dev/null @@ -1,354 +0,0 @@ -/* - * Copyright (C) 2010 Google Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF - * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef GraphicsContext3DPrivate_h -#define GraphicsContext3DPrivate_h - -#include "Extensions3DChromium.h" -#include "GraphicsContext3D.h" -#include "SkBitmap.h" -#include <wtf/HashSet.h> -#include <wtf/OwnArrayPtr.h> -#include <wtf/OwnPtr.h> - -class GrContext; - -namespace WebKit { -class WebGraphicsContext3D; -} - -namespace WebCore { - -class DrawingBuffer; -class Extensions3DChromium; -class GraphicsContextLostCallbackAdapter; -class GraphicsContext3DSwapBuffersCompleteCallbackAdapter; -class GraphicsErrorMessageCallbackAdapter; -class GraphicsContext3DMemoryAllocationChangedCallbackAdapter; - -class GraphicsContext3DPrivate { -public: - // Callers must make the context current before using it AND check that the context was created successfully - // via ContextLost before using the context in any way. Once made current on a thread, the context cannot - // be used on any other thread. - static PassRefPtr<GraphicsContext3D> createGraphicsContextFromWebContext(PassOwnPtr<WebKit::WebGraphicsContext3D>, GraphicsContext3D::RenderStyle, bool preserveDrawingBuffer = false); - - virtual ~GraphicsContext3DPrivate(); - - // Helper function to provide access to the lower-level WebGraphicsContext3D, - // which is needed for subordinate contexts like WebGL's to share resources - // with the compositor's context. - static WebKit::WebGraphicsContext3D* extractWebGraphicsContext3D(GraphicsContext3D*); - - PlatformGraphicsContext3D platformGraphicsContext3D() const; - Platform3DObject platformTexture() const; - GrContext* grContext(); - - bool makeContextCurrent(); - - void reshape(int width, int height); - IntSize getInternalFramebufferSize() const; - bool isResourceSafe(); - - void markContextChanged(); - bool layerComposited() const; - void markLayerComposited(); - - void paintRenderingResultsToCanvas(ImageBuffer*, DrawingBuffer*); - void paintFramebufferToCanvas(int framebuffer, int width, int height, bool premultiplyAlpha, ImageBuffer*); - PassRefPtr<ImageData> paintRenderingResultsToImageData(DrawingBuffer*); - bool paintCompositedResultsToCanvas(ImageBuffer*); - - void prepareTexture(); - - // CHROMIUM_post_sub_buffer - void postSubBufferCHROMIUM(int x, int y, int width, int height); - - bool isGLES2Compliant() const; - - void releaseShaderCompiler(); - bool isContextLost(); - - //---------------------------------------------------------------------- - // Entry points for WebGL. - // - void activeTexture(GC3Denum texture); - void attachShader(Platform3DObject program, Platform3DObject shader); - void bindAttribLocation(Platform3DObject, GC3Duint index, const String& name); - void bindBuffer(GC3Denum target, Platform3DObject); - void bindFramebuffer(GC3Denum target, Platform3DObject); - void bindRenderbuffer(GC3Denum target, Platform3DObject); - void bindTexture(GC3Denum target, Platform3DObject); - void blendColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha); - void blendEquation(GC3Denum mode); - void blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha); - void blendFunc(GC3Denum sfactor, GC3Denum dfactor); - void blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha); - - void bufferData(GC3Denum target, GC3Dsizeiptr, GC3Denum usage); - void bufferData(GC3Denum target, GC3Dsizeiptr, const void* data, GC3Denum usage); - void bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr, const void* data); - - GC3Denum checkFramebufferStatus(GC3Denum target); - void clear(GC3Dbitfield mask); - void clearColor(GC3Dclampf red, GC3Dclampf green, GC3Dclampf blue, GC3Dclampf alpha); - void clearDepth(GC3Dclampf depth); - void clearStencil(GC3Dint s); - void colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha); - void compileShader(Platform3DObject); - - void compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Dsizei imageSize, const void* data); - void compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Dsizei imageSize, const void* data); - void copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border); - void copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); - void cullFace(GC3Denum mode); - void depthFunc(GC3Denum func); - void depthMask(GC3Dboolean flag); - void depthRange(GC3Dclampf zNear, GC3Dclampf zFar); - void detachShader(Platform3DObject, Platform3DObject); - void disable(GC3Denum cap); - void disableVertexAttribArray(GC3Duint index); - void drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count); - void drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, GC3Dintptr offset); - - void enable(GC3Denum cap); - void enableVertexAttribArray(GC3Duint index); - void finish(); - void flush(); - void framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, Platform3DObject); - void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, Platform3DObject, GC3Dint level); - void frontFace(GC3Denum mode); - void generateMipmap(GC3Denum target); - - bool getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo&); - bool getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo&); - void getAttachedShaders(Platform3DObject program, GC3Dsizei maxCount, GC3Dsizei* count, Platform3DObject* shaders); - GC3Dint getAttribLocation(Platform3DObject, const String& name); - void getBooleanv(GC3Denum pname, GC3Dboolean* value); - void getBufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value); - GraphicsContext3D::Attributes getContextAttributes(); - GC3Denum getError(); - void getFloatv(GC3Denum pname, GC3Dfloat* value); - void getFramebufferAttachmentParameteriv(GC3Denum target, GC3Denum attachment, GC3Denum pname, GC3Dint* value); - void getIntegerv(GC3Denum pname, GC3Dint* value); - void getProgramiv(Platform3DObject program, GC3Denum pname, GC3Dint* value); - String getProgramInfoLog(Platform3DObject); - void getRenderbufferParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value); - void getShaderiv(Platform3DObject, GC3Denum pname, GC3Dint* value); - String getShaderInfoLog(Platform3DObject); - void getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType, GC3Dint* range, GC3Dint* precision); - - String getShaderSource(Platform3DObject); - String getString(GC3Denum name); - void getTexParameterfv(GC3Denum target, GC3Denum pname, GC3Dfloat* value); - void getTexParameteriv(GC3Denum target, GC3Denum pname, GC3Dint* value); - void getUniformfv(Platform3DObject program, GC3Dint location, GC3Dfloat* value); - void getUniformiv(Platform3DObject program, GC3Dint location, GC3Dint* value); - GC3Dint getUniformLocation(Platform3DObject, const String& name); - void getVertexAttribfv(GC3Duint index, GC3Denum pname, GC3Dfloat* value); - void getVertexAttribiv(GC3Duint index, GC3Denum pname, GC3Dint* value); - GC3Dsizeiptr getVertexAttribOffset(GC3Duint index, GC3Denum pname); - - void hint(GC3Denum target, GC3Denum mode); - GC3Dboolean isBuffer(Platform3DObject); - GC3Dboolean isEnabled(GC3Denum cap); - GC3Dboolean isFramebuffer(Platform3DObject); - GC3Dboolean isProgram(Platform3DObject); - GC3Dboolean isRenderbuffer(Platform3DObject); - GC3Dboolean isShader(Platform3DObject); - GC3Dboolean isTexture(Platform3DObject); - void lineWidth(GC3Dfloat); - void linkProgram(Platform3DObject); - void pixelStorei(GC3Denum pname, GC3Dint param); - void polygonOffset(GC3Dfloat factor, GC3Dfloat units); - - void readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, void* data); - - void renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height); - void sampleCoverage(GC3Dclampf value, GC3Dboolean invert); - void scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); - void shaderSource(Platform3DObject, const String&); - void stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask); - void stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask); - void stencilMask(GC3Duint mask); - void stencilMaskSeparate(GC3Denum face, GC3Duint mask); - void stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass); - void stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass); - - // texImage2D return false on any error rather than using an ExceptionCode. - bool texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels); - void texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param); - void texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param); - void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels); - - void uniform1f(GC3Dint location, GC3Dfloat x); - void uniform1fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); - void uniform1i(GC3Dint location, GC3Dint x); - void uniform1iv(GC3Dint location, GC3Dsizei, GC3Dint* v); - void uniform2f(GC3Dint location, GC3Dfloat x, float y); - void uniform2fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); - void uniform2i(GC3Dint location, GC3Dint x, GC3Dint y); - void uniform2iv(GC3Dint location, GC3Dsizei, GC3Dint* v); - void uniform3f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z); - void uniform3fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); - void uniform3i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z); - void uniform3iv(GC3Dint location, GC3Dsizei, GC3Dint* v); - void uniform4f(GC3Dint location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w); - void uniform4fv(GC3Dint location, GC3Dsizei, GC3Dfloat* v); - void uniform4i(GC3Dint location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w); - void uniform4iv(GC3Dint location, GC3Dsizei, GC3Dint* v); - void uniformMatrix2fv(GC3Dint location, GC3Dsizei, GC3Dboolean transpose, GC3Dfloat* value); - void uniformMatrix3fv(GC3Dint location, GC3Dsizei, GC3Dboolean transpose, GC3Dfloat* value); - void uniformMatrix4fv(GC3Dint location, GC3Dsizei, GC3Dboolean transpose, GC3Dfloat* value); - - void useProgram(Platform3DObject); - void validateProgram(Platform3DObject); - - void vertexAttrib1f(GC3Duint index, GC3Dfloat x); - void vertexAttrib1fv(GC3Duint index, GC3Dfloat* values); - void vertexAttrib2f(GC3Duint index, GC3Dfloat x, GC3Dfloat y); - void vertexAttrib2fv(GC3Duint index, GC3Dfloat* values); - void vertexAttrib3f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z); - void vertexAttrib3fv(GC3Duint index, GC3Dfloat* values); - void vertexAttrib4f(GC3Duint index, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w); - void vertexAttrib4fv(GC3Duint index, GC3Dfloat* values); - void vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, - GC3Dsizei stride, GC3Dintptr offset); - - void viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height); - - Platform3DObject createBuffer(); - Platform3DObject createFramebuffer(); - Platform3DObject createProgram(); - Platform3DObject createRenderbuffer(); - Platform3DObject createShader(GC3Denum); - Platform3DObject createTexture(); - - void deleteBuffer(Platform3DObject); - void deleteFramebuffer(Platform3DObject); - void deleteProgram(Platform3DObject); - void deleteRenderbuffer(Platform3DObject); - void deleteShader(Platform3DObject); - void deleteTexture(Platform3DObject); - - void synthesizeGLError(GC3Denum error); - - void setContextLostCallback(PassOwnPtr<GraphicsContext3D::ContextLostCallback>); - void setErrorMessageCallback(PassOwnPtr<GraphicsContext3D::ErrorMessageCallback>); - - // Extensions3D support. - Extensions3D* getExtensions(); - bool supportsExtension(const String& name); - bool ensureExtensionEnabled(const String& name); - bool isExtensionEnabled(const String& name); - - // EXT_texture_format_BGRA8888 - bool supportsBGRA(); - - // GL_CHROMIUM_map_sub - bool supportsMapSubCHROMIUM(); - void* mapBufferSubDataCHROMIUM(GC3Denum target, GC3Dsizeiptr offset, GC3Dsizei, GC3Denum access); - void unmapBufferSubDataCHROMIUM(const void*); - void* mapTexSubImage2DCHROMIUM(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, GC3Denum access); - void unmapTexSubImage2DCHROMIUM(const void*); - - // GL_CHROMIUM_set_visibility - void setVisibilityCHROMIUM(bool); - - // GL_EXT_discard_framebuffer - virtual void discardFramebufferEXT(GC3Denum target, GC3Dsizei numAttachments, const GC3Denum* attachments); - virtual void ensureFramebufferCHROMIUM(); - - // GL_CHROMIUM_gpu_memory_manager - void setGpuMemoryAllocationChangedCallbackCHROMIUM(PassOwnPtr<Extensions3DChromium::GpuMemoryAllocationChangedCallbackCHROMIUM>); - - // GL_CHROMIUM_framebuffer_multisample - void blitFramebufferCHROMIUM(GC3Dint srcX0, GC3Dint srcY0, GC3Dint srcX1, GC3Dint srcY1, GC3Dint dstX0, GC3Dint dstY0, GC3Dint dstX1, GC3Dint dstY1, GC3Dbitfield mask, GC3Denum filter); - void renderbufferStorageMultisampleCHROMIUM(GC3Denum target, GC3Dsizei samples, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height); - - // GL_CHROMIUM_swapbuffers_complete_callback - void setSwapBuffersCompleteCallbackCHROMIUM(PassOwnPtr<Extensions3DChromium::SwapBuffersCompleteCallbackCHROMIUM>); - - // GL_CHROMIUM_rate_limit_offscreen_context - void rateLimitOffscreenContextCHROMIUM(); - - // GL_ARB_robustness - GC3Denum getGraphicsResetStatusARB(); - - // GL_ANGLE_translated_shader_source - String getTranslatedShaderSourceANGLE(Platform3DObject shader); - - // GL_CHROMIUM_iosurface - void texImageIOSurface2DCHROMIUM(GC3Denum target, GC3Dint width, GC3Dint height, GC3Duint ioSurfaceId, GC3Duint plane); - - // GL_EXT_texture_storage - void texStorage2DEXT(GC3Denum target, GC3Dint levels, GC3Duint internalformat, GC3Dint width, GC3Dint height); - - // GL_EXT_occlusion_query - Platform3DObject createQueryEXT(); - void deleteQueryEXT(Platform3DObject); - GC3Dboolean isQueryEXT(Platform3DObject); - void beginQueryEXT(GC3Denum, Platform3DObject); - void endQueryEXT(GC3Denum); - void getQueryivEXT(GC3Denum, GC3Denum, GC3Dint*); - void getQueryObjectuivEXT(Platform3DObject, GC3Denum, GC3Duint*); - -private: - GraphicsContext3DPrivate(PassOwnPtr<WebKit::WebGraphicsContext3D>, bool preserveDrawingBuffer); - - void initializeExtensions(); - - OwnPtr<WebKit::WebGraphicsContext3D> m_impl; - OwnPtr<Extensions3DChromium> m_extensions; - OwnPtr<GraphicsContextLostCallbackAdapter> m_contextLostCallbackAdapter; - OwnPtr<GraphicsErrorMessageCallbackAdapter> m_errorMessageCallbackAdapter; - OwnPtr<GraphicsContext3DSwapBuffersCompleteCallbackAdapter> m_swapBuffersCompleteCallbackAdapter; - OwnPtr<GraphicsContext3DMemoryAllocationChangedCallbackAdapter> m_memoryAllocationChangedCallbackAdapter; - bool m_initializedAvailableExtensions; - HashSet<String> m_enabledExtensions; - HashSet<String> m_requestableExtensions; - bool m_layerComposited; - bool m_preserveDrawingBuffer; - - enum ResourceSafety { - ResourceSafetyUnknown, - ResourceSafe, - ResourceUnsafe - }; - ResourceSafety m_resourceSafety; - - // If the width and height of the Canvas's backing store don't - // match those that we were given in the most recent call to - // reshape(), then we need an intermediate bitmap to read back the - // frame buffer into. This seems to happen when CSS styles are - // used to resize the Canvas. - SkBitmap m_resizingBitmap; - - GrContext* m_grContext; -}; - -} // namespace WebCore - -#endif // GraphicsContext3DPrivate_h |
