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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_OVERLAY_MANAGER_GPU_H_
#define UI_OZONE_PLATFORM_DRM_GPU_DRM_OVERLAY_MANAGER_GPU_H_
#include <vector>
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "ui/ozone/platform/drm/common/drm_overlay_manager.h"
namespace ui {
class DrmThreadProxy;
// DrmOverlayManager implementation that runs in the GPU process. PostTasks
// overlay validations requests to the DRM thread.
class DrmOverlayManagerGpu : public DrmOverlayManager {
public:
explicit DrmOverlayManagerGpu(DrmThreadProxy* drm_thread_proxy);
~DrmOverlayManagerGpu() override;
private:
// DrmOverlayManager:
void SendOverlayValidationRequest(
const std::vector<OverlaySurfaceCandidate>& candidates,
gfx::AcceleratedWidget widget) override;
void ReceiveOverlayValidationResponse(
gfx::AcceleratedWidget widget,
const std::vector<OverlaySurfaceCandidate>& candidates,
const std::vector<OverlayStatus>& status);
DrmThreadProxy* const drm_thread_proxy_;
bool has_set_clear_cache_callback_ = false;
base::WeakPtrFactory<DrmOverlayManagerGpu> weak_ptr_factory_{this};
DISALLOW_COPY_AND_ASSIGN(DrmOverlayManagerGpu);
};
} // namespace ui
#endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_OVERLAY_MANAGER_GPU_H_
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