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/*
* Copyright (C) 2011, 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "third_party/blink/renderer/platform/mac/web_core_ns_cell_extras.h"
@interface NSCell (LionSDKDeclarations)
- (void)drawFocusRingMaskWithFrame:(NSRect)cellFrame
inView:(NSView*)controlView;
@end
@implementation NSCell (BlinkFocusRingDrawing)
- (void)cr_drawFocusRingWithFrame:(NSRect)cellFrame
inView:(NSView*)controlView {
CGContextRef cgContext =
(CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];
CGContextSaveGState(cgContext);
NSSetFocusRingStyle(NSFocusRingOnly);
CGContextBeginTransparencyLayerWithRect(cgContext, NSRectToCGRect(cellFrame),
0);
[self drawFocusRingMaskWithFrame:cellFrame inView:controlView];
CGContextEndTransparencyLayer(cgContext);
CGContextRestoreGState(cgContext);
}
@end
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