summaryrefslogtreecommitdiff
path: root/chromium/third_party/blink/renderer/modules/xr/xr_frame_provider.cc
blob: 8a5a4e9b791e051d57fa31169677b51d9d81aac9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/modules/xr/xr_frame_provider.h"

#include "build/build_config.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise_resolver.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/dom_exception.h"
#include "third_party/blink/renderer/core/dom/frame_request_callback_collection.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/imagebitmap/image_bitmap.h"
#include "third_party/blink/renderer/modules/xr/xr.h"
#include "third_party/blink/renderer/modules/xr/xr_device.h"
#include "third_party/blink/renderer/modules/xr/xr_presentation_context.h"
#include "third_party/blink/renderer/modules/xr/xr_session.h"
#include "third_party/blink/renderer/modules/xr/xr_viewport.h"
#include "third_party/blink/renderer/modules/xr/xr_webgl_layer.h"
#include "third_party/blink/renderer/platform/graphics/gpu/xr_frame_transport.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
#include "third_party/blink/renderer/platform/transforms/transformation_matrix.h"
#include "third_party/blink/renderer/platform/wtf/time.h"
#include "ui/display/display.h"

namespace blink {

namespace {

class XRFrameProviderRequestCallback
    : public FrameRequestCallbackCollection::FrameCallback {
 public:
  explicit XRFrameProviderRequestCallback(XRFrameProvider* frame_provider)
      : frame_provider_(frame_provider) {}
  ~XRFrameProviderRequestCallback() override = default;
  void Invoke(double high_res_time_ms) override {
    frame_provider_->OnNonImmersiveVSync(high_res_time_ms);
  }

  void Trace(blink::Visitor* visitor) override {
    visitor->Trace(frame_provider_);

    FrameRequestCallbackCollection::FrameCallback::Trace(visitor);
  }

  Member<XRFrameProvider> frame_provider_;
};

std::unique_ptr<TransformationMatrix> getPoseMatrix(
    const device::mojom::blink::VRPosePtr& pose) {
  if (!pose)
    return nullptr;

  std::unique_ptr<TransformationMatrix> pose_matrix =
      TransformationMatrix::Create();

  TransformationMatrix::DecomposedType decomp;

  memset(&decomp, 0, sizeof(decomp));
  decomp.perspective_w = 1;
  decomp.scale_x = 1;
  decomp.scale_y = 1;
  decomp.scale_z = 1;

  if (pose->orientation) {
    decomp.quaternion_x = -pose->orientation.value()[0];
    decomp.quaternion_y = -pose->orientation.value()[1];
    decomp.quaternion_z = -pose->orientation.value()[2];
    decomp.quaternion_w = pose->orientation.value()[3];
  } else {
    decomp.quaternion_w = 1.0;
  }

  if (pose->position) {
    decomp.translate_x = pose->position.value()[0];
    decomp.translate_y = pose->position.value()[1];
    decomp.translate_z = pose->position.value()[2];
  }

  pose_matrix->Recompose(decomp);

  return pose_matrix;
}

}  // namespace

XRFrameProvider::XRFrameProvider(XRDevice* device)
    : device_(device), last_has_focus_(device->HasDeviceAndFrameFocus()) {
  frame_transport_ = new XRFrameTransport();
}

void XRFrameProvider::BeginImmersiveSession(
    XRSession* session,
    device::mojom::blink::XRPresentationConnectionPtr connection) {
  // Make sure the session is indeed an immersive one.
  DCHECK(session && session->immersive());

  // Ensure we can only have one immersive session at a time.
  DCHECK(!immersive_session_);
  DCHECK(connection);

  immersive_session_ = session;

  presentation_provider_.Bind(std::move(connection->provider));
  presentation_provider_.set_connection_error_handler(
      WTF::Bind(&XRFrameProvider::OnPresentationProviderConnectionError,
                WrapWeakPersistent(this)));

  frame_transport_->BindSubmitFrameClient(
      std::move(connection->client_request));
  frame_transport_->SetTransportOptions(
      std::move(connection->transport_options));
  frame_transport_->PresentChange();
}

void XRFrameProvider::OnFocusChanged() {
  bool focus = device_->HasDeviceAndFrameFocus();

  // If we are gaining focus, schedule a frame for magic window.  This accounts
  // for skipping RAFs in ProcessScheduledFrame.  Only do this when there are
  // magic window sessions but no immersive session. Note that immersive
  // sessions don't stop scheduling RAFs when focus is lost, so there is no need
  // to schedule immersive frames when focus is acquired.
  if (focus && !last_has_focus_ && requesting_sessions_.size() > 0 &&
      !immersive_session_) {
    ScheduleNonImmersiveFrame();
  }
  last_has_focus_ = focus;
}

void XRFrameProvider::OnPresentationProviderConnectionError() {
  presentation_provider_.reset();
  if (vsync_connection_failed_)
    return;
  immersive_session_->ForceEnd();
  vsync_connection_failed_ = true;
}

// Called by the immersive session when it is ended.
void XRFrameProvider::OnImmersiveSessionEnded() {
  if (!immersive_session_)
    return;

  device_->xrDisplayHostPtr()->ExitPresent();

  immersive_session_ = nullptr;
  pending_immersive_vsync_ = false;
  frame_id_ = -1;

  if (presentation_provider_.is_bound()) {
    presentation_provider_.reset();
  }

  frame_transport_ = new XRFrameTransport();

  // When we no longer have an active immersive session schedule all the
  // outstanding frames that were requested while the immersive session was
  // active.
  if (requesting_sessions_.size() > 0)
    ScheduleNonImmersiveFrame();
}

// Schedule a session to be notified when the next XR frame is available.
void XRFrameProvider::RequestFrame(XRSession* session) {
  TRACE_EVENT0("gpu", __FUNCTION__);
  DCHECK(session);

  // Immersive frame logic.
  if (session->immersive()) {
    ScheduleImmersiveFrame();
    return;
  }

  // Non-immersive frame logic.

  requesting_sessions_.push_back(session);

  // If there's an active immersive session save the request but suppress
  // processing it until the immersive session is no longer active.
  if (immersive_session_)
    return;

  ScheduleNonImmersiveFrame();
}

bool XRFrameProvider::HasARSession() {
  for (unsigned i = 0; i < requesting_sessions_.size(); ++i) {
    XRSession* session = requesting_sessions_.at(i).Get();
    if (session->environmentIntegration())
      return true;
  }
  return false;
}

void XRFrameProvider::ScheduleImmersiveFrame() {
  TRACE_EVENT0("gpu", __FUNCTION__);
  if (pending_immersive_vsync_)
    return;

  pending_immersive_vsync_ = true;

  presentation_provider_->GetFrameData(WTF::Bind(
      &XRFrameProvider::OnImmersiveFrameData, WrapWeakPersistent(this)));
}

// TODO(lincolnfrog): add a ScheduleNonImmersiveARFrame, if we want camera RAF
// alignment instead of doc RAF alignment.
void XRFrameProvider::ScheduleNonImmersiveFrame() {
  TRACE_EVENT0("gpu", __FUNCTION__);
  DCHECK(!immersive_session_)
      << "Scheduling should be done via the exclusive session if present.";
  DCHECK(device_->xrMagicWindowProviderPtr())
      << "If there is no exclusive session, it should be impossible to "
         "schedule a frame without a MagicWindowProvider.";

  if (pending_non_immersive_vsync_)
    return;

  LocalFrame* frame = device_->xr()->GetFrame();
  if (!frame)
    return;

  // TODO(https://crbug.com/856224) Review the lifetime of this object and
  // ensure that doc can never be null and remove this check.
  Document* doc = frame->GetDocument();
  if (!doc)
    return;

  pending_non_immersive_vsync_ = true;

  device_->xrMagicWindowProviderPtr()->GetFrameData(WTF::Bind(
      &XRFrameProvider::OnNonImmersiveFrameData, WrapWeakPersistent(this)));

  // TODO(https://crbug.com/839253): Generalize the pass-through images
  // code path so that it also works for immersive sessions on an AR device
  // with pass-through technology.

  // TODO(http://crbug.com/856257) Remove the special casing for AR and non-AR.
  if (!HasARSession()) {
    doc->RequestAnimationFrame(new XRFrameProviderRequestCallback(this));
  }
}

void XRFrameProvider::OnImmersiveFrameData(
    device::mojom::blink::XRFrameDataPtr data) {
  TRACE_EVENT0("gpu", __FUNCTION__);
  DVLOG(2) << __FUNCTION__;
  vsync_connection_failed_ = false;
  if (!data) {
    return;
  }

  // We may have lost the immersive session since the last VSync request.
  if (!immersive_session_) {
    // TODO(https://crbug.com/836496): do we need to include this in the
    // image size calculation for AR? What about immersive AR (full-screen?)
    return;
  }

  LocalFrame* frame = device_->xr()->GetFrame();
  if (!frame)
    return;
  Document* doc = frame->GetDocument();
  if (!doc)
    return;

  base::TimeTicks monotonic_time_now = TimeTicks() + data->time_delta;
  double high_res_now_ms =
      doc->Loader()
          ->GetTiming()
          .MonotonicTimeToZeroBasedDocumentTime(monotonic_time_now)
          .InMillisecondsF();

  frame_pose_ = std::move(data->pose);
  frame_id_ = data->frame_id;
  buffer_mailbox_holder_ = data->buffer_holder;

  pending_immersive_vsync_ = false;

  // Post a task to handle scheduled animations after the current
  // execution context finishes, so that we yield to non-mojo tasks in
  // between frames. Executing mojo tasks back to back within the same
  // execution context caused extreme input delay due to processing
  // multiple frames without yielding, see crbug.com/701444.
  Platform::Current()->CurrentThread()->GetTaskRunner()->PostTask(
      FROM_HERE, WTF::Bind(&XRFrameProvider::ProcessScheduledFrame,
                           WrapWeakPersistent(this), nullptr, high_res_now_ms));
}

void XRFrameProvider::OnNonImmersiveVSync(double high_res_now_ms) {
  TRACE_EVENT0("gpu", __FUNCTION__);
  DVLOG(2) << __FUNCTION__;

  pending_non_immersive_vsync_ = false;

  // Suppress non-immersive vsyncs when there's an immersive session active.
  if (immersive_session_)
    return;

  Platform::Current()->CurrentThread()->GetTaskRunner()->PostTask(
      FROM_HERE, WTF::Bind(&XRFrameProvider::ProcessScheduledFrame,
                           WrapWeakPersistent(this), nullptr, high_res_now_ms));
}

void XRFrameProvider::OnNonImmersiveFrameData(
    device::mojom::blink::XRFrameDataPtr frame_data) {
  TRACE_EVENT0("gpu", __FUNCTION__);
  DVLOG(2) << __FUNCTION__;

  // TODO(https://crbug.com/837834): add unit tests for this code path.

  pending_non_immersive_vsync_ = false;
  LocalFrame* frame = device_->xr()->GetFrame();
  if (!frame)
    return;
  Document* doc = frame->GetDocument();
  if (!doc)
    return;

  if (!frame_data) {
    // Unexpectedly didn't get frame data, and we don't have a timestamp.
    // Try to request a regular animation frame to avoid getting stuck.
    DVLOG(1) << __FUNCTION__ << ": NO FRAME DATA!";
    frame_pose_ = nullptr;
    doc->RequestAnimationFrame(new XRFrameProviderRequestCallback(this));
    return;
  }

  frame_pose_ = std::move(frame_data->pose);

  base::TimeTicks monotonic_time_now = TimeTicks() + frame_data->time_delta;
  double high_res_now_ms =
      doc->Loader()
          ->GetTiming()
          .MonotonicTimeToZeroBasedDocumentTime(monotonic_time_now)
          .InMillisecondsF();

  if (HasARSession()) {
    Platform::Current()->CurrentThread()->GetTaskRunner()->PostTask(
        FROM_HERE, WTF::Bind(&XRFrameProvider::ProcessScheduledFrame,
                             WrapWeakPersistent(this), std::move(frame_data),
                             high_res_now_ms));
  }
}

void XRFrameProvider::ProcessScheduledFrame(
    device::mojom::blink::XRFrameDataPtr frame_data,
    double high_res_now_ms) {
  DVLOG(2) << __FUNCTION__;

  TRACE_EVENT2("gpu", "XRFrameProvider::ProcessScheduledFrame", "frame",
               frame_id_, "timestamp", high_res_now_ms);

  if (!device_->HasDeviceAndFrameFocus() && !immersive_session_) {
    return;  // Not currently focused, so we won't expose poses (except to
             // immersive sessions).
  }

  if (immersive_session_) {
    if (frame_pose_ && frame_pose_->input_state.has_value()) {
      immersive_session_->OnInputStateChange(frame_id_,
                                             frame_pose_->input_state.value());
    }

    // Check if immersive session is still set as OnInputStateChange may have
    // allowed a ForceEndSession to be triggered.
    if (!immersive_session_)
      return;

    if (frame_pose_ && frame_pose_->pose_reset) {
      immersive_session_->OnPoseReset();
    }

    // Check if immersive session is still set as OnPoseReset may have allowed a
    // ForceEndSession to be triggered.
    if (!immersive_session_)
      return;

    // If there's an immersive session active only process its frame.
    std::unique_ptr<TransformationMatrix> pose_matrix =
        getPoseMatrix(frame_pose_);
    // Sanity check: if drawing into a shared buffer, the optional mailbox
    // holder must be present.
    DCHECK(!frame_transport_->DrawingIntoSharedBuffer() ||
           buffer_mailbox_holder_);
    immersive_session_->OnFrame(high_res_now_ms, std::move(pose_matrix),
                                buffer_mailbox_holder_, base::nullopt,
                                base::nullopt);
  } else {
    // In the process of fulfilling the frame requests for each session they are
    // extremely likely to request another frame. Work off of a separate list
    // from the requests to prevent infinite loops.
    HeapVector<Member<XRSession>> processing_sessions;
    swap(requesting_sessions_, processing_sessions);

    // Inform sessions with a pending request of the new frame
    for (unsigned i = 0; i < processing_sessions.size(); ++i) {
      XRSession* session = processing_sessions.at(i).Get();

      if (frame_pose_ && frame_pose_->input_state.has_value()) {
        session->OnInputStateChange(frame_id_,
                                    frame_pose_->input_state.value());
      }

      if (frame_data && frame_data->projection_matrix.has_value()) {
        session->SetNonImmersiveProjectionMatrix(
            frame_data->projection_matrix.value());
      }

      if (frame_pose_ && frame_pose_->pose_reset) {
        session->OnPoseReset();
      }

      std::unique_ptr<TransformationMatrix> pose_matrix =
          getPoseMatrix(frame_pose_);
      // TODO(https://crbug.com/837883): only render background for
      // sessions that are using AR.
      if (frame_data) {
        session->OnFrame(high_res_now_ms, std::move(pose_matrix), base::nullopt,
                         frame_data->buffer_holder, frame_data->buffer_size);
      } else {
        session->OnFrame(high_res_now_ms, std::move(pose_matrix), base::nullopt,
                         base::nullopt, base::nullopt);
      }
    }
  }
}

void XRFrameProvider::SubmitWebGLLayer(XRWebGLLayer* layer, bool was_changed) {
  DCHECK(layer);
  DCHECK(immersive_session_);
  DCHECK(layer->session() == immersive_session_);
  if (!presentation_provider_.is_bound())
    return;

  TRACE_EVENT1("gpu", "XRFrameProvider::SubmitWebGLLayer", "frame", frame_id_);

  WebGLRenderingContextBase* webgl_context = layer->context();

  if (frame_id_ < 0) {
    // There is no valid frame_id_, and the browser side is not currently
    // expecting a frame to be submitted. That can happen for the first
    // immersive frame if the animation loop submits without a preceding
    // immersive GetFrameData response, in that case frame_id_ is -1 (see
    // https://crbug.com/855722).
    return;
  }

  if (!was_changed) {
    // Just tell the device side that there was no submitted frame instead of
    // executing the implicit end-of-frame submit.
    frame_transport_->FrameSubmitMissing(presentation_provider_.get(),
                                         webgl_context->ContextGL(), frame_id_);
    return;
  }

  frame_transport_->FramePreImage(webgl_context->ContextGL());

  std::unique_ptr<viz::SingleReleaseCallback> image_release_callback;

  if (frame_transport_->DrawingIntoSharedBuffer()) {
    // Image is written to shared buffer already. Just submit with a
    // placeholder.
    scoped_refptr<Image> image_ref = nullptr;
    bool needs_copy = false;
    DVLOG(3) << __FUNCTION__ << ": FrameSubmit for SharedBuffer mode";
    frame_transport_->FrameSubmit(
        presentation_provider_.get(), webgl_context->ContextGL(), webgl_context,
        std::move(image_ref), std::move(image_release_callback), frame_id_,
        needs_copy);
    return;
  }

  scoped_refptr<StaticBitmapImage> image_ref =
      layer->TransferToStaticBitmapImage(&image_release_callback);

  if (!image_ref)
    return;

  // Hardware-accelerated rendering should always be texture backed. Ensure this
  // is the case, don't attempt to render if using an unexpected drawing path.
  if (!image_ref->IsTextureBacked()) {
    NOTREACHED() << "WebXR requires hardware-accelerated rendering to texture";
    return;
  }

  // TODO(bajones): Remove this when the Windows path has been updated to no
  // longer require a texture copy.
  bool needs_copy = device_->external();

  frame_transport_->FrameSubmit(
      presentation_provider_.get(), webgl_context->ContextGL(), webgl_context,
      std::move(image_ref), std::move(image_release_callback), frame_id_,
      needs_copy);

  // Reset our frame id, since anything we'd want to do (resizing/etc) can
  // no-longer happen to this frame.
  frame_id_ = -1;
}

// TODO(bajones): This only works because we're restricted to a single layer at
// the moment. Will need an overhaul when we get more robust layering support.
void XRFrameProvider::UpdateWebGLLayerViewports(XRWebGLLayer* layer) {
  DCHECK(layer->session() == immersive_session_);
  DCHECK(presentation_provider_);

  XRViewport* left = layer->GetViewportForEye(XRView::kEyeLeft);
  XRViewport* right = layer->GetViewportForEye(XRView::kEyeRight);
  float width = layer->framebufferWidth();
  float height = layer->framebufferHeight();

  WebFloatRect left_coords(
      static_cast<float>(left->x()) / width,
      static_cast<float>(height - (left->y() + left->height())) / height,
      static_cast<float>(left->width()) / width,
      static_cast<float>(left->height()) / height);
  WebFloatRect right_coords(
      static_cast<float>(right->x()) / width,
      static_cast<float>(height - (right->y() + right->height())) / height,
      static_cast<float>(right->width()) / width,
      static_cast<float>(right->height()) / height);

  presentation_provider_->UpdateLayerBounds(
      frame_id_, left_coords, right_coords, WebSize(width, height));
}

void XRFrameProvider::Dispose() {
  presentation_provider_.reset();
  // TODO(bajones): Do something for outstanding frame requests?
}

void XRFrameProvider::Trace(blink::Visitor* visitor) {
  visitor->Trace(device_);
  visitor->Trace(frame_transport_);
  visitor->Trace(immersive_session_);
  visitor->Trace(requesting_sessions_);
}

}  // namespace blink