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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/gamepad/gamepad_dispatcher.h"
#include "third_party/blink/public/platform/interface_provider.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/modules/gamepad/gamepad_shared_memory_reader.h"
#include "third_party/blink/renderer/modules/gamepad/navigator_gamepad.h"
namespace blink {
using device::mojom::blink::GamepadHapticsManager;
GamepadDispatcher& GamepadDispatcher::Instance() {
DEFINE_STATIC_LOCAL(Persistent<GamepadDispatcher>, gamepad_dispatcher,
(MakeGarbageCollected<GamepadDispatcher>()));
return *gamepad_dispatcher;
}
void GamepadDispatcher::SampleGamepads(device::Gamepads& gamepads) {
if (reader_) {
reader_->SampleGamepads(gamepads);
}
}
void GamepadDispatcher::PlayVibrationEffectOnce(
uint32_t pad_index,
device::mojom::blink::GamepadHapticEffectType type,
device::mojom::blink::GamepadEffectParametersPtr params,
GamepadHapticsManager::PlayVibrationEffectOnceCallback callback) {
InitializeHaptics();
gamepad_haptics_manager_->PlayVibrationEffectOnce(
pad_index, type, std::move(params), std::move(callback));
}
void GamepadDispatcher::ResetVibrationActuator(
uint32_t pad_index,
GamepadHapticsManager::ResetVibrationActuatorCallback callback) {
InitializeHaptics();
gamepad_haptics_manager_->ResetVibrationActuator(pad_index,
std::move(callback));
}
GamepadDispatcher::GamepadDispatcher() = default;
GamepadDispatcher::~GamepadDispatcher() = default;
void GamepadDispatcher::InitializeHaptics() {
if (!gamepad_haptics_manager_) {
Platform::Current()->GetInterfaceProvider()->GetInterface(
mojo::MakeRequest(&gamepad_haptics_manager_));
}
}
void GamepadDispatcher::Trace(blink::Visitor* visitor) {
PlatformEventDispatcher::Trace(visitor);
}
void GamepadDispatcher::DidConnectGamepad(uint32_t index,
const device::Gamepad& gamepad) {
DispatchDidConnectOrDisconnectGamepad(index, gamepad, true);
}
void GamepadDispatcher::DidDisconnectGamepad(uint32_t index,
const device::Gamepad& gamepad) {
DispatchDidConnectOrDisconnectGamepad(index, gamepad, false);
}
void GamepadDispatcher::ButtonOrAxisDidChange(uint32_t index,
const device::Gamepad& gamepad) {
DCHECK_LT(index, device::Gamepads::kItemsLengthCap);
NotifyControllers();
}
void GamepadDispatcher::DispatchDidConnectOrDisconnectGamepad(
uint32_t index,
const device::Gamepad& gamepad,
bool connected) {
DCHECK_LT(index, device::Gamepads::kItemsLengthCap);
DCHECK_EQ(connected, gamepad.connected);
NotifyControllers();
}
void GamepadDispatcher::StartListening(LocalFrame* frame) {
if (!reader_) {
// TODO(crbug.com/850619): ensure a valid frame is passed
if (!frame)
return;
reader_ = std::make_unique<GamepadSharedMemoryReader>(*frame);
}
reader_->Start(this);
}
void GamepadDispatcher::StopListening() {
if (reader_)
reader_->Stop();
}
} // namespace blink
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