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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/xr/xr_input_pose.h"
#include "third_party/blink/renderer/modules/xr/xr_utils.h"
namespace blink {
XRInputPose::XRInputPose(std::unique_ptr<TransformationMatrix> pointer_matrix,
std::unique_ptr<TransformationMatrix> grip_matrix,
bool emulated_position)
: target_ray_(new XRRay(std::move(pointer_matrix))),
grip_matrix_(std::move(grip_matrix)),
emulated_position_(emulated_position) {}
XRInputPose::~XRInputPose() {}
DOMFloat32Array* XRInputPose::gripMatrix() const {
if (!grip_matrix_)
return nullptr;
return transformationMatrixToFloat32Array(*grip_matrix_);
}
void XRInputPose::Trace(blink::Visitor* visitor) {
visitor->Trace(target_ray_);
ScriptWrappable::Trace(visitor);
}
} // namespace blink
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