summaryrefslogtreecommitdiff
path: root/chromium/ui/gl/gl_bindings_api_autogen_gl.h
blob: b36d9e8f959ac165c787d9e23d5c792f8c37fac7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file is auto-generated from
// ui/gl/generate_bindings.py
// It's formatted by clang-format using chromium coding style:
//    clang-format -i -style=chromium filename
// DO NOT EDIT!

// The following line silences a presubmit warning that would otherwise be
// triggered by this:
// no-include-guard-because-multiply-included

void glActiveShaderProgramFn(GLuint pipeline, GLuint program) override;
void glActiveTextureFn(GLenum texture) override;
void glApplyFramebufferAttachmentCMAAINTELFn(void) override;
void glAttachShaderFn(GLuint program, GLuint shader) override;
void glBeginQueryFn(GLenum target, GLuint id) override;
void glBeginTransformFeedbackFn(GLenum primitiveMode) override;
void glBindAttribLocationFn(GLuint program,
                            GLuint index,
                            const char* name) override;
void glBindBufferFn(GLenum target, GLuint buffer) override;
void glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) override;
void glBindBufferRangeFn(GLenum target,
                         GLuint index,
                         GLuint buffer,
                         GLintptr offset,
                         GLsizeiptr size) override;
void glBindFragDataLocationFn(GLuint program,
                              GLuint colorNumber,
                              const char* name) override;
void glBindFragDataLocationIndexedFn(GLuint program,
                                     GLuint colorNumber,
                                     GLuint index,
                                     const char* name) override;
void glBindFragmentInputLocationCHROMIUMFn(GLuint program,
                                           GLint location,
                                           const char* name) override;
void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) override;
void glBindImageTextureEXTFn(GLuint index,
                             GLuint texture,
                             GLint level,
                             GLboolean layered,
                             GLint layer,
                             GLenum access,
                             GLint format) override;
void glBindProgramPipelineFn(GLuint pipeline) override;
void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) override;
void glBindSamplerFn(GLuint unit, GLuint sampler) override;
void glBindTextureFn(GLenum target, GLuint texture) override;
void glBindTransformFeedbackFn(GLenum target, GLuint id) override;
void glBindUniformLocationCHROMIUMFn(GLuint program,
                                     GLint location,
                                     const char* name) override;
void glBindVertexArrayOESFn(GLuint array) override;
void glBindVertexBufferFn(GLuint bindingindex,
                          GLuint buffer,
                          GLintptr offset,
                          GLsizei stride) override;
void glBlendBarrierKHRFn(void) override;
void glBlendColorFn(GLclampf red,
                    GLclampf green,
                    GLclampf blue,
                    GLclampf alpha) override;
void glBlendEquationFn(GLenum mode) override;
void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) override;
void glBlendFuncFn(GLenum sfactor, GLenum dfactor) override;
void glBlendFuncSeparateFn(GLenum srcRGB,
                           GLenum dstRGB,
                           GLenum srcAlpha,
                           GLenum dstAlpha) override;
void glBlitFramebufferFn(GLint srcX0,
                         GLint srcY0,
                         GLint srcX1,
                         GLint srcY1,
                         GLint dstX0,
                         GLint dstY0,
                         GLint dstX1,
                         GLint dstY1,
                         GLbitfield mask,
                         GLenum filter) override;
void glBufferDataFn(GLenum target,
                    GLsizeiptr size,
                    const void* data,
                    GLenum usage) override;
void glBufferSubDataFn(GLenum target,
                       GLintptr offset,
                       GLsizeiptr size,
                       const void* data) override;
GLenum glCheckFramebufferStatusEXTFn(GLenum target) override;
void glClearFn(GLbitfield mask) override;
void glClearBufferfiFn(GLenum buffer,
                       GLint drawbuffer,
                       const GLfloat depth,
                       GLint stencil) override;
void glClearBufferfvFn(GLenum buffer,
                       GLint drawbuffer,
                       const GLfloat* value) override;
void glClearBufferivFn(GLenum buffer,
                       GLint drawbuffer,
                       const GLint* value) override;
void glClearBufferuivFn(GLenum buffer,
                        GLint drawbuffer,
                        const GLuint* value) override;
void glClearColorFn(GLclampf red,
                    GLclampf green,
                    GLclampf blue,
                    GLclampf alpha) override;
void glClearDepthFn(GLclampd depth) override;
void glClearDepthfFn(GLclampf depth) override;
void glClearStencilFn(GLint s) override;
GLenum glClientWaitSyncFn(GLsync sync,
                          GLbitfield flags,
                          GLuint64 timeout) override;
void glColorMaskFn(GLboolean red,
                   GLboolean green,
                   GLboolean blue,
                   GLboolean alpha) override;
void glCompileShaderFn(GLuint shader) override;
void glCompressedTexImage2DFn(GLenum target,
                              GLint level,
                              GLenum internalformat,
                              GLsizei width,
                              GLsizei height,
                              GLint border,
                              GLsizei imageSize,
                              const void* data) override;
void glCompressedTexImage2DRobustANGLEFn(GLenum target,
                                         GLint level,
                                         GLenum internalformat,
                                         GLsizei width,
                                         GLsizei height,
                                         GLint border,
                                         GLsizei imageSize,
                                         GLsizei dataSize,
                                         const void* data) override;
void glCompressedTexImage3DFn(GLenum target,
                              GLint level,
                              GLenum internalformat,
                              GLsizei width,
                              GLsizei height,
                              GLsizei depth,
                              GLint border,
                              GLsizei imageSize,
                              const void* data) override;
void glCompressedTexImage3DRobustANGLEFn(GLenum target,
                                         GLint level,
                                         GLenum internalformat,
                                         GLsizei width,
                                         GLsizei height,
                                         GLsizei depth,
                                         GLint border,
                                         GLsizei imageSize,
                                         GLsizei dataSize,
                                         const void* data) override;
void glCompressedTexSubImage2DFn(GLenum target,
                                 GLint level,
                                 GLint xoffset,
                                 GLint yoffset,
                                 GLsizei width,
                                 GLsizei height,
                                 GLenum format,
                                 GLsizei imageSize,
                                 const void* data) override;
void glCompressedTexSubImage2DRobustANGLEFn(GLenum target,
                                            GLint level,
                                            GLint xoffset,
                                            GLint yoffset,
                                            GLsizei width,
                                            GLsizei height,
                                            GLenum format,
                                            GLsizei imageSize,
                                            GLsizei dataSize,
                                            const void* data) override;
void glCompressedTexSubImage3DFn(GLenum target,
                                 GLint level,
                                 GLint xoffset,
                                 GLint yoffset,
                                 GLint zoffset,
                                 GLsizei width,
                                 GLsizei height,
                                 GLsizei depth,
                                 GLenum format,
                                 GLsizei imageSize,
                                 const void* data) override;
void glCompressedTexSubImage3DRobustANGLEFn(GLenum target,
                                            GLint level,
                                            GLint xoffset,
                                            GLint yoffset,
                                            GLint zoffset,
                                            GLsizei width,
                                            GLsizei height,
                                            GLsizei depth,
                                            GLenum format,
                                            GLsizei imageSize,
                                            GLsizei dataSize,
                                            const void* data) override;
void glCopyBufferSubDataFn(GLenum readTarget,
                           GLenum writeTarget,
                           GLintptr readOffset,
                           GLintptr writeOffset,
                           GLsizeiptr size) override;
void glCopySubTextureCHROMIUMFn(GLuint sourceId,
                                GLint sourceLevel,
                                GLenum destTarget,
                                GLuint destId,
                                GLint destLevel,
                                GLint xoffset,
                                GLint yoffset,
                                GLint x,
                                GLint y,
                                GLsizei width,
                                GLsizei height,
                                GLboolean unpackFlipY,
                                GLboolean unpackPremultiplyAlpha,
                                GLboolean unpackUnmultiplyAlpha) override;
void glCopyTexImage2DFn(GLenum target,
                        GLint level,
                        GLenum internalformat,
                        GLint x,
                        GLint y,
                        GLsizei width,
                        GLsizei height,
                        GLint border) override;
void glCopyTexSubImage2DFn(GLenum target,
                           GLint level,
                           GLint xoffset,
                           GLint yoffset,
                           GLint x,
                           GLint y,
                           GLsizei width,
                           GLsizei height) override;
void glCopyTexSubImage3DFn(GLenum target,
                           GLint level,
                           GLint xoffset,
                           GLint yoffset,
                           GLint zoffset,
                           GLint x,
                           GLint y,
                           GLsizei width,
                           GLsizei height) override;
void glCopyTextureCHROMIUMFn(GLuint sourceId,
                             GLint sourceLevel,
                             GLenum destTarget,
                             GLuint destId,
                             GLint destLevel,
                             GLint internalFormat,
                             GLenum destType,
                             GLboolean unpackFlipY,
                             GLboolean unpackPremultiplyAlpha,
                             GLboolean unpackUnmultiplyAlpha) override;
void glCoverageModulationNVFn(GLenum components) override;
void glCoverFillPathInstancedNVFn(GLsizei numPaths,
                                  GLenum pathNameType,
                                  const void* paths,
                                  GLuint pathBase,
                                  GLenum coverMode,
                                  GLenum transformType,
                                  const GLfloat* transformValues) override;
void glCoverFillPathNVFn(GLuint path, GLenum coverMode) override;
void glCoverStrokePathInstancedNVFn(GLsizei numPaths,
                                    GLenum pathNameType,
                                    const void* paths,
                                    GLuint pathBase,
                                    GLenum coverMode,
                                    GLenum transformType,
                                    const GLfloat* transformValues) override;
void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) override;
GLuint glCreateProgramFn(void) override;
GLuint glCreateShaderFn(GLenum type) override;
GLuint glCreateShaderProgramvFn(GLenum type,
                                GLsizei count,
                                const char* const* strings) override;
void glCullFaceFn(GLenum mode) override;
void glDebugMessageCallbackFn(GLDEBUGPROC callback,
                              const void* userParam) override;
void glDebugMessageControlFn(GLenum source,
                             GLenum type,
                             GLenum severity,
                             GLsizei count,
                             const GLuint* ids,
                             GLboolean enabled) override;
void glDebugMessageInsertFn(GLenum source,
                            GLenum type,
                            GLuint id,
                            GLenum severity,
                            GLsizei length,
                            const char* buf) override;
void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) override;
void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) override;
void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) override;
void glDeleteFramebuffersEXTFn(GLsizei n, const GLuint* framebuffers) override;
void glDeletePathsNVFn(GLuint path, GLsizei range) override;
void glDeleteProgramFn(GLuint program) override;
void glDeleteProgramPipelinesFn(GLsizei n, const GLuint* pipelines) override;
void glDeleteQueriesFn(GLsizei n, const GLuint* ids) override;
void glDeleteRenderbuffersEXTFn(GLsizei n,
                                const GLuint* renderbuffers) override;
void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) override;
void glDeleteShaderFn(GLuint shader) override;
void glDeleteSyncFn(GLsync sync) override;
void glDeleteTexturesFn(GLsizei n, const GLuint* textures) override;
void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) override;
void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) override;
void glDepthFuncFn(GLenum func) override;
void glDepthMaskFn(GLboolean flag) override;
void glDepthRangeFn(GLclampd zNear, GLclampd zFar) override;
void glDepthRangefFn(GLclampf zNear, GLclampf zFar) override;
void glDetachShaderFn(GLuint program, GLuint shader) override;
void glDisableFn(GLenum cap) override;
void glDisableVertexAttribArrayFn(GLuint index) override;
void glDiscardFramebufferEXTFn(GLenum target,
                               GLsizei numAttachments,
                               const GLenum* attachments) override;
void glDispatchComputeFn(GLuint numGroupsX,
                         GLuint numGroupsY,
                         GLuint numGroupsZ) override;
void glDispatchComputeIndirectFn(GLintptr indirect) override;
void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) override;
void glDrawArraysIndirectFn(GLenum mode, const void* indirect) override;
void glDrawArraysInstancedANGLEFn(GLenum mode,
                                  GLint first,
                                  GLsizei count,
                                  GLsizei primcount) override;
void glDrawBufferFn(GLenum mode) override;
void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) override;
void glDrawElementsFn(GLenum mode,
                      GLsizei count,
                      GLenum type,
                      const void* indices) override;
void glDrawElementsIndirectFn(GLenum mode,
                              GLenum type,
                              const void* indirect) override;
void glDrawElementsInstancedANGLEFn(GLenum mode,
                                    GLsizei count,
                                    GLenum type,
                                    const void* indices,
                                    GLsizei primcount) override;
void glDrawRangeElementsFn(GLenum mode,
                           GLuint start,
                           GLuint end,
                           GLsizei count,
                           GLenum type,
                           const void* indices) override;
void glEGLImageTargetRenderbufferStorageOESFn(GLenum target,
                                              GLeglImageOES image) override;
void glEGLImageTargetTexture2DOESFn(GLenum target,
                                    GLeglImageOES image) override;
void glEnableFn(GLenum cap) override;
void glEnableVertexAttribArrayFn(GLuint index) override;
void glEndQueryFn(GLenum target) override;
void glEndTransformFeedbackFn(void) override;
GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) override;
void glFinishFn(void) override;
void glFinishFenceAPPLEFn(GLuint fence) override;
void glFinishFenceNVFn(GLuint fence) override;
void glFlushFn(void) override;
void glFlushMappedBufferRangeFn(GLenum target,
                                GLintptr offset,
                                GLsizeiptr length) override;
void glFramebufferParameteriFn(GLenum target,
                               GLenum pname,
                               GLint param) override;
void glFramebufferRenderbufferEXTFn(GLenum target,
                                    GLenum attachment,
                                    GLenum renderbuffertarget,
                                    GLuint renderbuffer) override;
void glFramebufferTexture2DEXTFn(GLenum target,
                                 GLenum attachment,
                                 GLenum textarget,
                                 GLuint texture,
                                 GLint level) override;
void glFramebufferTexture2DMultisampleEXTFn(GLenum target,
                                            GLenum attachment,
                                            GLenum textarget,
                                            GLuint texture,
                                            GLint level,
                                            GLsizei samples) override;
void glFramebufferTextureLayerFn(GLenum target,
                                 GLenum attachment,
                                 GLuint texture,
                                 GLint level,
                                 GLint layer) override;
void glFramebufferTextureMultiviewLayeredANGLEFn(GLenum target,
                                                 GLenum attachment,
                                                 GLuint texture,
                                                 GLint level,
                                                 GLint baseViewIndex,
                                                 GLsizei numViews) override;
void glFrontFaceFn(GLenum mode) override;
void glGenBuffersARBFn(GLsizei n, GLuint* buffers) override;
void glGenerateMipmapEXTFn(GLenum target) override;
void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) override;
void glGenFencesNVFn(GLsizei n, GLuint* fences) override;
void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) override;
GLuint glGenPathsNVFn(GLsizei range) override;
GLuint glGenProgramPipelinesFn(GLsizei n, GLuint* pipelines) override;
void glGenQueriesFn(GLsizei n, GLuint* ids) override;
void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) override;
void glGenSamplersFn(GLsizei n, GLuint* samplers) override;
void glGenTexturesFn(GLsizei n, GLuint* textures) override;
void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) override;
void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) override;
void glGetActiveAttribFn(GLuint program,
                         GLuint index,
                         GLsizei bufsize,
                         GLsizei* length,
                         GLint* size,
                         GLenum* type,
                         char* name) override;
void glGetActiveUniformFn(GLuint program,
                          GLuint index,
                          GLsizei bufsize,
                          GLsizei* length,
                          GLint* size,
                          GLenum* type,
                          char* name) override;
void glGetActiveUniformBlockivFn(GLuint program,
                                 GLuint uniformBlockIndex,
                                 GLenum pname,
                                 GLint* params) override;
void glGetActiveUniformBlockivRobustANGLEFn(GLuint program,
                                            GLuint uniformBlockIndex,
                                            GLenum pname,
                                            GLsizei bufSize,
                                            GLsizei* length,
                                            GLint* params) override;
void glGetActiveUniformBlockNameFn(GLuint program,
                                   GLuint uniformBlockIndex,
                                   GLsizei bufSize,
                                   GLsizei* length,
                                   char* uniformBlockName) override;
void glGetActiveUniformsivFn(GLuint program,
                             GLsizei uniformCount,
                             const GLuint* uniformIndices,
                             GLenum pname,
                             GLint* params) override;
void glGetAttachedShadersFn(GLuint program,
                            GLsizei maxcount,
                            GLsizei* count,
                            GLuint* shaders) override;
GLint glGetAttribLocationFn(GLuint program, const char* name) override;
void glGetBooleani_vFn(GLenum target, GLuint index, GLboolean* data) override;
void glGetBooleani_vRobustANGLEFn(GLenum target,
                                  GLuint index,
                                  GLsizei bufSize,
                                  GLsizei* length,
                                  GLboolean* data) override;
void glGetBooleanvFn(GLenum pname, GLboolean* params) override;
void glGetBooleanvRobustANGLEFn(GLenum pname,
                                GLsizei bufSize,
                                GLsizei* length,
                                GLboolean* data) override;
void glGetBufferParameteri64vRobustANGLEFn(GLenum target,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           GLsizei* length,
                                           GLint64* params) override;
void glGetBufferParameterivFn(GLenum target,
                              GLenum pname,
                              GLint* params) override;
void glGetBufferParameterivRobustANGLEFn(GLenum target,
                                         GLenum pname,
                                         GLsizei bufSize,
                                         GLsizei* length,
                                         GLint* params) override;
void glGetBufferPointervRobustANGLEFn(GLenum target,
                                      GLenum pname,
                                      GLsizei bufSize,
                                      GLsizei* length,
                                      void** params) override;
GLuint glGetDebugMessageLogFn(GLuint count,
                              GLsizei bufSize,
                              GLenum* sources,
                              GLenum* types,
                              GLuint* ids,
                              GLenum* severities,
                              GLsizei* lengths,
                              char* messageLog) override;
GLenum glGetErrorFn(void) override;
void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) override;
void glGetFloatvFn(GLenum pname, GLfloat* params) override;
void glGetFloatvRobustANGLEFn(GLenum pname,
                              GLsizei bufSize,
                              GLsizei* length,
                              GLfloat* data) override;
GLint glGetFragDataIndexFn(GLuint program, const char* name) override;
GLint glGetFragDataLocationFn(GLuint program, const char* name) override;
void glGetFramebufferAttachmentParameterivEXTFn(GLenum target,
                                                GLenum attachment,
                                                GLenum pname,
                                                GLint* params) override;
void glGetFramebufferAttachmentParameterivRobustANGLEFn(GLenum target,
                                                        GLenum attachment,
                                                        GLenum pname,
                                                        GLsizei bufSize,
                                                        GLsizei* length,
                                                        GLint* params) override;
void glGetFramebufferParameterivFn(GLenum target,
                                   GLenum pname,
                                   GLint* params) override;
void glGetFramebufferParameterivRobustANGLEFn(GLenum target,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei* length,
                                              GLint* params) override;
GLenum glGetGraphicsResetStatusARBFn(void) override;
void glGetInteger64i_vFn(GLenum target, GLuint index, GLint64* data) override;
void glGetInteger64i_vRobustANGLEFn(GLenum target,
                                    GLuint index,
                                    GLsizei bufSize,
                                    GLsizei* length,
                                    GLint64* data) override;
void glGetInteger64vFn(GLenum pname, GLint64* params) override;
void glGetInteger64vRobustANGLEFn(GLenum pname,
                                  GLsizei bufSize,
                                  GLsizei* length,
                                  GLint64* data) override;
void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) override;
void glGetIntegeri_vRobustANGLEFn(GLenum target,
                                  GLuint index,
                                  GLsizei bufSize,
                                  GLsizei* length,
                                  GLint* data) override;
void glGetIntegervFn(GLenum pname, GLint* params) override;
void glGetIntegervRobustANGLEFn(GLenum pname,
                                GLsizei bufSize,
                                GLsizei* length,
                                GLint* data) override;
void glGetInternalformativFn(GLenum target,
                             GLenum internalformat,
                             GLenum pname,
                             GLsizei bufSize,
                             GLint* params) override;
void glGetInternalformativRobustANGLEFn(GLenum target,
                                        GLenum internalformat,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        GLsizei* length,
                                        GLint* params) override;
void glGetMultisamplefvFn(GLenum pname, GLuint index, GLfloat* val) override;
void glGetMultisamplefvRobustANGLEFn(GLenum pname,
                                     GLuint index,
                                     GLsizei bufSize,
                                     GLsizei* length,
                                     GLfloat* val) override;
void glGetnUniformfvRobustANGLEFn(GLuint program,
                                  GLint location,
                                  GLsizei bufSize,
                                  GLsizei* length,
                                  GLfloat* params) override;
void glGetnUniformivRobustANGLEFn(GLuint program,
                                  GLint location,
                                  GLsizei bufSize,
                                  GLsizei* length,
                                  GLint* params) override;
void glGetnUniformuivRobustANGLEFn(GLuint program,
                                   GLint location,
                                   GLsizei bufSize,
                                   GLsizei* length,
                                   GLuint* params) override;
void glGetObjectLabelFn(GLenum identifier,
                        GLuint name,
                        GLsizei bufSize,
                        GLsizei* length,
                        char* label) override;
void glGetObjectPtrLabelFn(void* ptr,
                           GLsizei bufSize,
                           GLsizei* length,
                           char* label) override;
void glGetPointervFn(GLenum pname, void** params) override;
void glGetPointervRobustANGLERobustANGLEFn(GLenum pname,
                                           GLsizei bufSize,
                                           GLsizei* length,
                                           void** params) override;
void glGetProgramBinaryFn(GLuint program,
                          GLsizei bufSize,
                          GLsizei* length,
                          GLenum* binaryFormat,
                          GLvoid* binary) override;
void glGetProgramInfoLogFn(GLuint program,
                           GLsizei bufsize,
                           GLsizei* length,
                           char* infolog) override;
void glGetProgramInterfaceivFn(GLuint program,
                               GLenum programInterface,
                               GLenum pname,
                               GLint* params) override;
void glGetProgramInterfaceivRobustANGLEFn(GLuint program,
                                          GLenum programInterface,
                                          GLenum pname,
                                          GLsizei bufSize,
                                          GLsizei* length,
                                          GLint* params) override;
void glGetProgramivFn(GLuint program, GLenum pname, GLint* params) override;
void glGetProgramivRobustANGLEFn(GLuint program,
                                 GLenum pname,
                                 GLsizei bufSize,
                                 GLsizei* length,
                                 GLint* params) override;
void glGetProgramPipelineInfoLogFn(GLuint pipeline,
                                   GLsizei bufSize,
                                   GLsizei* length,
                                   GLchar* infoLog) override;
void glGetProgramPipelineivFn(GLuint pipeline,
                              GLenum pname,
                              GLint* params) override;
void glGetProgramResourceIndexFn(GLuint program,
                                 GLenum programInterface,
                                 const GLchar* name) override;
void glGetProgramResourceivFn(GLuint program,
                              GLenum programInterface,
                              GLuint index,
                              GLsizei propCount,
                              const GLenum* props,
                              GLsizei bufSize,
                              GLsizei* length,
                              GLint* params) override;
GLint glGetProgramResourceLocationFn(GLuint program,
                                     GLenum programInterface,
                                     const char* name) override;
void glGetProgramResourceNameFn(GLuint program,
                                GLenum programInterface,
                                GLuint index,
                                GLsizei bufSize,
                                GLsizei* length,
                                GLchar* name) override;
void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) override;
void glGetQueryivRobustANGLEFn(GLenum target,
                               GLenum pname,
                               GLsizei bufSize,
                               GLsizei* length,
                               GLint* params) override;
void glGetQueryObjecti64vFn(GLuint id, GLenum pname, GLint64* params) override;
void glGetQueryObjecti64vRobustANGLEFn(GLuint id,
                                       GLenum pname,
                                       GLsizei bufSize,
                                       GLsizei* length,
                                       GLint64* params) override;
void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) override;
void glGetQueryObjectivRobustANGLEFn(GLuint id,
                                     GLenum pname,
                                     GLsizei bufSize,
                                     GLsizei* length,
                                     GLint* params) override;
void glGetQueryObjectui64vFn(GLuint id,
                             GLenum pname,
                             GLuint64* params) override;
void glGetQueryObjectui64vRobustANGLEFn(GLuint id,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        GLsizei* length,
                                        GLuint64* params) override;
void glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) override;
void glGetQueryObjectuivRobustANGLEFn(GLuint id,
                                      GLenum pname,
                                      GLsizei bufSize,
                                      GLsizei* length,
                                      GLuint* params) override;
void glGetRenderbufferParameterivEXTFn(GLenum target,
                                       GLenum pname,
                                       GLint* params) override;
void glGetRenderbufferParameterivRobustANGLEFn(GLenum target,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               GLsizei* length,
                                               GLint* params) override;
void glGetSamplerParameterfvFn(GLuint sampler,
                               GLenum pname,
                               GLfloat* params) override;
void glGetSamplerParameterfvRobustANGLEFn(GLuint sampler,
                                          GLenum pname,
                                          GLsizei bufSize,
                                          GLsizei* length,
                                          GLfloat* params) override;
void glGetSamplerParameterIivRobustANGLEFn(GLuint sampler,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           GLsizei* length,
                                           GLint* params) override;
void glGetSamplerParameterIuivRobustANGLEFn(GLuint sampler,
                                            GLenum pname,
                                            GLsizei bufSize,
                                            GLsizei* length,
                                            GLuint* params) override;
void glGetSamplerParameterivFn(GLuint sampler,
                               GLenum pname,
                               GLint* params) override;
void glGetSamplerParameterivRobustANGLEFn(GLuint sampler,
                                          GLenum pname,
                                          GLsizei bufSize,
                                          GLsizei* length,
                                          GLint* params) override;
void glGetShaderInfoLogFn(GLuint shader,
                          GLsizei bufsize,
                          GLsizei* length,
                          char* infolog) override;
void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) override;
void glGetShaderivRobustANGLEFn(GLuint shader,
                                GLenum pname,
                                GLsizei bufSize,
                                GLsizei* length,
                                GLint* params) override;
void glGetShaderPrecisionFormatFn(GLenum shadertype,
                                  GLenum precisiontype,
                                  GLint* range,
                                  GLint* precision) override;
void glGetShaderSourceFn(GLuint shader,
                         GLsizei bufsize,
                         GLsizei* length,
                         char* source) override;
const GLubyte* glGetStringFn(GLenum name) override;
const GLubyte* glGetStringiFn(GLenum name, GLuint index) override;
void glGetSyncivFn(GLsync sync,
                   GLenum pname,
                   GLsizei bufSize,
                   GLsizei* length,
                   GLint* values) override;
void glGetTexLevelParameterfvFn(GLenum target,
                                GLint level,
                                GLenum pname,
                                GLfloat* params) override;
void glGetTexLevelParameterfvRobustANGLEFn(GLenum target,
                                           GLint level,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           GLsizei* length,
                                           GLfloat* params) override;
void glGetTexLevelParameterivFn(GLenum target,
                                GLint level,
                                GLenum pname,
                                GLint* params) override;
void glGetTexLevelParameterivRobustANGLEFn(GLenum target,
                                           GLint level,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           GLsizei* length,
                                           GLint* params) override;
void glGetTexParameterfvFn(GLenum target,
                           GLenum pname,
                           GLfloat* params) override;
void glGetTexParameterfvRobustANGLEFn(GLenum target,
                                      GLenum pname,
                                      GLsizei bufSize,
                                      GLsizei* length,
                                      GLfloat* params) override;
void glGetTexParameterIivRobustANGLEFn(GLenum target,
                                       GLenum pname,
                                       GLsizei bufSize,
                                       GLsizei* length,
                                       GLint* params) override;
void glGetTexParameterIuivRobustANGLEFn(GLenum target,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        GLsizei* length,
                                        GLuint* params) override;
void glGetTexParameterivFn(GLenum target, GLenum pname, GLint* params) override;
void glGetTexParameterivRobustANGLEFn(GLenum target,
                                      GLenum pname,
                                      GLsizei bufSize,
                                      GLsizei* length,
                                      GLint* params) override;
void glGetTransformFeedbackVaryingFn(GLuint program,
                                     GLuint index,
                                     GLsizei bufSize,
                                     GLsizei* length,
                                     GLsizei* size,
                                     GLenum* type,
                                     char* name) override;
void glGetTranslatedShaderSourceANGLEFn(GLuint shader,
                                        GLsizei bufsize,
                                        GLsizei* length,
                                        char* source) override;
GLuint glGetUniformBlockIndexFn(GLuint program,
                                const char* uniformBlockName) override;
void glGetUniformfvFn(GLuint program, GLint location, GLfloat* params) override;
void glGetUniformfvRobustANGLEFn(GLuint program,
                                 GLint location,
                                 GLsizei bufSize,
                                 GLsizei* length,
                                 GLfloat* params) override;
void glGetUniformIndicesFn(GLuint program,
                           GLsizei uniformCount,
                           const char* const* uniformNames,
                           GLuint* uniformIndices) override;
void glGetUniformivFn(GLuint program, GLint location, GLint* params) override;
void glGetUniformivRobustANGLEFn(GLuint program,
                                 GLint location,
                                 GLsizei bufSize,
                                 GLsizei* length,
                                 GLint* params) override;
GLint glGetUniformLocationFn(GLuint program, const char* name) override;
void glGetUniformuivFn(GLuint program, GLint location, GLuint* params) override;
void glGetUniformuivRobustANGLEFn(GLuint program,
                                  GLint location,
                                  GLsizei bufSize,
                                  GLsizei* length,
                                  GLuint* params) override;
void glGetVertexAttribfvFn(GLuint index,
                           GLenum pname,
                           GLfloat* params) override;
void glGetVertexAttribfvRobustANGLEFn(GLuint index,
                                      GLenum pname,
                                      GLsizei bufSize,
                                      GLsizei* length,
                                      GLfloat* params) override;
void glGetVertexAttribIivRobustANGLEFn(GLuint index,
                                       GLenum pname,
                                       GLsizei bufSize,
                                       GLsizei* length,
                                       GLint* params) override;
void glGetVertexAttribIuivRobustANGLEFn(GLuint index,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        GLsizei* length,
                                        GLuint* params) override;
void glGetVertexAttribivFn(GLuint index, GLenum pname, GLint* params) override;
void glGetVertexAttribivRobustANGLEFn(GLuint index,
                                      GLenum pname,
                                      GLsizei bufSize,
                                      GLsizei* length,
                                      GLint* params) override;
void glGetVertexAttribPointervFn(GLuint index,
                                 GLenum pname,
                                 void** pointer) override;
void glGetVertexAttribPointervRobustANGLEFn(GLuint index,
                                            GLenum pname,
                                            GLsizei bufSize,
                                            GLsizei* length,
                                            void** pointer) override;
void glHintFn(GLenum target, GLenum mode) override;
void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) override;
void glInvalidateFramebufferFn(GLenum target,
                               GLsizei numAttachments,
                               const GLenum* attachments) override;
void glInvalidateSubFramebufferFn(GLenum target,
                                  GLsizei numAttachments,
                                  const GLenum* attachments,
                                  GLint x,
                                  GLint y,
                                  GLint width,
                                  GLint height) override;
GLboolean glIsBufferFn(GLuint buffer) override;
GLboolean glIsEnabledFn(GLenum cap) override;
GLboolean glIsFenceAPPLEFn(GLuint fence) override;
GLboolean glIsFenceNVFn(GLuint fence) override;
GLboolean glIsFramebufferEXTFn(GLuint framebuffer) override;
GLboolean glIsPathNVFn(GLuint path) override;
GLboolean glIsProgramFn(GLuint program) override;
GLboolean glIsProgramPipelineFn(GLuint pipeline) override;
GLboolean glIsQueryFn(GLuint query) override;
GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) override;
GLboolean glIsSamplerFn(GLuint sampler) override;
GLboolean glIsShaderFn(GLuint shader) override;
GLboolean glIsSyncFn(GLsync sync) override;
GLboolean glIsTextureFn(GLuint texture) override;
GLboolean glIsTransformFeedbackFn(GLuint id) override;
GLboolean glIsVertexArrayOESFn(GLuint array) override;
void glLineWidthFn(GLfloat width) override;
void glLinkProgramFn(GLuint program) override;
void* glMapBufferFn(GLenum target, GLenum access) override;
void* glMapBufferRangeFn(GLenum target,
                         GLintptr offset,
                         GLsizeiptr length,
                         GLbitfield access) override;
void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) override;
void glMatrixLoadIdentityEXTFn(GLenum matrixMode) override;
void glMaxShaderCompilerThreadsKHRFn(GLuint count) override;
void glMemoryBarrierByRegionFn(GLbitfield barriers) override;
void glMemoryBarrierEXTFn(GLbitfield barriers) override;
void glMinSampleShadingFn(GLfloat value) override;
void glMultiDrawArraysANGLEFn(GLenum mode,
                              const GLint* firsts,
                              const GLsizei* counts,
                              GLsizei drawcount) override;
void glMultiDrawArraysInstancedANGLEFn(GLenum mode,
                                       const GLint* firsts,
                                       const GLsizei* counts,
                                       const GLsizei* instanceCounts,
                                       GLsizei drawcount) override;
void glMultiDrawElementsANGLEFn(GLenum mode,
                                const GLsizei* counts,
                                GLenum type,
                                const GLvoid* const* indices,
                                GLsizei drawcount) override;
void glMultiDrawElementsInstancedANGLEFn(GLenum mode,
                                         const GLsizei* counts,
                                         GLenum type,
                                         const GLvoid* const* indices,
                                         const GLsizei* instanceCounts,
                                         GLsizei drawcount) override;
void glObjectLabelFn(GLenum identifier,
                     GLuint name,
                     GLsizei length,
                     const char* label) override;
void glObjectPtrLabelFn(void* ptr, GLsizei length, const char* label) override;
void glPathCommandsNVFn(GLuint path,
                        GLsizei numCommands,
                        const GLubyte* commands,
                        GLsizei numCoords,
                        GLenum coordType,
                        const GLvoid* coords) override;
void glPathParameterfNVFn(GLuint path, GLenum pname, GLfloat value) override;
void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) override;
void glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) override;
void glPauseTransformFeedbackFn(void) override;
void glPixelStoreiFn(GLenum pname, GLint param) override;
void glPointParameteriFn(GLenum pname, GLint param) override;
void glPolygonModeFn(GLenum face, GLenum mode) override;
void glPolygonOffsetFn(GLfloat factor, GLfloat units) override;
void glPopDebugGroupFn() override;
void glPopGroupMarkerEXTFn(void) override;
void glPrimitiveRestartIndexFn(GLuint index) override;
void glProgramBinaryFn(GLuint program,
                       GLenum binaryFormat,
                       const GLvoid* binary,
                       GLsizei length) override;
void glProgramParameteriFn(GLuint program, GLenum pname, GLint value) override;
void glProgramPathFragmentInputGenNVFn(GLuint program,
                                       GLint location,
                                       GLenum genMode,
                                       GLint components,
                                       const GLfloat* coeffs) override;
void glProgramUniform1fFn(GLuint program, GLint location, GLfloat v0) override;
void glProgramUniform1fvFn(GLuint program,
                           GLint location,
                           GLsizei count,
                           const GLfloat* value) override;
void glProgramUniform1iFn(GLuint program, GLint location, GLint v0) override;
void glProgramUniform1ivFn(GLuint program,
                           GLint location,
                           GLsizei count,
                           const GLint* value) override;
void glProgramUniform1uiFn(GLuint program, GLint location, GLuint v0) override;
void glProgramUniform1uivFn(GLuint program,
                            GLint location,
                            GLsizei count,
                            const GLuint* value) override;
void glProgramUniform2fFn(GLuint program,
                          GLint location,
                          GLfloat v0,
                          GLfloat v1) override;
void glProgramUniform2fvFn(GLuint program,
                           GLint location,
                           GLsizei count,
                           const GLfloat* value) override;
void glProgramUniform2iFn(GLuint program,
                          GLint location,
                          GLint v0,
                          GLint v1) override;
void glProgramUniform2ivFn(GLuint program,
                           GLint location,
                           GLsizei count,
                           const GLint* value) override;
void glProgramUniform2uiFn(GLuint program,
                           GLint location,
                           GLuint v0,
                           GLuint v1) override;
void glProgramUniform2uivFn(GLuint program,
                            GLint location,
                            GLsizei count,
                            const GLuint* value) override;
void glProgramUniform3fFn(GLuint program,
                          GLint location,
                          GLfloat v0,
                          GLfloat v1,
                          GLfloat v2) override;
void glProgramUniform3fvFn(GLuint program,
                           GLint location,
                           GLsizei count,
                           const GLfloat* value) override;
void glProgramUniform3iFn(GLuint program,
                          GLint location,
                          GLint v0,
                          GLint v1,
                          GLint v2) override;
void glProgramUniform3ivFn(GLuint program,
                           GLint location,
                           GLsizei count,
                           const GLint* value) override;
void glProgramUniform3uiFn(GLuint program,
                           GLint location,
                           GLuint v0,
                           GLuint v1,
                           GLuint v2) override;
void glProgramUniform3uivFn(GLuint program,
                            GLint location,
                            GLsizei count,
                            const GLuint* value) override;
void glProgramUniform4fFn(GLuint program,
                          GLint location,
                          GLfloat v0,
                          GLfloat v1,
                          GLfloat v2,
                          GLfloat v3) override;
void glProgramUniform4fvFn(GLuint program,
                           GLint location,
                           GLsizei count,
                           const GLfloat* value) override;
void glProgramUniform4iFn(GLuint program,
                          GLint location,
                          GLint v0,
                          GLint v1,
                          GLint v2,
                          GLint v3) override;
void glProgramUniform4ivFn(GLuint program,
                           GLint location,
                           GLsizei count,
                           const GLint* value) override;
void glProgramUniform4uiFn(GLuint program,
                           GLint location,
                           GLuint v0,
                           GLuint v1,
                           GLuint v2,
                           GLuint v3) override;
void glProgramUniform4uivFn(GLuint program,
                            GLint location,
                            GLsizei count,
                            const GLuint* value) override;
void glProgramUniformMatrix2fvFn(GLuint program,
                                 GLint location,
                                 GLsizei count,
                                 GLboolean transpose,
                                 const GLfloat* value) override;
void glProgramUniformMatrix2x3fvFn(GLuint program,
                                   GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat* value) override;
void glProgramUniformMatrix2x4fvFn(GLuint program,
                                   GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat* value) override;
void glProgramUniformMatrix3fvFn(GLuint program,
                                 GLint location,
                                 GLsizei count,
                                 GLboolean transpose,
                                 const GLfloat* value) override;
void glProgramUniformMatrix3x2fvFn(GLuint program,
                                   GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat* value) override;
void glProgramUniformMatrix3x4fvFn(GLuint program,
                                   GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat* value) override;
void glProgramUniformMatrix4fvFn(GLuint program,
                                 GLint location,
                                 GLsizei count,
                                 GLboolean transpose,
                                 const GLfloat* value) override;
void glProgramUniformMatrix4x2fvFn(GLuint program,
                                   GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat* value) override;
void glProgramUniformMatrix4x3fvFn(GLuint program,
                                   GLint location,
                                   GLsizei count,
                                   GLboolean transpose,
                                   const GLfloat* value) override;
void glPushDebugGroupFn(GLenum source,
                        GLuint id,
                        GLsizei length,
                        const char* message) override;
void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) override;
void glQueryCounterFn(GLuint id, GLenum target) override;
void glReadBufferFn(GLenum src) override;
void glReadnPixelsRobustANGLEFn(GLint x,
                                GLint y,
                                GLsizei width,
                                GLsizei height,
                                GLenum format,
                                GLenum type,
                                GLsizei bufSize,
                                GLsizei* length,
                                GLsizei* columns,
                                GLsizei* rows,
                                void* data) override;
void glReadPixelsFn(GLint x,
                    GLint y,
                    GLsizei width,
                    GLsizei height,
                    GLenum format,
                    GLenum type,
                    void* pixels) override;
void glReadPixelsRobustANGLEFn(GLint x,
                               GLint y,
                               GLsizei width,
                               GLsizei height,
                               GLenum format,
                               GLenum type,
                               GLsizei bufSize,
                               GLsizei* length,
                               GLsizei* columns,
                               GLsizei* rows,
                               void* pixels) override;
void glReleaseShaderCompilerFn(void) override;
void glRenderbufferStorageEXTFn(GLenum target,
                                GLenum internalformat,
                                GLsizei width,
                                GLsizei height) override;
void glRenderbufferStorageMultisampleFn(GLenum target,
                                        GLsizei samples,
                                        GLenum internalformat,
                                        GLsizei width,
                                        GLsizei height) override;
void glRenderbufferStorageMultisampleEXTFn(GLenum target,
                                           GLsizei samples,
                                           GLenum internalformat,
                                           GLsizei width,
                                           GLsizei height) override;
void glRequestExtensionANGLEFn(const char* name) override;
void glResumeTransformFeedbackFn(void) override;
void glSampleCoverageFn(GLclampf value, GLboolean invert) override;
void glSampleMaskiFn(GLuint maskNumber, GLbitfield mask) override;
void glSamplerParameterfFn(GLuint sampler,
                           GLenum pname,
                           GLfloat param) override;
void glSamplerParameterfvFn(GLuint sampler,
                            GLenum pname,
                            const GLfloat* params) override;
void glSamplerParameterfvRobustANGLEFn(GLuint sampler,
                                       GLenum pname,
                                       GLsizei bufSize,
                                       const GLfloat* param) override;
void glSamplerParameteriFn(GLuint sampler, GLenum pname, GLint param) override;
void glSamplerParameterIivRobustANGLEFn(GLuint sampler,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        const GLint* param) override;
void glSamplerParameterIuivRobustANGLEFn(GLuint sampler,
                                         GLenum pname,
                                         GLsizei bufSize,
                                         const GLuint* param) override;
void glSamplerParameterivFn(GLuint sampler,
                            GLenum pname,
                            const GLint* params) override;
void glSamplerParameterivRobustANGLEFn(GLuint sampler,
                                       GLenum pname,
                                       GLsizei bufSize,
                                       const GLint* param) override;
void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) override;
void glSetFenceAPPLEFn(GLuint fence) override;
void glSetFenceNVFn(GLuint fence, GLenum condition) override;
void glShaderBinaryFn(GLsizei n,
                      const GLuint* shaders,
                      GLenum binaryformat,
                      const void* binary,
                      GLsizei length) override;
void glShaderSourceFn(GLuint shader,
                      GLsizei count,
                      const char* const* str,
                      const GLint* length) override;
void glStencilFillPathInstancedNVFn(GLsizei numPaths,
                                    GLenum pathNameType,
                                    const void* paths,
                                    GLuint pathBase,
                                    GLenum fillMode,
                                    GLuint mask,
                                    GLenum transformType,
                                    const GLfloat* transformValues) override;
void glStencilFillPathNVFn(GLuint path, GLenum fillMode, GLuint mask) override;
void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) override;
void glStencilFuncSeparateFn(GLenum face,
                             GLenum func,
                             GLint ref,
                             GLuint mask) override;
void glStencilMaskFn(GLuint mask) override;
void glStencilMaskSeparateFn(GLenum face, GLuint mask) override;
void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) override;
void glStencilOpSeparateFn(GLenum face,
                           GLenum fail,
                           GLenum zfail,
                           GLenum zpass) override;
void glStencilStrokePathInstancedNVFn(GLsizei numPaths,
                                      GLenum pathNameType,
                                      const void* paths,
                                      GLuint pathBase,
                                      GLint ref,
                                      GLuint mask,
                                      GLenum transformType,
                                      const GLfloat* transformValues) override;
void glStencilStrokePathNVFn(GLuint path,
                             GLint reference,
                             GLuint mask) override;
void glStencilThenCoverFillPathInstancedNVFn(
    GLsizei numPaths,
    GLenum pathNameType,
    const void* paths,
    GLuint pathBase,
    GLenum fillMode,
    GLuint mask,
    GLenum coverMode,
    GLenum transformType,
    const GLfloat* transformValues) override;
void glStencilThenCoverFillPathNVFn(GLuint path,
                                    GLenum fillMode,
                                    GLuint mask,
                                    GLenum coverMode) override;
void glStencilThenCoverStrokePathInstancedNVFn(
    GLsizei numPaths,
    GLenum pathNameType,
    const void* paths,
    GLuint pathBase,
    GLint ref,
    GLuint mask,
    GLenum coverMode,
    GLenum transformType,
    const GLfloat* transformValues) override;
void glStencilThenCoverStrokePathNVFn(GLuint path,
                                      GLint reference,
                                      GLuint mask,
                                      GLenum coverMode) override;
GLboolean glTestFenceAPPLEFn(GLuint fence) override;
GLboolean glTestFenceNVFn(GLuint fence) override;
void glTexBufferFn(GLenum target,
                   GLenum internalformat,
                   GLuint buffer) override;
void glTexBufferRangeFn(GLenum target,
                        GLenum internalformat,
                        GLuint buffer,
                        GLintptr offset,
                        GLsizeiptr size) override;
void glTexImage2DFn(GLenum target,
                    GLint level,
                    GLint internalformat,
                    GLsizei width,
                    GLsizei height,
                    GLint border,
                    GLenum format,
                    GLenum type,
                    const void* pixels) override;
void glTexImage2DRobustANGLEFn(GLenum target,
                               GLint level,
                               GLint internalformat,
                               GLsizei width,
                               GLsizei height,
                               GLint border,
                               GLenum format,
                               GLenum type,
                               GLsizei bufSize,
                               const void* pixels) override;
void glTexImage3DFn(GLenum target,
                    GLint level,
                    GLint internalformat,
                    GLsizei width,
                    GLsizei height,
                    GLsizei depth,
                    GLint border,
                    GLenum format,
                    GLenum type,
                    const void* pixels) override;
void glTexImage3DRobustANGLEFn(GLenum target,
                               GLint level,
                               GLint internalformat,
                               GLsizei width,
                               GLsizei height,
                               GLsizei depth,
                               GLint border,
                               GLenum format,
                               GLenum type,
                               GLsizei bufSize,
                               const void* pixels) override;
void glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) override;
void glTexParameterfvFn(GLenum target,
                        GLenum pname,
                        const GLfloat* params) override;
void glTexParameterfvRobustANGLEFn(GLenum target,
                                   GLenum pname,
                                   GLsizei bufSize,
                                   const GLfloat* params) override;
void glTexParameteriFn(GLenum target, GLenum pname, GLint param) override;
void glTexParameterIivRobustANGLEFn(GLenum target,
                                    GLenum pname,
                                    GLsizei bufSize,
                                    const GLint* params) override;
void glTexParameterIuivRobustANGLEFn(GLenum target,
                                     GLenum pname,
                                     GLsizei bufSize,
                                     const GLuint* params) override;
void glTexParameterivFn(GLenum target,
                        GLenum pname,
                        const GLint* params) override;
void glTexParameterivRobustANGLEFn(GLenum target,
                                   GLenum pname,
                                   GLsizei bufSize,
                                   const GLint* params) override;
void glTexStorage2DEXTFn(GLenum target,
                         GLsizei levels,
                         GLenum internalformat,
                         GLsizei width,
                         GLsizei height) override;
void glTexStorage2DMultisampleFn(GLenum target,
                                 GLsizei samples,
                                 GLenum internalformat,
                                 GLsizei width,
                                 GLsizei height,
                                 GLboolean fixedsamplelocations) override;
void glTexStorage3DFn(GLenum target,
                      GLsizei levels,
                      GLenum internalformat,
                      GLsizei width,
                      GLsizei height,
                      GLsizei depth) override;
void glTexSubImage2DFn(GLenum target,
                       GLint level,
                       GLint xoffset,
                       GLint yoffset,
                       GLsizei width,
                       GLsizei height,
                       GLenum format,
                       GLenum type,
                       const void* pixels) override;
void glTexSubImage2DRobustANGLEFn(GLenum target,
                                  GLint level,
                                  GLint xoffset,
                                  GLint yoffset,
                                  GLsizei width,
                                  GLsizei height,
                                  GLenum format,
                                  GLenum type,
                                  GLsizei bufSize,
                                  const void* pixels) override;
void glTexSubImage3DFn(GLenum target,
                       GLint level,
                       GLint xoffset,
                       GLint yoffset,
                       GLint zoffset,
                       GLsizei width,
                       GLsizei height,
                       GLsizei depth,
                       GLenum format,
                       GLenum type,
                       const void* pixels) override;
void glTexSubImage3DRobustANGLEFn(GLenum target,
                                  GLint level,
                                  GLint xoffset,
                                  GLint yoffset,
                                  GLint zoffset,
                                  GLsizei width,
                                  GLsizei height,
                                  GLsizei depth,
                                  GLenum format,
                                  GLenum type,
                                  GLsizei bufSize,
                                  const void* pixels) override;
void glTransformFeedbackVaryingsFn(GLuint program,
                                   GLsizei count,
                                   const char* const* varyings,
                                   GLenum bufferMode) override;
void glUniform1fFn(GLint location, GLfloat x) override;
void glUniform1fvFn(GLint location, GLsizei count, const GLfloat* v) override;
void glUniform1iFn(GLint location, GLint x) override;
void glUniform1ivFn(GLint location, GLsizei count, const GLint* v) override;
void glUniform1uiFn(GLint location, GLuint v0) override;
void glUniform1uivFn(GLint location, GLsizei count, const GLuint* v) override;
void glUniform2fFn(GLint location, GLfloat x, GLfloat y) override;
void glUniform2fvFn(GLint location, GLsizei count, const GLfloat* v) override;
void glUniform2iFn(GLint location, GLint x, GLint y) override;
void glUniform2ivFn(GLint location, GLsizei count, const GLint* v) override;
void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) override;
void glUniform2uivFn(GLint location, GLsizei count, const GLuint* v) override;
void glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) override;
void glUniform3fvFn(GLint location, GLsizei count, const GLfloat* v) override;
void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) override;
void glUniform3ivFn(GLint location, GLsizei count, const GLint* v) override;
void glUniform3uiFn(GLint location, GLuint v0, GLuint v1, GLuint v2) override;
void glUniform3uivFn(GLint location, GLsizei count, const GLuint* v) override;
void glUniform4fFn(GLint location,
                   GLfloat x,
                   GLfloat y,
                   GLfloat z,
                   GLfloat w) override;
void glUniform4fvFn(GLint location, GLsizei count, const GLfloat* v) override;
void glUniform4iFn(GLint location, GLint x, GLint y, GLint z, GLint w) override;
void glUniform4ivFn(GLint location, GLsizei count, const GLint* v) override;
void glUniform4uiFn(GLint location,
                    GLuint v0,
                    GLuint v1,
                    GLuint v2,
                    GLuint v3) override;
void glUniform4uivFn(GLint location, GLsizei count, const GLuint* v) override;
void glUniformBlockBindingFn(GLuint program,
                             GLuint uniformBlockIndex,
                             GLuint uniformBlockBinding) override;
void glUniformMatrix2fvFn(GLint location,
                          GLsizei count,
                          GLboolean transpose,
                          const GLfloat* value) override;
void glUniformMatrix2x3fvFn(GLint location,
                            GLsizei count,
                            GLboolean transpose,
                            const GLfloat* value) override;
void glUniformMatrix2x4fvFn(GLint location,
                            GLsizei count,
                            GLboolean transpose,
                            const GLfloat* value) override;
void glUniformMatrix3fvFn(GLint location,
                          GLsizei count,
                          GLboolean transpose,
                          const GLfloat* value) override;
void glUniformMatrix3x2fvFn(GLint location,
                            GLsizei count,
                            GLboolean transpose,
                            const GLfloat* value) override;
void glUniformMatrix3x4fvFn(GLint location,
                            GLsizei count,
                            GLboolean transpose,
                            const GLfloat* value) override;
void glUniformMatrix4fvFn(GLint location,
                          GLsizei count,
                          GLboolean transpose,
                          const GLfloat* value) override;
void glUniformMatrix4x2fvFn(GLint location,
                            GLsizei count,
                            GLboolean transpose,
                            const GLfloat* value) override;
void glUniformMatrix4x3fvFn(GLint location,
                            GLsizei count,
                            GLboolean transpose,
                            const GLfloat* value) override;
GLboolean glUnmapBufferFn(GLenum target) override;
void glUseProgramFn(GLuint program) override;
void glUseProgramStagesFn(GLuint pipeline,
                          GLbitfield stages,
                          GLuint program) override;
void glValidateProgramFn(GLuint program) override;
void glValidateProgramPipelineFn(GLuint pipeline) override;
void glVertexAttrib1fFn(GLuint indx, GLfloat x) override;
void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) override;
void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) override;
void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) override;
void glVertexAttrib3fFn(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override;
void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) override;
void glVertexAttrib4fFn(GLuint indx,
                        GLfloat x,
                        GLfloat y,
                        GLfloat z,
                        GLfloat w) override;
void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) override;
void glVertexAttribBindingFn(GLuint attribindex, GLuint bindingindex) override;
void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) override;
void glVertexAttribFormatFn(GLuint attribindex,
                            GLint size,
                            GLenum type,
                            GLboolean normalized,
                            GLuint relativeoffset) override;
void glVertexAttribI4iFn(GLuint indx,
                         GLint x,
                         GLint y,
                         GLint z,
                         GLint w) override;
void glVertexAttribI4ivFn(GLuint indx, const GLint* values) override;
void glVertexAttribI4uiFn(GLuint indx,
                          GLuint x,
                          GLuint y,
                          GLuint z,
                          GLuint w) override;
void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) override;
void glVertexAttribIFormatFn(GLuint attribindex,
                             GLint size,
                             GLenum type,
                             GLuint relativeoffset) override;
void glVertexAttribIPointerFn(GLuint indx,
                              GLint size,
                              GLenum type,
                              GLsizei stride,
                              const void* ptr) override;
void glVertexAttribPointerFn(GLuint indx,
                             GLint size,
                             GLenum type,
                             GLboolean normalized,
                             GLsizei stride,
                             const void* ptr) override;
void glVertexBindingDivisorFn(GLuint bindingindex, GLuint divisor) override;
void glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) override;
void glWaitSyncFn(GLsync sync, GLbitfield flags, GLuint64 timeout) override;
void glWindowRectanglesEXTFn(GLenum mode, GLsizei n, const GLint* box) override;