summaryrefslogtreecommitdiff
path: root/chromium/ui/gl/direct_composition_child_surface_win.cc
blob: 377a7cd2b9d834c7c181c396638711e35e6486c3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/gl/direct_composition_child_surface_win.h"

#include <d3d11_1.h>
#include <dcomptypes.h>

#include "base/debug/alias.h"
#include "base/debug/dump_without_crashing.h"
#include "base/metrics/histogram_functions.h"
#include "base/metrics/histogram_macros.h"
#include "base/process/process.h"
#include "base/synchronization/waitable_event.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/trace_event.h"
#include "base/trace_event/traced_value.h"
#include "base/win/windows_version.h"
#include "ui/gfx/color_space_win.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/direct_composition_surface_win.h"
#include "ui/gl/egl_util.h"
#include "ui/gl/gl_angle_util_win.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gl_utils.h"
#include "ui/gl/scoped_make_current.h"
#include "ui/gl/vsync_thread_win.h"

#ifndef EGL_ANGLE_d3d_texture_client_buffer
#define EGL_ANGLE_d3d_texture_client_buffer 1
#define EGL_D3D_TEXTURE_ANGLE 0x33A3
#define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490
#define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491
#endif /* EGL_ANGLE_d3d_texture_client_buffer */

namespace gl {

namespace {
// Only one DirectComposition surface can be rendered into at a time. Track
// here which IDCompositionSurface is being rendered into. If another context
// is made current, then this surface will be suspended.
IDCompositionSurface* g_current_surface = nullptr;

bool g_direct_composition_swap_chain_failed = false;

// If damage_rect / full_chrome_rect >= kForceFullDamageThreshold, present
// the swap chain with full damage.
float kForceFullDamageThreshold = 0.6f;

const char* kDirectCompositionChildSurfaceLabel =
    "DirectCompositionChildSurface";

bool SupportsLowLatencyPresentation() {
  return base::FeatureList::IsEnabled(
      features::kDirectCompositionLowLatencyPresentation);
}

bool IsVerifyDrawOffsetEnabled() {
  return base::FeatureList::IsEnabled(
      features::kDirectCompositionVerifyDrawOffset);
}

}  // namespace

DirectCompositionChildSurfaceWin::PendingFrame::PendingFrame(
    Microsoft::WRL::ComPtr<ID3D11Query> query,
    PresentationCallback callback)
    : query(std::move(query)), callback(std::move(callback)) {}
DirectCompositionChildSurfaceWin::PendingFrame::PendingFrame(
    PendingFrame&& other) = default;
DirectCompositionChildSurfaceWin::PendingFrame::~PendingFrame() = default;
DirectCompositionChildSurfaceWin::PendingFrame&
DirectCompositionChildSurfaceWin::PendingFrame::operator=(
    PendingFrame&& other) = default;

DirectCompositionChildSurfaceWin::DirectCompositionChildSurfaceWin(
    GLDisplayEGL* display,
    VSyncCallback vsync_callback,
    bool use_angle_texture_offset,
    size_t max_pending_frames,
    bool force_full_damage,
    bool force_full_damage_always)
    : GLSurfaceEGL(display),
      vsync_callback_(std::move(vsync_callback)),
      use_angle_texture_offset_(use_angle_texture_offset),
      max_pending_frames_(max_pending_frames),
      force_full_damage_(force_full_damage),
      force_full_damage_always_(force_full_damage_always),
      vsync_thread_(VSyncThreadWin::GetInstance()),
      task_runner_(base::ThreadTaskRunnerHandle::Get()) {}

DirectCompositionChildSurfaceWin::~DirectCompositionChildSurfaceWin() {
  Destroy();
}

bool DirectCompositionChildSurfaceWin::Initialize(GLSurfaceFormat format) {
  d3d11_device_ = QueryD3D11DeviceObjectFromANGLE();
  dcomp_device_ = DirectCompositionSurfaceWin::GetDirectCompositionDevice();
  if (!dcomp_device_)
    return false;

  EGLint pbuffer_attribs[] = {
      EGL_WIDTH,
      1,
      EGL_HEIGHT,
      1,
      EGL_NONE,
  };

  default_surface_ = eglCreatePbufferSurface(display_->GetDisplay(),
                                             GetConfig(), pbuffer_attribs);
  if (!default_surface_) {
    DLOG(ERROR) << "eglCreatePbufferSurface failed with error "
                << ui::GetLastEGLErrorString();
    return false;
  }

  return true;
}

bool DirectCompositionChildSurfaceWin::ReleaseDrawTexture(bool will_discard) {
  EGLSurface egl_surface = real_surface_;
  real_surface_ = nullptr;

  // We make current with the same surface (could be the parent), but its
  // handle has changed to |default_surface_|.
  gl::GLContext* context = gl::GLContext::GetCurrent();
  DCHECK(context);
  gl::GLSurface* surface = gl::GLSurface::GetCurrent();
  DCHECK(surface);
  bool result = context->MakeCurrent(surface);
  // If MakeCurrent fails (probably lost device), we'll want to return failure,
  // but we still want to reset the rest of the state for consistency.
  DLOG_IF(ERROR, !result) << "Failed to make current in ReleaseDrawTexture";

  if (egl_surface)
    eglDestroySurface(display_->GetDisplay(), egl_surface);

  if (dcomp_surface_.Get() == g_current_surface)
    g_current_surface = nullptr;

  HRESULT hr, device_removed_reason;
  if (draw_texture_) {
    CopyOffscreenTextureToDrawTexture();
    draw_texture_.Reset();
    if (dcomp_surface_) {
      TRACE_EVENT0("gpu", "DirectCompositionChildSurfaceWin::EndDraw");
      hr = dcomp_surface_->EndDraw();
      if (FAILED(hr)) {
        DLOG(ERROR) << "EndDraw failed with error " << std::hex << hr;
        return false;
      }
      dcomp_surface_serial_++;
    } else if (!will_discard) {
      const bool use_swap_chain_tearing =
          DirectCompositionSurfaceWin::AllowTearing();
      UINT interval =
          first_swap_ || !vsync_enabled_ || use_swap_chain_tearing ? 0 : 1;
      UINT flags = use_swap_chain_tearing ? DXGI_PRESENT_ALLOW_TEARING : 0;

      bool actually_force_full_damage = false;
      if (force_full_damage_) {
        if (force_full_damage_always_) {
          actually_force_full_damage = true;
        } else {
          float percentage = swap_rect_.size().GetArea();
          percentage /= size_.GetArea();
          if (percentage >= kForceFullDamageThreshold)
            actually_force_full_damage = true;
        }
      }
      TRACE_EVENT2(
          "gpu", "DirectCompositionChildSurfaceWin::PresentSwapChain",
          "interval", interval, "dirty_rect",
          actually_force_full_damage ? "full_damage" : swap_rect_.ToString());
      if (actually_force_full_damage) {
        hr = swap_chain_->Present(interval, flags);
      } else {
        DXGI_PRESENT_PARAMETERS params = {};
        RECT dirty_rect = swap_rect_.ToRECT();
        params.DirtyRectsCount = 1;
        params.pDirtyRects = &dirty_rect;
        hr = swap_chain_->Present1(interval, flags, &params);
      }
      // Ignore DXGI_STATUS_OCCLUDED since that's not an error but only
      // indicates that the window is occluded and we can stop rendering.
      if (FAILED(hr) && hr != DXGI_STATUS_OCCLUDED) {
        DLOG(ERROR) << "Present1 failed with error " << std::hex << hr;
        return false;
      }

      Microsoft::WRL::ComPtr<IDXGISwapChainMedia> swap_chain_media;
      if (force_full_damage_ && SUCCEEDED(swap_chain_.As(&swap_chain_media))) {
        DXGI_FRAME_STATISTICS_MEDIA stats = {};
        // GetFrameStatisticsMedia fails with
        // DXGI_ERROR_FRAME_STATISTICS_DISJOINT sometimes, which means an
        // event (such as power cycle) interrupted the gathering of
        // presentation statistics. In this situation, calling the function
        // again succeeds but returns with CompositionMode = NONE.
        // Waiting for the DXGI adapter to finish presenting before calling
        // the function doesn't get rid of the failure.
        if (SUCCEEDED(swap_chain_media->GetFrameStatisticsMedia(&stats))) {
          if (actually_force_full_damage) {
            base::UmaHistogramSparse(
                "GPU.DirectComposition.CompositionMode2.MainBuffer.FullDamage",
                stats.CompositionMode);
          } else {
            base::UmaHistogramSparse(
                "GPU.DirectComposition.CompositionMode2.MainBuffer."
                "PartialDamage",
                stats.CompositionMode);
          }
        }
      }

      if (first_swap_) {
        // Wait for the GPU to finish executing its commands before
        // committing the DirectComposition tree, or else the swapchain
        // may flicker black when it's first presented.
        first_swap_ = false;
        Microsoft::WRL::ComPtr<IDXGIDevice2> dxgi_device2;
        d3d11_device_.As(&dxgi_device2);
        DCHECK(dxgi_device2);
        base::WaitableEvent event(
            base::WaitableEvent::ResetPolicy::AUTOMATIC,
            base::WaitableEvent::InitialState::NOT_SIGNALED);
        hr = dxgi_device2->EnqueueSetEvent(event.handle());
        if (SUCCEEDED(hr)) {
          event.Wait();
        } else {
          device_removed_reason = d3d11_device_->GetDeviceRemovedReason();
          base::debug::Alias(&hr);
          base::debug::Alias(&device_removed_reason);
          base::debug::DumpWithoutCrashing();
        }
      }
    }
  }
  return result;
}

void DirectCompositionChildSurfaceWin::Destroy() {
  for (auto& frame : pending_frames_)
    std::move(frame.callback).Run(gfx::PresentationFeedback::Failure());
  pending_frames_.clear();

  if (vsync_thread_started_)
    vsync_thread_->RemoveObserver(this);

  if (default_surface_) {
    if (!eglDestroySurface(display_->GetDisplay(), default_surface_)) {
      DLOG(ERROR) << "eglDestroySurface failed with error "
                  << ui::GetLastEGLErrorString();
    }
    default_surface_ = nullptr;
  }
  if (real_surface_) {
    if (!eglDestroySurface(display_->GetDisplay(), real_surface_)) {
      DLOG(ERROR) << "eglDestroySurface failed with error "
                  << ui::GetLastEGLErrorString();
    }
    real_surface_ = nullptr;
  }
  if (dcomp_surface_ && (dcomp_surface_.Get() == g_current_surface)) {
    CopyOffscreenTextureToDrawTexture();
    HRESULT hr = dcomp_surface_->EndDraw();
    if (FAILED(hr))
      DLOG(ERROR) << "EndDraw failed with error " << std::hex << hr;
    g_current_surface = nullptr;
  }
  draw_texture_.Reset();
  offscreen_texture_.Reset();
  dcomp_surface_.Reset();
}

gfx::Size DirectCompositionChildSurfaceWin::GetSize() {
  return size_;
}

bool DirectCompositionChildSurfaceWin::IsOffscreen() {
  return false;
}

void* DirectCompositionChildSurfaceWin::GetHandle() {
  return real_surface_ ? real_surface_ : default_surface_;
}

gfx::SwapResult DirectCompositionChildSurfaceWin::SwapBuffers(
    PresentationCallback callback) {
  TRACE_EVENT1("gpu", "DirectCompositionChildSurfaceWin::SwapBuffers", "size",
               size_.ToString());

  gfx::SwapResult swap_result = ReleaseDrawTexture(false /* will_discard */)
                                    ? gfx::SwapResult::SWAP_ACK
                                    : gfx::SwapResult::SWAP_FAILED;
  EnqueuePendingFrame(std::move(callback));

  // Reset swap_rect_ since SetDrawRectangle may not be called when the root
  // damage rect is empty.
  swap_rect_ = gfx::Rect();

  return swap_result;
}

gfx::SurfaceOrigin DirectCompositionChildSurfaceWin::GetOrigin() const {
  return gfx::SurfaceOrigin::kTopLeft;
}

bool DirectCompositionChildSurfaceWin::SupportsPostSubBuffer() {
  return true;
}

bool DirectCompositionChildSurfaceWin::OnMakeCurrent(GLContext* context) {
  if (g_current_surface != dcomp_surface_.Get()) {
    if (g_current_surface) {
      HRESULT hr = g_current_surface->SuspendDraw();
      if (FAILED(hr)) {
        DLOG(ERROR) << "SuspendDraw failed with error " << std::hex << hr;
        return false;
      }
      g_current_surface = nullptr;
    }
    // We're in the middle of |dcomp_surface_| draw only if |draw_texture_| is
    // not null.
    if (dcomp_surface_ && draw_texture_) {
      HRESULT hr = dcomp_surface_->ResumeDraw();
      if (FAILED(hr)) {
        DLOG(ERROR) << "ResumeDraw failed with error " << std::hex << hr;
        return false;
      }
      g_current_surface = dcomp_surface_.Get();
    }
  }
  return true;
}

bool DirectCompositionChildSurfaceWin::SupportsDCLayers() const {
  return true;
}

bool DirectCompositionChildSurfaceWin::SetDrawRectangle(
    const gfx::Rect& rectangle) {
  if (!gfx::Rect(size_).Contains(rectangle)) {
    DLOG(ERROR) << "Draw rectangle must be contained within size of surface";
    return false;
  }

  if (draw_texture_) {
    DLOG(ERROR) << "SetDrawRectangle must be called only once per swap buffers";
    return false;
  }
  DCHECK(!real_surface_);
  DCHECK(!g_current_surface);

  if (gfx::Rect(size_) != rectangle && !swap_chain_ && !dcomp_surface_) {
    DLOG(ERROR) << "First draw to surface must draw to everything";
    return false;
  }

  gl::GLContext* context = gl::GLContext::GetCurrent();
  if (!context) {
    DLOG(ERROR) << "gl::GLContext::GetCurrent() returned nullptr";
    return false;
  }
  gl::GLSurface* surface = gl::GLSurface::GetCurrent();
  if (!surface) {
    DLOG(ERROR) << "gl::GLSurface::GetCurrent() returned nullptr";
    return false;
  }

  DXGI_FORMAT dxgi_format = gfx::ColorSpaceWin::GetDXGIFormat(color_space_);

  // IDCompositionDevice2::CreateSurface does not support rgb10. In cases where
  // dc overlays are to be used for rgb10, use swap chains instead.
  if (!dcomp_surface_ && enable_dc_layers_ &&
      dxgi_format != DXGI_FORMAT::DXGI_FORMAT_R10G10B10A2_UNORM) {
    TRACE_EVENT2("gpu", "DirectCompositionChildSurfaceWin::CreateSurface",
                 "width", size_.width(), "height", size_.height());
    swap_chain_.Reset();
    // Always treat as premultiplied, because an underlay could cause it to
    // become transparent.
    HRESULT hr = dcomp_device_->CreateSurface(
        size_.width(), size_.height(), dxgi_format,
        DXGI_ALPHA_MODE_PREMULTIPLIED, &dcomp_surface_);
    base::UmaHistogramSparse("GPU.DirectComposition.DcompDeviceCreateSurface",
                             hr);
    if (FAILED(hr)) {
      DLOG(ERROR) << "CreateSurface failed with error " << std::hex << hr;
      // Disable direct composition because CreateSurface might fail again next
      // time.
      g_direct_composition_swap_chain_failed = true;
      return false;
    }

    // Use swap chains for rgb10 because dcomp surfaces cannot be created.
  } else if (!swap_chain_ &&
             (!enable_dc_layers_ ||
              dxgi_format == DXGI_FORMAT::DXGI_FORMAT_R10G10B10A2_UNORM)) {
    TRACE_EVENT2("gpu", "DirectCompositionChildSurfaceWin::CreateSwapChain",
                 "width", size_.width(), "height", size_.height());
    offscreen_texture_.Reset();
    dcomp_surface_.Reset();

    Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device;
    d3d11_device_.As(&dxgi_device);
    DCHECK(dxgi_device);
    Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter;
    dxgi_device->GetAdapter(&dxgi_adapter);
    DCHECK(dxgi_adapter);
    Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory;
    dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory));
    DCHECK(dxgi_factory);

    DXGI_SWAP_CHAIN_DESC1 desc = {};
    desc.Width = size_.width();
    desc.Height = size_.height();
    desc.Format = dxgi_format;
    desc.Stereo = FALSE;
    desc.SampleDesc.Count = 1;
    desc.BufferCount = gl::DirectCompositionRootSurfaceBufferCount();
    desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
    desc.Scaling = DXGI_SCALING_STRETCH;
    desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
    desc.AlphaMode =
        has_alpha_ ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE;
    desc.Flags = DirectCompositionSurfaceWin::AllowTearing()
                     ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING
                     : 0;
    HRESULT hr = dxgi_factory->CreateSwapChainForComposition(
        d3d11_device_.Get(), &desc, nullptr, &swap_chain_);
    first_swap_ = true;
    base::UmaHistogramSparse(
        "GPU.DirectComposition.CreateSwapChainForComposition", hr);

    // If CreateSwapChainForComposition fails, we cannot draw to the
    // browser window. Return false after disabling Direct Composition support
    // and let the Renderer handle it. Either the GPU command buffer or the GPU
    // process will be restarted.
    if (FAILED(hr)) {
      DLOG(ERROR) << "CreateSwapChainForComposition failed with error "
                  << std::hex << hr;
      // Disable direct composition because SwapChain creation might fail again
      // next time.
      g_direct_composition_swap_chain_failed = true;
      return false;
    }

    gl::LabelSwapChainAndBuffers(swap_chain_.Get(),
                                 kDirectCompositionChildSurfaceLabel);

    Microsoft::WRL::ComPtr<IDXGISwapChain3> swap_chain;
    if (SUCCEEDED(swap_chain_.As(&swap_chain))) {
      hr = swap_chain->SetColorSpace1(
          gfx::ColorSpaceWin::GetDXGIColorSpace(color_space_));
      DCHECK(SUCCEEDED(hr))
          << "SetColorSpace1 failed with error " << std::hex << hr;
    }
  }

  swap_rect_ = rectangle;
  draw_offset_ = gfx::Vector2d();
  const bool verify_draw_offset = dcomp_surface_ && IsVerifyDrawOffsetEnabled();

  if (dcomp_surface_) {
    TRACE_EVENT0("gpu", "DirectCompositionChildSurfaceWin::BeginDraw");
    const RECT rect = rectangle.ToRECT();
    dcomp_update_offset_ = {};
    HRESULT hr = dcomp_surface_->BeginDraw(&rect, IID_PPV_ARGS(&draw_texture_),
                                           &dcomp_update_offset_);
    if (FAILED(hr)) {
      DLOG(ERROR) << "BeginDraw failed with error " << std::hex << hr;
      return false;
    }
    if (verify_draw_offset) {
      draw_offset_ = {features::kVerifyDrawOffsetX.Get(),
                      features::kVerifyDrawOffsetY.Get()};
    } else {
      draw_offset_ = gfx::Point(dcomp_update_offset_) - rectangle.origin();
    }
  } else {
    TRACE_EVENT0("gpu", "DirectCompositionChildSurfaceWin::GetBuffer");
    swap_chain_->GetBuffer(0, IID_PPV_ARGS(&draw_texture_));
  }
  DCHECK(draw_texture_);

  g_current_surface = dcomp_surface_.Get();

  std::vector<EGLint> pbuffer_attribs;
  pbuffer_attribs.push_back(EGL_WIDTH);
  pbuffer_attribs.push_back(size_.width());
  pbuffer_attribs.push_back(EGL_HEIGHT);
  pbuffer_attribs.push_back(size_.height());
  if (use_angle_texture_offset_) {
    pbuffer_attribs.push_back(EGL_TEXTURE_OFFSET_X_ANGLE);
    pbuffer_attribs.push_back(draw_offset_.x());
    pbuffer_attribs.push_back(EGL_TEXTURE_OFFSET_Y_ANGLE);
    pbuffer_attribs.push_back(draw_offset_.y());
  }
  pbuffer_attribs.push_back(EGL_NONE);

  EGLClientBuffer buffer =
      reinterpret_cast<EGLClientBuffer>(draw_texture_.Get());

  if (verify_draw_offset) {
    buffer = reinterpret_cast<EGLClientBuffer>(GetOffscreenTexture().Get());
  }

  real_surface_ = eglCreatePbufferFromClientBuffer(
      display_->GetDisplay(), EGL_D3D_TEXTURE_ANGLE, buffer, GetConfig(),
      pbuffer_attribs.data());
  if (!real_surface_) {
    DLOG(ERROR) << "eglCreatePbufferFromClientBuffer failed with error "
                << ui::GetLastEGLErrorString();
    return false;
  }

  // We make current with the same surface (could be the parent), but its
  // handle has changed to |real_surface_|.
  if (!context->MakeCurrent(surface)) {
    DLOG(ERROR) << "Failed to make current in SetDrawRectangle";
    return false;
  }

  return true;
}

void DirectCompositionChildSurfaceWin::SetDCompSurfaceForTesting(
    Microsoft::WRL::ComPtr<IDCompositionSurface> surface) {
  offscreen_texture_.Reset();
  dcomp_surface_ = std::move(surface);
}

gfx::Vector2d DirectCompositionChildSurfaceWin::GetDrawOffset() const {
  return use_angle_texture_offset_ ? gfx::Vector2d() : draw_offset_;
}

void DirectCompositionChildSurfaceWin::SetVSyncEnabled(bool enabled) {
  vsync_enabled_ = enabled;
}

bool DirectCompositionChildSurfaceWin::Resize(
    const gfx::Size& size,
    float scale_factor,
    const gfx::ColorSpace& color_space,
    bool has_alpha) {
  if (size_ == size && has_alpha_ == has_alpha && color_space_ == color_space)
    return true;

  // This will release indirect references to swap chain (|real_surface_|) by
  // binding |default_surface_| as the default framebuffer.
  if (!ReleaseDrawTexture(true /* will_discard */))
    return false;

  bool resize_only = has_alpha_ == has_alpha && color_space_ == color_space;

  size_ = size;
  color_space_ = color_space;
  has_alpha_ = has_alpha;

  // ResizeBuffers can't change alpha blending mode.
  if (swap_chain_ && resize_only) {
    UINT buffer_count = gl::DirectCompositionRootSurfaceBufferCount();
    DXGI_FORMAT format = gfx::ColorSpaceWin::GetDXGIFormat(color_space_);
    UINT flags = DirectCompositionSurfaceWin::AllowTearing()
                     ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING
                     : 0;
    HRESULT hr = swap_chain_->ResizeBuffers(buffer_count, size.width(),
                                            size.height(), format, flags);
    UMA_HISTOGRAM_BOOLEAN("GPU.DirectComposition.SwapChainResizeResult",
                          SUCCEEDED(hr));
    if (SUCCEEDED(hr))
      return true;

    // Resizing swap chain buffers causes the internal textures to be released
    // and re-created as new textures. We need to label the new textures.
    gl::LabelSwapChainBuffers(swap_chain_.Get(),
                              kDirectCompositionChildSurfaceLabel);
    DLOG(ERROR) << "ResizeBuffers failed with error 0x" << std::hex << hr;
  }
  // Next SetDrawRectangle call will recreate the swap chain or surface.
  swap_chain_.Reset();
  offscreen_texture_.Reset();
  dcomp_surface_.Reset();
  return true;
}

bool DirectCompositionChildSurfaceWin::SetEnableDCLayers(bool enable) {
  if (enable_dc_layers_ == enable)
    return true;
  enable_dc_layers_ = enable;
  if (!ReleaseDrawTexture(true /* will_discard */))
    return false;
  // Next SetDrawRectangle call will recreate the swap chain or surface.
  swap_chain_.Reset();
  offscreen_texture_.Reset();
  dcomp_surface_.Reset();
  return true;
}

gfx::VSyncProvider* DirectCompositionChildSurfaceWin::GetVSyncProvider() {
  return vsync_thread_->vsync_provider();
}

bool DirectCompositionChildSurfaceWin::SupportsGpuVSync() const {
  return true;
}

void DirectCompositionChildSurfaceWin::SetGpuVSyncEnabled(bool enabled) {
  {
    base::AutoLock auto_lock(vsync_callback_enabled_lock_);
    vsync_callback_enabled_ = enabled;
  }
  StartOrStopVSyncThread();
}

void DirectCompositionChildSurfaceWin::OnVSync(base::TimeTicks vsync_time,
                                               base::TimeDelta interval) {
  // Main thread will run vsync callback in low latency presentation mode.
  if (VSyncCallbackEnabled() && !SupportsLowLatencyPresentation()) {
    DCHECK(vsync_callback_);
    vsync_callback_.Run(vsync_time, interval);
  }

  task_runner_->PostTask(
      FROM_HERE,
      base::BindOnce(&DirectCompositionChildSurfaceWin::HandleVSyncOnMainThread,
                     weak_factory_.GetWeakPtr(), vsync_time, interval));
}

void DirectCompositionChildSurfaceWin::HandleVSyncOnMainThread(
    base::TimeTicks vsync_time,
    base::TimeDelta interval) {
  last_vsync_time_ = vsync_time;
  last_vsync_interval_ = interval;

  CheckPendingFrames();

  UMA_HISTOGRAM_COUNTS_100("GPU.DirectComposition.NumPendingFrames",
                           pending_frames_.size());

  if (SupportsLowLatencyPresentation() && VSyncCallbackEnabled() &&
      pending_frames_.size() < max_pending_frames_) {
    DCHECK(vsync_callback_);
    vsync_callback_.Run(vsync_time, interval);
  }
}

void DirectCompositionChildSurfaceWin::StartOrStopVSyncThread() {
  bool start_vsync_thread = VSyncCallbackEnabled() || !pending_frames_.empty();
  if (vsync_thread_started_ == start_vsync_thread)
    return;
  vsync_thread_started_ = start_vsync_thread;
  if (start_vsync_thread) {
    vsync_thread_->AddObserver(this);
  } else {
    vsync_thread_->RemoveObserver(this);
  }
}

bool DirectCompositionChildSurfaceWin::VSyncCallbackEnabled() const {
  base::AutoLock auto_lock(vsync_callback_enabled_lock_);
  return vsync_callback_enabled_;
}

void DirectCompositionChildSurfaceWin::CheckPendingFrames() {
  TRACE_EVENT1("gpu", "DirectCompositionChildSurfaceWin::CheckPendingFrames",
               "num_pending_frames", pending_frames_.size());

  if (pending_frames_.empty())
    return;

  Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
  d3d11_device_->GetImmediateContext(&context);
  while (!pending_frames_.empty()) {
    auto& frame = pending_frames_.front();
    // Query isn't created if there was no damage for previous frame.
    if (frame.query) {
      HRESULT hr = context->GetData(frame.query.Get(), nullptr, 0,
                                    D3D11_ASYNC_GETDATA_DONOTFLUSH);
      // When the GPU completes execution past the event query, GetData() will
      // return S_OK, and S_FALSE otherwise.  Do not use SUCCEEDED() because
      // S_FALSE is also a success code.
      if (hr != S_OK)
        break;
    }
    std::move(frame.callback)
        .Run(
            gfx::PresentationFeedback(last_vsync_time_, last_vsync_interval_,
                                      gfx::PresentationFeedback::kVSync |
                                          gfx::PresentationFeedback::kHWClock));
    pending_frames_.pop_front();
  }

  StartOrStopVSyncThread();
}

void DirectCompositionChildSurfaceWin::EnqueuePendingFrame(
    PresentationCallback callback) {
  Microsoft::WRL::ComPtr<ID3D11Query> query;

  // Do not create query for empty damage so that 3D engine is not used when
  // only presenting video in overlay. Callback will be dequeued on next vsync.
  if (!swap_rect_.IsEmpty()) {
    D3D11_QUERY_DESC desc = {};
    desc.Query = D3D11_QUERY_EVENT;
    HRESULT hr = d3d11_device_->CreateQuery(&desc, &query);
    if (SUCCEEDED(hr)) {
      Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
      d3d11_device_->GetImmediateContext(&context);
      context->End(query.Get());
      context->Flush();
    } else {
      DLOG(ERROR) << "CreateQuery failed with error 0x" << std::hex << hr;
    }
  }

  pending_frames_.emplace_back(std::move(query), std::move(callback));

  StartOrStopVSyncThread();
}

Microsoft::WRL::ComPtr<ID3D11Texture2D>
DirectCompositionChildSurfaceWin::GetOffscreenTexture() {
  if (!dcomp_surface_) {
    return offscreen_texture_ = nullptr;
  }
  if (offscreen_texture_) {
    return offscreen_texture_;
  }

  D3D11_TEXTURE2D_DESC desc = {};
  desc.Width = size_.width() + features::kVerifyDrawOffsetX.Get();
  desc.Height = size_.height() + features::kVerifyDrawOffsetY.Get();
  desc.MipLevels = 1;
  desc.ArraySize = 1;
  desc.Format = gfx::ColorSpaceWin::GetDXGIFormat(color_space_);
  desc.SampleDesc.Count = 1;
  desc.BindFlags = D3D11_BIND_RENDER_TARGET;
  d3d11_device_->CreateTexture2D(&desc, nullptr, &offscreen_texture_);
  return offscreen_texture_;
}

void DirectCompositionChildSurfaceWin::CopyOffscreenTextureToDrawTexture() {
  if (!offscreen_texture_ || !draw_texture_ || !dcomp_surface_) {
    return;
  }

  D3D11_BOX box = {};
  box.left = swap_rect_.origin().x() + features::kVerifyDrawOffsetX.Get();
  box.top = swap_rect_.origin().y() + features::kVerifyDrawOffsetY.Get();
  box.right = box.left + swap_rect_.width();
  box.bottom = box.top + swap_rect_.height();
  box.front = 0;
  box.back = 1;

  Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
  d3d11_device_->GetImmediateContext(&context);
  context->CopySubresourceRegion(draw_texture_.Get(), 0, dcomp_update_offset_.x,
                                 dcomp_update_offset_.y, 0,
                                 offscreen_texture_.Get(), 0, &box);
}

// static
bool DirectCompositionChildSurfaceWin::IsDirectCompositionSwapChainFailed() {
  return g_direct_composition_swap_chain_failed;
}

}  // namespace gl