summaryrefslogtreecommitdiff
path: root/chromium/ui/accessibility/platform/ax_platform_node_delegate.h
blob: 1ccb2cc23b714874292a9259f50849495ae6fa08 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_
#define UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_

#include <stdint.h>

#include <map>
#include <memory>
#include <new>
#include <ostream>
#include <set>
#include <string>
#include <utility>
#include <vector>

#include "third_party/abseil-cpp/absl/types/optional.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/accessibility/ax_clipping_behavior.h"
#include "ui/accessibility/ax_coordinate_system.h"
#include "ui/accessibility/ax_enums.mojom-forward.h"
#include "ui/accessibility/ax_export.h"
#include "ui/accessibility/ax_node_position.h"
#include "ui/accessibility/ax_offscreen_result.h"
#include "ui/accessibility/ax_position.h"
#include "ui/accessibility/ax_text_utils.h"
#include "ui/accessibility/ax_tree.h"
#include "ui/accessibility/ax_tree_id.h"
#include "ui/accessibility/platform/ax_unique_id.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/native_widget_types.h"

namespace gfx {

class Rect;

}  // namespace gfx

namespace ui {

struct AXActionData;
struct AXNodeData;
struct AXTreeData;
class AXPlatformNode;

using TextAttribute = std::pair<std::string, std::string>;
using TextAttributeList = std::vector<TextAttribute>;

// A TextAttributeMap is a map between the text offset in UTF-16 characters in
// the node hypertext and the TextAttributeList that starts at that location.
// An empty TextAttributeList signifies a return to the default node
// TextAttributeList.
using TextAttributeMap = std::map<int, TextAttributeList>;

// An object that wants to be accessible should derive from this class.
// AXPlatformNode subclasses use this interface to query all of the information
// about the object in order to implement native accessibility APIs.
//
// Note that AXPlatformNode has support for accessibility trees where some
// of the objects in the tree are not implemented using AXPlatformNode.
// For example, you may have a native window with platform-native widgets
// in it, but in that window you have custom controls that use AXPlatformNode
// to provide accessibility. That's why GetParent, ChildAtIndex, HitTestSync,
// and GetFocus all return a gfx::NativeViewAccessible - so you can return a
// native accessible if necessary, and AXPlatformNode::GetNativeViewAccessible
// otherwise.
class AX_EXPORT AXPlatformNodeDelegate {
 public:
  virtual ~AXPlatformNodeDelegate() = default;

  // Get the accessibility data that should be exposed for this node.
  // Virtually all of the information is obtained from this structure
  // (role, state, name, cursor position, etc.) - the rest of this interface
  // is mostly to implement support for walking the accessibility tree.
  virtual const AXNodeData& GetData() const = 0;

  // Get the accessibility tree data for this node.
  virtual const AXTreeData& GetTreeData() const = 0;

  // Returns the text of this node and all descendant nodes; including text
  // found in embedded objects.
  //
  // Only text displayed on screen is included. Text from ARIA and HTML
  // attributes that is either not displayed on screen, or outside this node,
  // e.g. aria-label and HTML title, is not returned.
  virtual std::u16string GetInnerText() const = 0;

  // Returns the value of a control such as a text field, a slider, a <select>
  // element, a date picker or an ARIA combo box. In order to minimize
  // cross-process communication between the renderer and the browser, may
  // compute the value from the control's inner text in the case of a text
  // field.
  virtual std::u16string GetValueForControl() const = 0;

  // Get the unignored selection from the tree, meaning the selection whose
  // endpoints are on unignored nodes. (An ignored node means that the node
  // should not be exposed to platform APIs: See `IsInvisibleOrIgnored`.)
  virtual const AXTree::Selection GetUnignoredSelection() const = 0;

  // Creates a text position rooted at this object.
  virtual AXNodePosition::AXPositionInstance CreateTextPositionAt(
      int offset) const = 0;

  // Get the accessibility node for the NSWindow the node is contained in. This
  // method is only meaningful on macOS.
  virtual gfx::NativeViewAccessible GetNSWindow() = 0;

  // Get the node for this delegate, which may be an AXPlatformNode or it may
  // be a native accessible object implemented by another class.
  virtual gfx::NativeViewAccessible GetNativeViewAccessible() = 0;

  // Get the parent of the node, which may be an AXPlatformNode or it may
  // be a native accessible object implemented by another class.
  virtual gfx::NativeViewAccessible GetParent() = 0;

  // Get the index in parent. Typically this is the AXNode's index_in_parent_.
  // This should return -1 if the index in parent is unknown.
  virtual int GetIndexInParent() = 0;

  // Get the number of children of this node.
  //
  // Note that for accessibility trees that have ignored nodes, this method
  // should return the number of unignored children. All ignored nodes are
  // recursively removed from the children count. (An ignored node means that
  // the node should not be exposed to platform APIs: See
  // `IsInvisibleOrIgnored`.)
  virtual int GetChildCount() const = 0;

  // Get a child of a node given a 0-based index.
  //
  // Note that for accessibility trees that have ignored nodes, this method
  // returns only unignored children. All ignored nodes are recursively removed.
  // (An ignored node means that the node should not be exposed to platform
  // APIs: See `IsInvisibleOrIgnored`.)
  virtual gfx::NativeViewAccessible ChildAtIndex(int index) = 0;

  // Returns true if it has a modal dialog.
  virtual bool HasModalDialog() const = 0;

  // Gets the first child of a node, or nullptr if no children exist.
  virtual gfx::NativeViewAccessible GetFirstChild() = 0;

  // Gets the last child of a node, or nullptr if no children exist.
  virtual gfx::NativeViewAccessible GetLastChild() = 0;

  // Gets the next sibling of a given node, or nullptr if no such node exists.
  virtual gfx::NativeViewAccessible GetNextSibling() = 0;

  // Gets the previous sibling of a given node, or nullptr if no such node
  // exists.
  virtual gfx::NativeViewAccessible GetPreviousSibling() = 0;

  // Returns true if an ancestor of this node (not including itself) is a
  // leaf node, meaning that this node is not actually exposed to any
  // platform's accessibility layer.
  virtual bool IsChildOfLeaf() const = 0;

  // Returns true if this node is either an atomic text field , or one of its
  // ancestors is. An atomic text field does not expose its internal
  // implementation to assistive software, appearing as a single leaf node in
  // the accessibility tree. It includes <input>, <textarea> and Views-based
  // text fields.
  virtual bool IsDescendantOfAtomicTextField() const = 0;

  // Returns true if this is a leaf node, meaning all its
  // children should not be exposed to any platform's native accessibility
  // layer.
  virtual bool IsLeaf() const = 0;

  // Returns true if this node is invisible or ignored. (Only relevant for
  // accessibility trees that support ignored nodes.)
  virtual bool IsInvisibleOrIgnored() const = 0;

  // Returns true if this node is focused.
  virtual bool IsFocused() const = 0;

  // Returns true if this is a top-level browser window that doesn't have a
  // parent accessible node, or its parent is the application accessible node on
  // platforms that have one.
  virtual bool IsToplevelBrowserWindow() = 0;

  // If this object is exposed to the platform's accessibility layer, returns
  // this object. Otherwise, returns the platform leaf or lowest unignored
  // ancestor under which this object is found.
  //
  // (An ignored node means that the node should not be exposed to platform
  // APIs: See `IsInvisibleOrIgnored`.)
  virtual gfx::NativeViewAccessible GetLowestPlatformAncestor() const = 0;

  // If this node is within an editable region, returns the node that is at the
  // root of that editable region, otherwise returns nullptr. In accessibility,
  // an editable region is synonymous to a node with the kTextField role, or a
  // contenteditable without the role, (see `AXNodeData::IsTextField()`).
  virtual gfx::NativeViewAccessible GetTextFieldAncestor() const = 0;

  class ChildIterator {
   public:
    virtual ~ChildIterator() = default;
    virtual bool operator==(const ChildIterator& rhs) const = 0;
    virtual bool operator!=(const ChildIterator& rhs) const = 0;
    virtual void operator++() = 0;
    virtual void operator++(int) = 0;
    virtual void operator--() = 0;
    virtual void operator--(int) = 0;
    virtual gfx::NativeViewAccessible GetNativeViewAccessible() const = 0;
    virtual int GetIndexInParent() const = 0;
    virtual AXPlatformNodeDelegate& operator*() const = 0;
    virtual AXPlatformNodeDelegate* operator->() const = 0;
  };
  virtual std::unique_ptr<AXPlatformNodeDelegate::ChildIterator>
  ChildrenBegin() = 0;
  virtual std::unique_ptr<AXPlatformNodeDelegate::ChildIterator>
  ChildrenEnd() = 0;

  // Returns the accessible name for the node.
  virtual std::string GetName() const = 0;

  // Returns the text of this node and represent the text of descendant nodes
  // with a special character in place of every embedded object. This represents
  // the concept of text in ATK and IA2 APIs.
  virtual std::u16string GetHypertext() const = 0;

  // Set the selection in the hypertext of this node. Depending on the
  // implementation, this may mean the new selection will span multiple nodes.
  virtual bool SetHypertextSelection(int start_offset, int end_offset) = 0;

  // Compute the text attributes map for the node associated with this
  // delegate, given a set of default text attributes that apply to the entire
  // node. A text attribute map associates a list of text attributes with a
  // given hypertext offset in this node.
  virtual TextAttributeMap ComputeTextAttributeMap(
      const TextAttributeList& default_attributes) const = 0;

  // Get the inherited font family name for text attributes. We need this
  // because inheritance works differently between the different delegate
  // implementations.
  virtual std::string GetInheritedFontFamilyName() const = 0;

  // Return the bounds of this node in the coordinate system indicated. If the
  // clipping behavior is set to clipped, clipping is applied. If an offscreen
  // result address is provided, it will be populated depending on whether the
  // returned bounding box is onscreen or offscreen.
  virtual gfx::Rect GetBoundsRect(
      const AXCoordinateSystem coordinate_system,
      const AXClippingBehavior clipping_behavior,
      AXOffscreenResult* offscreen_result = nullptr) const = 0;

  virtual gfx::Rect GetClippedScreenBoundsRect(
      AXOffscreenResult* offscreen_result = nullptr) const = 0;

  // Return the bounds of the text range given by text offsets relative to
  // GetHypertext in the coordinate system indicated. If the clipping behavior
  // is set to clipped, clipping is applied. If an offscreen result address is
  // provided, it will be populated depending on whether the returned bounding
  // box is onscreen or offscreen.
  virtual gfx::Rect GetHypertextRangeBoundsRect(
      const int start_offset,
      const int end_offset,
      const AXCoordinateSystem coordinate_system,
      const AXClippingBehavior clipping_behavior,
      AXOffscreenResult* offscreen_result = nullptr) const = 0;

  // Return the bounds of the text range given by text offsets relative to
  // GetInnerText in the coordinate system indicated. If the clipping behavior
  // is set to clipped, clipping is applied. If an offscreen result address is
  // provided, it will be populated depending on whether the returned bounding
  // box is onscreen or offscreen.
  virtual gfx::Rect GetInnerTextRangeBoundsRect(
      const int start_offset,
      const int end_offset,
      const AXCoordinateSystem coordinate_system,
      const AXClippingBehavior clipping_behavior,
      AXOffscreenResult* offscreen_result = nullptr) const = 0;

  // Do a *synchronous* hit test of the given location in global screen physical
  // pixel coordinates, and the node within this node's subtree (inclusive)
  // that's hit, if any.
  //
  // If the result is anything other than this object or NULL, it will be
  // hit tested again recursively - that allows hit testing to work across
  // implementation classes. It's okay to take advantage of this and return
  // only an immediate child and not the deepest descendant.
  //
  // This function is mainly used by accessibility debugging software.
  // Platforms with touch accessibility use a different asynchronous interface.
  virtual gfx::NativeViewAccessible HitTestSync(
      int screen_physical_pixel_x,
      int screen_physical_pixel_y) const = 0;

  // Return the node within this node's subtree (inclusive) that currently has
  // focus, or return nullptr if this subtree is not connected to the top
  // document through its ancestry chain.
  virtual gfx::NativeViewAccessible GetFocus() const = 0;

  // Get whether this node is offscreen.
  virtual bool IsOffscreen() const = 0;

  // Get whether this node is a minimized window.
  virtual bool IsMinimized() const = 0;

  // See AXNode::IsText().
  virtual bool IsText() const = 0;

  // Get whether this node is in web content.
  virtual bool IsWebContent() const = 0;

  // Returns true if the caret or selection is visible on this object.
  virtual bool HasVisibleCaretOrSelection() const = 0;

  // Get another node from this same tree.
  virtual AXPlatformNode* GetFromNodeID(int32_t id) = 0;

  // Get a node from a different tree using a tree ID and node ID.
  // Note that this is only guaranteed to work if the other tree is of the
  // same type, i.e. it won't work between web and views or vice-versa.
  virtual AXPlatformNode* GetFromTreeIDAndNodeID(const ui::AXTreeID& ax_tree_id,
                                                 int32_t id) = 0;

  // Given a node ID attribute (one where IsNodeIdIntAttribute is true), return
  // a target nodes for which this delegate's node has that relationship
  // attribute or NULL if there is no such relationship.
  virtual AXPlatformNode* GetTargetNodeForRelation(
      ax::mojom::IntAttribute attr) = 0;

  // Given a node ID attribute (one where IsNodeIdIntListAttribute is true),
  // return a vector of all target nodes for which this delegate's node has that
  // relationship attribute.
  virtual std::vector<AXPlatformNode*> GetTargetNodesForRelation(
      ax::mojom::IntListAttribute attr) = 0;

  // Given a node ID attribute (one where IsNodeIdIntAttribute is true), return
  // a set of all source nodes that have that relationship attribute between
  // them and this delegate's node.
  virtual std::set<AXPlatformNode*> GetReverseRelations(
      ax::mojom::IntAttribute attr) = 0;

  // Given a node ID list attribute (one where IsNodeIdIntListAttribute is
  // true), return a set of all source nodes that have that relationship
  // attribute between them and this delegate's node.
  virtual std::set<AXPlatformNode*> GetReverseRelations(
      ax::mojom::IntListAttribute attr) = 0;

  // Return the string representation of the unique ID assigned by the author,
  // otherwise return an empty string. The author ID must be persistent across
  // any instance of the application, regardless of locale. The author ID should
  // be unique among sibling accessibility nodes and is best if unique across
  // the application, however, not meeting this requirement is non-fatal.
  virtual std::u16string GetAuthorUniqueId() const = 0;

  virtual const AXUniqueId& GetUniqueId() const = 0;

  // Finds the previous or next offset from the provided offset, that matches
  // the provided boundary type.
  //
  // This method finds text boundaries in the text used for platform text APIs.
  // Implementations may use side-channel data such as line or word indices to
  // produce appropriate results. It may optionally return no value, indicating
  // that the delegate does not have all the information required to calculate
  // this value and it is the responsibility of the AXPlatformNode itself to
  // to calculate it.
  virtual absl::optional<int> FindTextBoundary(
      ax::mojom::TextBoundary boundary,
      int offset,
      ax::mojom::MoveDirection direction,
      ax::mojom::TextAffinity affinity) const = 0;

  // Return a vector of all the descendants of this delegate's node. This method
  // is only meaningful for Windows UIA.
  virtual const std::vector<gfx::NativeViewAccessible> GetUIADescendants()
      const = 0;

  // Return a string representing the language code.
  //
  // For web content, this will consider the language declared in the DOM, and
  // may eventually attempt to automatically detect the language from the text.
  //
  // This language code will be BCP 47.
  //
  // Returns empty string if no appropriate language was found or if this node
  // uses the default interface language.
  virtual std::string GetLanguage() const = 0;

  //
  // Tables. All of these should be called on a node that's a table-like
  // role, otherwise they return nullopt.
  //
  virtual bool IsTable() const = 0;
  virtual absl::optional<int> GetTableColCount() const = 0;
  virtual absl::optional<int> GetTableRowCount() const = 0;
  virtual absl::optional<int> GetTableAriaColCount() const = 0;
  virtual absl::optional<int> GetTableAriaRowCount() const = 0;
  virtual absl::optional<int> GetTableCellCount() const = 0;
  virtual absl::optional<bool> GetTableHasColumnOrRowHeaderNode() const = 0;
  virtual std::vector<int32_t> GetColHeaderNodeIds() const = 0;
  virtual std::vector<int32_t> GetColHeaderNodeIds(int col_index) const = 0;
  virtual std::vector<int32_t> GetRowHeaderNodeIds() const = 0;
  virtual std::vector<int32_t> GetRowHeaderNodeIds(int row_index) const = 0;
  virtual AXPlatformNode* GetTableCaption() const = 0;

  // Table row-like nodes.
  virtual bool IsTableRow() const = 0;
  virtual absl::optional<int> GetTableRowRowIndex() const = 0;

  // Table cell-like nodes.
  virtual bool IsTableCellOrHeader() const = 0;
  virtual absl::optional<int> GetTableCellIndex() const = 0;
  virtual absl::optional<int> GetTableCellColIndex() const = 0;
  virtual absl::optional<int> GetTableCellRowIndex() const = 0;
  virtual absl::optional<int> GetTableCellColSpan() const = 0;
  virtual absl::optional<int> GetTableCellRowSpan() const = 0;
  virtual absl::optional<int> GetTableCellAriaColIndex() const = 0;
  virtual absl::optional<int> GetTableCellAriaRowIndex() const = 0;
  virtual absl::optional<int32_t> GetCellId(int row_index,
                                            int col_index) const = 0;
  virtual absl::optional<int32_t> CellIndexToId(int cell_index) const = 0;

  // Helper methods to check if a cell is an ARIA-1.1+ 'cell' or 'gridcell'
  virtual bool IsCellOrHeaderOfARIATable() const = 0;
  virtual bool IsCellOrHeaderOfARIAGrid() const = 0;

  // Ordered-set-like and item-like nodes.
  virtual bool IsOrderedSetItem() const = 0;
  virtual bool IsOrderedSet() const = 0;
  virtual absl::optional<int> GetPosInSet() const = 0;
  virtual absl::optional<int> GetSetSize() const = 0;

  // Computed colors, taking blending into account.
  virtual SkColor GetColor() const = 0;
  virtual SkColor GetBackgroundColor() const = 0;

  //
  // Events.
  //

  // Return the platform-native GUI object that should be used as a target
  // for accessibility events.
  virtual gfx::AcceleratedWidget GetTargetForNativeAccessibilityEvent() = 0;

  //
  // Actions.
  //

  // Perform an accessibility action, switching on the ax::mojom::Action
  // provided in |data|.
  virtual bool AccessibilityPerformAction(const AXActionData& data) = 0;

  //
  // Localized strings.
  //

  virtual std::u16string GetLocalizedRoleDescriptionForUnlabeledImage()
      const = 0;
  virtual std::u16string GetLocalizedStringForImageAnnotationStatus(
      ax::mojom::ImageAnnotationStatus status) const = 0;
  virtual std::u16string GetLocalizedStringForLandmarkType() const = 0;
  virtual std::u16string GetLocalizedStringForRoleDescription() const = 0;
  virtual std::u16string GetStyleNameAttributeAsLocalizedString() const = 0;

  //
  // Testing.
  //

  // Accessibility objects can have the "hot tracked" state set when
  // the mouse is hovering over them, but this makes tests flaky because
  // the test behaves differently when the mouse happens to be over an
  // element. The default value should be false if not in testing mode.
  virtual bool ShouldIgnoreHoveredStateForTesting() = 0;

  // Creates a string representation of this delegate's data.
  std::string ToString() { return GetData().ToString(); }

  // Returns a string representation of the subtree of delegates rooted at this
  // delegate.
  std::string SubtreeToString() { return SubtreeToStringHelper(0u); }

  friend std::ostream& operator<<(std::ostream& stream,
                                  AXPlatformNodeDelegate& delegate) {
    return stream << delegate.ToString();
  }

 protected:
  AXPlatformNodeDelegate() = default;

  virtual std::string SubtreeToStringHelper(size_t level) = 0;

 private:
  DISALLOW_COPY_AND_ASSIGN(AXPlatformNodeDelegate);
};

}  // namespace ui

#endif  // UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_