summaryrefslogtreecommitdiff
path: root/chromium/third_party/blink/renderer/modules/webaudio/realtime_audio_destination_node.cc
blob: dac3e1df7aa952bf260f631a3f767c222847ba60 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
/*
 * Copyright (C) 2011, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1.  Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
 * DAMAGE.
 */

#include "third_party/blink/renderer/modules/webaudio/realtime_audio_destination_node.h"

#include "base/feature_list.h"
#include "third_party/blink/public/common/features.h"
#include "third_party/blink/public/platform/web_audio_latency_hint.h"
#include "third_party/blink/public/web/web_local_frame.h"
#include "third_party/blink/renderer/modules/webaudio/audio_context.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_input.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_output.h"
#include "third_party/blink/renderer/modules/webaudio/audio_worklet.h"
#include "third_party/blink/renderer/modules/webaudio/audio_worklet_messaging_proxy.h"
#include "third_party/blink/renderer/platform/audio/audio_utilities.h"
#include "third_party/blink/renderer/platform/audio/denormal_disabler.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_copier_base.h"

namespace blink {

scoped_refptr<RealtimeAudioDestinationHandler>
RealtimeAudioDestinationHandler::Create(AudioNode& node,
                                        const WebAudioLatencyHint& latency_hint,
                                        absl::optional<float> sample_rate) {
  return base::AdoptRef(
      new RealtimeAudioDestinationHandler(node, latency_hint, sample_rate));
}

RealtimeAudioDestinationHandler::RealtimeAudioDestinationHandler(
    AudioNode& node,
    const WebAudioLatencyHint& latency_hint,
    absl::optional<float> sample_rate)
    : AudioDestinationHandler(node),
      latency_hint_(latency_hint),
      sample_rate_(sample_rate),
      allow_pulling_audio_graph_(false),
      task_runner_(Context()->GetExecutionContext()->GetTaskRunner(
          TaskType::kInternalMediaRealTime)) {
  // Node-specific default channel count and mixing rules.
  channel_count_ = 2;
  SetInternalChannelCountMode(kExplicit);
  SetInternalChannelInterpretation(AudioBus::kSpeakers);
}

RealtimeAudioDestinationHandler::~RealtimeAudioDestinationHandler() {
  DCHECK(!IsInitialized());
}

void RealtimeAudioDestinationHandler::Dispose() {
  Uninitialize();
  AudioDestinationHandler::Dispose();
}

void RealtimeAudioDestinationHandler::Initialize() {
  DCHECK(IsMainThread());

  CreatePlatformDestination();
  AudioHandler::Initialize();
}

void RealtimeAudioDestinationHandler::Uninitialize() {
  DCHECK(IsMainThread());

  // It is possible that the handler is already uninitialized.
  if (!IsInitialized()) {
    return;
  }

  StopPlatformDestination();
  AudioHandler::Uninitialize();
}

void RealtimeAudioDestinationHandler::SetChannelCount(
    unsigned channel_count,
    ExceptionState& exception_state) {
  DCHECK(IsMainThread());

  // TODO(crbug.com/1307461): Currently creating a platform destination requires
  // a valid frame/document. This assumption is incorrect.
  if (!blink::WebLocalFrame::FrameForCurrentContext()) {
    exception_state.ThrowDOMException(
        DOMExceptionCode::kInvalidStateError,
        "Cannot change channel count on a detached document.");
    return;
  }

  // The channelCount for the input to this node controls the actual number of
  // channels we send to the audio hardware. It can only be set if the number
  // is less than the number of hardware channels.
  if (channel_count > MaxChannelCount()) {
    exception_state.ThrowDOMException(
        DOMExceptionCode::kIndexSizeError,
        ExceptionMessages::IndexOutsideRange<unsigned>(
            "channel count", channel_count, 1,
            ExceptionMessages::kInclusiveBound, MaxChannelCount(),
            ExceptionMessages::kInclusiveBound));
    return;
  }

  uint32_t old_channel_count = ChannelCount();
  AudioHandler::SetChannelCount(channel_count, exception_state);

  // Stop, re-create and start the destination to apply the new channel count.
  if (ChannelCount() != old_channel_count && !exception_state.HadException()) {
    StopPlatformDestination();
    CreatePlatformDestination();
    StartPlatformDestination();
  }
}

void RealtimeAudioDestinationHandler::StartRendering() {
  DCHECK(IsMainThread());

  StartPlatformDestination();
}

void RealtimeAudioDestinationHandler::StopRendering() {
  DCHECK(IsMainThread());

  StopPlatformDestination();
}

void RealtimeAudioDestinationHandler::Pause() {
  DCHECK(IsMainThread());
  if (platform_destination_) {
    platform_destination_->Pause();
  }
}

void RealtimeAudioDestinationHandler::Resume() {
  DCHECK(IsMainThread());
  if (platform_destination_) {
    platform_destination_->Resume();
  }
}

void RealtimeAudioDestinationHandler::RestartRendering() {
  DCHECK(IsMainThread());

  StopRendering();
  StartRendering();
}

uint32_t RealtimeAudioDestinationHandler::MaxChannelCount() const {
  return AudioDestination::MaxChannelCount();
}

double RealtimeAudioDestinationHandler::SampleRate() const {
  // This can be accessed from both threads (main and audio), so it is
  // possible that |platform_destination_| is not fully functional when it
  // is accssed by the audio thread.
  return platform_destination_ ? platform_destination_->SampleRate() : 0;
}

void RealtimeAudioDestinationHandler::Render(
    AudioBus* destination_bus,
    uint32_t number_of_frames,
    const AudioIOPosition& output_position,
    const AudioCallbackMetric& metric) {
  TRACE_EVENT0("webaudio", "RealtimeAudioDestinationHandler::Render");

  // Denormals can seriously hurt performance of audio processing. This will
  // take care of all AudioNode processes within this scope.
  DenormalDisabler denormal_disabler;

  AudioContext* context = static_cast<AudioContext*>(Context());

  // A sanity check for the associated context, but this does not guarantee the
  // safe execution of the subsequence operations because the hanlder holds
  // the context as |UntracedMember| and it can go away anytime.
  DCHECK(context);
  if (!context) {
    return;
  }

  context->GetDeferredTaskHandler().SetAudioThreadToCurrentThread();

  // If this node is not initialized yet, pass silence to the platform audio
  // destination. It is for the case where this node is in the middle of
  // tear-down process.
  if (!IsInitialized()) {
    destination_bus->Zero();
    return;
  }

  context->HandlePreRenderTasks(&output_position, &metric);

  // Only pull on the audio graph if we have not stopped the destination.  It
  // takes time for the destination to stop, but we want to stop pulling before
  // the destination has actually stopped.
  if (IsPullingAudioGraphAllowed()) {
    // Renders the graph by pulling all the inputs to this node. This will in
    // turn pull on their inputs, all the way backwards through the graph.
    scoped_refptr<AudioBus> rendered_bus =
        Input(0).Pull(destination_bus, number_of_frames);

    DCHECK(rendered_bus);
    if (!rendered_bus) {
      // AudioNodeInput might be in the middle of destruction. Then the internal
      // summing bus will return as nullptr. Then zero out the output.
      destination_bus->Zero();
    } else if (rendered_bus != destination_bus) {
      // In-place processing was not possible. Copy the rendered result to the
      // given |destination_bus| buffer.
      destination_bus->CopyFrom(*rendered_bus);
    }
  } else {
    destination_bus->Zero();
  }

  // Processes "automatic" nodes that are not connected to anything. This can
  // be done after copying because it does not affect the rendered result.
  context->GetDeferredTaskHandler().ProcessAutomaticPullNodes(number_of_frames);

  context->HandlePostRenderTasks();

  context->HandleAudibility(destination_bus);

  // Advances the current sample-frame.
  AdvanceCurrentSampleFrame(number_of_frames);

  context->UpdateWorkletGlobalScopeOnRenderingThread();

  SetDetectSilenceIfNecessary(
      context->GetDeferredTaskHandler().HasAutomaticPullNodes());
}

// A flag for using FakeAudioWorker when an AudioContext with "playback"
// latency outputs silence.
const base::Feature kUseFakeAudioWorkerForPlaybackLatency{
    "UseFakeAudioWorkerForPlaybackLatency", base::FEATURE_ENABLED_BY_DEFAULT};

void RealtimeAudioDestinationHandler::SetDetectSilenceIfNecessary(
    bool has_automatic_pull_nodes) {
  // Use a FakeAudioWorker for a silent AudioContext with playback latency only
  // when it is allowed by a command line flag.
  if (base::FeatureList::IsEnabled(kUseFakeAudioWorkerForPlaybackLatency)) {
    // For playback latency, relax the callback timing restriction so the
    // SilentSinkSuspender can fall back a FakeAudioWorker if necessary.
    if (latency_hint_.Category() == WebAudioLatencyHint::kCategoryPlayback) {
      DCHECK(is_detecting_silence_);
      return;
    }
  }

  // For other latency profiles (interactive, balanced, exact), use the
  // following heristics for the FakeAudioWorker activation after detecting
  // silence:
  // a) When there is no automatic pull nodes (APN) in the graph, or
  // b) When this destination node has one or more input connection.
  bool needs_silence_detection =
      !has_automatic_pull_nodes || Input(0).IsConnected();

  // Post a cross-thread task only when the detecting condition has changed.
  if (is_detecting_silence_ != needs_silence_detection) {
    PostCrossThreadTask(*task_runner_, FROM_HERE,
        CrossThreadBindOnce(&RealtimeAudioDestinationHandler::SetDetectSilence,
                            AsWeakPtr(), needs_silence_detection));
    is_detecting_silence_ = needs_silence_detection;
  }
}

void RealtimeAudioDestinationHandler::SetDetectSilence(bool detect_silence) {
  DCHECK(IsMainThread());

  platform_destination_->SetDetectSilence(detect_silence);
}

uint32_t RealtimeAudioDestinationHandler::GetCallbackBufferSize() const {
  DCHECK(IsMainThread());
  DCHECK(IsInitialized());

  return platform_destination_->CallbackBufferSize();
}

int RealtimeAudioDestinationHandler::GetFramesPerBuffer() const {
  DCHECK(IsMainThread());
  DCHECK(IsInitialized());

  return platform_destination_ ? platform_destination_->FramesPerBuffer() : 0;
}

void RealtimeAudioDestinationHandler::CreatePlatformDestination() {
  platform_destination_ = AudioDestination::Create(
      *this, ChannelCount(), latency_hint_, sample_rate_,
      Context()->GetDeferredTaskHandler().RenderQuantumFrames());
}

void RealtimeAudioDestinationHandler::StartPlatformDestination() {
  DCHECK(IsMainThread());

  if (platform_destination_->IsPlaying()) {
    return;
  }

  AudioWorklet* audio_worklet = Context()->audioWorklet();
  if (audio_worklet && audio_worklet->IsReady()) {
    // This task runner is only used to fire the audio render callback, so it
    // MUST not be throttled to avoid potential audio glitch.
    platform_destination_->StartWithWorkletTaskRunner(
        audio_worklet->GetMessagingProxy()
            ->GetBackingWorkerThread()
            ->GetTaskRunner(TaskType::kInternalMediaRealTime));
  } else {
    platform_destination_->Start();
  }

  // Allow the graph to be pulled once the destination actually starts
  // requesting data.
  EnablePullingAudioGraph();
}

void RealtimeAudioDestinationHandler::StopPlatformDestination() {
  DCHECK(IsMainThread());

  // Stop pulling on the graph, even if the destination is still requesting data
  // for a while. (It may take a bit of time for the destination to stop.)
  DisablePullingAudioGraph();

  if (platform_destination_->IsPlaying()) {
    platform_destination_->Stop();
  }
}

// -----------------------------------------------------------------------------

RealtimeAudioDestinationNode::RealtimeAudioDestinationNode(
    AudioContext& context,
    const WebAudioLatencyHint& latency_hint,
    absl::optional<float> sample_rate)
    : AudioDestinationNode(context) {
  SetHandler(RealtimeAudioDestinationHandler::Create(*this, latency_hint,
                                                     sample_rate));
}

RealtimeAudioDestinationNode* RealtimeAudioDestinationNode::Create(
    AudioContext* context,
    const WebAudioLatencyHint& latency_hint,
    absl::optional<float> sample_rate) {
  return MakeGarbageCollected<RealtimeAudioDestinationNode>(
      *context, latency_hint, sample_rate);
}

void RealtimeAudioDestinationHandler::PrepareTaskRunnerForWorklet() {
  DCHECK(IsMainThread());
  DCHECK_EQ(Context()->ContextState(), BaseAudioContext::kSuspended);
  DCHECK(Context()->audioWorklet());
  DCHECK(Context()->audioWorklet()->IsReady());

  platform_destination_->SetWorkletTaskRunner(
      Context()->audioWorklet()->GetMessagingProxy()
          ->GetBackingWorkerThread()
          ->GetTaskRunner(TaskType::kInternalMediaRealTime));
}

} // namespace blink