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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// https://www.khronos.org/registry/webgl/extensions/WEBGL_multi_draw/
[LegacyNoInterfaceObject]
interface WebGLMultiDraw {
void multiDrawArraysWEBGL(GLenum mode,
(Int32Array or sequence<long>) firstsList,
GLuint firstsOffset,
(Int32Array or sequence<long>) countsList,
GLuint countsOffset,
GLsizei drawcount);
void multiDrawElementsWEBGL(GLenum mode,
(Int32Array or sequence<long>) countsList,
GLuint countsOffset,
GLenum type,
(Int32Array or sequence<long>) offsetsList,
GLuint offsetsOffset,
GLsizei drawcount);
void multiDrawArraysInstancedWEBGL(GLenum mode,
(Int32Array or sequence<long>) firstsList,
GLuint firstsOffset,
(Int32Array or sequence<long>) countsList,
GLuint countsOffset,
(Int32Array or sequence<long>) instanceCountsList,
GLuint instanceCountsOffset,
GLsizei drawcount);
void multiDrawElementsInstancedWEBGL(GLenum mode,
(Int32Array or sequence<long>) countsList,
GLuint countsOffset,
GLenum type,
(Int32Array or sequence<long>) offsetsList,
GLuint offsetsOffset,
(Int32Array or sequence<long>) instanceCountsList,
GLuint instanceCountsOffset,
GLsizei drawcount);
};
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