summaryrefslogtreecommitdiff
path: root/chromium/ui/views/widget/native_widget_mac_interactive_uitest.mm
blob: 77a8c22c22accd251b1edc4d78830bbe345c7954 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/views/widget/native_widget_mac.h"

#import <Cocoa/Cocoa.h>

#import "base/mac/mac_util.h"
#import "base/mac/scoped_nsobject.h"
#include "base/macros.h"
#include "ui/base/test/ui_controls.h"
#import "ui/base/test/windowed_nsnotification_observer.h"
#import "ui/events/test/cocoa_test_event_utils.h"
#include "ui/views/bubble/bubble_dialog_delegate_view.h"
#include "ui/views/controls/textfield/textfield.h"
#include "ui/views/test/test_widget_observer.h"
#include "ui/views/test/widget_test.h"

namespace views {
namespace test {

// Tests for NativeWidgetMac that rely on global window manager state, and can
// not be parallelized.
class NativeWidgetMacInteractiveUITest
    : public WidgetTest,
      public ::testing::WithParamInterface<bool> {
 public:
  class Observer;

  NativeWidgetMacInteractiveUITest() = default;

  // WidgetTest:
  void SetUp() override {
    SetUpForInteractiveTests();
    WidgetTest::SetUp();
  }

  Widget* MakeWidget() {
    return GetParam() ? CreateTopLevelFramelessPlatformWidget()
                      : CreateTopLevelPlatformWidget();
  }

 protected:
  std::unique_ptr<Observer> observer_;
  int activation_count_ = 0;
  int deactivation_count_ = 0;

 private:
  DISALLOW_COPY_AND_ASSIGN(NativeWidgetMacInteractiveUITest);
};

class NativeWidgetMacInteractiveUITest::Observer : public TestWidgetObserver {
 public:
  Observer(NativeWidgetMacInteractiveUITest* parent, Widget* widget)
      : TestWidgetObserver(widget), parent_(parent) {}

  void OnWidgetActivationChanged(Widget* widget, bool active) override {
    if (active)
      parent_->activation_count_++;
    else
      parent_->deactivation_count_++;
  }

 private:
  NativeWidgetMacInteractiveUITest* parent_;

  DISALLOW_COPY_AND_ASSIGN(Observer);
};

// Test that showing a window causes it to attain global keyWindow status.
TEST_P(NativeWidgetMacInteractiveUITest, ShowAttainsKeyStatus) {
  Widget* widget = MakeWidget();
  observer_ = std::make_unique<Observer>(this, widget);

  EXPECT_FALSE(widget->IsActive());
  EXPECT_EQ(0, activation_count_);
  {
    WidgetActivationWaiter wait_for_first_active(widget, true);
    widget->Show();
    wait_for_first_active.Wait();
  }
  EXPECT_TRUE(widget->IsActive());
  EXPECT_TRUE([widget->GetNativeWindow().GetNativeNSWindow() isKeyWindow]);
  EXPECT_EQ(1, activation_count_);
  EXPECT_EQ(0, deactivation_count_);

  // Now check that losing and gaining key status due events outside of Widget
  // works correctly.
  Widget* widget2 = MakeWidget();  // Note: not observed.
  EXPECT_EQ(0, deactivation_count_);
  {
    WidgetActivationWaiter wait_for_deactivate(widget, false);
    widget2->Show();
    wait_for_deactivate.Wait();
  }
  EXPECT_EQ(1, deactivation_count_);
  EXPECT_FALSE(widget->IsActive());
  EXPECT_EQ(1, activation_count_);

  {
    WidgetActivationWaiter wait_for_external_activate(widget, true);
    [widget->GetNativeWindow().GetNativeNSWindow() makeKeyAndOrderFront:nil];
    wait_for_external_activate.Wait();
  }
  EXPECT_TRUE(widget->IsActive());
  EXPECT_EQ(1, deactivation_count_);
  EXPECT_EQ(2, activation_count_);

  widget2->CloseNow();
  widget->CloseNow();

  EXPECT_EQ(1, deactivation_count_);
  EXPECT_EQ(2, activation_count_);
}

// Test that ShowInactive does not take keyWindow status.
TEST_P(NativeWidgetMacInteractiveUITest, ShowInactiveIgnoresKeyStatus) {
  WidgetTest::WaitForSystemAppActivation();
  Widget* widget = MakeWidget();
  NSWindow* widget_window = widget->GetNativeWindow().GetNativeNSWindow();

  base::scoped_nsobject<WindowedNSNotificationObserver> waiter(
      [[WindowedNSNotificationObserver alloc]
          initForNotification:NSWindowDidBecomeKeyNotification
                       object:widget_window]);

  EXPECT_FALSE(widget->IsVisible());
  EXPECT_FALSE([widget_window isVisible]);
  EXPECT_FALSE(widget->IsActive());
  EXPECT_FALSE([widget_window isKeyWindow]);
  widget->ShowInactive();

  EXPECT_TRUE(widget->IsVisible());
  EXPECT_TRUE([widget_window isVisible]);
  EXPECT_FALSE(widget->IsActive());
  EXPECT_FALSE([widget_window isKeyWindow]);

  // If the window were to become active, this would activate it.
  RunPendingMessages();
  EXPECT_FALSE(widget->IsActive());
  EXPECT_FALSE([widget_window isKeyWindow]);
  EXPECT_EQ(0, [waiter notificationCount]);

  // Activating the inactive widget should make it key, asynchronously.
  widget->Activate();
  [waiter wait];
  EXPECT_EQ(1, [waiter notificationCount]);
  EXPECT_TRUE(widget->IsActive());
  EXPECT_TRUE([widget_window isKeyWindow]);

  widget->CloseNow();
}

namespace {

// Show |widget| and wait for it to become the key window.
void ShowKeyWindow(Widget* widget) {
  NSWindow* widget_window = widget->GetNativeWindow().GetNativeNSWindow();
  base::scoped_nsobject<WindowedNSNotificationObserver> waiter(
      [[WindowedNSNotificationObserver alloc]
          initForNotification:NSWindowDidBecomeKeyNotification
                       object:widget_window]);
  widget->Show();
  EXPECT_TRUE([waiter wait]);
  EXPECT_TRUE([widget_window isKeyWindow]);
}

NSData* ViewAsTIFF(NSView* view) {
  NSBitmapImageRep* bitmap =
      [view bitmapImageRepForCachingDisplayInRect:[view bounds]];
  [view cacheDisplayInRect:[view bounds] toBitmapImageRep:bitmap];
  return [bitmap TIFFRepresentation];
}

class TestBubbleView : public BubbleDialogDelegateView {
 public:
  explicit TestBubbleView(Widget* parent) {
    SetAnchorView(parent->GetContentsView());
  }

 private:
  DISALLOW_COPY_AND_ASSIGN(TestBubbleView);
};

}  // namespace

// Test that parent windows keep their traffic lights enabled when showing
// dialogs.
TEST_F(NativeWidgetMacInteractiveUITest, ParentWindowTrafficLights) {
  Widget* parent_widget = CreateTopLevelPlatformWidget();
  parent_widget->SetBounds(gfx::Rect(100, 100, 100, 100));
  ShowKeyWindow(parent_widget);

  NSWindow* parent = parent_widget->GetNativeWindow().GetNativeNSWindow();
  EXPECT_TRUE([parent isMainWindow]);

  NSButton* button = [parent standardWindowButton:NSWindowCloseButton];
  EXPECT_TRUE(button);
  NSData* active_button_image = ViewAsTIFF(button);
  EXPECT_TRUE(active_button_image);
  EXPECT_TRUE(parent_widget->ShouldPaintAsActive());

  // If a child widget is key, the parent should paint as active.
  Widget* child_widget = new Widget;
  Widget::InitParams params =
      CreateParams(Widget::InitParams::TYPE_WINDOW_FRAMELESS);
  params.parent = parent_widget->GetNativeView();
  child_widget->Init(std::move(params));
  child_widget->SetContentsView(new View);
  child_widget->Show();
  NSWindow* child = child_widget->GetNativeWindow().GetNativeNSWindow();

  // Ensure the button instance is still valid.
  EXPECT_EQ(button, [parent standardWindowButton:NSWindowCloseButton]);
  EXPECT_TRUE(parent_widget->ShouldPaintAsActive());

  // Parent window should still be main, and have its traffic lights active.
  EXPECT_TRUE([parent isMainWindow]);
  EXPECT_FALSE([parent isKeyWindow]);

  // Enabled status doesn't actually change, but check anyway.
  EXPECT_TRUE([button isEnabled]);
  NSData* button_image_with_child = ViewAsTIFF(button);
  EXPECT_TRUE([active_button_image isEqualToData:button_image_with_child]);

  // Verify that activating some other random window does change the button.
  // When the bubble loses activation, it will dismiss itself and update
  // Widget::ShouldPaintAsActive().
  Widget* other_widget = CreateTopLevelPlatformWidget();
  other_widget->SetBounds(gfx::Rect(200, 200, 100, 100));
  ShowKeyWindow(other_widget);
  EXPECT_FALSE([parent isMainWindow]);
  EXPECT_FALSE([parent isKeyWindow]);
  EXPECT_FALSE(parent_widget->ShouldPaintAsActive());
  EXPECT_TRUE([button isEnabled]);
  NSData* inactive_button_image = ViewAsTIFF(button);
  EXPECT_FALSE([active_button_image isEqualToData:inactive_button_image]);

  // Focus the child again and assert the parent once again paints as active.
  [child makeKeyWindow];
  EXPECT_TRUE(parent_widget->ShouldPaintAsActive());
  EXPECT_TRUE([child isKeyWindow]);
  EXPECT_FALSE([parent isKeyWindow]);

  child_widget->CloseNow();
  other_widget->CloseNow();
  parent_widget->CloseNow();
}

// Test that bubble widgets are dismissed on right mouse down.
TEST_F(NativeWidgetMacInteractiveUITest, BubbleDismiss) {
  Widget* parent_widget = CreateTopLevelPlatformWidget();
  parent_widget->SetBounds(gfx::Rect(100, 100, 100, 100));
  ShowKeyWindow(parent_widget);

  Widget* bubble_widget =
      BubbleDialogDelegateView::CreateBubble(new TestBubbleView(parent_widget));
  ShowKeyWindow(bubble_widget);

  // First, test with LeftMouseDown in the parent window.
  NSEvent* mouse_down = cocoa_test_event_utils::LeftMouseDownAtPointInWindow(
      NSMakePoint(50, 50),
      parent_widget->GetNativeWindow().GetNativeNSWindow());
  [NSApp sendEvent:mouse_down];
  EXPECT_TRUE(bubble_widget->IsClosed());

  bubble_widget =
      BubbleDialogDelegateView::CreateBubble(new TestBubbleView(parent_widget));
  ShowKeyWindow(bubble_widget);

  // Test with RightMouseDown in the parent window.
  mouse_down = cocoa_test_event_utils::RightMouseDownAtPointInWindow(
      NSMakePoint(50, 50),
      parent_widget->GetNativeWindow().GetNativeNSWindow());
  [NSApp sendEvent:mouse_down];
  EXPECT_TRUE(bubble_widget->IsClosed());

  bubble_widget =
      BubbleDialogDelegateView::CreateBubble(new TestBubbleView(parent_widget));
  ShowKeyWindow(bubble_widget);

  // Test with RightMouseDown in the bubble (bubble should stay open).
  mouse_down = cocoa_test_event_utils::RightMouseDownAtPointInWindow(
      NSMakePoint(50, 50),
      bubble_widget->GetNativeWindow().GetNativeNSWindow());
  [NSApp sendEvent:mouse_down];
  EXPECT_FALSE(bubble_widget->IsClosed());
  bubble_widget->CloseNow();

  // Test with RightMouseDown when set_close_on_deactivate(false).
  TestBubbleView* bubble_view = new TestBubbleView(parent_widget);
  bubble_view->set_close_on_deactivate(false);
  bubble_widget = BubbleDialogDelegateView::CreateBubble(bubble_view);
  ShowKeyWindow(bubble_widget);

  mouse_down = cocoa_test_event_utils::RightMouseDownAtPointInWindow(
      NSMakePoint(50, 50),
      parent_widget->GetNativeWindow().GetNativeNSWindow());
  [NSApp sendEvent:mouse_down];
  EXPECT_FALSE(bubble_widget->IsClosed());

  parent_widget->CloseNow();
}

// Ensure BridgedContentView's inputContext can handle its window being torn
// away mid-way through event processing. Toolkit-views guarantees to move focus
// away from any Widget when the window is torn down. This test ensures that
// global references AppKit may have held on to are also updated.
TEST_F(NativeWidgetMacInteractiveUITest, GlobalNSTextInputContextUpdates) {
  Widget* widget = CreateTopLevelNativeWidget();
  Textfield* textfield = new Textfield;
  textfield->SetBounds(0, 0, 100, 100);
  widget->GetContentsView()->AddChildView(textfield);
  textfield->RequestFocus();
  {
    WidgetActivationWaiter wait_for_first_active(widget, true);
    widget->Show();
    wait_for_first_active.Wait();
  }
  EXPECT_TRUE([widget->GetNativeView().GetNativeNSView() inputContext]);
  EXPECT_EQ([widget->GetNativeView().GetNativeNSView() inputContext],
            [NSTextInputContext currentInputContext]);

  widget->GetContentsView()->RemoveChildView(textfield);

  // NSTextInputContext usually only updates at the end of an AppKit event loop
  // iteration. We just tore out the inputContext, so ensure the raw, weak
  // global pointer that AppKit likes to keep around has been updated manually.
  EXPECT_EQ(nil, [NSTextInputContext currentInputContext]);
  EXPECT_FALSE([widget->GetNativeView().GetNativeNSView() inputContext]);

  // RemoveChildView() doesn't delete the view.
  delete textfield;

  widget->Close();
  base::RunLoop().RunUntilIdle();
}

INSTANTIATE_TEST_SUITE_P(NativeWidgetMacInteractiveUITestInstance,
                         NativeWidgetMacInteractiveUITest,
                         ::testing::Bool());

}  // namespace test
}  // namespace views