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Diffstat (limited to 'Source/ThirdParty/ANGLE/src/libEGL/Display.h')
-rw-r--r-- | Source/ThirdParty/ANGLE/src/libEGL/Display.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/src/libEGL/Display.h b/Source/ThirdParty/ANGLE/src/libEGL/Display.h new file mode 100644 index 000000000..86de5cd4b --- /dev/null +++ b/Source/ThirdParty/ANGLE/src/libEGL/Display.h @@ -0,0 +1,118 @@ +// +// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Display.h: Defines the egl::Display class, representing the abstract +// display on which graphics are drawn. Implements EGLDisplay. +// [EGL 1.4] section 2.1.2 page 3. + +#ifndef INCLUDE_DISPLAY_H_ +#define INCLUDE_DISPLAY_H_ + +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#include <windows.h> +#include <d3d9.h> + +#include <set> + +#include "libGLESv2/Context.h" + +#include "libEGL/Config.h" +#include "libEGL/Surface.h" + +namespace egl +{ +class Display +{ + public: + Display(HDC deviceContext); + + ~Display(); + + bool initialize(); + void terminate(); + + virtual void startScene(); + virtual void endScene(); + + bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig); + bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value); + + EGLSurface createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList); + EGLSurface createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList); + EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext); + + void destroySurface(egl::Surface *surface); + void destroyContext(gl::Context *context); + + bool isInitialized() const; + bool isValidConfig(EGLConfig config); + bool isValidContext(gl::Context *context); + bool isValidSurface(egl::Surface *surface); + bool hasExistingWindowSurface(HWND window); + + EGLint getMinSwapInterval(); + EGLint getMaxSwapInterval(); + + virtual IDirect3DDevice9 *getDevice(); + virtual D3DCAPS9 getDeviceCaps(); + virtual D3DADAPTER_IDENTIFIER9 *getAdapterIdentifier(); + bool isDeviceLost(); + virtual void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray); + virtual bool getCompressedTextureSupport(); + virtual bool getEventQuerySupport(); + virtual bool getFloatTextureSupport(bool *filtering, bool *renderable); + virtual bool getHalfFloatTextureSupport(bool *filtering, bool *renderable); + virtual bool getLuminanceTextureSupport(); + virtual bool getLuminanceAlphaTextureSupport(); + virtual bool getVertexTextureSupport() const; + virtual bool getNonPower2TextureSupport() const; + virtual D3DPOOL getBufferPool(DWORD usage) const; + + bool isD3d9ExDevice() { return mD3d9Ex != NULL; } + const char *getExtensionString() const; + + private: + DISALLOW_COPY_AND_ASSIGN(Display); + + D3DPRESENT_PARAMETERS getDefaultPresentParameters(); + + const HDC mDc; + + HMODULE mD3d9Module; + + UINT mAdapter; + D3DDEVTYPE mDeviceType; + IDirect3D9 *mD3d9; // Always valid after successful initialization. + IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported. + IDirect3DDevice9 *mDevice; + IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported. + D3DCAPS9 mDeviceCaps; + D3DADAPTER_IDENTIFIER9 mAdapterIdentifier; + HWND mDeviceWindow; + + bool mSceneStarted; + EGLint mMaxSwapInterval; + EGLint mMinSwapInterval; + + typedef std::set<Surface*> SurfaceSet; + SurfaceSet mSurfaceSet; + + ConfigSet mConfigSet; + + typedef std::set<gl::Context*> ContextSet; + ContextSet mContextSet; + + bool createDevice(); + bool resetDevice(); + + void initExtensionString(); + std::string mExtensionString; +}; +} + +#endif // INCLUDE_DISPLAY_H_ |