summaryrefslogtreecommitdiff
path: root/chromium/third_party/blink/renderer/platform/graphics/paint/scrollbar_display_item.h
blob: a5a4d7c50ca6a4758af8d456052b60c624250319 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_SCROLLBAR_DISPLAY_ITEM_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_SCROLLBAR_DISPLAY_ITEM_H_

#include "base/dcheck_is_on.h"
#include "cc/input/scrollbar.h"
#include "third_party/blink/renderer/platform/graphics/compositor_element_id.h"
#include "third_party/blink/renderer/platform/graphics/paint/display_item.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_record.h"
#include "third_party/blink/renderer/platform/wtf/casting.h"
#include "third_party/skia/include/core/SkRefCnt.h"

namespace cc {
class ScrollbarLayerBase;
}

namespace blink {

class GraphicsContext;
class TransformPaintPropertyNode;

// Represents a non-custom scrollbar in CompositeAfterPaint. During paint, we
// create a ScrollbarDisplayItem for a non-custom scrollbar. During
// PaintArtifactCompositor::Update(), we decide whether to composite the
// scrollbar and, if not composited, call Paint() to actually paint the
// scrollbar into a paint record, otherwise call CreateLayer() to create a
// cc scrollbar layer.
class PLATFORM_EXPORT ScrollbarDisplayItem final : public DisplayItem {
 public:
  ScrollbarDisplayItem(const DisplayItemClient&,
                       Type,
                       scoped_refptr<cc::Scrollbar>,
                       const IntRect& visual_rect,
                       const TransformPaintPropertyNode* scroll_translation,
                       CompositorElementId element_id,
                       PaintInvalidationReason paint_invalidation_reason =
                           PaintInvalidationReason::kJustCreated);

  const TransformPaintPropertyNode* ScrollTranslation() const {
    DCHECK(!IsTombstone());
    return data_->scroll_translation_;
  }
  CompositorElementId ElementId() const {
    DCHECK(!IsTombstone());
    return data_->element_id_;
  }

  // Paints the scrollbar into the internal paint record, for non-composited
  // scrollbar.
  sk_sp<const PaintRecord> Paint() const;

  // Create or reuse the cc scrollbar layer, for composited scrollbar.
  scoped_refptr<cc::ScrollbarLayerBase> CreateOrReuseLayer(
      cc::ScrollbarLayerBase* existing_layer) const;

  // Records a scrollbar into a GraphicsContext. Must check
  // PaintController::UseCachedItem() before calling this function.
  // |rect| is the bounding box of the scrollbar in the current transform space.
  static void Record(GraphicsContext&,
                     const DisplayItemClient&,
                     DisplayItem::Type,
                     scoped_refptr<cc::Scrollbar>,
                     const IntRect& visual_rect,
                     const TransformPaintPropertyNode* scroll_translation,
                     CompositorElementId element_id);

 private:
  friend class DisplayItem;
  bool EqualsForUnderInvalidationImpl(const ScrollbarDisplayItem&) const;
#if DCHECK_IS_ON()
  void PropertiesAsJSONImpl(JSONObject&) const;
#endif

  struct Data {
    scoped_refptr<cc::Scrollbar> scrollbar_;
    const TransformPaintPropertyNode* scroll_translation_;
    CompositorElementId element_id_;
    // This is lazily created for non-composited scrollbar.
    mutable sk_sp<const PaintRecord> record_;
  };
  // This is to make ScrollbarDisplayItem not bigger than other DisplayItems,
  // so that we can store different types of DisplayItems in DisplayItemList
  // with fixed item size without big gaps. The unique_ptr indirection won't
  // affect performance much because ScrollbarDisplayItems are rare in the
  // painted result.
  std::unique_ptr<Data> data_;
};

template <>
struct DowncastTraits<ScrollbarDisplayItem> {
  static bool AllowFrom(const DisplayItem& i) {
    return !i.IsTombstone() && i.IsScrollbar();
  }
};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_SCROLLBAR_DISPLAY_ITEM_H_