summaryrefslogtreecommitdiff
path: root/chromium/ui/aura/window_occlusion_tracker.cc
blob: da10b7db3570e845d3eeb93a7b44cec782533052 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/aura/window_occlusion_tracker.h"

#include "base/auto_reset.h"
#include "base/containers/adapters.h"
#include "base/containers/contains.h"
#include "base/containers/cxx20_erase.h"
#include "base/metrics/histogram_macros.h"
#include "third_party/skia/include/core/SkRect.h"
#include "third_party/skia/include/core/SkRegion.h"
#include "ui/aura/env.h"
#include "ui/aura/native_window_occlusion_tracker.h"
#include "ui/aura/window_occlusion_change_builder.h"
#include "ui/aura/window_tree_host.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/geometry/transform.h"

namespace aura {

namespace {

// When one of these properties is animated, a window is considered non-occluded
// and cannot occlude other windows.
// TODO(crbug.com/1057024): Mark a window VISIBLE when COLOR animation starts.
constexpr ui::LayerAnimationElement::AnimatableProperties
    kSkipWindowWhenPropertiesAnimated =
        ui::LayerAnimationElement::TRANSFORM |
        ui::LayerAnimationElement::BOUNDS | ui::LayerAnimationElement::OPACITY |
        ui::LayerAnimationElement::COLOR;

// When an animation ends for one of these properties, occlusion states might
// be affected. The end of an animation for a property in
// |kSkipWindowWhenPropertiesAnimated| might affect occlusion states because
// a window suddenly stops being excluded from occlusion computations. The
// end of a visibility animation might affect occlusion states because a
// window is suddenly considered drawn/not drawn.
constexpr ui::LayerAnimationElement::AnimatableProperties
    kOcclusionCanChangeWhenPropertyAnimationEnds =
        kSkipWindowWhenPropertiesAnimated |
        ui::LayerAnimationElement::VISIBILITY;

// Maximum number of times that MaybeComputeOcclusion() should have to recompute
// occlusion states before they become stable.
//
// TODO(fdoray): This can be changed to 2 once showing/hiding a WebContents
// doesn't cause a call to Show()/Hide() on the Window of a
// RenderWidgetHostViewAura. https://crbug.com/827268
constexpr int kMaxRecomputeOcclusion = 3;

bool WindowOrParentHasShape(Window* window) {
  if (window->layer()->alpha_shape())
    return true;
  if (window->parent())
    return WindowOrParentHasShape(window->parent());
  return false;
}

bool WindowHasOpaqueRegionsForOcclusion(Window* window) {
  return !window->opaque_regions_for_occlusion().empty();
}

// Returns the transform of |window| relative to its root.
// |parent_transform_relative_to_root| is the transform of |window->parent()|
// relative to its root.
gfx::Transform GetWindowTransformRelativeToRoot(
    Window* window,
    const gfx::Transform& parent_transform_relative_to_root,
    bool use_target_values) {
  if (window->IsRootWindow())
    return gfx::Transform();

  // Compute the transform relative to root by concatenating the transform
  // of this layer and the transform of the parent relative to root.
  // If |use_target_values| is true, use the target bounds and transform instead
  // of the true values.
  gfx::Transform translation;
  gfx::Transform transform_relative_to_root;
  if (use_target_values) {
    translation.Translate(
        static_cast<float>(window->layer()->GetTargetBounds().x()),
        static_cast<float>(window->layer()->GetTargetBounds().y()));
    transform_relative_to_root = window->layer()->GetTargetTransform();
  } else {
    translation.Translate(static_cast<float>(window->layer()->bounds().x()),
                          static_cast<float>(window->layer()->bounds().y()));
    transform_relative_to_root = window->layer()->transform();
  }
  transform_relative_to_root.ConcatTransform(translation);
  transform_relative_to_root.ConcatTransform(parent_transform_relative_to_root);
  return transform_relative_to_root;
}

SkIRect ComputeClippedAndTransformedBounds(
    const gfx::Rect& bounds,
    const gfx::Transform& transform_relative_to_root,
    const SkIRect* clipped_bounds) {
  DCHECK(transform_relative_to_root.Preserves2dAxisAlignment());
  gfx::RectF transformed_bounds(bounds);
  transform_relative_to_root.TransformRect(&transformed_bounds);
  SkIRect skirect_bounds =
      gfx::RectToSkIRect(gfx::ToEnclosedRect(transformed_bounds));
  // If necessary, clip the bounds.
  if (clipped_bounds && !skirect_bounds.intersect(*clipped_bounds))
    return SkIRect::MakeEmpty();
  return skirect_bounds;
}

// Returns the bounds of |window| relative to its |root|.
// |transform_relative_to_root| is the transform of |window| relative to its
// root. If |clipped_bounds| is not null, the returned bounds are clipped by it.
SkIRect GetWindowBoundsInRootWindow(
    Window* window,
    const gfx::Transform& transform_relative_to_root,
    const SkIRect* clipped_bounds,
    bool use_target_values) {
  // Compute the unclipped bounds of |window|.
  const gfx::Rect src_bounds =
      use_target_values ? window->layer()->GetTargetBounds() : window->bounds();
  return ComputeClippedAndTransformedBounds(
      gfx::Rect(src_bounds.size()), transform_relative_to_root, clipped_bounds);
}

// Returns the bounds that |window| should contribute to be used for occluding
// other windows. This is different to the bounds of the window if |window|
// has opaque regions for occlusion set. We need to use different sets of bounds
// for computing the occlusion of a window itself versus what it should
// contribute to occluding other windows because a translucent region should
// not be considered to occlude other windows, but must be covered by something
// opaque for it itself to be occluded.
SkIRect GetOpaqueBoundsInRootWindow(
    Window* window,
    const gfx::Transform& transform_relative_to_root,
    const SkIRect* clipped_bounds) {
  DCHECK(WindowHasOpaqueRegionsForOcclusion(window));
  // TODO: Currently, we only support one Rect in the opaque region.
  DCHECK_EQ(1u, window->opaque_regions_for_occlusion().size());

  // Don't let clients mark regions outside their window bounds as opaque.
  // Note: opaque_regions_for_occlusion() are relative to the window, i.e. the
  // top-left corner of the window is considered to be the point (0, 0).
  gfx::Rect opaque_region = window->opaque_regions_for_occlusion()[0];
  opaque_region.Intersect(gfx::Rect(window->bounds().size()));

  return ComputeClippedAndTransformedBounds(
      opaque_region, transform_relative_to_root, clipped_bounds);
}

float GetLayerCombinedTargetOpacity(const ui::Layer* layer) {
  float opacity = layer->GetTargetOpacity();
  const ui::Layer* current = layer->parent();
  while (current) {
    opacity *= current->GetTargetOpacity();
    current = current->parent();
  }
  return opacity;
}

}  // namespace

WindowOcclusionTracker::ScopedPause::ScopedPause() {
  Env::GetInstance()->PauseWindowOcclusionTracking();
}

WindowOcclusionTracker::ScopedPause::~ScopedPause() {
  Env::GetInstance()->UnpauseWindowOcclusionTracking();
}

WindowOcclusionTracker::ScopedExclude::ScopedExclude(Window* window)
    : window_(window) {
  window->AddObserver(this);
  Env::GetInstance()->GetWindowOcclusionTracker()->Exclude(window_);
}

WindowOcclusionTracker::ScopedExclude::~ScopedExclude() {
  Shutdown();
}

void WindowOcclusionTracker::ScopedExclude::OnWindowDestroying(Window* window) {
  DCHECK_EQ(window_, window);
  Shutdown();
}

void WindowOcclusionTracker::ScopedExclude::Shutdown() {
  if (window_) {
    window_->RemoveObserver(this);
    Env::GetInstance()->GetWindowOcclusionTracker()->Unexclude(window_);
    window_ = nullptr;
  }
}

WindowOcclusionTracker::ScopedForceVisible::ScopedForceVisible(Window* window)
    : window_(window) {
  window_->AddObserver(this);
  Env::GetInstance()->GetWindowOcclusionTracker()->ForceWindowVisible(window_);
}

WindowOcclusionTracker::ScopedForceVisible::~ScopedForceVisible() {
  Shutdown();
}

void WindowOcclusionTracker::ScopedForceVisible::OnWindowDestroying(
    Window* window) {
  DCHECK_EQ(window_, window);
  Shutdown();
}

void WindowOcclusionTracker::ScopedForceVisible::Shutdown() {
  if (window_) {
    window_->RemoveObserver(this);
    Env::GetInstance()->GetWindowOcclusionTracker()->RemoveForceWindowVisible(
        window_);
    window_ = nullptr;
  }
}

void WindowOcclusionTracker::Track(Window* window) {
  DCHECK(window);
  DCHECK(window != window->GetRootWindow());

  auto insert_result = tracked_windows_.insert({window, {}});
  if (!insert_result.second)
    return;

  if (!window_observations_.IsObservingSource(window))
    window_observations_.AddObservation(window);
  if (window->GetRootWindow())
    TrackedWindowAddedToRoot(window);
}

WindowOcclusionTracker::OcclusionData
WindowOcclusionTracker::ComputeTargetOcclusionForWindow(Window* window) {
  // Compute the occlusion with target state, just for this window.
  // This doesn't update the occlusion states of any window, so we should only
  // require one pass.
  auto tracked_window_iter = tracked_windows_.find(window);
  DCHECK(tracked_window_iter != tracked_windows_.end());

  base::AutoReset<OcclusionData> auto_reset_occlusion_data(
      &tracked_window_iter->second, OcclusionData());
  DCHECK(!target_occlusion_window_);
  base::AutoReset<Window*> auto_reset_target_occlusion_window(
      &target_occlusion_window_, window);

  Window* root_window = window->GetRootWindow();
  SkRegion occluded_region;
  RecomputeOcclusionImpl(root_window, gfx::Transform(), nullptr,
                         &occluded_region);

  return tracked_window_iter->second;
}

WindowOcclusionTracker::WindowOcclusionTracker() = default;

WindowOcclusionTracker::~WindowOcclusionTracker() = default;

bool WindowOcclusionTracker::OcclusionStatesMatch(
    const base::flat_map<Window*, OcclusionData>& tracked_windows) {
  for (const auto& tracked_window : tracked_windows) {
    if (tracked_window.second.occlusion_state !=
        tracked_window.first->GetOcclusionState())
      return false;
  }
  return true;
}

void WindowOcclusionTracker::MaybeComputeOcclusion() {
  if (num_pause_occlusion_tracking_ ||
      num_times_occlusion_recomputed_in_current_step_ != 0) {
    return;
  }

  base::AutoReset<int> auto_reset(
      &num_times_occlusion_recomputed_in_current_step_, 0);

  // Recompute occlusion states until either:
  // - They are stable, i.e. calling Window::SetOcclusionInfo() on all tracked
  //   windows does not provoke changes that could affect occlusion.
  // - Occlusion states have been recomputed
  // |kMaxComputeOcclusionIterationsBeforeStable|
  //   times.
  // If occlusion states have been recomputed
  // |kMaxComputeOcclusionIterationsBeforeStable| times and are still not
  // stable, iterate one last time to set the occlusion state of all tracked
  // windows based on IsVisible().
  while (num_times_occlusion_recomputed_in_current_step_ <=
         kMaxRecomputeOcclusion) {
    const bool exceeded_max_num_times_occlusion_recomputed =
        num_times_occlusion_recomputed_in_current_step_ ==
        kMaxRecomputeOcclusion;
    bool found_dirty_root = false;

    // Compute occlusion states and store them in |tracked_windows_|. Do not
    // call Window::SetOcclusionInfo() in this phase to prevent changes to the
    // window tree while it is being traversed.
    for (auto& root_window_pair : root_windows_) {
      if (root_window_pair.second.dirty) {
        found_dirty_root = true;
        root_window_pair.second.dirty = false;
        if (!exceeded_max_num_times_occlusion_recomputed) {
          Window* root_window = root_window_pair.first;
          if (root_window_pair.second.occlusion_state ==
              Window::OcclusionState::OCCLUDED) {
            SetWindowAndDescendantsAreOccluded(
                root_window, /* is_occluded */ true, root_window->IsVisible());
          } else {
            SkRegion occluded_region = root_window_pair.second.occluded_region;
            RecomputeOcclusionImpl(root_window, gfx::Transform(), nullptr,
                                   &occluded_region);
          }
        }
      }
    }

    if (!found_dirty_root)
      break;

    ++num_times_occlusion_recomputed_;
    ++num_times_occlusion_recomputed_in_current_step_;

    std::unique_ptr<WindowOcclusionChangeBuilder> change_builder =
        occlusion_change_builder_factory_
            ? occlusion_change_builder_factory_.Run()
            : WindowOcclusionChangeBuilder::Create();
    for (auto& it : tracked_windows_) {
      Window* window = it.first;
      if (it.second.occlusion_state == Window::OcclusionState::UNKNOWN)
        continue;

      // Fallback to VISIBLE/HIDDEN if the maximum number of times that
      // occlusion can be recomputed was exceeded.
      if (exceeded_max_num_times_occlusion_recomputed) {
        if (WindowIsVisible(window))
          it.second.occlusion_state = Window::OcclusionState::VISIBLE;
        else
          it.second.occlusion_state = Window::OcclusionState::HIDDEN;
        it.second.occluded_region = SkRegion();
      }

      change_builder->Add(window, it.second.occlusion_state,
                          it.second.occluded_region);
    }
  }

  // Sanity check: Occlusion states in |tracked_windows_| should match those
  // returned by Window::GetOcclusionState().
  DCHECK(OcclusionStatesMatch(tracked_windows_));
}

bool WindowOcclusionTracker::RecomputeOcclusionImpl(
    Window* window,
    const gfx::Transform& parent_transform_relative_to_root,
    const SkIRect* clipped_bounds,
    SkRegion* occluded_region) {
  DCHECK(window);

  const bool force_visible = WindowIsForcedVisible(window);
  // This does not use Window::IsVisible() as that returns the wrong thing for
  // any ancestors that are forced visible.
  const bool is_visible =
      force_visible ||
      (ShouldUseTargetValues() ? window->layer()->GetTargetVisibility()
                               : window->layer()->visible());
  if (!is_visible) {
    SetWindowAndDescendantsAreOccluded(window, /* is_occluded */ true,
                                       /* is_parent_visible */ true);
    return false;
  }

  // TODO: While considering that a window whose color is animated doesn't
  // occlude other windows helps reduce the number of times that occlusion is
  // recomputed, it isn't necessary to consider that the window whose color is
  // animated itself is non-occluded.
  if (WindowIsAnimated(window) || WindowIsExcluded(window)) {
    SetWindowAndDescendantsAreOccluded(window, /* is_occluded */ false,
                                       /* is_parent_visible */ true);
    return true;
  }

  // Compute window bounds.
  const gfx::Transform transform_relative_to_root =
      GetWindowTransformRelativeToRoot(
          window, parent_transform_relative_to_root, ShouldUseTargetValues());
  if (!transform_relative_to_root.Preserves2dAxisAlignment()) {
    // For simplicity, windows that are not axis-aligned are considered
    // unoccluded and do not occlude other windows.
    SetWindowAndDescendantsAreOccluded(window, /* is_occluded */ false,
                                       /* is_parent_visible */ true);
    return true;
  }

  const SkIRect window_bounds = GetWindowBoundsInRootWindow(
      window, transform_relative_to_root,
      force_visible ? nullptr : clipped_bounds, ShouldUseTargetValues());

  // Compute children occlusion states.
  const SkIRect* clipped_bounds_for_children =
      window->layer()->GetMasksToBounds() ? &window_bounds : clipped_bounds;
  bool has_visible_child = false;
  SkRegion occluded_region_before_traversing_children = *occluded_region;
  // Windows that are forced visible are always considered visible, so have no
  // clip.
  SkRegion region_for_forced_visible_windows;
  SkRegion* occluded_region_for_children =
      force_visible ? &region_for_forced_visible_windows : occluded_region;
  for (auto* child : base::Reversed(window->children())) {
    has_visible_child |= RecomputeOcclusionImpl(
        child, transform_relative_to_root, clipped_bounds_for_children,
        occluded_region_for_children);
  }

  // Window is fully occluded.
  if (!force_visible && occluded_region->contains(window_bounds) &&
      !has_visible_child) {
    SetOccluded(window, /* is_occluded */ true, /* is_parent_visible */ true,
                SkRegion());
    return false;
  }

  // Window is partially occluded or unoccluded. Windows that are forced visible
  // are considered completely visible (so they get an empty SkRegion()).
  SetOccluded(
      window, false, /* is_parent_visible */ true,
      force_visible ? SkRegion() : occluded_region_before_traversing_children);

  if (!force_visible && VisibleWindowCanOccludeOtherWindows(window)) {
    const SkIRect occlusion_bounds =
        WindowHasOpaqueRegionsForOcclusion(window)
            ? GetOpaqueBoundsInRootWindow(window, transform_relative_to_root,
                                          clipped_bounds)
            : window_bounds;
    occluded_region->op(occlusion_bounds, SkRegion::kUnion_Op);
  }
  return true;
}

bool WindowOcclusionTracker::VisibleWindowCanOccludeOtherWindows(
    Window* window) const {
  DCHECK(window->layer());
  float combined_opacity = ShouldUseTargetValues()
                               ? GetLayerCombinedTargetOpacity(window->layer())
                               : window->layer()->GetCombinedOpacity();
  // Just check the alpha on this layer as an alpha on parent solid color layers
  // will not affect children's opacity.
  if (window->layer()->type() == ui::LAYER_SOLID_COLOR) {
    auto color = ShouldUseTargetValues() ? window->layer()->GetTargetColor()
                                         : window->layer()->background_color();
    combined_opacity *= SkColorGetA(color) / 255.f;
  }
  return (!window->GetTransparent() && WindowHasContent(window) &&
          combined_opacity == 1.0f &&
          // For simplicity, a shaped window is not considered opaque.
          !WindowOrParentHasShape(window)) ||
         WindowHasOpaqueRegionsForOcclusion(window);
}

bool WindowOcclusionTracker::WindowHasContent(Window* window) const {
  if (window->layer()->type() != ui::LAYER_NOT_DRAWN)
    return true;

  if (window_has_content_callback_)
    return window_has_content_callback_.Run(window);

  return false;
}

void WindowOcclusionTracker::CleanupAnimatedWindows() {
  base::EraseIf(animated_windows_, [=](Window* window) {
    ui::LayerAnimator* const animator = window->layer()->GetAnimator();
    if (animator->IsAnimatingOnePropertyOf(
            kOcclusionCanChangeWhenPropertyAnimationEnds))
      return false;
    animator->RemoveObserver(this);
    MarkRootWindowAsDirty(window->GetRootWindow());
    return true;
  });
}

bool WindowOcclusionTracker::MaybeObserveAnimatedWindow(Window* window) {
  // MaybeObserveAnimatedWindow() is called when OnWindowBoundsChanged(),
  // OnWindowTransformed() or OnWindowOpacitySet() is called with
  // ui::PropertyChangeReason::FROM_ANIMATION. Despite that, if the animation is
  // ending, the IsAnimatingOnePropertyOf() call below may return false. It is
  // important not to register an observer in that case because it would never
  // be notified.
  ui::LayerAnimator* const animator = window->layer()->GetAnimator();
  if (animator->IsAnimatingOnePropertyOf(
          kOcclusionCanChangeWhenPropertyAnimationEnds)) {
    const auto insert_result = animated_windows_.insert(window);
    if (insert_result.second) {
      animator->AddObserver(this);
      return true;
    }
  }
  return false;
}

void WindowOcclusionTracker::SetWindowAndDescendantsAreOccluded(
    Window* window,
    bool is_occluded,
    bool is_parent_visible) {
  const bool force_visible = WindowIsForcedVisible(window);
  const bool is_visible =
      force_visible || (is_parent_visible && window->layer()->visible());
  is_occluded = is_occluded && !force_visible;
  SetOccluded(window, is_occluded, is_visible, SkRegion());
  for (Window* child_window : window->children())
    SetWindowAndDescendantsAreOccluded(child_window, is_occluded, is_visible);
}

void WindowOcclusionTracker::SetOccluded(Window* window,
                                         bool is_occluded,
                                         bool is_parent_visible,
                                         const SkRegion& occluded_region) {
  // Don't modify occlusion state if we're just computing occlusion for one
  // window.
  if (target_occlusion_window_ != nullptr && target_occlusion_window_ != window)
    return;
  auto tracked_window = tracked_windows_.find(window);
  if (tracked_window == tracked_windows_.end())
    return;

  // Set the occluded region of the window.
  tracked_window->second.occluded_region = occluded_region;

  const bool is_visible = WindowIsForcedVisible(window) ||
                          (is_parent_visible && window->layer()->visible());
  if (!is_visible)
    tracked_window->second.occlusion_state = Window::OcclusionState::HIDDEN;
  else if (is_occluded)
    tracked_window->second.occlusion_state = Window::OcclusionState::OCCLUDED;
  else
    tracked_window->second.occlusion_state = Window::OcclusionState::VISIBLE;

  DCHECK(tracked_window->second.occlusion_state ==
             Window::OcclusionState::VISIBLE ||
         tracked_window->second.occluded_region.isEmpty());
}

bool WindowOcclusionTracker::WindowIsTracked(Window* window) const {
  return base::Contains(tracked_windows_, window);
}

bool WindowOcclusionTracker::WindowIsAnimated(Window* window) const {
  return !ShouldUseTargetValues() &&
         base::Contains(animated_windows_, window) &&
         window->layer()->GetAnimator()->IsAnimatingOnePropertyOf(
             kSkipWindowWhenPropertiesAnimated);
}

bool WindowOcclusionTracker::WindowIsExcluded(Window* window) const {
  return base::Contains(excluded_windows_, window);
}

bool WindowOcclusionTracker::WindowIsVisible(Window* window) const {
  if (forced_visible_count_map_.empty())
    return window->IsVisible();
  Window* w = window;
  Window* last = w;
  while (w) {
    if (!WindowIsForcedVisible(window)) {
      if (ShouldUseTargetValues() && !w->layer()->GetTargetVisibility())
        return false;
      if (!ShouldUseTargetValues() && !w->layer()->visible())
        return false;
    }
    last = w;
    w = w->parent();
  }
  return last->IsRootWindow();
}

bool WindowOcclusionTracker::WindowIsForcedVisible(Window* window) const {
  return forced_visible_count_map_.count(window) > 0;
}

template <typename Predicate>
void WindowOcclusionTracker::MarkRootWindowAsDirtyAndMaybeComputeOcclusionIf(
    Window* window,
    Predicate predicate) {
  Window* root_window = window->GetRootWindow();
  if (!root_window)
    return;
  auto root_window_state_it = root_windows_.find(root_window);

  // This may be called if a WindowObserver or a LayoutManager changes |window|
  // after Window::AddChild() has added it to a new root but before
  // OnWindowAddedToRootWindow() is called on |this|. In that case, do nothing
  // here and rely on OnWindowAddedToRootWindow() to mark the new root as dirty.
  if (root_window_state_it == root_windows_.end()) {
    DCHECK(WindowIsTracked(window));
    return;
  }

  if (root_window_state_it->second.dirty)
    return;
  if (predicate()) {
    MarkRootWindowStateAsDirty(&root_window_state_it->second);
    MaybeComputeOcclusion();
  }
}

void WindowOcclusionTracker::MarkRootWindowStateAsDirty(
    RootWindowState* root_window_state) {
  // If a root window is marked as dirty and occlusion states have already been
  // recomputed |kMaxRecomputeOcclusion| times, it means that they are not
  // stabilizing.
  DCHECK_LT(num_times_occlusion_recomputed_in_current_step_,
            kMaxRecomputeOcclusion);

  root_window_state->dirty = true;
}

bool WindowOcclusionTracker::MarkRootWindowAsDirty(Window* root_window) {
  auto root_window_state_it = root_windows_.find(root_window);
  if (root_window_state_it == root_windows_.end())
    return false;
  MarkRootWindowStateAsDirty(&root_window_state_it->second);
  return true;
}

bool WindowOcclusionTracker::WindowOrParentIsAnimated(Window* window) const {
  while (window && !WindowIsAnimated(window))
    window = window->parent();
  return window != nullptr;
}

bool WindowOcclusionTracker::WindowOrDescendantIsTrackedAndVisible(
    Window* window) const {
  if (!WindowIsVisible(window))
    return false;
  if (WindowIsTracked(window))
    return true;
  for (Window* child_window : window->children()) {
    if (WindowOrDescendantIsTrackedAndVisible(child_window))
      return true;
  }
  return false;
}

bool WindowOcclusionTracker::WindowOrDescendantCanOccludeOtherWindows(
    Window* window,
    bool assume_parent_opaque,
    bool assume_window_opaque) const {
  const bool parent_window_is_opaque =
      assume_parent_opaque || !window->parent() ||
      window->parent()->layer()->GetCombinedOpacity() == 1.0f;
  const bool window_is_opaque =
      parent_window_is_opaque &&
      (assume_window_opaque || window->layer()->opacity() == 1.0f);

  if (!WindowIsVisible(window) || !window->layer() || !window_is_opaque ||
      WindowIsAnimated(window)) {
    return false;
  }
  if ((!window->GetTransparent() && WindowHasContent(window)) ||
      WindowHasOpaqueRegionsForOcclusion(window)) {
    return true;
  }
  for (Window* child_window : window->children()) {
    if (WindowOrDescendantCanOccludeOtherWindows(child_window, true))
      return true;
  }
  return false;
}

bool WindowOcclusionTracker::WindowOpacityChangeMayAffectOcclusionStates(
    Window* window) const {
  // Changing the opacity of a window has no effect on the occlusion state of
  // the window or its children. It can however affect the occlusion state of
  // other windows in the tree if it is visible and not animated (animated
  // windows aren't considered in occlusion computations), unless it is
  // excluded.
  return WindowIsVisible(window) && !WindowOrParentIsAnimated(window) &&
         !WindowIsExcluded(window);
}

bool WindowOcclusionTracker::WindowMoveMayAffectOcclusionStates(
    Window* window) const {
  return !WindowOrParentIsAnimated(window) && !WindowIsExcluded(window) &&
         (WindowOrDescendantCanOccludeOtherWindows(window) ||
          WindowOrDescendantIsTrackedAndVisible(window));
}

void WindowOcclusionTracker::TrackedWindowAddedToRoot(Window* window) {
  Window* const root_window = window->GetRootWindow();
  DCHECK(root_window);
  RootWindowState& root_window_state = root_windows_[root_window];
  ++root_window_state.num_tracked_windows;
  MarkRootWindowStateAsDirty(&root_window_state);

  // It's only useful to track the host if |window| is the first tracked window
  // under |root_window|.  All windows under the same root have the same host.
  if (root_window_state.num_tracked_windows == 1) {
    AddObserverToWindowAndDescendants(root_window);
    auto* host = root_window->GetHost();
    if (host) {
      host->AddObserver(this);
      if (!NativeWindowOcclusionTracker::
              IsNativeWindowOcclusionTrackingAlwaysEnabled(host)) {
        NativeWindowOcclusionTracker::EnableNativeWindowOcclusionTracking(host);
      }
    }
  }
  MaybeComputeOcclusion();
}

void WindowOcclusionTracker::TrackedWindowRemovedFromRoot(Window* window) {
  Window* const root_window = window->GetRootWindow();
  DCHECK(root_window);
  auto root_window_state_it = root_windows_.find(root_window);
  DCHECK(root_window_state_it != root_windows_.end());
  --root_window_state_it->second.num_tracked_windows;
  if (root_window_state_it->second.num_tracked_windows == 0) {
    RemoveObserverFromWindowAndDescendants(root_window);
    root_windows_.erase(root_window_state_it);
    WindowTreeHost* host = root_window->GetHost();
    host->RemoveObserver(this);
    if (!NativeWindowOcclusionTracker::
            IsNativeWindowOcclusionTrackingAlwaysEnabled(host)) {
      NativeWindowOcclusionTracker::DisableNativeWindowOcclusionTracking(host);
    }
  }
}

void WindowOcclusionTracker::RemoveObserverFromWindowAndDescendants(
    Window* window) {
  if (WindowIsTracked(window)) {
    DCHECK(window_observations_.IsObservingSource(window));
  } else {
    if (window_observations_.IsObservingSource(window))
      window_observations_.RemoveObservation(window);
    window->layer()->GetAnimator()->RemoveObserver(this);
    animated_windows_.erase(window);
  }
  for (Window* child_window : window->children())
    RemoveObserverFromWindowAndDescendants(child_window);
}

void WindowOcclusionTracker::AddObserverToWindowAndDescendants(Window* window) {
  if (WindowIsTracked(window)) {
    DCHECK(window_observations_.IsObservingSource(window));
  } else {
    DCHECK(!window_observations_.IsObservingSource(window));
    window_observations_.AddObservation(window);
  }
  for (Window* child_window : window->children())
    AddObserverToWindowAndDescendants(child_window);
}

void WindowOcclusionTracker::Pause() {
  ++num_pause_occlusion_tracking_;
}

void WindowOcclusionTracker::Unpause() {
  --num_pause_occlusion_tracking_;
  DCHECK_GE(num_pause_occlusion_tracking_, 0);
  MaybeComputeOcclusion();
}

void WindowOcclusionTracker::Exclude(Window* window) {
  // If threre is a valid use case to exclude the same window twice
  // (e.g. independent clients may try to exclude the same window),
  // introduce the count.
  DCHECK(!WindowIsExcluded(window));
  excluded_windows_.insert(window);
  if (WindowIsVisible(window)) {
    if (MarkRootWindowAsDirty(window->GetRootWindow()))
      MaybeComputeOcclusion();
  }
}

void WindowOcclusionTracker::Unexclude(Window* window) {
  DCHECK(WindowIsExcluded(window));
  excluded_windows_.erase(window);
  if (WindowIsVisible(window)) {
    if (MarkRootWindowAsDirty(window->GetRootWindow()))
      MaybeComputeOcclusion();
  }
}

void WindowOcclusionTracker::ForceWindowVisible(Window* window) {
  if (forced_visible_count_map_[window]++ == 0) {
    Window* root_window = window->GetRootWindow();
    if (root_window && MarkRootWindowAsDirty(root_window))
      MaybeComputeOcclusion();
  }
}

void WindowOcclusionTracker::RemoveForceWindowVisible(Window* window) {
  auto iter = forced_visible_count_map_.find(window);
  DCHECK(iter != forced_visible_count_map_.end());
  if (--iter->second == 0u) {
    forced_visible_count_map_.erase(iter);
    Window* root_window = window->GetRootWindow();
    if (root_window && MarkRootWindowAsDirty(root_window))
      MaybeComputeOcclusion();
  }
}

bool WindowOcclusionTracker::ShouldUseTargetValues() const {
  return target_occlusion_window_;
}

void WindowOcclusionTracker::OnLayerAnimationEnded(
    ui::LayerAnimationSequence* sequence) {
  CleanupAnimatedWindows();
  MaybeComputeOcclusion();
}

void WindowOcclusionTracker::OnLayerAnimationAborted(
    ui::LayerAnimationSequence* sequence) {
  CleanupAnimatedWindows();
  MaybeComputeOcclusion();
}

void WindowOcclusionTracker::OnLayerAnimationScheduled(
    ui::LayerAnimationSequence* sequence) {}

void WindowOcclusionTracker::OnWindowHierarchyChanged(
    const HierarchyChangeParams& params) {
  Window* const window = params.target;
  Window* const root_window = window->GetRootWindow();
  if (root_window && base::Contains(root_windows_, root_window) &&
      !window_observations_.IsObservingSource(window)) {
    AddObserverToWindowAndDescendants(window);
  }
}

void WindowOcclusionTracker::OnWindowAdded(Window* window) {
  MarkRootWindowAsDirtyAndMaybeComputeOcclusionIf(
      window, [=]() { return WindowMoveMayAffectOcclusionStates(window); });
}

void WindowOcclusionTracker::OnWillRemoveWindow(Window* window) {
  MarkRootWindowAsDirtyAndMaybeComputeOcclusionIf(window, [=]() {
    return !WindowOrParentIsAnimated(window) &&
           WindowOrDescendantCanOccludeOtherWindows(window);
  });
}

void WindowOcclusionTracker::OnWindowVisibilityChanged(Window* window,
                                                       bool visible) {
  MaybeObserveAnimatedWindow(window);
  MarkRootWindowAsDirtyAndMaybeComputeOcclusionIf(window, [=]() {
    // A child isn't visible when its parent isn't IsVisible(). Therefore, there
    // is no need to compute occlusion when Show() or Hide() is called on a
    // window with a hidden parent.
    return (!window->parent() || WindowIsVisible(window->parent())) &&
           !WindowOrParentIsAnimated(window);
  });
}

void WindowOcclusionTracker::OnWindowBoundsChanged(
    Window* window,
    const gfx::Rect& old_bounds,
    const gfx::Rect& new_bounds,
    ui::PropertyChangeReason reason) {
  // Call MaybeObserveAnimatedWindow() outside the lambda so that the window can
  // be marked as animated even when its root is dirty.
  const bool animation_started =
      (reason == ui::PropertyChangeReason::FROM_ANIMATION) &&
      MaybeObserveAnimatedWindow(window);
  MarkRootWindowAsDirtyAndMaybeComputeOcclusionIf(window, [=]() {
    return animation_started || WindowMoveMayAffectOcclusionStates(window);
  });
}

void WindowOcclusionTracker::OnWindowOpacitySet(
    Window* window,
    ui::PropertyChangeReason reason) {
  // Call MaybeObserveAnimatedWindow() outside the lambda so that the window can
  // be marked as animated even when its root is dirty.
  const bool animation_started =
      (reason == ui::PropertyChangeReason::FROM_ANIMATION) &&
      MaybeObserveAnimatedWindow(window);
  MarkRootWindowAsDirtyAndMaybeComputeOcclusionIf(window, [=]() {
    return animation_started ||
           WindowOpacityChangeMayAffectOcclusionStates(window);
  });
}

void WindowOcclusionTracker::OnWindowAlphaShapeSet(Window* window) {
  MarkRootWindowAsDirtyAndMaybeComputeOcclusionIf(window, [=]() {
    return WindowOpacityChangeMayAffectOcclusionStates(window);
  });
}

void WindowOcclusionTracker::OnWindowTransparentChanged(
    Window* window,
    ui::PropertyChangeReason reason) {
  // Call MaybeObserveAnimatedWindow() outside the lambda so that the window can
  // be marked as animated even when its root is dirty.
  const bool animation_started =
      (reason == ui::PropertyChangeReason::FROM_ANIMATION) &&
      MaybeObserveAnimatedWindow(window);
  MarkRootWindowAsDirtyAndMaybeComputeOcclusionIf(window, [=]() {
    return animation_started ||
           WindowOpacityChangeMayAffectOcclusionStates(window);
  });
}

void WindowOcclusionTracker::OnWindowTransformed(
    Window* window,
    ui::PropertyChangeReason reason) {
  // Call MaybeObserveAnimatedWindow() outside the lambda so that the window can
  // be marked as animated even when its root is dirty.
  const bool animation_started =
      (reason == ui::PropertyChangeReason::FROM_ANIMATION) &&
      MaybeObserveAnimatedWindow(window);
  MarkRootWindowAsDirtyAndMaybeComputeOcclusionIf(window, [=]() {
    return animation_started || WindowMoveMayAffectOcclusionStates(window);
  });
}

void WindowOcclusionTracker::OnWindowStackingChanged(Window* window) {
  MarkRootWindowAsDirtyAndMaybeComputeOcclusionIf(
      window, [=]() { return WindowMoveMayAffectOcclusionStates(window); });
}

void WindowOcclusionTracker::OnWindowDestroyed(Window* window) {
  DCHECK(!window->GetRootWindow() || (window == window->GetRootWindow()));
  tracked_windows_.erase(window);
  window_observations_.RemoveObservation(window);
  // Animations should be completed or aborted before a window is destroyed.
  DCHECK(!window->layer()->GetAnimator()->IsAnimatingOnePropertyOf(
      kOcclusionCanChangeWhenPropertyAnimationEnds));
  // |window| must be removed from |animated_windows_| to prevent an invalid
  // access in CleanupAnimatedWindows() if |window| is being destroyed from a
  // LayerAnimationObserver after an animation has ended but before |this| has
  // been notified.
  animated_windows_.erase(window);
}

void WindowOcclusionTracker::OnWindowAddedToRootWindow(Window* window) {
  DCHECK(window->GetRootWindow());
  if (WindowIsTracked(window))
    TrackedWindowAddedToRoot(window);
}

void WindowOcclusionTracker::OnWindowRemovingFromRootWindow(Window* window,
                                                            Window* new_root) {
  DCHECK(window->GetRootWindow());
  if (WindowIsTracked(window))
    TrackedWindowRemovedFromRoot(window);
  RemoveObserverFromWindowAndDescendants(window);
}

void WindowOcclusionTracker::OnWindowLayerRecreated(Window* window) {
  ui::LayerAnimator* animator = window->layer()->GetAnimator();

  // Recreating the layer may have stopped animations.
  if (animator->IsAnimatingOnePropertyOf(
          kOcclusionCanChangeWhenPropertyAnimationEnds))
    return;

  size_t num_removed = animated_windows_.erase(window);
  if (num_removed == 0)
    return;

  animator->RemoveObserver(this);
  if (MarkRootWindowAsDirty(window->GetRootWindow()))
    MaybeComputeOcclusion();
}

void WindowOcclusionTracker::OnWindowOpaqueRegionsForOcclusionChanged(
    Window* window) {
  // If the opaque regions for occlusion change, the occlusion state may be
  // affected if the effective opacity of the window changes (e.g. clearing the
  // regions for occlusion), or if their bounds change.
  MarkRootWindowAsDirtyAndMaybeComputeOcclusionIf(window, [=]() {
    return WindowOpacityChangeMayAffectOcclusionStates(window) ||
           WindowMoveMayAffectOcclusionStates(window);
  });
}

void WindowOcclusionTracker::OnOcclusionStateChanged(
    WindowTreeHost* host,
    Window::OcclusionState new_state,
    const SkRegion& occluded_region) {
  // TODO: the meaning of this histogram is different if
  // `kApplyNativeOccludedRegionToWindowTracker` is true. Remove the histogram.
  UMA_HISTOGRAM_ENUMERATION("WindowOcclusionChanged", new_state);
  Window* root_window = host->window();
  auto root_window_state_it = root_windows_.find(root_window);
  if (root_window_state_it == root_windows_.end())
    return;

  root_window_state_it->second.occlusion_state = new_state;
  root_window_state_it->second.occluded_region = occluded_region;

  MarkRootWindowAsDirty(root_window);
  MaybeComputeOcclusion();
}

}  // namespace aura