summaryrefslogtreecommitdiff
path: root/chromium/third_party/dawn/src/dawn_native/metal/ShaderModuleMTL.h
blob: 2cfdf497127d2aaad827953b947c1a16dfb5b4fd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef DAWNNATIVE_METAL_SHADERMODULEMTL_H_
#define DAWNNATIVE_METAL_SHADERMODULEMTL_H_

#include "dawn_native/ShaderModule.h"

#include "common/NSRef.h"
#include "dawn_native/Error.h"

#import <Metal/Metal.h>

namespace spirv_cross {
    class CompilerMSL;
}

namespace dawn_native { namespace metal {

    class Device;
    class PipelineLayout;
    class RenderPipeline;

    class ShaderModule final : public ShaderModuleBase {
      public:
        static ResultOrError<Ref<ShaderModule>> Create(Device* device,
                                                       const ShaderModuleDescriptor* descriptor,
                                                       ShaderModuleParseResult* parseResult);

        struct MetalFunctionData {
            NSPRef<id<MTLFunction>> function;
            bool needsStorageBufferLength;
        };
        MaybeError CreateFunction(const char* entryPointName,
                                  SingleShaderStage stage,
                                  const PipelineLayout* layout,
                                  MetalFunctionData* out,
                                  uint32_t sampleMask = 0xFFFFFFFF,
                                  const RenderPipeline* renderPipeline = nullptr,
                                  const VertexState* vertexState = nullptr);

      private:
        ResultOrError<std::string> TranslateToMSLWithTint(const char* entryPointName,
                                                          SingleShaderStage stage,
                                                          const PipelineLayout* layout,
                                                          uint32_t sampleMask,
                                                          const RenderPipeline* renderPipeline,
                                                          const VertexState* vertexState,
                                                          std::string* remappedEntryPointName,
                                                          bool* needsStorageBufferLength);
        ResultOrError<std::string> TranslateToMSLWithSPIRVCross(
            const char* entryPointName,
            SingleShaderStage stage,
            const PipelineLayout* layout,
            uint32_t sampleMask,
            const RenderPipeline* renderPipeline,
            const VertexState* vertexState,
            std::string* remappedEntryPointName,
            bool* needsStorageBufferLength);

        ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
        ~ShaderModule() override = default;
        MaybeError Initialize(ShaderModuleParseResult* parseResult);
    };

}}  // namespace dawn_native::metal

#endif  // DAWNNATIVE_METAL_SHADERMODULEMTL_H_