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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/ozone/evdev/input_controller_evdev.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace ui {
TEST(InputControllerEvdevTest, AccelerationSuspension) {
InputControllerEvdev controller(nullptr, nullptr, nullptr);
controller.SetMouseAcceleration(true);
controller.SetPointingStickAcceleration(true);
EXPECT_TRUE(controller.input_device_settings_.mouse_acceleration_enabled);
EXPECT_TRUE(
controller.input_device_settings_.pointing_stick_acceleration_enabled);
// Suspending should disable the acceleration temporarily.
controller.SuspendMouseAcceleration();
EXPECT_FALSE(controller.input_device_settings_.mouse_acceleration_enabled);
EXPECT_FALSE(
controller.input_device_settings_.pointing_stick_acceleration_enabled);
// Resuming should enable it again.
controller.EndMouseAccelerationSuspension();
EXPECT_TRUE(controller.input_device_settings_.mouse_acceleration_enabled);
EXPECT_TRUE(
controller.input_device_settings_.pointing_stick_acceleration_enabled);
}
TEST(InputControllerEvdevTest, AccelerationChangeDuringSuspension) {
InputControllerEvdev controller(nullptr, nullptr, nullptr);
controller.SetMouseAcceleration(true);
controller.SetPointingStickAcceleration(true);
// Suspending should disable the acceleration temporarily.
controller.SuspendMouseAcceleration();
EXPECT_FALSE(controller.input_device_settings_.mouse_acceleration_enabled);
EXPECT_FALSE(
controller.input_device_settings_.pointing_stick_acceleration_enabled);
// Settings changes while suspended should not take effect immediately...
controller.SetMouseAcceleration(true);
controller.SetPointingStickAcceleration(true);
EXPECT_FALSE(controller.input_device_settings_.mouse_acceleration_enabled);
EXPECT_FALSE(
controller.input_device_settings_.pointing_stick_acceleration_enabled);
// ...instead being applied when the suspension ends.
controller.SetMouseAcceleration(false);
controller.SetPointingStickAcceleration(false);
controller.EndMouseAccelerationSuspension();
EXPECT_FALSE(controller.input_device_settings_.mouse_acceleration_enabled);
EXPECT_FALSE(
controller.input_device_settings_.pointing_stick_acceleration_enabled);
}
} // namespace ui
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