summaryrefslogtreecommitdiff
path: root/chromium/third_party/swiftshader/src/D3D8/Direct3DCubeTexture8.hpp
blob: 91071524ee2a0b61d2aab7e4fd8fe5cedc46d812 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef D3D8_Direct3DCubeTexture8_hpp
#define D3D8_Direct3DCubeTexture8_hpp

#include "Direct3DBaseTexture8.hpp"

#include "Config.hpp"

#include <d3d8.h>

namespace D3D8
{
	class Direct3DSurface8;

	class Direct3DCubeTexture8 : public IDirect3DCubeTexture8, public Direct3DBaseTexture8
	{
	public:
		Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);

		virtual ~Direct3DCubeTexture8();

		// IUnknown methods
		long __stdcall QueryInterface(const IID &iid, void **object);
		unsigned long __stdcall AddRef();
		unsigned long __stdcall Release();

		// IDirect3DResource8 methods
		long __stdcall FreePrivateData(const GUID &guid);
		long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
		void __stdcall PreLoad();
		long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
		long __stdcall GetDevice(IDirect3DDevice8 **device);
		unsigned long __stdcall SetPriority(unsigned long newPriority);
		unsigned long __stdcall GetPriority();
		D3DRESOURCETYPE __stdcall GetType();

		// IDirect3DBaseTexture methods
		unsigned long __stdcall GetLevelCount();
		unsigned long __stdcall GetLOD();
		unsigned long __stdcall SetLOD(unsigned long newLOD);

		// IDirect3DCubeTexture8 methods
		long __stdcall AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect);
		long __stdcall GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level , IDirect3DSurface8 **cubeMapSurface);
		long __stdcall GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description);
		long __stdcall LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags);
		long __stdcall UnlockRect(D3DCUBEMAP_FACES face, unsigned int level);

		// Internal methods
		Direct3DSurface8 *getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level);

	private:
		// Creation parameters
		const unsigned int edgeLength;
		const D3DFORMAT format;
		const D3DPOOL pool;

		Direct3DSurface8 *surfaceLevel[6][sw::MIPMAP_LEVELS];
	};
}

#endif // D3D8_Direct3D8_hpp