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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/idle/idle.h"
#include "ui/base/idle/idle_internal.h"
#if defined(USE_X11)
#include "ui/base/x/x11_idle_query.h"
#include "ui/base/x/x11_screensaver_window_finder.h"
#endif
#if defined(USE_OZONE)
#include "ui/base/ui_base_features.h"
#include "ui/display/screen.h"
#endif
namespace ui {
int CalculateIdleTime() {
#if defined(USE_OZONE)
if (features::IsUsingOzonePlatform()) {
auto* const screen = display::Screen::GetScreen();
// The screen can be nullptr in tests.
if (!screen)
return 0;
return screen->CalculateIdleTime().InSeconds();
}
#endif
#if defined(USE_X11)
IdleQueryX11 idle_query;
return idle_query.IdleTime();
#else
NOTIMPLEMENTED_LOG_ONCE();
return 0;
#endif
}
bool CheckIdleStateIsLocked() {
if (IdleStateForTesting().has_value())
return IdleStateForTesting().value() == IDLE_STATE_LOCKED;
#if defined(USE_OZONE)
if (features::IsUsingOzonePlatform()) {
auto* const screen = display::Screen::GetScreen();
// The screen can be nullptr in tests.
if (!screen)
return false;
return screen->IsScreenSaverActive();
}
#endif
#if defined(USE_X11)
// Usually the screensaver is used to lock the screen.
return ScreensaverWindowFinder::ScreensaverWindowExists();
#else
NOTIMPLEMENTED_LOG_ONCE();
return false;
#endif
}
} // namespace ui
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