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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
#pragma once
#ifndef WINRT_Windows_Gaming_Input_1_H
#define WINRT_Windows_Gaming_Input_1_H
#include "winrt/impl/Windows.Gaming.Input.0.h"
WINRT_EXPORT namespace winrt::Windows::Gaming::Input
{
struct __declspec(empty_bases) IArcadeStick :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IArcadeStick>,
impl::require<winrt::Windows::Gaming::Input::IArcadeStick, winrt::Windows::Gaming::Input::IGameController>
{
IArcadeStick(std::nullptr_t = nullptr) noexcept {}
IArcadeStick(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IArcadeStickStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IArcadeStickStatics>
{
IArcadeStickStatics(std::nullptr_t = nullptr) noexcept {}
IArcadeStickStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IArcadeStickStatics2 :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IArcadeStickStatics2>,
impl::require<winrt::Windows::Gaming::Input::IArcadeStickStatics2, winrt::Windows::Gaming::Input::IArcadeStickStatics>
{
IArcadeStickStatics2(std::nullptr_t = nullptr) noexcept {}
IArcadeStickStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IFlightStick :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IFlightStick>,
impl::require<winrt::Windows::Gaming::Input::IFlightStick, winrt::Windows::Gaming::Input::IGameController>
{
IFlightStick(std::nullptr_t = nullptr) noexcept {}
IFlightStick(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IFlightStickStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IFlightStickStatics>
{
IFlightStickStatics(std::nullptr_t = nullptr) noexcept {}
IFlightStickStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGameController :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameController>
{
IGameController(std::nullptr_t = nullptr) noexcept {}
IGameController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGameControllerBatteryInfo :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameControllerBatteryInfo>
{
IGameControllerBatteryInfo(std::nullptr_t = nullptr) noexcept {}
IGameControllerBatteryInfo(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGamepad :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGamepad>,
impl::require<winrt::Windows::Gaming::Input::IGamepad, winrt::Windows::Gaming::Input::IGameController>
{
IGamepad(std::nullptr_t = nullptr) noexcept {}
IGamepad(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGamepad2 :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGamepad2>,
impl::require<winrt::Windows::Gaming::Input::IGamepad2, winrt::Windows::Gaming::Input::IGameController, winrt::Windows::Gaming::Input::IGamepad>
{
IGamepad2(std::nullptr_t = nullptr) noexcept {}
IGamepad2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGamepadStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGamepadStatics>
{
IGamepadStatics(std::nullptr_t = nullptr) noexcept {}
IGamepadStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IGamepadStatics2 :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGamepadStatics2>,
impl::require<winrt::Windows::Gaming::Input::IGamepadStatics2, winrt::Windows::Gaming::Input::IGamepadStatics>
{
IGamepadStatics2(std::nullptr_t = nullptr) noexcept {}
IGamepadStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IHeadset :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IHeadset>
{
IHeadset(std::nullptr_t = nullptr) noexcept {}
IHeadset(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IRacingWheel :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IRacingWheel>,
impl::require<winrt::Windows::Gaming::Input::IRacingWheel, winrt::Windows::Gaming::Input::IGameController>
{
IRacingWheel(std::nullptr_t = nullptr) noexcept {}
IRacingWheel(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IRacingWheelStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IRacingWheelStatics>
{
IRacingWheelStatics(std::nullptr_t = nullptr) noexcept {}
IRacingWheelStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IRacingWheelStatics2 :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IRacingWheelStatics2>,
impl::require<winrt::Windows::Gaming::Input::IRacingWheelStatics2, winrt::Windows::Gaming::Input::IRacingWheelStatics>
{
IRacingWheelStatics2(std::nullptr_t = nullptr) noexcept {}
IRacingWheelStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IRawGameController :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IRawGameController>,
impl::require<winrt::Windows::Gaming::Input::IRawGameController, winrt::Windows::Gaming::Input::IGameController>
{
IRawGameController(std::nullptr_t = nullptr) noexcept {}
IRawGameController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IRawGameController2 :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IRawGameController2>,
impl::require<winrt::Windows::Gaming::Input::IRawGameController2, winrt::Windows::Gaming::Input::IGameController, winrt::Windows::Gaming::Input::IRawGameController>
{
IRawGameController2(std::nullptr_t = nullptr) noexcept {}
IRawGameController2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IRawGameControllerStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IRawGameControllerStatics>
{
IRawGameControllerStatics(std::nullptr_t = nullptr) noexcept {}
IRawGameControllerStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IUINavigationController :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IUINavigationController>,
impl::require<winrt::Windows::Gaming::Input::IUINavigationController, winrt::Windows::Gaming::Input::IGameController>
{
IUINavigationController(std::nullptr_t = nullptr) noexcept {}
IUINavigationController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IUINavigationControllerStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IUINavigationControllerStatics>
{
IUINavigationControllerStatics(std::nullptr_t = nullptr) noexcept {}
IUINavigationControllerStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) IUINavigationControllerStatics2 :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IUINavigationControllerStatics2>,
impl::require<winrt::Windows::Gaming::Input::IUINavigationControllerStatics2, winrt::Windows::Gaming::Input::IUINavigationControllerStatics>
{
IUINavigationControllerStatics2(std::nullptr_t = nullptr) noexcept {}
IUINavigationControllerStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
};
}
#endif
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