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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_UNACCELERATED_STATIC_BITMAP_IMAGE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_UNACCELERATED_STATIC_BITMAP_IMAGE_H_
#include "base/memory/weak_ptr.h"
#include "third_party/blink/renderer/platform/graphics/static_bitmap_image.h"
namespace blink {
class PLATFORM_EXPORT UnacceleratedStaticBitmapImage final
: public StaticBitmapImage {
public:
~UnacceleratedStaticBitmapImage() override;
static scoped_refptr<UnacceleratedStaticBitmapImage> Create(sk_sp<SkImage>);
static scoped_refptr<UnacceleratedStaticBitmapImage> Create(PaintImage);
bool CurrentFrameKnownToBeOpaque() override;
IntSize Size() const override;
bool IsPremultiplied() const override;
scoped_refptr<StaticBitmapImage> MakeAccelerated(
base::WeakPtr<WebGraphicsContext3DProviderWrapper> context_wrapper)
override;
void Draw(PaintCanvas*,
const PaintFlags&,
const FloatRect& dst_rect,
const FloatRect& src_rect,
RespectImageOrientationEnum,
ImageClampingMode,
ImageDecodingMode) override;
PaintImage PaintImageForCurrentFrame() override;
private:
UnacceleratedStaticBitmapImage(sk_sp<SkImage>);
UnacceleratedStaticBitmapImage(PaintImage);
PaintImage paint_image_;
};
} // namespace blink
#endif
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