summaryrefslogtreecommitdiff
path: root/chromium/third_party/blink/renderer/platform/graphics/compositing/property_tree_manager.cc
blob: 83635ef9c2a33d05bbd0d06dd635143afcfdecb0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/platform/graphics/compositing/property_tree_manager.h"

#include "cc/layers/layer.h"
#include "cc/trees/clip_node.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/property_tree.h"
#include "cc/trees/scroll_node.h"
#include "cc/trees/transform_node.h"
#include "third_party/blink/renderer/platform/graphics/compositing/paint_artifact_compositor.h"
#include "third_party/blink/renderer/platform/graphics/paint/clip_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/effect_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/geometry_mapper.h"
#include "third_party/blink/renderer/platform/graphics/paint/scroll_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/transform_paint_property_node.h"
#include "third_party/skia/include/effects/SkColorFilterImageFilter.h"
#include "third_party/skia/include/effects/SkLumaColorFilter.h"

namespace blink {

namespace {

static constexpr int kInvalidNodeId = -1;
// cc's property trees use 0 for the root node (always non-null).
static constexpr int kRealRootNodeId = 0;
// cc allocates special nodes for root effects such as the device scale.
static constexpr int kSecondaryRootNodeId = 1;

}  // namespace

PropertyTreeManager::PropertyTreeManager(PropertyTreeManagerClient& client,
                                         cc::PropertyTrees& property_trees,
                                         cc::Layer* root_layer,
                                         LayerListBuilder* layer_list_builder)
    : client_(client),
      property_trees_(property_trees),
      root_layer_(root_layer),
      layer_list_builder_(layer_list_builder) {
  SetupRootTransformNode();
  SetupRootClipNode();
  SetupRootEffectNode();
  SetupRootScrollNode();
}

void PropertyTreeManager::Finalize() {
  while (effect_stack_.size())
    CloseCcEffect();
}

cc::TransformTree& PropertyTreeManager::GetTransformTree() {
  return property_trees_.transform_tree;
}

cc::ClipTree& PropertyTreeManager::GetClipTree() {
  return property_trees_.clip_tree;
}

cc::EffectTree& PropertyTreeManager::GetEffectTree() {
  return property_trees_.effect_tree;
}

cc::ScrollTree& PropertyTreeManager::GetScrollTree() {
  return property_trees_.scroll_tree;
}

void PropertyTreeManager::SetupRootTransformNode() {
  // cc is hardcoded to use transform node index 1 for device scale and
  // transform.
  cc::TransformTree& transform_tree = property_trees_.transform_tree;
  transform_tree.clear();
  property_trees_.element_id_to_transform_node_index.clear();
  cc::TransformNode& transform_node = *transform_tree.Node(
      transform_tree.Insert(cc::TransformNode(), kRealRootNodeId));
  DCHECK_EQ(transform_node.id, kSecondaryRootNodeId);
  transform_node.source_node_id = transform_node.parent_id;

  // TODO(jaydasika): We shouldn't set ToScreen and FromScreen of root
  // transform node here. They should be set while updating transform tree in
  // cc.
  float device_scale_factor =
      root_layer_->layer_tree_host()->device_scale_factor();
  gfx::Transform to_screen;
  to_screen.Scale(device_scale_factor, device_scale_factor);
  transform_tree.SetToScreen(kRealRootNodeId, to_screen);
  gfx::Transform from_screen;
  bool invertible = to_screen.GetInverse(&from_screen);
  DCHECK(invertible);
  transform_tree.SetFromScreen(kRealRootNodeId, from_screen);
  transform_tree.set_needs_update(true);

  transform_node_map_.Set(&TransformPaintPropertyNode::Root(),
                          transform_node.id);
  root_layer_->SetTransformTreeIndex(transform_node.id);
}

void PropertyTreeManager::SetupRootClipNode() {
  // cc is hardcoded to use clip node index 1 for viewport clip.
  cc::ClipTree& clip_tree = property_trees_.clip_tree;
  clip_tree.clear();
  cc::ClipNode& clip_node =
      *clip_tree.Node(clip_tree.Insert(cc::ClipNode(), kRealRootNodeId));
  DCHECK_EQ(clip_node.id, kSecondaryRootNodeId);

  clip_node.clip_type = cc::ClipNode::ClipType::APPLIES_LOCAL_CLIP;
  // TODO(bokan): This needs to come from the Visual Viewport which will
  // correctly account for the URL bar. In fact, the visual viewport property
  // tree builder should probably be the one to create the property tree state
  // and have this created in the same way as other layers.
  clip_node.clip = gfx::RectF(
      gfx::SizeF(root_layer_->layer_tree_host()->device_viewport_size()));
  clip_node.transform_id = kRealRootNodeId;

  clip_node_map_.Set(&ClipPaintPropertyNode::Root(), clip_node.id);
  root_layer_->SetClipTreeIndex(clip_node.id);
}

void PropertyTreeManager::SetupRootEffectNode() {
  // cc is hardcoded to use effect node index 1 for root render surface.
  cc::EffectTree& effect_tree = property_trees_.effect_tree;
  effect_tree.clear();
  property_trees_.element_id_to_effect_node_index.clear();
  cc::EffectNode& effect_node =
      *effect_tree.Node(effect_tree.Insert(cc::EffectNode(), kInvalidNodeId));
  DCHECK_EQ(effect_node.id, kSecondaryRootNodeId);

  static UniqueObjectId unique_id = NewUniqueObjectId();

  effect_node.stable_id =
      CompositorElementIdFromUniqueObjectId(unique_id).GetInternalValue();
  effect_node.transform_id = kRealRootNodeId;
  effect_node.clip_id = kSecondaryRootNodeId;
  effect_node.has_render_surface = true;
  root_layer_->SetEffectTreeIndex(effect_node.id);

  SetCurrentEffectState(effect_node, CcEffectType::kEffect,
                        &EffectPaintPropertyNode::Root(),
                        &ClipPaintPropertyNode::Root());
}

void PropertyTreeManager::SetupRootScrollNode() {
  cc::ScrollTree& scroll_tree = property_trees_.scroll_tree;
  scroll_tree.clear();
  property_trees_.element_id_to_scroll_node_index.clear();
  cc::ScrollNode& scroll_node =
      *scroll_tree.Node(scroll_tree.Insert(cc::ScrollNode(), kRealRootNodeId));
  DCHECK_EQ(scroll_node.id, kSecondaryRootNodeId);
  scroll_node.transform_id = kSecondaryRootNodeId;

  scroll_node_map_.Set(&ScrollPaintPropertyNode::Root(), scroll_node.id);
  root_layer_->SetScrollTreeIndex(scroll_node.id);
}

void PropertyTreeManager::SetCurrentEffectState(
    const cc::EffectNode& cc_effect_node,
    CcEffectType effect_type,
    const EffectPaintPropertyNode* effect,
    const ClipPaintPropertyNode* clip) {
  current_.effect_id = cc_effect_node.id;
  current_.effect_type = effect_type;
  DCHECK(!effect->IsParentAlias() || !effect->Parent());
  current_.effect = effect;
  DCHECK(!clip->IsParentAlias() || !clip->Parent());
  current_.clip = clip;
  if (cc_effect_node.has_render_surface)
    current_.render_surface_transform = effect->LocalTransformSpace();
}

// TODO(crbug.com/504464): Remove this when move render surface decision logic
// into cc compositor thread.
void PropertyTreeManager::SetCurrentEffectHasRenderSurface() {
  GetEffectTree().Node(current_.effect_id)->has_render_surface = true;
  current_.render_surface_transform = current_.effect->LocalTransformSpace();
}

int PropertyTreeManager::EnsureCompositorTransformNode(
    const TransformPaintPropertyNode* transform_node) {
  transform_node = transform_node->Unalias();
  auto it = transform_node_map_.find(transform_node);
  if (it != transform_node_map_.end())
    return it->value;

  int parent_id = EnsureCompositorTransformNode(transform_node->Parent());
  int id = GetTransformTree().Insert(cc::TransformNode(), parent_id);

  cc::TransformNode& compositor_node = *GetTransformTree().Node(id);
  compositor_node.source_node_id = parent_id;

  FloatPoint3D origin = transform_node->Origin();
  compositor_node.pre_local.matrix().setTranslate(-origin.X(), -origin.Y(),
                                                  -origin.Z());
  // The sticky offset on the blink transform node is pre-computed and stored
  // to the local matrix. Cc applies sticky offset dynamically on top of the
  // local matrix. We should not set the local matrix on cc node if it is a
  // sticky node because the sticky offset would be applied twice otherwise.
  if (!transform_node->GetStickyConstraint()) {
    compositor_node.local.matrix() =
        TransformationMatrix::ToSkMatrix44(transform_node->Matrix());
  }
  compositor_node.post_local.matrix().setTranslate(origin.X(), origin.Y(),
                                                   origin.Z());
  compositor_node.needs_local_transform_update = true;
  compositor_node.flattens_inherited_transform =
      transform_node->FlattensInheritedTransform();
  compositor_node.sorting_context_id = transform_node->RenderingContextId();

  if (transform_node->IsAffectedByOuterViewportBoundsDelta()) {
    compositor_node.moved_by_outer_viewport_bounds_delta_y = true;
    GetTransformTree().AddNodeAffectedByOuterViewportBoundsDelta(id);
  }

  if (const auto* sticky_constraint = transform_node->GetStickyConstraint()) {
    DCHECK(sticky_constraint->is_sticky);
    cc::StickyPositionNodeData* sticky_data =
        GetTransformTree().StickyPositionData(id);
    sticky_data->constraints = *sticky_constraint;
    // TODO(pdr): This could be a performance issue because it crawls up the
    // transform tree for each pending layer. If this is on profiles, we should
    // cache a lookup of transform node to scroll translation transform node.
    const auto& scroll_ancestor =
        transform_node->NearestScrollTranslationNode();
    sticky_data->scroll_ancestor = EnsureCompositorScrollNode(&scroll_ancestor);
    if (scroll_ancestor.ScrollNode()->ScrollsOuterViewport())
      GetTransformTree().AddNodeAffectedByOuterViewportBoundsDelta(id);
    if (CompositorElementId shifting_sticky_box_element_id =
            sticky_data->constraints.nearest_element_shifting_sticky_box) {
      sticky_data->nearest_node_shifting_sticky_box =
          GetTransformTree()
              .FindNodeFromElementId(shifting_sticky_box_element_id)
              ->id;
    }
    if (CompositorElementId shifting_containing_block_element_id =
            sticky_data->constraints
                .nearest_element_shifting_containing_block) {
      sticky_data->nearest_node_shifting_containing_block =
          GetTransformTree()
              .FindNodeFromElementId(shifting_containing_block_element_id)
              ->id;
    }
  }

  CompositorElementId compositor_element_id =
      transform_node->GetCompositorElementId();
  if (compositor_element_id) {
    property_trees_.element_id_to_transform_node_index[compositor_element_id] =
        id;
    compositor_node.element_id = compositor_element_id;
  }

  // If this transform is a scroll offset translation, create the associated
  // compositor scroll property node and adjust the compositor transform node's
  // scroll offset.
  if (auto* scroll_node = transform_node->ScrollNode()) {
    // Blink creates a 2d transform node just for scroll offset whereas cc's
    // transform node has a special scroll offset field. To handle this we
    // adjust cc's transform node to remove the 2d scroll translation and
    // instead set the scroll_offset field.
    auto scroll_offset_size = transform_node->Matrix().To2DTranslation();
    auto scroll_offset = gfx::ScrollOffset(-scroll_offset_size.Width(),
                                           -scroll_offset_size.Height());
    DCHECK(compositor_node.local.IsIdentityOr2DTranslation());
    compositor_node.scroll_offset = scroll_offset;
    compositor_node.local.MakeIdentity();
    compositor_node.scrolls = true;
    compositor_node.should_be_snapped = true;

    CreateCompositorScrollNode(scroll_node, compositor_node);
  }

  // If the parent transform node flattens transform (as |transform_node|
  // flattens inherited transform) while it participates in the 3d sorting
  // context of an ancestor, cc needs a render surface for correct flattening.
  // TODO(crbug.com/504464): Move the logic into cc compositor thread.
  auto* current_cc_effect = GetEffectTree().Node(current_.effect_id);
  if (current_cc_effect && !current_cc_effect->has_render_surface &&
      current_cc_effect->transform_id == parent_id &&
      transform_node->FlattensInheritedTransform() &&
      transform_node->Parent() &&
      transform_node->Parent()->RenderingContextId() &&
      !transform_node->Parent()->FlattensInheritedTransform())
    SetCurrentEffectHasRenderSurface();

  auto result = transform_node_map_.Set(transform_node, id);
  DCHECK(result.is_new_entry);
  GetTransformTree().set_needs_update(true);

  return id;
}

int PropertyTreeManager::EnsureCompositorPageScaleTransformNode(
    const TransformPaintPropertyNode* node) {
  int id = EnsureCompositorTransformNode(node);
  DCHECK(GetTransformTree().Node(id));
  cc::TransformNode& compositor_node = *GetTransformTree().Node(id);

  // The page scale node is special because its transform matrix is assumed to
  // be in the post_local matrix by the compositor. There should be no
  // translation from the origin so we clear the other matrices.
  DCHECK(node->Origin() == FloatPoint3D());
  compositor_node.post_local.matrix() = compositor_node.local.matrix();
  compositor_node.pre_local.matrix().setIdentity();
  compositor_node.local.matrix().setIdentity();

  return id;
}

int PropertyTreeManager::EnsureCompositorClipNode(
    const ClipPaintPropertyNode* clip_node) {
  clip_node = clip_node->Unalias();
  auto it = clip_node_map_.find(clip_node);
  if (it != clip_node_map_.end())
    return it->value;

  int parent_id = EnsureCompositorClipNode(clip_node->Parent());
  int id = GetClipTree().Insert(cc::ClipNode(), parent_id);

  cc::ClipNode& compositor_node = *GetClipTree().Node(id);

  compositor_node.clip = clip_node->ClipRect().Rect();
  compositor_node.transform_id =
      EnsureCompositorTransformNode(clip_node->LocalTransformSpace());
  compositor_node.clip_type = cc::ClipNode::ClipType::APPLIES_LOCAL_CLIP;

  auto result = clip_node_map_.Set(clip_node, id);
  DCHECK(result.is_new_entry);
  GetClipTree().set_needs_update(true);
  return id;
}

void PropertyTreeManager::CreateCompositorScrollNode(
    const ScrollPaintPropertyNode* scroll_node,
    const cc::TransformNode& scroll_offset_translation) {
  DCHECK(!scroll_node_map_.Contains(scroll_node));

  auto parent_it = scroll_node_map_.find(scroll_node->Parent());
  // Compositor transform nodes up to scroll_offset_translation must exist.
  // Scrolling uses the transform tree for scroll offsets so this means all
  // ancestor scroll nodes must also exist.
  DCHECK(parent_it != scroll_node_map_.end());
  int parent_id = parent_it->value;
  int id = GetScrollTree().Insert(cc::ScrollNode(), parent_id);

  cc::ScrollNode& compositor_node = *GetScrollTree().Node(id);
  compositor_node.scrollable = true;

  compositor_node.container_bounds =
      static_cast<gfx::Size>(scroll_node->ContainerRect().Size());
  compositor_node.bounds = static_cast<gfx::Size>(scroll_node->ContentsSize());
  compositor_node.user_scrollable_horizontal =
      scroll_node->UserScrollableHorizontal();
  compositor_node.user_scrollable_vertical =
      scroll_node->UserScrollableVertical();
  compositor_node.scrolls_inner_viewport = scroll_node->ScrollsInnerViewport();
  compositor_node.scrolls_outer_viewport = scroll_node->ScrollsOuterViewport();
  compositor_node.max_scroll_offset_affected_by_page_scale =
      scroll_node->MaxScrollOffsetAffectedByPageScale();
  compositor_node.main_thread_scrolling_reasons =
      scroll_node->GetMainThreadScrollingReasons();
  compositor_node.overscroll_behavior = cc::OverscrollBehavior(
      static_cast<cc::OverscrollBehavior::OverscrollBehaviorType>(
          scroll_node->OverscrollBehaviorX()),
      static_cast<cc::OverscrollBehavior::OverscrollBehaviorType>(
          scroll_node->OverscrollBehaviorY()));
  compositor_node.snap_container_data = scroll_node->GetSnapContainerData();

  auto compositor_element_id = scroll_node->GetCompositorElementId();
  if (compositor_element_id) {
    compositor_node.element_id = compositor_element_id;
    property_trees_.element_id_to_scroll_node_index[compositor_element_id] = id;
  }

  compositor_node.transform_id = scroll_offset_translation.id;

  // TODO(pdr): Set the scroll node's non_fast_scrolling_region value.

  auto result = scroll_node_map_.Set(scroll_node, id);
  DCHECK(result.is_new_entry);

  GetScrollTree().SetScrollOffset(compositor_element_id,
                                  scroll_offset_translation.scroll_offset);
  GetScrollTree().set_needs_update(true);
}

int PropertyTreeManager::EnsureCompositorScrollNode(
    const TransformPaintPropertyNode* scroll_offset_translation) {
  const auto* scroll_node = scroll_offset_translation->ScrollNode();
  DCHECK(scroll_node);
  EnsureCompositorTransformNode(scroll_offset_translation);
  auto it = scroll_node_map_.find(scroll_node);
  DCHECK(it != scroll_node_map_.end());
  return it->value;
}

void PropertyTreeManager::EmitClipMaskLayer() {
  int clip_id = EnsureCompositorClipNode(current_.clip);
  CompositorElementId mask_isolation_id, mask_effect_id;
  cc::Layer* mask_layer = client_.CreateOrReuseSynthesizedClipLayer(
      current_.clip, mask_isolation_id, mask_effect_id);

  cc::EffectNode& mask_isolation = *GetEffectTree().Node(current_.effect_id);
  // Assignment of mask_isolation.stable_id was delayed until now.
  // See PropertyTreeManager::SynthesizeCcEffectsForClipsIfNeeded().
  DCHECK_EQ(static_cast<uint64_t>(cc::EffectNode::INVALID_STABLE_ID),
            mask_isolation.stable_id);
  mask_isolation.stable_id = mask_isolation_id.GetInternalValue();

  cc::EffectNode& mask_effect = *GetEffectTree().Node(
      GetEffectTree().Insert(cc::EffectNode(), current_.effect_id));
  mask_effect.stable_id = mask_effect_id.GetInternalValue();
  mask_effect.clip_id = clip_id;
  mask_effect.has_render_surface = true;
  mask_effect.blend_mode = SkBlendMode::kDstIn;

  const auto* clip_space = current_.clip->LocalTransformSpace();
  layer_list_builder_->Add(mask_layer);
  mask_layer->set_property_tree_sequence_number(
      root_layer_->property_tree_sequence_number());
  mask_layer->SetTransformTreeIndex(EnsureCompositorTransformNode(clip_space));
  // TODO(pdr): This could be a performance issue because it crawls up the
  // transform tree for each pending layer. If this is on profiles, we should
  // cache a lookup of transform node to scroll translation transform node.
  int scroll_id =
      EnsureCompositorScrollNode(&clip_space->NearestScrollTranslationNode());
  mask_layer->SetScrollTreeIndex(scroll_id);
  mask_layer->SetClipTreeIndex(clip_id);
  mask_layer->SetEffectTreeIndex(mask_effect.id);
}

void PropertyTreeManager::CloseCcEffect() {
  DCHECK(effect_stack_.size());
  const auto& previous_state = effect_stack_.back();

  // An effect with exotic blending that is masked by a synthesized clip must
  // have its blending to the outermost synthesized clip. It is because
  // blending needs access to the backdrop of the enclosing effect. With
  // the isolation for a synthesized clip, a blank backdrop will be seen.
  // Therefore the blending is delegated to the outermost synthesized clip,
  // thus the clip can't be shared with sibling layers, and must be closed now.
  bool clear_synthetic_effects =
      !IsCurrentCcEffectSynthetic() &&
      current_.effect->BlendMode() != SkBlendMode::kSrcOver;

  // We are about to close an effect that was synthesized for isolating
  // a clip mask. Now emit the actual clip mask that will be composited on
  // top of masked contents with SkBlendMode::kDstIn.
  if (IsCurrentCcEffectSyntheticForNonTrivialClip())
    EmitClipMaskLayer();

  current_ = previous_state;
  effect_stack_.pop_back();

  if (clear_synthetic_effects) {
    while (IsCurrentCcEffectSynthetic())
      CloseCcEffect();
  }
}

static bool TransformsAre2dAxisAligned(const TransformPaintPropertyNode* a,
                                       const TransformPaintPropertyNode* b) {
  return a == b || GeometryMapper::SourceToDestinationProjection(a, b)
                       .Preserves2dAxisAlignment();
}

int PropertyTreeManager::SwitchToEffectNodeWithSynthesizedClip(
    const EffectPaintPropertyNode& next_effect,
    const ClipPaintPropertyNode& next_clip) {
  // This function is expected to be invoked right before emitting each layer.
  // It keeps track of the nesting of clip and effects, output a composited
  // effect node whenever an effect is entered, or a non-trivial clip is
  // entered. In the latter case, the generated composited effect node is
  // called a "synthetic effect", and the corresponding clip a "synthesized
  // clip". Upon exiting a synthesized clip, a mask layer will be appended,
  // which will be kDstIn blended on top of contents enclosed by the synthetic
  // effect, i.e. applying the clip as a mask.
  //
  // For example with the following clip and effect tree and pending layers:
  // E0 <-- E1
  // C0 <-- C1(rounded)
  // [P0(E1,C0), P1(E1,C1), P2(E0,C1)]
  // In effect stack diagram:
  // P0(C0) P1(C1)
  // [    E1     ] P2(C1)
  // [        E0        ]
  //
  // The following cc property trees and layers will be generated:
  // E0 <+- E1 <-- E_C1_1 <-- E_C1_1M
  //     +- E_C1_2 <-- E_C1_2M
  // C0 <-- C1
  // [L0(E1,C0), L1(E_C1_1, C1), L1M(E_C1_1M, C1), L2(E_C1_2, C1),
  //  L2M(E_C1_2M, C1)]
  // In effect stack diagram:
  //                 L1M(C1)
  //        L1(C1) [ E_C1_1M ]          L2M(C1)
  // L0(C0) [     E_C1_1     ] L2(C1) [ E_C1_2M ]
  // [          E1           ][     E_C1_2      ]
  // [                    E0                    ]
  //
  // As the caller iterates the layer list, the sequence of events happen in
  // the following order:
  // Prior to emitting P0, this method is invoked with (E1, C0). A compositor
  // effect node for E1 is generated as we are entering it. The caller emits P0.
  // Prior to emitting P1, this method is invoked with (E1, C1). A synthetic
  // compositor effect for C1 is generated as we are entering it. The caller
  // emits P1.
  // Prior to emitting P2, this method is invoked with (E0, C1). Both previously
  // entered effects must be closed, because synthetic effect for C1 is enclosed
  // by E1, thus must be closed before E1 can be closed. A mask layer L1M is
  // generated along with an internal effect node for blending. After closing
  // both effects, C1 has to be entered again, thus generates another synthetic
  // compositor effect. The caller emits P2.
  // At last, the caller invokes Finalize() to close the unclosed synthetic
  // effect. Another mask layer L2M is generated, along with its internal
  // effect node for blending.
  const auto& ancestor =
      *LowestCommonAncestor(*current_.effect, next_effect).Unalias();
  while (current_.effect != &ancestor)
    CloseCcEffect();

  bool newly_built = BuildEffectNodesRecursively(&next_effect);
  SynthesizeCcEffectsForClipsIfNeeded(&next_clip, SkBlendMode::kSrcOver,
                                      newly_built);
  return current_.effect_id;
}

static bool IsNodeOnAncestorChain(const ClipPaintPropertyNode& find,
                                  const ClipPaintPropertyNode& current,
                                  const ClipPaintPropertyNode& ancestor) {
  // Precondition: |ancestor| must be an (inclusive) ancestor of |current|
  // otherwise the behavior is undefined.
  // Returns true if node |find| is one of the node on the ancestor chain
  // [current, ancestor). Returns false otherwise.
  DCHECK(ancestor.IsAncestorOf(current));

  for (const auto* node = &current; node != &ancestor; node = node->Parent()) {
    if (node == &find)
      return true;
  }
  return false;
}

base::Optional<PropertyTreeManager::CcEffectType>
PropertyTreeManager::NeedsSyntheticEffect(
    const ClipPaintPropertyNode& clip) const {
  if (clip.ClipRect().IsRounded() || clip.ClipPath())
    return CcEffectType::kSyntheticForNonTrivialClip;

  // Cc requires that a rectangluar clip is 2d-axis-aligned with the render
  // surface to correctly apply the clip.
  if (!TransformsAre2dAxisAligned(clip.LocalTransformSpace(),
                                  current_.render_surface_transform))
    return CcEffectType::kSyntheticFor2dAxisAlignment;

  return base::nullopt;
}

SkBlendMode PropertyTreeManager::SynthesizeCcEffectsForClipsIfNeeded(
    const ClipPaintPropertyNode* target_clip,
    SkBlendMode delegated_blend,
    bool effect_is_newly_built) {
  auto* unaliased_target_clip = target_clip->Unalias();
  if (delegated_blend != SkBlendMode::kSrcOver) {
    // Exit all synthetic effect node if the next child has exotic blending mode
    // because it has to access the backdrop of enclosing effect.
    while (IsCurrentCcEffectSynthetic())
      CloseCcEffect();

    // An effect node can't omit render surface if it has child with exotic
    // blending mode. See comments below for more detail.
    // TODO(crbug.com/504464): Remove premature optimization here.
    SetCurrentEffectHasRenderSurface();
  } else {
    // Exit synthetic effects until there are no more synthesized clips below
    // our lowest common ancestor.
    const auto& lca =
        *LowestCommonAncestor(*current_.clip, *unaliased_target_clip).Unalias();
    while (current_.clip != &lca) {
      DCHECK(IsCurrentCcEffectSynthetic());
      const auto* pre_exit_clip = current_.clip;
      CloseCcEffect();
      // We may run past the lowest common ancestor because it may not have
      // been synthesized.
      if (IsNodeOnAncestorChain(lca, *pre_exit_clip, *current_.clip))
        break;
    }

    // If the effect is an existing node, i.e. already has at least one paint
    // chunk or child effect, and by reaching here it implies we are going to
    // attach either another paint chunk or child effect to it. We can no longer
    // omit render surface for it even for opacity-only node.
    // See comments in PropertyTreeManager::BuildEffectNodesRecursively().
    // TODO(crbug.com/504464): Remove premature optimization here.
    if (!effect_is_newly_built && !IsCurrentCcEffectSynthetic() &&
        current_.effect->Opacity() != 1.f)
      SetCurrentEffectHasRenderSurface();
  }

  DCHECK(current_.clip->IsAncestorOf(*unaliased_target_clip));

  struct PendingClip {
    const ClipPaintPropertyNode* clip;
    CcEffectType type;
  };
  Vector<PendingClip> pending_clips;
  for (; unaliased_target_clip != current_.clip;
       unaliased_target_clip = unaliased_target_clip->Parent()->Unalias()) {
    DCHECK(unaliased_target_clip);
    if (auto type = NeedsSyntheticEffect(*unaliased_target_clip))
      pending_clips.emplace_back(PendingClip{unaliased_target_clip, *type});
  }

  for (size_t i = pending_clips.size(); i--;) {
    const auto& pending_clip = pending_clips[i];

    // For a non-trivial clip, the synthetic effect is an isolation to enclose
    // only the layers that should be masked by the synthesized clip.
    // For a non-2d-axis-preserving clip, the synthetic effect creates a render
    // surface which is axis-aligned with the clip.
    cc::EffectNode& synthetic_effect = *GetEffectTree().Node(
        GetEffectTree().Insert(cc::EffectNode(), current_.effect_id));
    if (pending_clip.type == CcEffectType::kSyntheticForNonTrivialClip) {
      synthetic_effect.clip_id = EnsureCompositorClipNode(pending_clip.clip);
      // For non-trivial clip, isolation_effect.stable_id will be assigned later
      // when the effect is closed. For now the default value INVALID_STABLE_ID
      // is used. See PropertyTreeManager::EmitClipMaskLayer().
    } else {
      DCHECK_EQ(pending_clip.type, CcEffectType::kSyntheticFor2dAxisAlignment);
      synthetic_effect.stable_id =
          CompositorElementIdFromUniqueObjectId(NewUniqueObjectId())
              .GetInternalValue();
      // The clip of the synthetic effect is the parent of the clip, so that
      // the clip itself will be applied in the render surface.
      synthetic_effect.clip_id =
          EnsureCompositorClipNode(pending_clip.clip->Parent());
    }
    synthetic_effect.transform_id =
        EnsureCompositorTransformNode(pending_clip.clip->LocalTransformSpace());
    synthetic_effect.has_render_surface = true;
    // Clip and kDstIn do not commute. This shall never be reached because
    // kDstIn is only used internally to implement CSS clip-path and mask,
    // and there is never a difference between the output clip of the effect
    // and the mask content.
    DCHECK(delegated_blend != SkBlendMode::kDstIn);
    synthetic_effect.blend_mode = delegated_blend;
    delegated_blend = SkBlendMode::kSrcOver;

    effect_stack_.emplace_back(current_);
    SetCurrentEffectState(synthetic_effect, pending_clip.type, current_.effect,
                          pending_clip.clip);
    current_.render_surface_transform =
        pending_clip.clip->LocalTransformSpace();
  }

  return delegated_blend;
}

bool PropertyTreeManager::BuildEffectNodesRecursively(
    const EffectPaintPropertyNode* next_effect) {
  next_effect = SafeUnalias(next_effect);
  if (next_effect == current_.effect)
    return false;
  DCHECK(next_effect);

  bool newly_built = BuildEffectNodesRecursively(next_effect->Parent());
  DCHECK_EQ(next_effect->Parent()->Unalias(), current_.effect);

#if DCHECK_IS_ON()
  DCHECK(!effect_nodes_converted_.Contains(next_effect))
      << "Malformed paint artifact. Paint chunks under the same effect should "
         "be contiguous.";
  effect_nodes_converted_.insert(next_effect);
#endif

  SkBlendMode used_blend_mode;
  int output_clip_id;
  const auto* output_clip = SafeUnalias(next_effect->OutputClip());
  if (output_clip) {
    used_blend_mode = SynthesizeCcEffectsForClipsIfNeeded(
        output_clip, next_effect->BlendMode(), newly_built);
    output_clip_id = EnsureCompositorClipNode(output_clip);
  } else {
    while (IsCurrentCcEffectSynthetic())
      CloseCcEffect();
    // An effect node can't omit render surface if it has child with exotic
    // blending mode, nor being opacity-only node with more than one child.
    // TODO(crbug.com/504464): Remove premature optimization here.
    if (next_effect->BlendMode() != SkBlendMode::kSrcOver ||
        (!newly_built && current_.effect->Opacity() != 1.f))
      SetCurrentEffectHasRenderSurface();

    used_blend_mode = next_effect->BlendMode();
    output_clip = current_.clip;
    output_clip_id = GetEffectTree().Node(current_.effect_id)->clip_id;
    DCHECK_EQ(output_clip_id, EnsureCompositorClipNode(output_clip));
  }

  cc::EffectNode& effect_node = *GetEffectTree().Node(
      GetEffectTree().Insert(cc::EffectNode(), current_.effect_id));
  effect_node.stable_id =
      next_effect->GetCompositorElementId().GetInternalValue();
  effect_node.clip_id = output_clip_id;
  // Every effect is supposed to have render surface enabled for grouping,
  // but we can get away without one if the effect is opacity-only and has only
  // one compositing child with kSrcOver blend mode. This is both for
  // optimization and not introducing sub-pixel differences in layout tests.
  // See PropertyTreeManager::switchToEffectNode() and above where we
  // retrospectively enable render surface when more than one compositing child
  // or a child with exotic blend mode is detected.
  // TODO(crbug.com/504464): There is ongoing work in cc to delay render surface
  // decision until later phase of the pipeline. Remove premature optimization
  // here once the work is ready.
  if (!next_effect->Filter().IsEmpty() ||
      !next_effect->BackdropFilter().IsEmpty() ||
      used_blend_mode != SkBlendMode::kSrcOver)
    effect_node.has_render_surface = true;

  effect_node.opacity = next_effect->Opacity();
  if (next_effect->GetColorFilter() != kColorFilterNone) {
    // Currently color filter is only used by SVG masks.
    // We are cutting corner here by support only specific configuration.
    DCHECK(next_effect->GetColorFilter() == kColorFilterLuminanceToAlpha);
    DCHECK(used_blend_mode == SkBlendMode::kDstIn);
    DCHECK(next_effect->Filter().IsEmpty());
    effect_node.filters.Append(cc::FilterOperation::CreateReferenceFilter(
        sk_make_sp<ColorFilterPaintFilter>(SkLumaColorFilter::Make(),
                                           nullptr)));
  } else {
    effect_node.filters = next_effect->Filter().AsCcFilterOperations();
    effect_node.backdrop_filters =
        next_effect->BackdropFilter().AsCcFilterOperations();
    effect_node.filters_origin = next_effect->FiltersOrigin();
    effect_node.transform_id =
        EnsureCompositorTransformNode(next_effect->LocalTransformSpace());
  }
  effect_node.blend_mode = used_blend_mode;
  effect_node.double_sided =
      !next_effect->LocalTransformSpace()->IsBackfaceHidden();
  CompositorElementId compositor_element_id =
      next_effect->GetCompositorElementId();
  if (compositor_element_id) {
    DCHECK(property_trees_.element_id_to_effect_node_index.find(
               compositor_element_id) ==
           property_trees_.element_id_to_effect_node_index.end());
    property_trees_.element_id_to_effect_node_index[compositor_element_id] =
        effect_node.id;
  }
  effect_stack_.emplace_back(current_);
  SetCurrentEffectState(effect_node, CcEffectType::kEffect, next_effect,
                        output_clip);

  return true;
}

}  // namespace blink