summaryrefslogtreecommitdiff
path: root/chromium/third_party/dawn/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp
blob: 2634464439c2077184aa7a0e239abb34d278f94d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "dawn_native/d3d12/BindGroupLayoutD3D12.h"

#include "common/BitSetIterator.h"
#include "dawn_native/d3d12/DeviceD3D12.h"

namespace dawn_native { namespace d3d12 {

    BindGroupLayout::BindGroupLayout(Device* device, const BindGroupLayoutDescriptor* descriptor)
        : BindGroupLayoutBase(device, descriptor), mDescriptorCounts{} {
        const auto& groupInfo = GetBindingInfo();

        for (uint32_t binding : IterateBitSet(groupInfo.mask)) {
            switch (groupInfo.types[binding]) {
                case dawn::BindingType::UniformBuffer:
                    mBindingOffsets[binding] = mDescriptorCounts[CBV]++;
                    break;
                case dawn::BindingType::StorageBuffer:
                    mBindingOffsets[binding] = mDescriptorCounts[UAV]++;
                    break;
                case dawn::BindingType::SampledTexture:
                    mBindingOffsets[binding] = mDescriptorCounts[SRV]++;
                    break;
                case dawn::BindingType::Sampler:
                    mBindingOffsets[binding] = mDescriptorCounts[Sampler]++;
                    break;

                case dawn::BindingType::StorageTexture:
                case dawn::BindingType::ReadonlyStorageBuffer:
                    UNREACHABLE();
                    break;

                    // TODO(shaobo.yan@intel.com): Implement dynamic buffer offset.
            }
        }

        auto SetDescriptorRange = [&](uint32_t index, uint32_t count, uint32_t* baseRegister,
                                      D3D12_DESCRIPTOR_RANGE_TYPE type) -> bool {
            if (count == 0) {
                return false;
            }

            auto& range = mRanges[index];
            range.RangeType = type;
            range.NumDescriptors = count;
            range.RegisterSpace = 0;
            range.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
            range.BaseShaderRegister = *baseRegister;
            *baseRegister += count;
            // These ranges will be copied and range.BaseShaderRegister will be set in
            // d3d12::PipelineLayout to account for bind group register offsets
            return true;
        };

        uint32_t rangeIndex = 0;
        uint32_t baseRegister = 0;

        std::array<uint32_t, DescriptorType::Count> descriptorOffsets;
        // Ranges 0-2 contain the CBV, UAV, and SRV ranges, if they exist, tightly packed
        // Range 3 contains the Sampler range, if there is one
        if (SetDescriptorRange(rangeIndex, mDescriptorCounts[CBV], &baseRegister,
                               D3D12_DESCRIPTOR_RANGE_TYPE_CBV)) {
            descriptorOffsets[CBV] = mRanges[rangeIndex++].BaseShaderRegister;
        }
        if (SetDescriptorRange(rangeIndex, mDescriptorCounts[UAV], &baseRegister,
                               D3D12_DESCRIPTOR_RANGE_TYPE_UAV)) {
            descriptorOffsets[UAV] = mRanges[rangeIndex++].BaseShaderRegister;
        }
        if (SetDescriptorRange(rangeIndex, mDescriptorCounts[SRV], &baseRegister,
                               D3D12_DESCRIPTOR_RANGE_TYPE_SRV)) {
            descriptorOffsets[SRV] = mRanges[rangeIndex++].BaseShaderRegister;
        }
        uint32_t zero = 0;
        SetDescriptorRange(Sampler, mDescriptorCounts[Sampler], &zero,
                           D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER);
        descriptorOffsets[Sampler] = 0;

        for (uint32_t binding : IterateBitSet(groupInfo.mask)) {
            switch (groupInfo.types[binding]) {
                case dawn::BindingType::UniformBuffer:
                    mBindingOffsets[binding] += descriptorOffsets[CBV];
                    break;
                case dawn::BindingType::StorageBuffer:
                    mBindingOffsets[binding] += descriptorOffsets[UAV];
                    break;
                case dawn::BindingType::SampledTexture:
                    mBindingOffsets[binding] += descriptorOffsets[SRV];
                    break;
                case dawn::BindingType::Sampler:
                    mBindingOffsets[binding] += descriptorOffsets[Sampler];
                    break;

                case dawn::BindingType::StorageTexture:
                case dawn::BindingType::ReadonlyStorageBuffer:
                    UNREACHABLE();
                    break;

                    // TODO(shaobo.yan@intel.com): Implement dynamic buffer offset.
            }
        }
    }

    const std::array<uint32_t, kMaxBindingsPerGroup>& BindGroupLayout::GetBindingOffsets() const {
        return mBindingOffsets;
    }

    uint32_t BindGroupLayout::GetCbvUavSrvDescriptorTableSize() const {
        return (static_cast<uint32_t>(mDescriptorCounts[CBV] > 0) +
                static_cast<uint32_t>(mDescriptorCounts[UAV] > 0) +
                static_cast<uint32_t>(mDescriptorCounts[SRV] > 0));
    }

    uint32_t BindGroupLayout::GetSamplerDescriptorTableSize() const {
        return mDescriptorCounts[Sampler] > 0;
    }

    uint32_t BindGroupLayout::GetCbvUavSrvDescriptorCount() const {
        return mDescriptorCounts[CBV] + mDescriptorCounts[UAV] + mDescriptorCounts[SRV];
    }

    uint32_t BindGroupLayout::GetSamplerDescriptorCount() const {
        return mDescriptorCounts[Sampler];
    }

    const D3D12_DESCRIPTOR_RANGE* BindGroupLayout::GetCbvUavSrvDescriptorRanges() const {
        return mRanges;
    }

    const D3D12_DESCRIPTOR_RANGE* BindGroupLayout::GetSamplerDescriptorRanges() const {
        return &mRanges[Sampler];
    }

}}  // namespace dawn_native::d3d12