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|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/compositor.h"
#include <stddef.h>
#include <algorithm>
#include <utility>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/metrics/histogram_macros.h"
#include "base/stl_util.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_split.h"
#include "base/strings/string_util.h"
#include "base/sys_info.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "cc/animation/animation_host.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/animation/animation_timeline.h"
#include "cc/base/switches.h"
#include "cc/input/input_handler.h"
#include "cc/layers/layer.h"
#include "cc/trees/latency_info_swap_promise.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_settings.h"
#include "components/viz/common/features.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/common/resources/resource_format.h"
#include "components/viz/common/resources/resource_settings.h"
#include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
#include "components/viz/common/switches.h"
#include "components/viz/host/host_frame_sink_manager.h"
#include "components/viz/host/renderer_settings_creation.h"
#include "components/viz/service/frame_sinks/frame_sink_manager_impl.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/base/ui_base_features.h"
#include "ui/base/ui_base_switches.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/compositor/compositor_switches.h"
#include "ui/compositor/compositor_vsync_manager.h"
#include "ui/compositor/dip_util.h"
#include "ui/compositor/external_begin_frame_client.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator_collection.h"
#include "ui/compositor/overscroll/scroll_input_handler.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/display/display_switches.h"
#include "ui/gfx/icc_profile.h"
#include "ui/gfx/switches.h"
#include "ui/gl/gl_switches.h"
namespace ui {
Compositor::Compositor(const viz::FrameSinkId& frame_sink_id,
ui::ContextFactory* context_factory,
ui::ContextFactoryPrivate* context_factory_private,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
bool enable_surface_synchronization,
bool enable_pixel_canvas,
bool external_begin_frames_enabled,
bool force_software_compositor)
: context_factory_(context_factory),
context_factory_private_(context_factory_private),
frame_sink_id_(frame_sink_id),
task_runner_(task_runner),
vsync_manager_(new CompositorVSyncManager()),
external_begin_frames_enabled_(external_begin_frames_enabled),
force_software_compositor_(force_software_compositor),
layer_animator_collection_(this),
is_pixel_canvas_(enable_pixel_canvas),
lock_manager_(task_runner, this),
context_creation_weak_ptr_factory_(this) {
if (context_factory_private) {
auto* host_frame_sink_manager =
context_factory_private_->GetHostFrameSinkManager();
host_frame_sink_manager->RegisterFrameSinkId(frame_sink_id_, this);
host_frame_sink_manager->SetFrameSinkDebugLabel(frame_sink_id_,
"Compositor");
}
root_web_layer_ = cc::Layer::Create();
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
cc::LayerTreeSettings settings;
// This will ensure PictureLayers always can have LCD text, to match the
// previous behaviour with ContentLayers, where LCD-not-allowed notifications
// were ignored.
settings.layers_always_allowed_lcd_text = true;
// Use occlusion to allow more overlapping windows to take less memory.
settings.use_occlusion_for_tile_prioritization = true;
refresh_rate_ = context_factory_->GetRefreshRate();
settings.main_frame_before_activation_enabled = false;
settings.delegated_sync_points_required =
context_factory_->SyncTokensRequiredForDisplayCompositor();
// Disable edge anti-aliasing in order to increase support for HW overlays.
settings.enable_edge_anti_aliasing = false;
if (command_line->HasSwitch(switches::kLimitFps)) {
std::string fps_str =
command_line->GetSwitchValueASCII(switches::kLimitFps);
double fps;
if (base::StringToDouble(fps_str, &fps) && fps > 0) {
forced_refresh_rate_ = fps;
}
}
if (command_line->HasSwitch(cc::switches::kUIShowCompositedLayerBorders)) {
std::string layer_borders_string = command_line->GetSwitchValueASCII(
cc::switches::kUIShowCompositedLayerBorders);
std::vector<base::StringPiece> entries = base::SplitStringPiece(
layer_borders_string, ",", base::TRIM_WHITESPACE, base::SPLIT_WANT_ALL);
if (entries.empty()) {
settings.initial_debug_state.show_debug_borders.set();
} else {
for (const auto& entry : entries) {
const struct {
const char* name;
cc::DebugBorderType type;
} kBorders[] = {{cc::switches::kCompositedRenderPassBorders,
cc::DebugBorderType::RENDERPASS},
{cc::switches::kCompositedSurfaceBorders,
cc::DebugBorderType::SURFACE},
{cc::switches::kCompositedLayerBorders,
cc::DebugBorderType::LAYER}};
for (const auto& border : kBorders) {
if (border.name == entry) {
settings.initial_debug_state.show_debug_borders.set(border.type);
break;
}
}
}
}
}
settings.initial_debug_state.show_fps_counter =
command_line->HasSwitch(cc::switches::kUIShowFPSCounter);
settings.initial_debug_state.show_layer_animation_bounds_rects =
command_line->HasSwitch(cc::switches::kUIShowLayerAnimationBounds);
settings.initial_debug_state.show_paint_rects =
command_line->HasSwitch(switches::kUIShowPaintRects);
settings.initial_debug_state.show_property_changed_rects =
command_line->HasSwitch(cc::switches::kUIShowPropertyChangedRects);
settings.initial_debug_state.show_surface_damage_rects =
command_line->HasSwitch(cc::switches::kUIShowSurfaceDamageRects);
settings.initial_debug_state.show_screen_space_rects =
command_line->HasSwitch(cc::switches::kUIShowScreenSpaceRects);
settings.initial_debug_state.SetRecordRenderingStats(
command_line->HasSwitch(cc::switches::kEnableGpuBenchmarking));
settings.enable_surface_synchronization = enable_surface_synchronization;
settings.build_hit_test_data = features::IsVizHitTestingSurfaceLayerEnabled();
settings.use_zero_copy = IsUIZeroCopyEnabled();
settings.use_layer_lists =
command_line->HasSwitch(cc::switches::kUIEnableLayerLists);
// UI compositor always uses partial raster if not using zero-copy. Zero copy
// doesn't currently support partial raster.
settings.use_partial_raster = !settings.use_zero_copy;
settings.gpu_rasterization_forced = features::IsUiGpuRasterizationEnabled();
settings.use_rgba_4444 =
command_line->HasSwitch(switches::kUIEnableRGBA4444Textures);
#if defined(OS_MACOSX)
// Using CoreAnimation to composite requires using GpuMemoryBuffers, which
// require zero copy.
settings.resource_settings.use_gpu_memory_buffer_resources =
settings.use_zero_copy;
settings.enable_elastic_overscroll = true;
#endif
settings.memory_policy.bytes_limit_when_visible = 512 * 1024 * 1024;
settings.memory_policy.priority_cutoff_when_visible =
gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
settings.disallow_non_exact_resource_reuse =
command_line->HasSwitch(switches::kDisallowNonExactResourceReuse);
if (command_line->HasSwitch(switches::kRunAllCompositorStagesBeforeDraw)) {
settings.wait_for_all_pipeline_stages_before_draw = true;
settings.enable_latency_recovery = false;
}
settings.always_request_presentation_time =
command_line->HasSwitch(cc::switches::kAlwaysRequestPresentationTime);
animation_host_ = cc::AnimationHost::CreateMainInstance();
cc::LayerTreeHost::InitParams params;
params.client = this;
params.task_graph_runner = context_factory_->GetTaskGraphRunner();
params.settings = &settings;
params.main_task_runner = task_runner_;
params.mutator_host = animation_host_.get();
host_ = cc::LayerTreeHost::CreateSingleThreaded(this, ¶ms);
if (base::FeatureList::IsEnabled(features::kUiCompositorScrollWithLayers) &&
host_->GetInputHandler()) {
scroll_input_handler_.reset(
new ScrollInputHandler(host_->GetInputHandler()));
}
animation_timeline_ =
cc::AnimationTimeline::Create(cc::AnimationIdProvider::NextTimelineId());
animation_host_->AddAnimationTimeline(animation_timeline_.get());
host_->SetRootLayer(root_web_layer_);
host_->SetVisible(true);
if (command_line->HasSwitch(switches::kUISlowAnimations)) {
slow_animations_ = std::make_unique<ScopedAnimationDurationScaleMode>(
ScopedAnimationDurationScaleMode::SLOW_DURATION);
}
}
Compositor::~Compositor() {
TRACE_EVENT0("shutdown", "Compositor::destructor");
for (auto& observer : observer_list_)
observer.OnCompositingShuttingDown(this);
for (auto& observer : animation_observer_list_)
observer.OnCompositingShuttingDown(this);
if (root_layer_)
root_layer_->ResetCompositor();
if (animation_timeline_)
animation_host_->RemoveAnimationTimeline(animation_timeline_.get());
// Stop all outstanding draws before telling the ContextFactory to tear
// down any contexts that the |host_| may rely upon.
host_.reset();
context_factory_->RemoveCompositor(this);
if (context_factory_private_) {
auto* host_frame_sink_manager =
context_factory_private_->GetHostFrameSinkManager();
for (auto& client : child_frame_sinks_) {
DCHECK(client.is_valid());
host_frame_sink_manager->UnregisterFrameSinkHierarchy(frame_sink_id_,
client);
}
host_frame_sink_manager->InvalidateFrameSinkId(frame_sink_id_);
}
}
void Compositor::AddFrameSink(const viz::FrameSinkId& frame_sink_id) {
if (!context_factory_private_)
return;
context_factory_private_->GetHostFrameSinkManager()
->RegisterFrameSinkHierarchy(frame_sink_id_, frame_sink_id);
child_frame_sinks_.insert(frame_sink_id);
}
void Compositor::RemoveFrameSink(const viz::FrameSinkId& frame_sink_id) {
if (!context_factory_private_)
return;
auto it = child_frame_sinks_.find(frame_sink_id);
DCHECK(it != child_frame_sinks_.end());
DCHECK(it->is_valid());
context_factory_private_->GetHostFrameSinkManager()
->UnregisterFrameSinkHierarchy(frame_sink_id_, *it);
child_frame_sinks_.erase(it);
}
void Compositor::SetLocalSurfaceId(
const viz::LocalSurfaceId& local_surface_id) {
host_->SetLocalSurfaceIdFromParent(local_surface_id);
}
void Compositor::SetLayerTreeFrameSink(
std::unique_ptr<cc::LayerTreeFrameSink> layer_tree_frame_sink) {
layer_tree_frame_sink_requested_ = false;
host_->SetLayerTreeFrameSink(std::move(layer_tree_frame_sink));
// Display properties are reset when the output surface is lost, so update it
// to match the Compositor's.
if (context_factory_private_) {
context_factory_private_->SetDisplayVisible(this, host_->IsVisible());
context_factory_private_->SetDisplayColorSpace(this, blending_color_space_,
output_color_space_);
context_factory_private_->SetDisplayColorMatrix(this,
display_color_matrix_);
}
}
void Compositor::OnChildResizing() {
for (auto& observer : observer_list_)
observer.OnCompositingChildResizing(this);
}
void Compositor::ScheduleDraw() {
host_->SetNeedsCommit();
}
void Compositor::SetRootLayer(Layer* root_layer) {
if (root_layer_ == root_layer)
return;
if (root_layer_)
root_layer_->ResetCompositor();
root_layer_ = root_layer;
root_web_layer_->RemoveAllChildren();
if (root_layer_)
root_layer_->SetCompositor(this, root_web_layer_);
}
cc::AnimationTimeline* Compositor::GetAnimationTimeline() const {
return animation_timeline_.get();
}
void Compositor::SetDisplayColorMatrix(const SkMatrix44& matrix) {
display_color_matrix_ = matrix;
if (context_factory_private_)
context_factory_private_->SetDisplayColorMatrix(this, matrix);
}
void Compositor::ScheduleFullRedraw() {
// TODO(enne): Some callers (mac) call this function expecting that it
// will also commit. This should probably just redraw the screen
// from damage and not commit. ScheduleDraw/ScheduleRedraw need
// better names.
host_->SetNeedsRedrawRect(gfx::Rect(host_->device_viewport_size()));
host_->SetNeedsCommit();
}
void Compositor::ScheduleRedrawRect(const gfx::Rect& damage_rect) {
// TODO(enne): Make this not commit. See ScheduleFullRedraw.
host_->SetNeedsRedrawRect(damage_rect);
host_->SetNeedsCommit();
}
void Compositor::DisableSwapUntilResize() {
DCHECK(context_factory_private_);
context_factory_private_->DisableSwapUntilResize(this);
disabled_swap_until_resize_ = true;
}
void Compositor::ReenableSwap() {
DCHECK(context_factory_private_);
context_factory_private_->ResizeDisplay(this, size_);
}
void Compositor::SetLatencyInfo(const ui::LatencyInfo& latency_info) {
std::unique_ptr<cc::SwapPromise> swap_promise(
new cc::LatencyInfoSwapPromise(latency_info));
host_->QueueSwapPromise(std::move(swap_promise));
}
void Compositor::SetScaleAndSize(float scale,
const gfx::Size& size_in_pixel,
const viz::LocalSurfaceId& local_surface_id) {
DCHECK_GT(scale, 0);
bool device_scale_factor_changed = device_scale_factor_ != scale;
device_scale_factor_ = scale;
if (size_ != size_in_pixel && local_surface_id.is_valid()) {
// A new LocalSurfaceId must be set when the compositor size changes.
DCHECK_NE(local_surface_id, host_->local_surface_id_from_parent());
}
if (!size_in_pixel.IsEmpty()) {
bool size_changed = size_ != size_in_pixel;
size_ = size_in_pixel;
host_->SetViewportSizeAndScale(size_in_pixel, scale, local_surface_id);
root_web_layer_->SetBounds(size_in_pixel);
// TODO(fsamuel): Get rid of ContextFactoryPrivate.
if (context_factory_private_ &&
(size_changed || disabled_swap_until_resize_)) {
context_factory_private_->ResizeDisplay(this, size_in_pixel);
disabled_swap_until_resize_ = false;
}
}
if (device_scale_factor_changed) {
if (is_pixel_canvas())
host_->SetRecordingScaleFactor(scale);
if (root_layer_)
root_layer_->OnDeviceScaleFactorChanged(scale);
}
}
void Compositor::SetDisplayColorSpace(const gfx::ColorSpace& color_space) {
if (output_color_space_ == color_space)
return;
output_color_space_ = color_space;
blending_color_space_ = output_color_space_.GetBlendingColorSpace();
// Do all ui::Compositor rasterization to sRGB because UI resources will not
// have their color conversion results cached, and will suffer repeated
// image color conversions.
// https://crbug.com/769677
host_->SetRasterColorSpace(gfx::ColorSpace::CreateSRGB());
// Always force the ui::Compositor to re-draw all layers, because damage
// tracking bugs result in black flashes.
// https://crbug.com/804430
// TODO(ccameron): Remove this when the above bug is fixed.
host_->SetNeedsDisplayOnAllLayers();
// Color space is reset when the output surface is lost, so this must also be
// updated then.
// TODO(fsamuel): Get rid of this.
if (context_factory_private_) {
context_factory_private_->SetDisplayColorSpace(this, blending_color_space_,
output_color_space_);
}
}
void Compositor::SetBackgroundColor(SkColor color) {
host_->set_background_color(color);
ScheduleDraw();
}
void Compositor::SetVisible(bool visible) {
host_->SetVisible(visible);
// Visibility is reset when the output surface is lost, so this must also be
// updated then.
// TODO(fsamuel): Eliminate this call.
if (context_factory_private_)
context_factory_private_->SetDisplayVisible(this, visible);
}
bool Compositor::IsVisible() {
return host_->IsVisible();
}
bool Compositor::ScrollLayerTo(int layer_id, const gfx::ScrollOffset& offset) {
auto input_handler = host_->GetInputHandler();
return input_handler && input_handler->ScrollLayerTo(layer_id, offset);
}
bool Compositor::GetScrollOffsetForLayer(int layer_id,
gfx::ScrollOffset* offset) const {
auto input_handler = host_->GetInputHandler();
return input_handler &&
input_handler->GetScrollOffsetForLayer(layer_id, offset);
}
void Compositor::SetAuthoritativeVSyncInterval(
const base::TimeDelta& interval) {
DCHECK_GT(interval.InMillisecondsF(), 0);
refresh_rate_ =
base::Time::kMillisecondsPerSecond / interval.InMillisecondsF();
if (context_factory_private_)
context_factory_private_->SetAuthoritativeVSyncInterval(this, interval);
vsync_manager_->SetAuthoritativeVSyncInterval(interval);
}
void Compositor::SetDisplayVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) {
if (forced_refresh_rate_) {
timebase = base::TimeTicks();
interval = base::TimeDelta::FromSeconds(1) / forced_refresh_rate_;
}
if (interval.is_zero()) {
// TODO(brianderson): We should not be receiving 0 intervals.
interval = viz::BeginFrameArgs::DefaultInterval();
}
DCHECK_GT(interval.InMillisecondsF(), 0);
refresh_rate_ =
base::Time::kMillisecondsPerSecond / interval.InMillisecondsF();
if (context_factory_private_) {
context_factory_private_->SetDisplayVSyncParameters(this, timebase,
interval);
}
vsync_manager_->UpdateVSyncParameters(timebase, interval);
}
void Compositor::SetAcceleratedWidget(gfx::AcceleratedWidget widget) {
// This function should only get called once.
DCHECK(!widget_valid_);
widget_ = widget;
widget_valid_ = true;
if (layer_tree_frame_sink_requested_) {
context_factory_->CreateLayerTreeFrameSink(
context_creation_weak_ptr_factory_.GetWeakPtr());
}
}
gfx::AcceleratedWidget Compositor::ReleaseAcceleratedWidget() {
DCHECK(!IsVisible());
host_->ReleaseLayerTreeFrameSink();
context_factory_->RemoveCompositor(this);
context_creation_weak_ptr_factory_.InvalidateWeakPtrs();
widget_valid_ = false;
gfx::AcceleratedWidget widget = widget_;
widget_ = gfx::kNullAcceleratedWidget;
return widget;
}
gfx::AcceleratedWidget Compositor::widget() const {
DCHECK(widget_valid_);
return widget_;
}
scoped_refptr<CompositorVSyncManager> Compositor::vsync_manager() const {
return vsync_manager_;
}
void Compositor::IssueExternalBeginFrame(const viz::BeginFrameArgs& args) {
TRACE_EVENT1("ui", "Compositor::IssueExternalBeginFrame", "args",
args.AsValue());
DCHECK(external_begin_frames_enabled_);
if (context_factory_private_)
context_factory_private_->IssueExternalBeginFrame(this, args);
}
void Compositor::SetExternalBeginFrameClient(ExternalBeginFrameClient* client) {
DCHECK(external_begin_frames_enabled_);
external_begin_frame_client_ = client;
if (needs_external_begin_frames_ && external_begin_frame_client_)
external_begin_frame_client_->OnNeedsExternalBeginFrames(true);
}
void Compositor::OnDisplayDidFinishFrame(const viz::BeginFrameAck& ack) {
DCHECK(external_begin_frames_enabled_);
if (external_begin_frame_client_)
external_begin_frame_client_->OnDisplayDidFinishFrame(ack);
}
void Compositor::OnNeedsExternalBeginFrames(bool needs_begin_frames) {
DCHECK(external_begin_frames_enabled_);
if (external_begin_frame_client_) {
external_begin_frame_client_->OnNeedsExternalBeginFrames(
needs_begin_frames);
}
needs_external_begin_frames_ = needs_begin_frames;
}
void Compositor::AddObserver(CompositorObserver* observer) {
observer_list_.AddObserver(observer);
}
void Compositor::RemoveObserver(CompositorObserver* observer) {
observer_list_.RemoveObserver(observer);
}
bool Compositor::HasObserver(const CompositorObserver* observer) const {
return observer_list_.HasObserver(observer);
}
void Compositor::AddAnimationObserver(CompositorAnimationObserver* observer) {
animation_observer_list_.AddObserver(observer);
host_->SetNeedsAnimate();
}
void Compositor::RemoveAnimationObserver(
CompositorAnimationObserver* observer) {
animation_observer_list_.RemoveObserver(observer);
}
bool Compositor::HasAnimationObserver(
const CompositorAnimationObserver* observer) const {
return animation_observer_list_.HasObserver(observer);
}
void Compositor::BeginMainFrame(const viz::BeginFrameArgs& args) {
DCHECK(!IsLocked());
for (auto& observer : animation_observer_list_)
observer.OnAnimationStep(args.frame_time);
if (animation_observer_list_.might_have_observers())
host_->SetNeedsAnimate();
}
void Compositor::BeginMainFrameNotExpectedSoon() {
}
void Compositor::BeginMainFrameNotExpectedUntil(base::TimeTicks time) {}
static void SendDamagedRectsRecursive(ui::Layer* layer) {
layer->SendDamagedRects();
for (auto* child : layer->children())
SendDamagedRectsRecursive(child);
}
void Compositor::UpdateLayerTreeHost(VisualStateUpdate requested_update) {
if (!root_layer() || requested_update == VisualStateUpdate::kPrePaint)
return;
SendDamagedRectsRecursive(root_layer());
}
void Compositor::RequestNewLayerTreeFrameSink() {
DCHECK(!layer_tree_frame_sink_requested_);
layer_tree_frame_sink_requested_ = true;
if (widget_valid_) {
context_factory_->CreateLayerTreeFrameSink(
context_creation_weak_ptr_factory_.GetWeakPtr());
}
}
void Compositor::DidFailToInitializeLayerTreeFrameSink() {
// The LayerTreeFrameSink should already be bound/initialized before being
// given to
// the Compositor.
NOTREACHED();
}
void Compositor::DidCommit() {
DCHECK(!IsLocked());
for (auto& observer : observer_list_)
observer.OnCompositingDidCommit(this);
}
void Compositor::DidReceiveCompositorFrameAck() {
++activated_frame_count_;
for (auto& observer : observer_list_)
observer.OnCompositingEnded(this);
}
void Compositor::DidSubmitCompositorFrame() {
base::TimeTicks start_time = base::TimeTicks::Now();
for (auto& observer : observer_list_)
observer.OnCompositingStarted(this, start_time);
}
void Compositor::OnFirstSurfaceActivation(
const viz::SurfaceInfo& surface_info) {
// TODO(fsamuel): Once surface synchronization is turned on, the fallback
// surface should be set here.
}
void Compositor::OnFrameTokenChanged(uint32_t frame_token) {
// TODO(yiyix, fsamuel): Implement frame token propagation for Compositor.
NOTREACHED();
}
void Compositor::SetOutputIsSecure(bool output_is_secure) {
if (context_factory_private_)
context_factory_private_->SetOutputIsSecure(this, output_is_secure);
}
const cc::LayerTreeDebugState& Compositor::GetLayerTreeDebugState() const {
return host_->GetDebugState();
}
void Compositor::SetLayerTreeDebugState(
const cc::LayerTreeDebugState& debug_state) {
host_->SetDebugState(debug_state);
}
void Compositor::OnCompositorLockStateChanged(bool locked) {
host_->SetDeferCommits(locked);
for (auto& observer : observer_list_)
observer.OnCompositingLockStateChanged(this);
}
void Compositor::RequestPresentationTimeForNextFrame(
PresentationTimeCallback callback) {
host_->RequestPresentationTimeForNextFrame(std::move(callback));
}
} // namespace ui
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