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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
#pragma once
#ifndef WINRT_Windows_Gaming_Input_Preview_0_H
#define WINRT_Windows_Gaming_Input_Preview_0_H
WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Custom
{
struct IGameControllerProvider;
}
WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview
{
struct IGameControllerProviderInfoStatics;
struct GameControllerProviderInfo;
}
namespace winrt::impl
{
template <> struct category<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::GameControllerProviderInfo>{ using type = class_category; };
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::GameControllerProviderInfo> = L"Windows.Gaming.Input.Preview.GameControllerProviderInfo";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics> = L"Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics";
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>{ 0x0BE1E6C5,0xD9BD,0x44EE,{ 0x83,0x62,0x48,0x8B,0x2E,0x46,0x4B,0xFB } }; // 0BE1E6C5-D9BD-44EE-8362-488B2E464BFB
template <> struct abi<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>
{
struct __declspec(novtable) type : inspectable_abi
{
virtual int32_t __stdcall GetParentProviderId(void*, void**) noexcept = 0;
virtual int32_t __stdcall GetProviderId(void*, void**) noexcept = 0;
};
};
template <typename D>
struct consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics
{
WINRT_IMPL_AUTO(hstring) GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const;
WINRT_IMPL_AUTO(hstring) GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const;
};
template <> struct consume<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>
{
template <typename D> using type = consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics<D>;
};
}
#endif
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